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 Next Gen Console: PS3 vs XBOX 360 vs. Wii, Next Gen speculation discussion

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empire23
post Nov 13 2006, 08:43 PM

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QUOTE
Nolan Bushnell, the founder of Atari company, said in an interview that Sony’s PlayStation 3 would not become a massive success due to price of the console itself as well as issues with game development for the PlayStation 3 gaming machine. The man, who was standing at the beginning of the video game era, also says that games should become simpler to tap larger audiences.

“I think Sony shot themselves in the foot… there is a high probability [they] will fail. The price point is probably unsustainable,” Mr. Bushnell said in an interview with Red Herring magazine.

In addition to the high price of the console, which is either $499 for a basic unit or $599 for an advanced version, Mr. Bushnell believes that difficulties with game development for the PlayStation 3 game console will eventually result into lower amount of titles for the PS3 compared to the Xbox 360.

“For years and years Sony has been a very difficult company to deal with from a developer standpoint. They could get away with their arrogance and capriciousness because they had an installed base. They have also historically had horrible software tools. You compare that to the Xbox 360 with really great authoring tools [and] additional revenue streams from Xbox live. A first party developer would be an idiot to develop for Sony first and not the 360. People don’t buy hardware, they buy software,” he said.

When asked about why the PlayStation and the PlayStation 2 game consoles became so popular in the last few years, Mr. Nutshell said it was just a coincidence and no more than 300 thousand of users would adopt the PlayStation 3 in the U.S.

“It wasn’t anything brilliant that they did. With the PS and PS2 it was timing. They had the right pricing at the right time [and were] almost the accidental winner. It would not surprise me if a year from now they’ll be struggling to sell 1 million units. [Factoring in the PS3’s price], I think in the U.S. the number of early adopters you have is actually around 300 000,” Mr. Bushnell said.

The main problem of today’s games, believes ex-Atari chief is complexity of gaming, loads of violence amid some other issues. Nevertheless, he did not point out how many games does a casual gamer and hardcore acquire per year in well-developed countries.

“There was no real venue for social games. Games got violent in the mid 1980s… that lost women. Then they got long-form and complex. That lost the casual gamer,” he said.

Sony PlayStation 3 is scheduled to debut on the 11th of November in Japan and on the 17th in the U.S. European debut of the gaming machine has been delayed to March, 2007.


Microsoft's XNA, early development support, retooling of development software, and building a unified base has paid off i guess laugh.gif

Specs doesn't really make a console fun, but what if people don't want to develop for the PS3 because it's just too darn hard? tongue.gif Even John Carmack says the development software is terrible and coding on it is a nightmare.
empire23
post Nov 13 2006, 10:03 PM

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QUOTE(kurtkob78 @ Nov 13 2006, 09:54 PM)
People also said that to the ps2. But there are still many games for the ps2. I think ps3 will have more nice games smile.gif
*
But back then devs only had a choice between that and the terrible Gamecube since the Xbox was announced later.

Anyways XNA seems exciting, for 400 ringgit a year you can make your own XB360 games and market them yourself and heck port them across to the PC easily. Something opensource developers have been craving for.
empire23
post Nov 14 2006, 12:29 AM

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QUOTE(heterosapiens @ Nov 13 2006, 11:11 PM)
IINM, XNA still underdevelopment, Microsoft is being smart by only releasing the SDK for C#, eager developers have to use Microsoft product to actually develop using XNA. XNA Game Studio Express have only limited capabilities, but it is good enough for another Zuma-like for Xbox 360 Arcade games. Next year, when the XNA Game Studio Professional or maybe if we hear news of triple A titles created using XNA Studio, then only we will know the true capabilities of XNA itself.

*I like XNA name for what it means, it is sooo GNU. tongue.gif
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True true, but with inherent and cohesive support for microsoft APIs (they kind of make DirectX and all) it is really something to look forward too. IIRC they even included a version of Direct Physics for instant go with accurate body damage modelling.

Anyways XNA is due when Vista Arrives, which is in a month lol.
empire23
post Nov 18 2006, 11:57 PM

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QUOTE(heterosapiens @ Nov 15 2006, 01:05 AM)
I have to agree with that.Microsoft definitely having critical advantage over Sony or Nintendo, because they are software developers. I would love to quote Jason Rubin's words, but you can hear from the man himself here.

http://www.gametrailers.com/bonusround.php?ep=1&pt=1

Btw, I do wonder why all next-gen consoles doesn't support Dx10, since console lifecycle is around 5-10 years, I believe, by then, Vista will be the standard thus Dx10 is also a standard. Can you briefly explain about the differences between Dx9 and Dx10, hardware-wise and how does it relates to the differences between G71 and G80? Thanks. smile.gif
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What can i say, it just took too many transistors, too much time and such for it to be a viable option to them. Anyways Direct X has always been a very open API, but you must realize what an API is for, to set industry standards on how graphics should be rendered. But since only Microsoft makes the XB360, lol, they make their own standard. DX10 compatibility demands that a graphic card can do certain things before it's declared compatible, and not all those things are what's best for a console, better to go with their own "campur" implementation.

Like fishy said, the G71 is really far from what the G80 is, wherein the G71 takes from all it's forerunners, the G80 is a totally new beast based on a totally new implementation. The G71 is based on a traditional piped design where else the G80 uses Stream processing units filled up with fat subunits that do all the work.
empire23
post Dec 1 2006, 11:21 PM

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QUOTE(kurtkob78 @ Nov 21 2006, 07:32 PM)
Oh, now only I know. But why there will be final fantasy for ps3 and not on xb360 ? The developer got bribe ? I love japanese RPG games. Too bad not many japanese RPG for xb360
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Obviously. You don't think Sony butters Konami or Square's hands with some green? You must be kidding.

The only advantage the PS3 has is it's so called "Killer List" of games, which i really haven't seen yet, atleast the 360 only came with the power brick fluke, the PS3 rides in with enough flukes to best Windows 98.

When it comes to games, if microsoft were to pay as much to publishers and developers as Sony did, why can't they whupp the PS3's arse? It's easier to program, has better development tools, more graphics power (RED TEAM WINS!), consumes less power, it more mature and heck being backed by a software firm like Microsoft, any development comes with far better support than Sony gives.

If Sony's future rides on this, then Sony's future is going down. (My advice is to buy their Stock now or until next week, and sell it when MGS4 comes out, but if Gayden comes back as a playable character, consider your money lost)
empire23
post Dec 22 2006, 09:36 PM

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QUOTE(ps360 @ Dec 18 2006, 10:21 AM)
Anyone can recommend a good device to connect all three Playstation
3, Xbox360 and Nintendo Wii to a single 24' LCD (1080i) monitor and
speaker system without having to plug and un-plug cables?
Thanks.
*
It's called an AV receiver dude laugh.gif. Denon, Philips, Panasonic, Pioneer, Marantz, they all make a few versions.
empire23
post Jan 17 2007, 04:33 PM

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http://xbitlabs.com/news/multimedia/displa...0116154134.html

looks like all our predictions have come true. The PS3 is a b**** to program with and game developers don't like it.
empire23
post Jan 21 2007, 01:15 AM

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QUOTE(redbull_y2k @ Jan 20 2007, 08:59 PM)
It all sounds great in theory, but the fact remains that PGR3 runs at a lower res and no-AA. So where is this 'free' AA that you claim to be? Seriously, it's pointless to argue just about tech specs when the core of the fun came from the game itself. Most ppl don't just drool about tech specs, it's the games. That's the main reason most ppl bought their console in the first place. GAMES... NOT TECH SPECS.  doh.gif  sweat.gif

So i do agree with cylon's point, base your own judgement with your hands-on experience please. Not just by something u read off the net. rolleyes.gif
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In the GPU geez, and the point was graphics, and the arguement point is graphics.

The XB360 gets free AA due to it's massive on substrate EDRAM, which means that the performance hit from implementing AA is nil.

It's as simple as that. There was no other topic than the jaggies, so don't go stuffing points where they don't need to go.
empire23
post Jan 21 2007, 01:08 PM

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QUOTE(redbull_y2k @ Jan 21 2007, 01:39 AM)
Like i said earlier: PGR3 runs at a lower res and no-AA. If AA is free and easily implemented, why isn't it in PGR3? Some other games on Xbox360 has its fair share of jaggies as well.  hmm.gif
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No performance hit doesn't mean 0 work dear. You still have to sit down and implement the feature.

 

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