
London, 2038. According to legend, when the ravens depart the Tower of London, it will crumble to rubble and disaster will befall England. As man became more dependent on science, believing only in what he could define or create, ancient knowledge and rituals were lost to the antiquity of time. Prophecies that had stood as warning for untold generations were seen as archaic folly or ignorant superstition. So, when the harbingers of evil began to manifest, few saw and fewer believed. When the demons finally came, there was little that stood in their way. Their brute force and overwhelming numbers swept the globe with little trouble. Mankind was forced underground, scavenging to survive. Now, 18 years after the demonic invasion of 2020, in the winding tunnels of the London underground, a new Alliance is forming to battle the hordes of hell that have destroyed London. Templar Knights, Arcane Cabalists and Demon Hunters are uniting in mankind's Alliance. Join them, push the demons back to hell, and reclaim the surface.
Screens:


Trailers:
Intro Cinematics - QT
Intro Cinematics - WMV
Boss Battles Trailer HD - QT
Boss Battles Trailer HD - WMV
Gameplay Montage HD - QT
Gameplay Montage HD - WMV
Single Player Demo:(DirectX 9 ONLY)
AusGamers
FileFront
Gamer's Hell
Internode Games Network
Official System Requirements:
» Click to show Spoiler - click again to hide... «
OS: Windows XP with SP2 or Windows Vista
Processor: 1.8GHz or faster (2.4GHz for Vista)
RAM: 1GB or more (2GB for Vista)
Video: DirectX 9.0c/10 compatible device w/ 128MB RAM or better and Pixel Shader 2.0 support; requires NVIDIA GeForce 6200/ATI Radeon 9000 chipset or greater; Geforce 8800 recomended for DX10
Audio: DirectX 9.0c compatible device
Disc drive: 8x DVD or faster
Hard drive: 6 GB or more free space
Input: Keyboard and mouse
Internet: Connection required for multiplayer
Processor: 1.8GHz or faster (2.4GHz for Vista)
RAM: 1GB or more (2GB for Vista)
Video: DirectX 9.0c/10 compatible device w/ 128MB RAM or better and Pixel Shader 2.0 support; requires NVIDIA GeForce 6200/ATI Radeon 9000 chipset or greater; Geforce 8800 recomended for DX10
Audio: DirectX 9.0c compatible device
Disc drive: 8x DVD or faster
Hard drive: 6 GB or more free space
Input: Keyboard and mouse
Internet: Connection required for multiplayer
Latest Multiplayer Patch:
Patch 0.7:(Available in SEA!)
» Click to show Spoiler - click again to hide... «
V.07
Memory Usage
Taunt skills are no longer reduced in effectiveness when in a group.
The Summon Ember and Summon Fire Elemental skills no longer conflict when granted through items.
The survivors of London are keeping their spirits up by celebrating the season and sharing some Holiday goodies with our subscription members:
The Transmogrifier
This mystic box transforms the junk you put in it into something new and wonderful. When you discover a new Transmogrifier formula, it is automatically stored in a special recipe list.
12 Unique Items
New Unique weapons spread across all three factions.
Memory Usage
- Memory manager rewritten for better performance and stability.
- Fixed a UI-related memory leak.
- Fixed a clothing and armor texture-related memory issue.
- New Looking For Group interface that allows players to more easily find each other for creating specific groups.
- Reorganized the De-modificator, Augmentrex, and Nanoforge interfaces to appear in the left-hand panel area.
- Added an auto-transparency feature.
- Scrollbar added to the Guild interface.
- Fixed a bug that prevented remapping the Shift key.
- Players can skip all logo splash-screens with a single click.
- The difficulty of Nightmare has been rebalanced. More overall experience is earned in Nightmare levels, scaling of group experience and difficulty has been improved, and the overall level progression has been adjusted.
- Fixed skills being added to and/or removed from Shift activation when swapping weapons.
- Investing a skill point into an Aura skill will no longer automatically cause it to activate.
Taunt skills are no longer reduced in effectiveness when in a group.
- Blademaster
- Path of Righteousness now applies damage from offhand melee weapons.
- Guardian
- Prayer of Retribution can now be used while poisoned.
- Prayer of Healing can no longer be used while poisoned.
The Summon Ember and Summon Fire Elemental skills no longer conflict when granted through items.
- Evokers
- Fixed a bug that caused Drain Power to charge an upfront power cost.
- Tempest's targeting range has been increased and properly loses targets that move out of range.
- Fixed a bug which prevented Boneshards from having any effect on every other cast.
- Fixed a bug which prevented Evokers from using any other skills for two seconds after casting Boneshards.
- Summoners
- Hand of Nostrom correctly adds more beams as the skill level increases.
- Fixed a bug which sometimes caused the Warper minion icon to not display.
- Master of the Flame skill effects now display properly in the skill description tooltip.
- Engineers
- Engineer Drone behavior improved.
- Fixed a bug that allowed Repair Drone to be used at no cost.
- Drones will now level properly along with their owner. Existing Drones that are below your character's level will automatically be raised to the correct level.
- Drones now receive correct health bonuses with skill level after they are re-summoned.
- Marksmen
- Overshield now gives the correct amount of shields.
- Fixed a bug that prevented Homing Shot from activating properly.
- Fixed a bug with the Cannon Street Rails quest.
- Fixed a bug in the Helping Hands and Triage quests where Maxim and Arphaun occupy the same place.
- Fixed a bug with the Regular Customer quest where Slaughterbeast occasionally wouldn't spawn as expected.
- Characters stuck in the Holborn station after completing the game in normal mode should be able to progress.
- Improved the drop rate of analyzers and various recipes.
- New blueprints have been added for Focus Items and Boots.
- Focus Items and Boots can now be made by crafters.
- Fixed a bug where already activated Auras would turn on and off when swapping weapons that grant Aura skills.
- Fixed a bug where players were not seeing Guild invites.
- Introduced new Auto-Party logic to provide better matches.
- Fixed additional instances where players were sometimes randomly teleported when other people used portals.
- Players can now use the /stuck command when in Ghost form.
- Fixed rare instances where certain areas were impassible.
- Fixed a bug where Founders saw all character names in blue text.
- Fixed rare issues with being unable to properly apply the Multiplayer patch.
- Fixed a bug with mods on weapons not being properly equipped when loading a character.
- Fixed rare cases where the PRD became unusable.
- Fixed a bug where numerous pets would show up in Stations.
The survivors of London are keeping their spirits up by celebrating the season and sharing some Holiday goodies with our subscription members:
The Transmogrifier
This mystic box transforms the junk you put in it into something new and wonderful. When you discover a new Transmogrifier formula, it is automatically stored in a special recipe list.
12 Unique Items
New Unique weapons spread across all three factions.
Patch 1:(Not Available in SEA!)
» Click to show Spoiler - click again to hide... «
The Stonehenge Chronicles
Update Notes
Update Notes
Happy New Year!
2008 is upon us, and we're thrilled to be kicking it off with our first major update - the Stonehenge Chronicles. We've got a lot in store for all of our players, so let's get to it!
In this update, you'll see the first of the big balance sweeps we're doing on all of the character classes. Both the Guardian and the Evoker got a lot of attention this time around, and we hope that players of those classes will dig into how the classes play now. We're making it simple for these players to get a handle on the new balances by allowing them to completely respec their characters.
PvP is starting to get more attention with the introduction of the Dueling Arena. This both makes dueling easier to accomplish and also gives us a better and more accurate way to track play habits and stats - a key to really increasing this section of the game.
There's also a whole slew of other overall improvements, tweaks, and additions, so take a couple of minutes to go through the release notes and see what's new.
For our Subscription Members, we're opening the portal to Stonehenge! This is a completely new area that not only has new items and monsters, but also completely new ways to experience the game.
The Essence Caves are the first of our non-linear style of play. You can repeat this long quest chain multiple times throughout the career of your character as it scales with your character (or party) level. The rewards are rich and many of them are unique to the Stonehenge area.
The Wild is also a new type of game play since it is focused exclusively on group play. You need big groups to have success out there - and the deeper you get, the harder it gets. It's time to get your friends together!
We've got lots more in store, and we're working on every aspect of the game. Thank you all for your support over the past couple of months. We're listening and doing all we can to make Hellgate: London what we all want.
See you online!
---
General
Based on the number and depth of balance changes to skills in this update, certain characters will be provided a "respec token" that allows them to reassign their skill points. This token is automatically placed in the character's inventory and can be used at any time.
All Evokers and Guardians will receive respec tokens, as will all characters in Subscription Member accounts.
PvP
A Dueling Arena has been built for those who wish to test their mettle against each other. When challenging another character to a duel, the invitation dialogue indicates that the duel will take place in the Arena. When the duel is accepted, both characters are instantly transported there.
When both characters have loaded into the Arena, a countdown begins. During the countdown, characters can move, but they cannot use skills, activate items, cast spells, or attack their opponent. After a duel has been won, the defeated character is reset, as is their opponent and a new countdown clock begins. Players can leave the Dueling Arena by activating their Recall device.
Players can still duel in other areas by joining the same party and activating their /pvp flag as before.
Group Play
- Increased experience and treasure bonus for groups. Characters now receive more experience and treasure on a greatly accelerated scale based on number of players in a group.
- Fixed a bug where grouped players that were separated from the rest of their party were receiving extra experience for all of the other group members.
- Templar melee animations have been tweaked for smoother combat flow.
- Party members will now show up in higher resolutions. Players will not see the change until they move to a different zone and users must have Textures at least set to High.
- The Mini Map is now set to the top right of the screen with character state icons appearing below.
- The Chat Window is now scalable. To adjust the size of the chat window, hold down the ALT key. There is a small tab in the upper right hand corner of the chat interface that can be used to resize the window.
- The LFG interface has received new functionality. To activate the LFG Interface, simply press the 'P' key.
- The screen has been re-arranged to allow for more information and additional features.
- Party Leaders can advertise existing groups to add new members.
- Individuals can advertise themselves as being available for a group. To instead create an entirely new group, select the CREATE PARTY option. Otherwise, the character is listed as an individual looking for a group to join.
- New search filters have been added to better find the right group dynamic.
- Players can now Invite, Join and Whisper to individuals or groups listed in the LFG interface.
There are a wide variety of balance tweaks across the Templar and Cabalist factions.
Cabalist:
- Brom's Curse
- This spell now heals a fixed amount based on the attacker's level instead of being based on a percentage of the attacker's health.
- The rank progression of this spell has been adjusted. Brom's Curse affects up to 4 targets for 5 seconds at rank 1. The maximum number of targets is increased by 1, the duration increased by 1 second, and the amount healed is increased by 12.5% per rank.
- This spell may now be cast while moving.
- The range of Brom's Curse has been increased to 20 meters.
- Afterlife
- The power cost of this spell has been reduced.
- Elemental Drain
- The power cost of this spell has been greatly reduced.
- The casting time has been reduced by 1 second.
- Word of Fear
- The Fear Attack Strength of this spell now properly scales with the caster's level.
- The base Fear Attack Strength of this spell has been increased by 25%.
- The rank progression of this spell has been adjusted. Word of Fear now gains 33% more Fear Attack Strength per rank.
Skill Rank bonus descriptions have been updated and normalized to be based on their initial rank 1 effect. For example, Spectral Bolt now displays no Phase Attack Strength bonus at rank 1, but displays a more clear bonus of 25% Phase Attack Strength per additional rank.
- Spectral Curse
- Spectral Curse now also reduces targets' movement speed by 10%.
- The rank progression of this spell has been adjusted. Spectral Curse now affects up to 4 targets for a 5 seconds at rank 1. The maximum number of targets is increased by 1, the duration increased by 1 second, and movement speed penalty increased by 5% per rank.
- This spell may now be cast while moving.
- The power cost of has been reduced substantially, and the range has been increased to 20 meters.
- The explosion damage caused by Spectral Curse has been increased.
- Drain Power
- The damage of this spell has been increased significantly.
- Drain Life
- The damage of this spell has been doubled.
- Arcane Shield
- The rank progression of this spell has been adjusted, providing slightly less shields at lower ranks.
- Arcane Shield is unaffected by the Evoker's movement.
- This spell now lasts for 10 seconds with a 25 second recast time.
- Concentrate Damage
- The rank progression of this spell has been adjusted. Concentrate Damage now provides a lower initial damage bonus, but grants a greater bonus per rank. Concentrate Damage's new damage bonus progression surpasses its previous curve damage bonus progression at rank 4.
- Summon Ember
- The rank progression of this spell has been adjusted. Additional ranks of this skill now provide 15% more damage instead of 20%, but the base damage of the Ember pet is significantly higher across all ranks.
- The Ember's Health, Damage, Ignite Attack Strength, Critical Chance, Interrupt Strength, Interrupt Defense, and Armor have been increased.
- Firestorm
- The rank progression of this spell has been re-designed. Additional ranks of Firestorm now provide a 5% increase in damage rather than an increase in Ignite Attack Strength. Firestorm surpasses its previous damage at rank 3.
- The Ignite Attack Strength of this spell has been reduced.
- The range of this spell has been increased to 10 meters.
- Flameshards
- The Flameshards spell has been re-worked. The number of shards fired is now fixed at 7, but multiple shards stack with each other. Individual shard damage has been decreased slightly to take damage stacking into account.
- Increased ranks in Flameshards now increases each shard's Ignite Attack Strength by 25%.
- The spells now has a cool-down time of 2 seconds.
- This spell's power cost has been decreased.
- The base Ignite Attack Strength of this spell has been increased by 25%.
- The range of this spell has been increased to 25 meters.
- The explosion delay of Flameshards has been decreased to 1 second.
- Hellfire
- This spell's casting time and initial power cost have been reduced significantly. Additional ranks now provide a slightly smaller decrease in power cost.
- This spell now has a cool-down time of 2 seconds.
- The damage and Ignite Attack Strength of this spell have been increased substantially.
- The range of Hellfire has been decreased to 25 meters.
- The targeting of this spell has been fixed.
- Spectral Bolt
- The rank progression of this spell has been adjusted. Spectral Bolt now provides an additional 25% Phase Attack Strength per rank. The initial Phase Attack Strength of Spectral Bolt has been slightly increased.
- The power cost of this spell has been decreased, and the Phase duration has been increased by 1 second.
- The cooldown of Spectral Bolt has been decreased to 1 second.
- The base Phase Attack Strength of this spell has been increased by 25%.
- Spectral Lash
- The damage of this spell has been increased by 35%.
- Spectral Lash Mastery
- The damage of the explosion caused by this spell has been doubled.
- The rank bonus of this spell is now applied to the explosion effect properly.
- Lightning Field
- The damage of the Lightning Field has been increased substantially.
- The power cost of this skill has been decreased.
- This spell now has a cool-down time of 2 seconds.
- The rank bonus tooltip now properly displays a 15% instead increase in radius.
- The splash damage of the initial effect has been increased by an additional 17%.
- Tempest
- The casting time, power cost, and cool-down of Tempest have been decreased.
- The base damage of Tempest has been decreased.
- The strike frequency bonus per rank of Tempest has been decreased to 10% per rank.
- Each Tempest cloud now lasts for 15 seconds and has a range of 15 meters.
- The rank bonus of this spell now properly increases the frequency of lightning strikes.
- Arc Legion
- The rank progression bonus of this spell has been changed. Additional ranks now increase the Shock Attack Strength and Shock Effect Damage of Arc Legion by 25%.
- The range of this spell has been fixed at 18 meters.
- The damage of this spell has been increased.
- Demonspine
- The rank bonus of this spell has been slightly adjusted to a 25% increase in Stun Attack Strength per rank.
- The power cost of this spell has been decreased.
- The damage of this skill has been increased.
- The base Stun Attack Strength of Demonspine has been increased by 20%.
- Boneshards
- The rank bonus of this spell has been slightly adjusted to a 50% increase in Stun Attack Strength per rank.
- The damage of this spell has been increased by 60%.
- The cooldown of this skill has been decreased to 6 seconds.
- The base Stun Attack Strength of Boneshards has been increased by 25%.
- The power cost of this skill has been increased.
- Skullsplitter
- The rank progression of this spell has been adjusted. Skullsplitter now begins with 12 fragments and gains 2 additional fragments per rank.
- Skullsplitter now explodes into a significantly more predictable nova pattern.
- The power cost and cool-down of this spell have been slightly decreased.
- Venomous Spirit
- The damage of this spell has been increased and the power cost has been decreased.
- The Fear Attack Strength of this spell now scales properly with the caster's level and has been increased significantly. Additional ranks of Venomous Spirit no longer provide an increase in Fear Duration.
- The travel speed of the Venomous Spirit has been increased significantly.
- Venom Armor
- Several bugs with which allowed the swarms created by Venom Armor to bypass its intended cool-down time have been fixed.
- The damage of each swarm created by this spell has been increased, and each swarm now lasts for a fixed amount of time on their target.
- The initial armor provided by this spell has been decreased, but the absolute bonus to armor per rank has been increased, reaching the previous maximum armor bonus at rank 10.
- Swarm
- The rank progression of this spell has changed. Additional ranks in Swarm now increase the Poison Attack Strength and Poison Duration of Swarm by 20%.
- The cool-down of this spell is now fixed at 6 seconds.
- The power cost of this spell has been decreased significantly.
Aura of Power, Aura of Renewal, Aura of Defense, and Aura of Salvation have been rebalanced. Additionally, their skill rank progressions have been normalized to provide a 33% increase in effectiveness per skill level. Blademasters and Guardians will now see more return on investment in these auras.
- Aura of Power
- The power regeneration granted by Aura of Power has been decreased. At rank 10, Aura of Power grants 94% of the power it gave previously.
- Call of the Chosen
- The Taunt and Fear Attack Strengths of this skill now properly scale with the Blademaster's level.
- Aura of Renewal
- The initial health regeneration granted by Aura of Renewal has been slightly decreased. By rank 10, this aura provides significantly more health regeneration than it did previously.
- Aura of Defense
- The armor bonus granted by Aura of Defense has been decreased.
- Aura of Salvation
- The initial elemental attack defense granted by Aura of Salvation has been slightly decreased. By rank 10, this aura provides significantly more elemental attack defense than it did previously.
- Grand Aura
- This skill now provides an equal percentage increase to the Guardian's Holy Aura radius at each rank, ending with the same total increase at rank 5 as it did previously.
- Challenge
- The Taunt Attack Strength of this skill now properly scales with the Guardian's level.
- Denounce
- The Taunt Attack Strength of this skill now properly scales with the Guardian's level.
- Certain quests that could not be completed after defeating Sydonai because Emmera was no longer accessible can now be turned in to a new NPC named Sammy.
- Unique items that were found before Patch 0.5 that are missing special attributes may now be rerolled for free. The process is as follows:
- All mods must first be removed using a Delux De-Modificator. This is available once at no cost for qualifying items.
- Once all the mods are removed, insert the item into an Augmentrex 3000. Now click any of the three "Add Property" buttons to reroll the item attributes.
- All item attributes will be rerolled and the item balance will be up-to-date. If the item level was previously upgraded with the Nano Forge, the additional item levels will be added to the newly generated base level after the item reroll. This means that the new item level may not be the same.
- The Stun Defense granted by the Gyro Stabilizer has been increased.
- Health and Power injectors now show up in high level stations.
- Fire Extinguishers now give the appropriate Ignite Defense.
- Monsters with the Infested ability have had their damage reduced.
- The limit on number of times an item can be upgraded has been raised to 10.
- Upgrading an item takes 50% less resources.
- A new, rare salvaged material crafting material called Nanoshards are now required to upgrade items.
- Nanoshards can be obtained from any item, but the chance to salvage one is increased when disassembling rarer items.
- The number of Nanoshards required to upgrade an item increases each time the same item is upgraded.
- The mini-game now has a timer. This is partly a fix for characters at level 50 who have finished all the quests and get the quest icon and therefore cannot finish it.
- Fixed a bug where characters would not save when they killed 65,534 monsters in one session.
- Grappler no longer changes a character's position in PvP.
- Fixed a rare bug where equipping the Cleanser and a shield can delete the shield.
- Fixed a rare bug where Templar could equip both the Cleanser and a shield.
Special Subscriber Features
Stonehenge is a new, non-linear adventuring area that can be accessed through a special portal in Templar Base. The quests and areas around Stonehenge scale in difficulty to challenge characters of any level. This is to allow players to return to this section of the world numerous times and complete the longer associated quests, missions, and raid areas.
Stonehenge itself is a new hub that holds a larger number of players than most Underground Stations. There are new NPCs, new quests, and most importantly, new adventuring areas that are unlike anything within the confines of London.
Quests
A new series of non-linear quests introduce the area surrounding the great druidic monument of Stonehenge.
The Caste Caves
These mystic caves can be found in the wilderness areas outside of Stonehenge. Each caste of demon - Beast, Necro, Spectral, and Primus - has a powerful overlord that resides in these caves. The caves themselves are sealed by the essential aspect of their master's caste. These caves cannot be entered until the essence of five (5) Champions of the matching demonic caste has been collected. Essence can be collected from any Champion, so adventuring above and below the streets of London may gain you the keys to unlocking these special areas.
Once a character has gathered the required essence of a single Caste, they can either solo or lead a party into the caves and battle against the resident overlord. Not only are there great and special riches to be won, but the head of the caste overlord is also claimed. Once a character has collected the heads of the Beast, Necro, Spectral, and Primus overlords, the adventure continues.
Moloch's Lair
A great and powerful Demon known as Moloch resides in the rough countryside surrounding Stonehenge, and only the worthy may enter his domain. Characters that have collected the heads of the Beast, Necro, Spectral, and Primus overlords can then make their way deep into the realms of Moloch, the Pit Baron.
Moloch has very unique items that can only be won by defeating him in combat, so the journey to his defeat can be well worth the effort. His soul is eternal, however, so the process of opening his sanctum and destroying his corporeal form is a never-ending challenge.
The Wild
The other main area that lies outside of Stonehenge is known only as The Wild. The challenges here are far greater than anywhere else in or around London, requiring raiding parties to properly navigate them.
The Wild is divided into three increasingly difficult sections that are balanced for parties of six, seven, and eight. This is regardless of the number of characters that enter The Wild, so while you could try to make your way slowly with a smaller group, the going will not be easy.
Items
There are new weapons and armor that can only be found in the areas surrounding Stonehenge. These new items have very different appearances from those found within London, so keep a sharp lookout for them.
- 13 new base weapon types divided amongst the Templar, Cabalist, and Hunters.
- Each faction also has two all-new Helmet types.
Apart from the settlement that has secreted itself at the Stonehenge triliths, there are numerous new areas to explore. Chief amongst these are the various Caste Caves and grand expanses and dark forests of The Wild. There are also new undergrounds and interiors to explore scattered throughout the countryside.
Monsters
The areas around Stonehenge also have spawned new Demons. The Winged Imps rain death down from the skies and swoop in to sever heads of those foolish enough to seek them out. Burning Fiends move amongst the underbrush and between the windswept trees. Moloch, the Pit Baron, also makes his fiery presence felt for the first time.
Patch 1.1:(Not Available in SEA!)
» Click to show Spoiler - click again to hide... «
Patch 1.1 Notes
January 31, 2008
January 31, 2008
Stonehenge has launched and we've been busy cleaning up a handful of issues, as well as listening to the feedback from our players on the Stonehenge Chronicles.
Thanks to everyone who has posted issues and suggestions. And in fact, you'll notice that a lot of the fixes and features in this patch are linked to posts in our forums. When we've addressed something you've brought up, we want to acknowledge your contribution to the betterment of the game!
See you online!
The Hellgate: London Team
---
General
- All Guardians, Evokers, and characters on Subscription accounts will have one Skill Retrainer when logging in after this patch goes live.
- The timer and quest requirement have been removed from the mini-game.
- Fixed a bug where chat entry became visible in the Character Select screen after logging in and then logging out of the game.
- Fixed a crash bug associated with exiting out of the Character Creation menu.
- Players that had beaten Normal mode with a character but then were unable to access Elite mode (and Hardcore mode for subscribers) with a new character should now have access to that game mode by logging in once with the character that completed Normal Mode.
- Fixed a bug which caused audio and sound effects to sometimes stop playing.
- Party and PRD Portals created by a character in a group will now properly close when that character leaves the group.
- The Beast of Abbadon, Oculis, and Sydonai will now re-spawn normally, even if the player has previously completed their associated quests.
- Fixed a bug which would sometimes prevent Oculis or the Furuncle from spawning properly.
- The loot algorithm for Ash (Beast Caste General) has been adjusted to drop better items.
- Errgoth (Demon Caste General) now does less damage.
- Stalkers and Burning Fiends are now part of the Beast caste and Tortured Souls are now part of the Spectral caste (to balance a disparity of Essence drop rates between castes). This applies to all types of Stalkers, Burning Fiends, and Tortured Souls.
- Offline friends are now properly displayed in the Friends List.
- The "Player Requests" confirmation buttons have been reordered to [accept] [decline] [ignore].
- Skill Retrainers now have a confirmation dialogue to help players from accidentally using them.
- Armors with the "minion damage bonus" affix now work for the Engineer.
- Restorative injectors are usable when either health or power is below the player's maximum since they can help recover both health and power for the user.
- Increased the amount of Shields found on items and affixes, ramping up after level 10. Note that this change is not retroactive and will not apply to existing items; however, newly dropped items and existing items upgraded through the Nanoforge will receive the adjusted amount of shields.
- Guild Heralds can now be sold back to merchants for full price.
- Increasing ranks of Drain Power now work properly at all power ranges.
- Increased the amount of Shields granted by skills that provide Shields.
- Engineer Drones now come with a base armor rating.
- Players may now Recall or Party Portal out of the Hell's Heart level.
- Party Portal limitations have been removed from the Stonehenge levels.
- Stonehenge now appears as a destination on the Station Transit Terminal.
- Stonehenge weapons can now have Mod slots.
- The stash in Stonehenge now properly detects collision.
- Fixed a blocking bug in the Essence Caves which prevented a portal into that specific Caste General's Lair from opening.
- Essence drop chance increased from 15% to 20%.
- Fixed rare cases where Essence Caves were not connected to the next level.
- Fixed bad pathing around the Stonehenge wilderness huts.
- Fixed a bug causing additional Skill Retrainers to spawn when they shouldn't have. Duplicate Skill Retrainers should now be removed.
Latest Singleplayer Patch:
Patch 0.6:
» Click to show Spoiler - click again to hide... «
Single Player Patch 0.6 Notes
General
. Fixed a known issue with the inventory user interface that caused the client to lock up.
. Fixed a bug which caused the Mini-game to sometimes become stuck.
Graphics
. Fixed a texture memory leak that occurred when inspecting armor items. This will improve long-term memory usage, especially for players that frequently buy, sell, and analyze items.
. Overall memory usage improved, especially in Stations. This increases client stability, reducing "memory exhausted" crash issues.
UI
. Many new UI sounds for better player feedback.
. New error message/sound when a character attempts to purchase an item without enough gold or room in their inventory.
Skills
Guardians
. Prayer of Healing cannot be used while poisoned.
Blademasters
. Surge of Speed effects do not stack with Adrenaline boosts.
Summoners
. The Summon Reaper cool down is now fixed and independent of other Minions.
Hunters
. Escape displays its rate of use.
Engineers
. Drones stats/items now save on logout.
. Drones now properly receive Armor and Shields when equipped with armor using the Armor Retrofit skill.
. Improvements to Haste Bot per-level effects.
. Molotov Assault now has a splash damage component in addition to its field effect.
. Fixed a bug that caused items equipped on an Engineer Drone to be unequipped when the Engineer summoned the Drone after changing levels.
Quests
. PDA quest item no longer drops to the floor.
. Fixed various known issues which prevented players from being able to continue interrupted side-quests.
. Quest items should no longer remain in the player inventory after the associated quest has been completed. Players with old quest items (such as Train Parts) associated with quests they've already completed or no longer have should find these items removed.
Items
. Dual Focus and Dual Melee affixes no longer spawn.
. Rebalanced Health and Power regeneration affixes.
. Fixed known bugs that caused players to sometimes lose items.
. Fixed a bug with the Nanoforge that caused it to inaccurately modify the stats of higher-quality items.
. Fixed a bug that sometimes caused Unique items to drop without special properties. Old unique items that did not have special properties are not changed by this fix. We are looking into whether we can fix the old items, but we don't currently have a solution.
. Items dropped in the world now have slightly lower overall feed requirements.
. Analyzers now work as expected on stashed items.
. Random recipes (including those found at Crafters) no longer produce Unique items.
Monsters
. Addressed numerous sync issues with Ravagers.
Environments
. More chests have been added to the Underground Cave passage set.
World Movement
. Fixed known issues which occasionally prevented characters from being able to load or switch instances.
. Fixed several issues with players getting stuck in the world.
. Fixed a bug causing some players to become stuck at St. Paul's in Nightmare difficulty.
. Fixed a bug that caused players to be randomly teleported under certain circumstances.
General
. Fixed a known issue with the inventory user interface that caused the client to lock up.
. Fixed a bug which caused the Mini-game to sometimes become stuck.
Graphics
. Fixed a texture memory leak that occurred when inspecting armor items. This will improve long-term memory usage, especially for players that frequently buy, sell, and analyze items.
. Overall memory usage improved, especially in Stations. This increases client stability, reducing "memory exhausted" crash issues.
UI
. Many new UI sounds for better player feedback.
. New error message/sound when a character attempts to purchase an item without enough gold or room in their inventory.
Skills
Guardians
. Prayer of Healing cannot be used while poisoned.
Blademasters
. Surge of Speed effects do not stack with Adrenaline boosts.
Summoners
. The Summon Reaper cool down is now fixed and independent of other Minions.
Hunters
. Escape displays its rate of use.
Engineers
. Drones stats/items now save on logout.
. Drones now properly receive Armor and Shields when equipped with armor using the Armor Retrofit skill.
. Improvements to Haste Bot per-level effects.
. Molotov Assault now has a splash damage component in addition to its field effect.
. Fixed a bug that caused items equipped on an Engineer Drone to be unequipped when the Engineer summoned the Drone after changing levels.
Quests
. PDA quest item no longer drops to the floor.
. Fixed various known issues which prevented players from being able to continue interrupted side-quests.
. Quest items should no longer remain in the player inventory after the associated quest has been completed. Players with old quest items (such as Train Parts) associated with quests they've already completed or no longer have should find these items removed.
Items
. Dual Focus and Dual Melee affixes no longer spawn.
. Rebalanced Health and Power regeneration affixes.
. Fixed known bugs that caused players to sometimes lose items.
. Fixed a bug with the Nanoforge that caused it to inaccurately modify the stats of higher-quality items.
. Fixed a bug that sometimes caused Unique items to drop without special properties. Old unique items that did not have special properties are not changed by this fix. We are looking into whether we can fix the old items, but we don't currently have a solution.
. Items dropped in the world now have slightly lower overall feed requirements.
. Analyzers now work as expected on stashed items.
. Random recipes (including those found at Crafters) no longer produce Unique items.
Monsters
. Addressed numerous sync issues with Ravagers.
Environments
. More chests have been added to the Underground Cave passage set.
World Movement
. Fixed known issues which occasionally prevented characters from being able to load or switch instances.
. Fixed several issues with players getting stuck in the world.
. Fixed a bug causing some players to become stuck at St. Paul's in Nightmare difficulty.
. Fixed a bug that caused players to be randomly teleported under certain circumstances.
SP Patch 0.6 Download Sites:(SEA)
Official SEA Hellgate Download Link
RapidShare
FileFront
AusGamers
Official Site:
http://www.hellgatelondon.com - US
http://hellgate.iahgames.com - SEA
Support FAQ:
IAH Support FAQ
Hellgate: London Online Multiplayer
Hellgate: London's online multiplayer is free of charge right out of the box, you can play the entire single player game online with others for free. However there is also a monthly subscription available to those that want more stuff to do in the game. I have compiled a list of features (from here) available to free accounts and subscriber accounts. Some of these features are already available now and there are others that will be available in the near future.
Free Accounts:
» Click to show Spoiler - click again to hide... «
. Complete Storyline-Driven Game
. Hosted Gameplay
. Nightmare Difficulty
. Elite Mode
. Player vs. Player (PvP)
. Achievements
. Guilds
. Buddy Lists
. Auction Houses(N/A)
. In-Game Email(N/A)
Subscriber Accounts:
» Click to show Spoiler - click again to hide... «
. Complete Storyline-Driven Game
. Hosted Gameplay
. Nightmare Difficulty
. Elite Mode
. Player vs. Player (PvP)
. Achievements
. Guilds
. Buddy Lists
. Hardcore Mode
. Guild Creation & Management
. Larger Stash
. Themed Events & Quests
. Unique Event Items
. Special Event Pets
. Auction Houses(N/A)
. In-Game Email(N/A)
. New Levels to Explore(N/A)
. New Monsters(N/A)
. New Weapons(N/A)
. New Skills & Spells(N/A)
. New Quests & Storylines(N/A)
. New Character Classes(N/A)
. Raid-Level Areas(N/A)
. More Seasonal/Theme Events & Items(N/A)
. Additional Difficulty & Gameplay Modes(N/A)
. Additional PvP Modes & Rewards(N/A)
. Achievement Rewards(N/A)
. Advanced Guild Management Tools(N/A)
. Web-based Rankings & Character Viewing(N/A)
This post has been edited by Araes: Feb 24 2008, 07:25 PM
Dec 3 2006, 01:53 PM, updated 18y ago
Quote








































- Hunter (Engineer class)





































































0.1503sec
0.74
6 queries
GZIP Disabled