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 NVIDIA GeForce Community V19, RTX 5000 unveiled

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Rei7
post Aug 21 2018, 03:01 PM

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Upgrading from 980ti to 1080ti soon.
Unclockable
post Aug 21 2018, 03:06 PM

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QUOTE(invisiblelim @ Aug 21 2018, 02:55 PM)
is it worth to upgrade from 1080ti to 2080ti? hmm
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Hell no don't get con please
the100308
post Aug 21 2018, 03:34 PM

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QUOTE(ljl87 @ Aug 21 2018, 08:01 AM)
Eh should be? I'd stayed up to two a clock expecting a heckuva show from Jensen but you imagine my disappointment when he tried to stall the crowd so long with demonstrating why we need more shaders and shadows albeit slightly better in our games and then proceed to reveal the MSRP of the cards. Damn why did he make such a large hike when these cards do not have the potentially big enough performance jump to go with it? Still the new founders cards look sexy af though.
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Well because nvidia is leading in high end graphic and they can monopolise. So they choose to milk more cash from consumer and get promoted, make investor happy etc.
invisiblelim
post Aug 21 2018, 03:55 PM

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QUOTE(Unclockable @ Aug 21 2018, 03:06 PM)
Hell no don't get con please
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please help me to get away from Con!
SSJBen
post Aug 21 2018, 03:59 PM

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QUOTE(davidletterboyz @ Aug 21 2018, 02:34 AM)
This is how nVidia playing their cards. And IMHO is the beginning of the death of Radeon.

1) Instead of pushing the limit with usual methods like adding # of cores, die shrink and increasing the memory bandwidth, they play with the graphics quality this round, ray tracing.
2) But this ray tracing thing is not do-able with only brute force method. It has to come with the library and API. And nVidia had already begun the groundwork with game engines. This move, I believe is akin to the nVidia's move in GPGPU. It's like putting the first flag to claim a new land. Look at where AMD is today in GPGPU application, especially in deep learning. The hardware is there but the community support in terms of library is almost non existence. CUDA is so far ahead that no community is willing to start all over again with the OpenCL.
3) nVidia use the Gigarays as the new quantifiable benchmarking standard. Like it or not, soon a lot of demos will show the difference without RTX and the Radeon cards will fall in the "ugly" version of the games. If AMD were to follow suit and play the same game, it is definitely behind by at least one gen. If it does not play the same game, they can only sell to budget gamer.
4) The Radeon is doing great in the past two years due to cryptocurrency mining and also game consoles. All game consoles run on Radeon, except the Switch. While it remains to be seen Sony and MS will switch to RTX in next gen (remember nVidia's per-chip loyalty scheme in Xbox and PS3?), it definitely put pressure on them to switch once the PC master race starts to compare the graphics qualities.

So there you have it. Low margin, low volume (if lost the next gen console contract). How to fight?
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Agreed.

Nvidia's "version" of ray-tracing is basically GameWorks bs like PhysX, PureHair, and all the other post-FX that can already be done long time ago. They are essentially leading the blind so they continue to be blind, i.e Apple.

RT also has to be hybrid in this case. The problem is, I seriously doubt the next-gen consoles (hate it or love it, that's unfortunately where devs have to mainly develop for) will have any form of ray tracing hybrid equivalent from AMD's side - at least not when people are saying the PS4 at $400 is already too expensive, imagine the PS5 having to deal with the same bullshit.

The other issue is, Jen Hsun made no benchmark comparisons (even if it's made up like they always do anyways) to the 1080Ti/Titan Xp. Showing theories and simulations, that's not real world usage. But people throw money at the screen anyways upon hearing RTX2070 has 5x more "jeega-reys" than TitanXp. rolleyes.gif

Pretty sure NDA lifts next week or the first week of September.
Fatimus
post Aug 21 2018, 04:05 PM

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QUOTE(SSJBen @ Aug 21 2018, 03:59 PM)
The other issue is, Jen Hsun made no benchmark comparisons (even if it's made up like they always do anyways) to the 1080Ti/Titan Xp. Showing theories and simulations, that's not real world usage. But people throw money at the screen anyways upon hearing RTX2070 has 5x more "jeega-reys" than TitanXp. rolleyes.gif

Pretty sure NDA lifts next week or the first week of September.
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Pretty much my issue with the presentation, where's the benchmark Mr. Jen ?

As for the NDA, i believe it will follow the release date, which is 20th September 2018.

I am widening my options to get 1080ti by end of this year, or maybe his niece can pull a surprise on Q1 2019.

This post has been edited by Fatimus: Aug 21 2018, 04:07 PM
terradrive
post Aug 21 2018, 04:45 PM

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QUOTE(SSJBen @ Aug 21 2018, 03:59 PM)
Agreed.

Nvidia's "version" of ray-tracing is basically GameWorks bs like PhysX, PureHair, and all the other post-FX that can already be done long time ago. They are essentially leading the blind so they continue to be blind, i.e Apple.

RT also has to be hybrid in this case. The problem is, I seriously doubt the next-gen consoles (hate it or love it, that's unfortunately where devs have to mainly develop for) will have any form of ray tracing hybrid equivalent from AMD's side - at least not when people are saying the PS4 at $400 is already too expensive, imagine the PS5 having to deal with the same bullshit.

The other issue is, Jen Hsun made no benchmark comparisons (even if it's made up like they always do anyways) to the 1080Ti/Titan Xp. Showing theories and simulations, that's not real world usage. But people throw money at the screen anyways upon hearing RTX2070 has 5x more "jeega-reys" than TitanXp. rolleyes.gif

Pretty sure NDA lifts next week or the first week of September.
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already have benchmark for comparing turing and pascal on ray tracing performance. Thats why they kept touting 6x faster, that’s 6x in ray tracing speed lol

this rtx is the one that managed to fix the bane of game graphics engines = lighting

Any of you who fiddled with 3d modeling (3dsmax, maya, blender) sure know what I meant.

This post has been edited by terradrive: Aug 21 2018, 04:50 PM
Rei7
post Aug 21 2018, 04:48 PM

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Yeah raytracing aside i'm more interested to know about current game benchmarks. Raytracing won't be supported for most games still, and it will take a while, so I'm not that interested yet.

Also isn't the raytracing tech on DXR? Basically it's universal no? Works on Vulkan too if anything. Or are you guys saying that Nvidia will have a version of their own.
terradrive
post Aug 21 2018, 05:01 PM

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QUOTE(Rei7 @ Aug 21 2018, 04:48 PM)
Yeah raytracing aside i'm more interested to know about  current game benchmarks. Raytracing won't be supported for most games still, and it will take a while, so I'm not that interested yet.

Also isn't the raytracing tech on DXR? Basically it's universal no? Works on Vulkan too if anything. Or are you guys saying that Nvidia will have a version of their own.
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dxr is directx 12’s extension

just like amd sparked the creation of dx12, nvidia sparked dxr.
cstkl1
post Aug 21 2018, 05:01 PM

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QUOTE(Rei7 @ Aug 21 2018, 11:44 AM)
Well hoping AMD does surprise us next year then. If they pull a Ryzen i'd be really happy.
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they just lost the biggest franchise that made ppl buy their cards.. BATTLEFIELD...

the issue now is nvidia is dictating gaming tech. its not about shader performance anymore.

infact afaik the reason y vega cannot compete with nvidia even though it has higher glops is because of the way their stream proc are being utilized.

amd is a goner. they keep thinking this is just a hardware war.. it aint.. its software.

when i heard he said they collaborated with MS for that direct X ray tracing thingy.. GG AMD. expect the next XBOX to be using nvidia


This post has been edited by cstkl1: Aug 21 2018, 05:03 PM
SSJBen
post Aug 21 2018, 05:19 PM

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QUOTE(terradrive @ Aug 21 2018, 04:45 PM)
already have benchmark for comparing turing and pascal on ray tracing performance. Thats why they kept touting 6x faster, that’s 6x in ray tracing speed lol

this rtx is the one that managed to fix the bane of game graphics engines = lighting

Any of you who fiddled with 3d modeling (3dsmax, maya, blender) sure know what I meant.
*
Yeah... guess what, only 3 games as of now was shown to work with RTX. THREE.
Judging by Nvidia's past gimpworks shilling - how many games took advantage of PhsyX, Hair, VoxelAO, etc.? Yeah. dry.gif

There was a list of another 18 games supporting RTX. But looking at those developers (PUBG and ARK lmao), they don't actually instill any confidence that RTX would be as great from a performance standpoint of a view as is led to believe.

Sorry, but ray tracing being as mainstream as rasterization isn't going to happen with Turing, hybrid or not.
terradrive
post Aug 21 2018, 05:30 PM

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QUOTE(SSJBen @ Aug 21 2018, 05:19 PM)
Yeah... guess what, only 3 games as of now was shown to work with RTX. THREE.
Judging by Nvidia's past gimpworks shilling - how many games took advantage of PhsyX, Hair, VoxelAO, etc.? Yeah.  dry.gif

There was a list of another 18 games supporting RTX. But looking at those developers (PUBG and ARK lmao), they don't actually instill any confidence that RTX would be as great from a performance standpoint of a view as is led to believe.

Sorry, but ray tracing being as mainstream as rasterization isn't going to happen with Turing, hybrid or not.
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dude, did you tried how those eye candy lighting on the past games? Assassins Creed Syndicate has pretty lighting but enabling those ate 30-40% of my FPS.
These are even prettier by a huge mile.
Not to mention other applications will make use of it soon such as vrays. Imagine almost real time ray tracing in the preview window. Normally we need to wait like 10 seconds to see it roughly rendered
SSJBen
post Aug 21 2018, 06:00 PM

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QUOTE(terradrive @ Aug 21 2018, 05:30 PM)
dude, did you tried how those eye candy lighting on the past games? Assassins Creed Syndicate has pretty lighting but enabling those ate 30-40% of my FPS.
These are even prettier by a huge mile.
Not to mention other applications will make use of it soon such as vrays. Imagine almost real time ray tracing in the preview window. Normally we need to wait like 10 seconds to see it roughly rendered
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I think you're misunderstanding me.

I'm all for ray tracing and I'm well aware of what it does and can do. Hell, I'm more interested in the next advancement of ray tracing which is its sub category of full path tracing.
I love PhysX and all the other gimpworks bs. I call it bs not because those features are actually bs, but because they are artificially locked behind an API that nvidia seems to think they created (which they didn't). I don't like circle jerking.

What I'm saying is, Turing isn't going to give us all of these without some big performance penalties.


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post Aug 21 2018, 06:02 PM

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QUOTE(Fatimus @ Aug 21 2018, 04:05 PM)
Pretty much my issue with the presentation, where's the benchmark Mr. Jen ?

As for the NDA, i believe it will follow the release date, which is 20th September 2018.

I am widening my options to get 1080ti by end of this year, or maybe his niece can pull a surprise on Q1 2019.
*
Haha same

Not gonna shoot some orgasm just yet

laugh.gif laugh.gif
davidletterboyz
post Aug 21 2018, 06:19 PM

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QUOTE(seichirosano @ Aug 21 2018, 01:59 PM)
See from zotac website, the cheapest rtx 2080 rm3699 probably a blower style.  hmm.gif
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The forex does not seem to add up?! looks like the 2080 in Msia is almost equal to the 2080Ti price in US?!

QUOTE(Mr.PeeNutt @ Aug 21 2018, 02:52 PM)
if u ever use 3D software like 3ds max by enabling ray-tracing reflection or shadows it is very expensive to render per frame. And before this any raytrace effect need to be calculate by CPU. This is the first time raytrace calculate by GPU. To be able to run 60fps+ with raytracing its a huge achievement  thumbsup.gif
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I thought the Star Wars demo was around ~22fps?

QUOTE(SSJBen @ Aug 21 2018, 03:59 PM)
Agreed.

Nvidia's "version" of ray-tracing is basically GameWorks bs like PhysX, PureHair, and all the other post-FX that can already be done long time ago. They are essentially leading the blind so they continue to be blind, i.e Apple.

RT also has to be hybrid in this case. The problem is, I seriously doubt the next-gen consoles (hate it or love it, that's unfortunately where devs have to mainly develop for) will have any form of ray tracing hybrid equivalent from AMD's side - at least not when people are saying the PS4 at $400 is already too expensive, imagine the PS5 having to deal with the same bullshit.

The other issue is, Jen Hsun made no benchmark comparisons (even if it's made up like they always do anyways) to the 1080Ti/Titan Xp. Showing theories and simulations, that's not real world usage. But people throw money at the screen anyways upon hearing RTX2070 has 5x more "jeega-reys" than TitanXp. rolleyes.gif

Pretty sure NDA lifts next week or the first week of September.
*
Jen Hsun said it's the first time it's done. So, need a new way to measure and benchmark. rclxs0.gif Even the metric to measure operation rate is new. RTX-OPS? sweat.gif

QUOTE(cstkl1 @ Aug 21 2018, 05:01 PM)
they just lost the biggest franchise that made ppl buy their cards.. BATTLEFIELD...

the issue now is nvidia is dictating gaming tech. its not about shader performance anymore.

infact afaik the reason y vega cannot compete with nvidia even though it has higher glops is because of the way their stream proc are being utilized.

amd is a goner. they keep thinking this is just a hardware war.. it aint.. its software.

when i heard he said they collaborated with MS for that direct X ray tracing thingy.. GG AMD. expect the next XBOX to be using nvidia
*
Yes. I think it's very hard for AMD from now on.

One thing that caught my attention yesterday is actually the Tensor cores inside RTX. Jen Hsun said it's 10x faster than 1080Ti? shocking.gif
edmund_yung
post Aug 21 2018, 06:30 PM

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Or maybe Nvidia is keeping the price premium until:
1) Pre-orders got their cards
2) Benchmark are out
3) Cleared old Pascal chips stock

The they drop the price by 25% and release the RTX Titan @ USD1200.
And the GTX 1180 to those who want 40% faster than 1080 Ti @ USD550.
Ronin_Amin
post Aug 21 2018, 07:09 PM

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Guys, what was the price of 1080 when it first came out? Is there a significant price increase with the new 2080?

This post has been edited by Ronin_Amin: Aug 21 2018, 07:11 PM
Unclockable
post Aug 21 2018, 07:18 PM

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QUOTE(Ronin_Amin @ Aug 21 2018, 07:09 PM)
Guys, what was the price of 1080 when it first came out? Is there a significant price increase with the new 2080?
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usd 499 for non founders edition gtx 1080 when it first come out.
Boldnut
post Aug 21 2018, 07:33 PM

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QUOTE(defaultname365 @ Aug 21 2018, 10:26 AM)
Almost hit that pre-order button... then I thought, geesh, my processor guaranteed to bottleneck (first gen i7-870 ~ OC to 4GHz) which already being pushed by a GTX 970.

I'll wait for reviews and perhaps see if a system upgrade is really needed.

Apparently the consensus on the presentation was underwhelming - 70% Ray Tracing lecture, 25% Gameplay, 5% GeForce RTX GPU details.  biggrin.gif

The part I was most looking forward to were the list of games that would support Ray Tracing (PUBG??) and comparison to Pascal performance for games but the latter... was never revealed.  sweat.gif  Have to wait for reviews.
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DX12 and vulkan can allow Q9650 sustain a RX480 at 100%. Imaging that.

I think your CPU is good till GTX1070.

marfccy
post Aug 21 2018, 07:33 PM

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QUOTE(Unclockable @ Aug 21 2018, 07:18 PM)
usd 499 for non founders edition gtx 1080 when it first come out.
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i thought it was USD599 for normal, USD699 for founders

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