QUOTE(Alan Yee @ Mar 20 2016, 11:47 PM)
I already disappoint with Samsung Gear VR. Maybe they will release a 4K AMOLED smartphone to solve this issue.
I hope that this Sony Playstation VR screen will be much higher fidelity as well, simply fit in the 4K screen in the VR set, and launch game that can run natively in 4K resolution, provided the PS4 can render the game in full 60fps in 4K will be much appreciated.
Hence the recent rumors that PS4.5 is on the way, a half-gen console mainly for the purposes of VR. That also kinda confirm our concern that existing PS4 is not really up to task for VR, it can't produce 1080p at 60fps while generating 2 screens, unless the graphic complexity like number of polygons, shading and high textures are tuned down just like what they did to make Driveclub run for PSVR. Sony has also warn consumers to tune down their expectation and not compare PSVR to Occulus Rift or others as they are really products of different performance level given the big price difference. PSVR is simply a budget entry price point gaming VR with drawbacks in terms of picture quality (resolution, field of view, fps).I hope that this Sony Playstation VR screen will be much higher fidelity as well, simply fit in the 4K screen in the VR set, and launch game that can run natively in 4K resolution, provided the PS4 can render the game in full 60fps in 4K will be much appreciated.
PS4 can't even produce 4k picture for normal gaming, and struggling to maintain steady 60fps/30fps for 1080p on some beautiful game, so expecting 4k output on PSVR which rely on PS4 is totally absurd. Also PSVR spec is only 1080p.
This post has been edited by iGamer: Mar 21 2016, 09:24 AM
Mar 21 2016, 09:06 AM

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