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 Next Gen Console: PS3 vs XBOX 360 vs. Wii, Next Gen speculation discussion

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mzaidi
post Nov 15 2006, 09:01 PM

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Screenshot half-truths

Perched at his Newsweek blog, N'Gai Croal discusses modern problems with screenshots -- they just don't look as good as video. He cites shader and particle effects detracting from game images when still.

We agree that screens don't always show the quality of a game; good animation also makes a major difference. The developers Croal interviews want HD video to become the screenshot replacement. That'll happen someday, but not in the short-term.

What annoys us most about game screens -- and videos -- is when developers render beyond what the game can produce. In that situation, game companies are either deceptive, trying to trick us into thinking the images match the actual game, or up-front, clearly saying that an in-development game should eventually reflect the marketing materials. But if they're honest about it, we're still skeptical about the game -- either way, they can't win with faked screenshots or video.

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X.E.D
post Nov 15 2006, 11:29 PM

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QUOTE(heterosapiens @ Nov 15 2006, 02:05 AM)
I have to agree with that.Microsoft definitely having critical advantage over Sony or Nintendo, because they are software developers. I would love to quote Jason Rubin's words, but you can hear from the man himself here.

http://www.gametrailers.com/bonusround.php?ep=1&pt=1

Btw, I do wonder why all next-gen consoles doesn't support Dx10, since console lifecycle is around 5-10 years, I believe, by then, Vista will be the standard thus Dx10 is also a standard. Can you briefly explain about the differences between Dx9 and Dx10, hardware-wise and how does it relates to the differences between G71 and G80? Thanks. smile.gif
*
DX10 focuses on optimization despite all the flair around it (aka Crysis).
There's little that you can't do on the 2 heavyweight (tongue.gif) consoles that you can do in DX10, save for the geometry shader. The others are more of PC-specific code and optimizations.(The 360 has a unified shader architecture that basically was the main point of DX10)

Since the 2 console systems have consistent hardware platforms (they won't be variable like a PC) it's easy to do lots of hardware "tricks". Getting Burnout Revenge to run on a PS2 with 24MB RAM is one of the best results.

Don't think console hardware needs to be awesome paper-wise, when great developers (Epic, Insomniac, etc.) can make games that run smoothly on consoles but make 7950GX2s cry.

(I'm still not betting good on the Wii- Twilight Princess is really much of a letdown after RE4 sad.gif Looks like some devs thought they needn't concentrate on presentation after there's "gameplay".)
ikanayam
post Nov 17 2006, 06:04 PM

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QUOTE(heterosapiens @ Nov 14 2006, 12:05 PM)
I have to agree with that.Microsoft definitely having critical advantage over Sony or Nintendo, because they are software developers. I would love to quote Jason Rubin's words, but you can hear from the man himself here.

http://www.gametrailers.com/bonusround.php?ep=1&pt=1

Btw, I do wonder why all next-gen consoles doesn't support Dx10, since console lifecycle is around 5-10 years, I believe, by then, Vista will be the standard thus Dx10 is also a standard. Can you briefly explain about the differences between Dx9 and Dx10, hardware-wise and how does it relates to the differences between G71 and G80? Thanks. smile.gif
*
There are plenty of articles on dx9 vs dx10, just google a bit and you will find more than you will care to read. The 360 GPU is quite close to dx10. Much more so than the PS3.



QUOTE(X.E.D @ Nov 15 2006, 10:29 AM)
DX10 focuses on optimization despite all the flair around it (aka Crysis).
There's little that you can't do on the 2 heavyweight (tongue.gif) consoles that you can do in DX10, save for the geometry shader. The others are more of PC-specific code and optimizations.(The 360 has a unified shader architecture that basically was the main point of DX10)
*
The PS3 GPU is based on the G71, which is far from being dx10 compliant. Also, DX10 does not require the shaders to be unified in hardware. That is simply an implementation choice, they could have done it with a dx9 gpu even.
acougan
post Nov 18 2006, 04:36 PM

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the war is over. 3 consoles on 1 TV (though only 2 at a time). peaceful co-existence FTW tongue.gif

This post has been edited by acougan: Nov 20 2006, 02:31 PM
empire23
post Nov 18 2006, 11:57 PM

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QUOTE(heterosapiens @ Nov 15 2006, 01:05 AM)
I have to agree with that.Microsoft definitely having critical advantage over Sony or Nintendo, because they are software developers. I would love to quote Jason Rubin's words, but you can hear from the man himself here.

http://www.gametrailers.com/bonusround.php?ep=1&pt=1

Btw, I do wonder why all next-gen consoles doesn't support Dx10, since console lifecycle is around 5-10 years, I believe, by then, Vista will be the standard thus Dx10 is also a standard. Can you briefly explain about the differences between Dx9 and Dx10, hardware-wise and how does it relates to the differences between G71 and G80? Thanks. smile.gif
*
What can i say, it just took too many transistors, too much time and such for it to be a viable option to them. Anyways Direct X has always been a very open API, but you must realize what an API is for, to set industry standards on how graphics should be rendered. But since only Microsoft makes the XB360, lol, they make their own standard. DX10 compatibility demands that a graphic card can do certain things before it's declared compatible, and not all those things are what's best for a console, better to go with their own "campur" implementation.

Like fishy said, the G71 is really far from what the G80 is, wherein the G71 takes from all it's forerunners, the G80 is a totally new beast based on a totally new implementation. The G71 is based on a traditional piped design where else the G80 uses Stream processing units filled up with fat subunits that do all the work.
heterosapiens
post Nov 19 2006, 05:42 PM

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QUOTE(ikanayam @ Nov 17 2006, 06:04 PM)
There are plenty of articles on dx9 vs dx10, just google a bit and you will find more than you will care to read. The 360 GPU is quite close to dx10. Much more so than the PS3.
*
Thanks for the guide, I've tried it before, and for your sake I try it again using the keyword you have 'sort of' suggested "dx9 vs dx10". Here are what I get :

http://forums.legitreviews.com/about6174.html&highlight=
http://www.istartedsomething.com/20060817/...ctx10-fabulous/
http://www.winmatrix.com/forums/index.php?showtopic=9550
http://www.sharkyforums.com/showthread.php?t=287594
http://www.crysis-online.com/forum/index.p...opic,771.0.html
http://www.hothardware.com/forum/messagevi...&threadid=34065
http://forumz.tomshardware.com/hardware/DX...pict194987.html
http://www.beyond3d.com/forum/showthread.php?t=30466

None of them answer my questions. All of the links comes from the first 5 pages of the google search result. Maybe I am not that good at googling or simply am a lazy bast@rd.

Btw, since google doesn't help much I lurk into some of the tech forums(Note: I am not a hardware enthusiast, but at least I've heard of anandtech before.)

http://www.anandtech.com/showdoc.aspx?i=2870&p=1

That article is quite helpful, although I don't understand totally of what have been explained there, at least I have a place to refer back if I do need it again. smile.gif

QUOTE(empire23 @ Nov 18 2006, 11:57 PM)
What can i say, it just took too many transistors, too much time and such for it to be a viable option to them. Anyways Direct X has always been a very open API, but you must realize what an API is for, to set industry standards on how graphics should be rendered. But since only Microsoft makes the XB360, lol, they make their own standard. DX10 compatibility demands that a graphic card can do certain things before it's declared compatible, and not all those things are what's best for a console, better to go with their own "campur" implementation.
*
That is one of my major concern of how Microsoft going to play their trump card, which is Dx10 + Vista to change the gaming world. Who knows what is in Gates mind now. biggrin.gif
ikanayam
post Nov 21 2006, 04:42 AM

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QUOTE(heterosapiens @ Nov 19 2006, 04:42 AM)
Thanks for the guide, I've tried it before, and for your sake I try it again using the keyword you have 'sort of' suggested "dx9 vs dx10". Here are what I get :

http://forums.legitreviews.com/about6174.html&highlight=
http://www.istartedsomething.com/20060817/...ctx10-fabulous/
http://www.winmatrix.com/forums/index.php?showtopic=9550
http://www.sharkyforums.com/showthread.php?t=287594
http://www.crysis-online.com/forum/index.p...opic,771.0.html
http://www.hothardware.com/forum/messagevi...&threadid=34065
http://forumz.tomshardware.com/hardware/DX...pict194987.html
http://www.beyond3d.com/forum/showthread.php?t=30466

None of them answer my questions. All of the links comes from the first 5 pages of the google search result. Maybe I am not that good at googling or simply am a lazy bast@rd.

Btw, since google doesn't help much I lurk into some of the tech forums(Note: I am not a hardware enthusiast, but at least I've heard of anandtech before.)

http://www.anandtech.com/showdoc.aspx?i=2870&p=1

That article is quite helpful, although I don't understand totally of what have been explained there, at least I have a place to refer back if I do need it again. smile.gif
That is one of my major concern of how Microsoft going to play their trump card, which is Dx10 + Vista to change the gaming world. Who knows what is in Gates mind now. biggrin.gif
*
http://www.beyond3d.com/articles/directxnext/index.php?p=1

That's about the best i've read. There were some good ones at elitebastards.com also if i can remember correctly.
mzaidi
post Nov 21 2006, 08:22 AM

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PS3 vs. XBOX 360: A Developer's Perspective

user posted image

A Game Developer's View

As long as consoles have existed, discussions, debates, arguments, fights, and all out WARS have taken place over who makes the best video game units. Growing up, I was always a Nintendo fan boy; I didn't want to hear anything about Sega Genesis... In my mind, Nintendo had Mario, Zelda, and other great first-party titles. Sega had Sonic, and red blood.

Things are slightly more complicated these days however. Console makers are taking different approaches to designing their products; some go for hardcore processing power, others focus more on online gaming. We already have a heated debate going on in our forum about which console is better, PS3 or XBOX 360.

I thought it would be a good idea to ask my friend, who is a lead programmer for a large gaming company that produces games for both PS3 and XBOX 360. He has also worked on PS2, XBOX 1, and PC games in the past 6-or-so years. Obviously, considering his position working with both consoles and both Sony and Microsoft, he doesn't want to step on any toes, so wishes to remain anonymous at this time. Here are his thoughts on the subject:

PS3 vs. XBOX 360

Being a video game developer (I develop for both, Playstation 3 and XBOX 360) people ask me almost daily which platform I think is better. These are my personal feelings, in no way does this reflect my employer.

Short answer: XBOX 360.

Long answer: Price, performance, visual quality, game selection and online support. I think the XBOX 360 wins in every category.

Price: This is obvious; the XBOX 360 core is only $299. The PS3 is around $499 for the 20GB version. It comes with a hard drive, but you don't need a hard drive to enjoy a lot of great games on the 360 so I think it's fair to compare both core systems.

Performance: On paper, the PS3 is more powerful. In reality, it's quite inferior to the 360. Without getting into too many details, the three general-purpose CPU's the xbox360 has are currently FAR easier to take advantage of than the SPU's on the PS3. I suspect a few years down the road some high budget, first party PS3 exclusive titles will come out that really take advantage of the SPU's and do things the XBOX 360 can't, but I don't think the console is worth buying based on this speculation (for some it will be though, we'll have to wait and see how these games turn out).

Graphics: The XBOX 360 is a clear winner. The GPU is more powerful. It has more powerful fillrate, and far more pixel and vertex processing horsepower. Part of the reason is their choice of memory, and architecture of pixel and vertex procesing. I can't get into details but the same vertex shader will run much slower on the PS3 than the XBOX 360. The 360 also has a clever new way rendering high definition anti aliased back buffers. To accomplish the same effect on PS3 is prohibitively expensive. For this reason I think many games will have no choice but to run in non-HD resolutions on the PS3 version, use a lower quality anti aliasing technique, or do back buffer upscaling. The end result in all cases is going to be noticeably worse image quality.

Game Selection: The XBOX 360 has a huge head start here. 1 year is an eternity in gaming. Almost all multi-platform developers have made the XBOX 360 their primary platform due to timing of release-to-market, this means the games will look and perform better on the 360. The PS3 versions will be ports of the 360 versions. (The opposite was true for XBOX 1 vs. PS2). The XBOX 360 is also far faster to develop for due to better development tools (massively popular Visual Studio .NET vs. proprietary, buggy PS3 compiler and debugger), better documentation, and easier architecture (3 general purpose CPU's vs. 8 specialized processors that require DMA). Timing has also caused all next-gen middleware developers to make XBOX 360 their primary platform, and they will 'add ps3 support' as needed. This support will probably be inferior to the XBOX 360's due to manpower and more importantly, demand. It's this catch-22 now that will continue to drive the 360 forward and hold PS3 back.

The other obvious point here is that right now the Xbox360 already has a very impressive line-up of titles on store shelves; the ps3 just launched, and has virtually nothing of interest. Also, many 360 games are already discounted ($35 for Fight Night 3 on Amazon). PS3 games are all full price since it just launched.

Live: Microsoft's online support with XBOX1 was phenomenal. They built in-house experience, user base, facilities, $$ commitment from executive level (since it proved successful), and most importantly, feedback from 100,000s of XBOX Live subscribers. Playstation 2's online support sucked. They are now playing catch-up, trying to emulate Xbox's model. But they had their hands tied just trying to make the PS3 work, it was incredibly ambitious (blu-ray etc.). I haven't seen it yet, but I seriously doubt the quality will be anywhere to the level of XBOX 360.

HD Content: The PS3 comes with one built in (blu-ray). The XBOX 360 offers HD-DVD as an add-on for $200. You probably don't care about HD-DVD right now. But you will soon (The quality between DVD and HD is comparable to VHS vs DVD, if you have the right TV) so I suggest paying attention to the war that's begun. There are two formats: HD-DVD and BLU-RAY. Basically if you rent a BLU-RAY DVD from Bockbuster, it won't play in your XBOX 360 HD-DVD, and vice versa with the PS3. The implications of this format war would require another article on its own. But as far as the consoles are concerned, the XBOX 360 wins because the DVD player is a separate unit. Playing movies is very taxing on the DVD reader, and let's face it. In 3 years when your PS3 DVD drive goes out due to playing lots of movies (PS2 was notoriously bad about this) you will have to go buy another PS3. With the 360, you'll just chuck your HD-DVD player, and go buy another one at the store. In 3 years standalone units wlil probably only cost about $99-150. Another point for the XBOX 360, is that I don't know who will win the format-war, so I would rather wait with purchase of a HD player. The PS3 doesn't give you this option.

PS3 controversy: Shootings, Wallmart fights, $15,000 Ebay sales etc. My advice is ignore it. It will pass soon.

Source
heterosapiens
post Nov 21 2006, 09:07 AM

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QUOTE(ikanayam @ Nov 21 2006, 04:42 AM)
http://www.beyond3d.com/articles/directxnext/index.php?p=1

That's about the best i've read. There were some good ones at elitebastards.com also if i can remember correctly.
*
That is much helpful to me. Thanks smile.gif

*I do ask, because I am ignorant and never plan to stay the same.

QUOTE(PS3 vs. XBOX 360: A Developer's Perspective)
The other obvious point here is that right now the Xbox360 already has a very impressive line-up of titles on store shelves; the ps3 just launched, and has virtually nothing of interest. Also, many 360 games are already discounted ($35 for Fight Night 3 on Amazon). PS3 games are all full price since it just launched.
I don't quite get this one, what this have to do with developing games on both console. unsure.gif
mzaidi
post Nov 21 2006, 10:35 AM

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QUOTE(heterosapiens @ Nov 21 2006, 09:07 AM)
I don't quite get this one, what this have to do with developing games on both console. unsure.gif
*
I don't think the article is about developing games on both console, but rather a developer's opinion on PS3 vs. Xbox 360.
heterosapiens
post Nov 21 2006, 11:26 AM

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QUOTE(mzaidi @ Nov 21 2006, 08:22 AM)
PS3 vs. XBOX 360: A Developer's Perspective
*
QUOTE(mzaidi @ Nov 21 2006, 10:35 AM)
I don't think the article is about developing games on both console, but rather a developer's opinion on PS3 vs. Xbox 360.
*
Then, IMHO, the title is very much misleading. smile.gif
mzaidi
post Nov 21 2006, 11:45 AM

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QUOTE(heterosapiens @ Nov 21 2006, 11:26 AM)
Then, IMHO, the title is very much misleading. smile.gif
*
According to Wikipedia, "Perspective" means: one's "point of view", the choice of a context for opinions, beliefs and experiences

And since the article was titled:

QUOTE
PS3 vs. XBOX 360: A Developer's Perspective


IMHO it simply meant the single developer featured in the article's point of view / opinion on PS3 vs. Xbox 360 and doesn't necessarily represent the whole gaming industry's point of view. smile.gif

This post has been edited by mzaidi: Nov 21 2006, 11:48 AM
kurtkob78
post Nov 21 2006, 02:10 PM

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That developer sure is pro 360. I think people want good games. If it's hard for the developer yet they can produce great games, then it doesn't matter smile.gif
zio
post Nov 21 2006, 02:23 PM

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QUOTE(heterosapiens @ Nov 21 2006, 11:26 AM)
Then, IMHO, the title is very much misleading. smile.gif
*
The title is not misleading. It just simply states that the console war as viewed by a developer. He works as a developer and therefore it is a developer's perspective.

QUOTE(kurtkob78 @ Nov 21 2006, 02:10 PM)
That developer sure is pro 360. I think people want good games. If it's hard for the developer yet they can produce great games, then it doesn't matter smile.gif
*
The PS3 Cell thingy is considered a very powerful tool by developers but it is something new to them. It will take them a while before they can unleash the full potential but in the meantime, whats to keep them going?

Producing subpar games just to keep the interest. Which is why the 360 and the Wii is having the advantage. The system they use is something developers are familiar with so the process is relatively shorter.

I do not think the developer is disregarding PS3 as a good machine, just that it doesn't justify the hype it is on right now.
heterosapiens
post Nov 21 2006, 05:35 PM

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QUOTE(mzaidi @ Nov 21 2006, 11:45 AM)
And since the article was titled:
IMHO it simply meant the single developer featured in the article's point of view  / opinion on PS3 vs. Xbox 360 and doesn't necessarily represent the whole gaming industry's point of view.  smile.gif
*
Ah...thanks. I missed the "A" for my comprehension. smile.gif
ikanayam
post Nov 21 2006, 06:28 PM

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QUOTE(kurtkob78 @ Nov 21 2006, 01:10 AM)
That developer sure is pro 360. I think people want good games. If it's hard for the developer yet they can produce great games, then it doesn't matter smile.gif
*
Yes it does matter. A lot. Hard for the developer means more time and resources wasted which would not happen on a platform that is easy to code for. That means more time for better eye candy etc, or faster time to market. Time is money.
kurtkob78
post Nov 21 2006, 07:32 PM

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QUOTE(ikanayam @ Nov 21 2006, 06:28 PM)
Yes it does matter. A lot. Hard for the developer means more time and resources wasted which would not happen on a platform that is easy to code for. That means more time for better eye candy etc, or faster time to market. Time is money.
Oh, now only I know. But why there will be final fantasy for ps3 and not on xb360 ? The developer got bribe ? I love japanese RPG games. Too bad not many japanese RPG for xb360
zio
post Nov 21 2006, 08:13 PM

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QUOTE(kurtkob78 @ Nov 21 2006, 07:32 PM)
Oh, now only I know. But why there will be final fantasy for ps3 and not on xb360 ? The developer got bribe ? I love japanese RPG games. Too bad not many japanese RPG for xb360
*
There will be around 110 titles (RPG and more) I believe for the Jap market with Blue Dragon kicking off the wave. However, whether it will be released for other markets is still a question mark for us.
HeavenNirvana
post Nov 22 2006, 01:04 AM

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QUOTE(zio @ Nov 21 2006, 08:13 PM)
There will be around 110 titles (RPG and more) I believe for the Jap market with Blue Dragon kicking off the wave. However, whether it will be released for other markets is still a question mark for us.
*
Blue dragon is famous because of akira toriyama.......

If its not for him, I think this game wont be so well known and generate hype in japan.....
tot31
post Nov 22 2006, 08:40 AM

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Another nice article, that made me buying a X360 soon...

source : http://www.nytimes.com/2006/11/20/arts/20g...gin&oref=slogin

QUOTE
A Weekend Full of Quality Time With PlayStation 3

Howard Stringer, you have a problem. Your company's new video game system just isn't that great.
Skip to next paragraph
Enlarge This Image
Sony Computer Entertainment

A view of the screen of "Resistance: Fall of Man," one of the games for the new Sony PlayStation3.
Enlarge This Image
Justin Sullivan/Getty Images

The controller of Sony PlayStation 3 looks like earlier ones.

Ever since Mr. Stringer took the helm last year at Sony, the struggling if still formidable electronics giant, the world has been hearing about how the coming PlayStation 3 would save the company, or at least revitalize it. Even after Microsoft took the lead in the video-game wars a year ago with its innovative and powerful Xbox 360, Sony blithely insisted that the PS3 would leapfrog all competition to deliver an unsurpassed level of fun.

Put bluntly, Sony has failed to deliver on that promise.

Measured in megaflops, gigabytes and other technical benchmarks, the PlayStation 3 is certainly the world's most powerful game console. It falls far short, however, of providing the world's most engaging overall entertainment experience. There is a big difference, and Sony seems to have confused one for the other.

The PS3, which was introduced in North America on Friday with a hefty $599 price tag for the top version, certainly delivers gorgeous graphics. But they are not discernibly prettier than the Xbox 360's. More important, the whole PlayStation 3 system is surprisingly clunky to use and simply does not provide many basic functions that users have come to expect, especially online.

I have spent more than 30 hours using the PlayStation 3 over the last week or so and may have played more different games on the system - 13 - than probably anyone outside of Sony itself. Sony did not activate the PS3's online service until just before the Friday debut. Over the weekend a clear sense of disappointment with the PlayStation 3 emerged from many gamers.

"What's weird is that the PS3 was originally supposed to come out in the spring, and here it came out in the fall, and it still doesn't feel finished," Christopher Grant, managing editor of Joystiq, one of the world's biggest video-game blogs, said on the telephone Saturday night. "It's really not the all-star showing they should have had at launch. Sony is playing catch-up in a lot of ways now, not just in terms of sales but in terms of the basic functionality and usability of the system."

Sadly for Sony, the best way to explain how the PlayStation 3 falls short is to explain how different it is to use than its main competition, Xbox 360. When I reviewed the 360 last year, I wrote: "Twelve minutes after opening the box, I had created my nickname, was in a game of Quake 4 and thought, 'This can't be this easy.' "

I never felt that way using the PlayStation 3. With the PS3, 12 minutes after opening the box I realized that Sony inexplicably does not include cables to connect the machine to a high-definition television. Keep in mind that one of Sony's main selling points has been that the PS3 plays Blu-Ray high-definition movie discs. But high-definiton cables? Sold separately. The Xbox 360, by contrast, ships with one cable that can connect to either a standard or high-definition set.

Then, before you are even using the PS3, you have to connect the "wireless" controller to the base unit with a USB cable so they can recognize each other. If you bring your PS3 controller to a friend's house, you'll have to plug back in again. The 360's wireless controllers are always just that, wireless.

If there is one thing one would expect Sony to get perfect, though, it would be music. Wrong. Sure, you can plug in your digital music player and the PS3 will play the tunes. But as soon as you go into a game, the music stops. By contrast, one of the things I've always enjoyed most on the Xbox 360 is being able to listen to my own music while playing Pebble Beach or driving my virtual Ferrari. Doesn't seem too complicated, but the PS3 can't do it.

In that sense it often feels as if the PlayStation 3 can't walk and chew bubble gum at the same time. In the PS3's online store (which feels like a slow Web page) you can access movie trailers and trial versions of new games, but when you actually download the 600-megabyte files, you'll be stuck watching a progress bar crawl across the screen for 20 or 40 minutes. Astonishingly, you can't download in the background while you go do something that's more fun (like play a game). On the Xbox 360, not only are files downloaded seamlessly in the background, but you can also shut off the machine, turn it on later, and the download will resume automatically.

The PS3's whole online experience feels tacked-on and unpolished. On the Xbox 360 each user has a single unified friends list, so you can track your friends and communicate with them easily, no matter what game you are in. On the PlayStation 3 most games have their own separate friends list and some have no friends function at all. There is a master list as well, but in order to communicate with anyone on it, you have to quit the game you are playing.

There are some high points. The multi-player battles in Resistance: Fall of Man are excellent. The arcade-style action in the downloadable Blast Factor is suitably frantic.

But the list of the PS3's disappointments remains, from its undersupported voice chat to its maddening cellphone-like text messaging system. (In frustration I ended up plugging in a USB keyboard.) Overall, Sony seems to have put a lot of effort into cramming as much silicon horsepower under the hood as possible but to have forgotten that all the transistors in the world can't make someone smile.

And so it is a bit of a shock to realize that on the video game front Microsoft and Sony are moving in exactly the opposite directions one might expect given their roots. Microsoft, the prototypical PC company, has made the Xbox 360 into a powerful but intuitive, welcoming, people-friendly system. Sony's PlayStation 3, on the other hand, often feels like a brawny but somewhat recalcitrant specialized computer. (Sony is even telling users to wait for future software patches to fix some of the PS3's deficiencies.) The thing is, if people want to use a computer, they'll use a computer.

Through the decades of the Walkman and the Trinitron television, Sony was renowned as the global master of easy-to-use, seamlessly powerful consumer electronics. But recently Sony seems to have lost its way, first in digital music players, in which it ceded the ergonomic high ground to Apple's iPod, and now in home-game consoles. For now Sony's technologists seem to have won out over the people who study fun.

As a practical matter, given the limited quantities Sony has been able to manufacture, the PlayStation 3 will surely remain sold out throughout the holiday season. If you can't find one, don't fret. Sony still has a lot of work to do. As Mr. Grant of Joystiq put it: "Maybe in six months it'll be finished. Maybe by next fall I'll be able to do all the cool stuff. I'm still kind of waiting."


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