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 PlayStation VR™ Community Official Thread | V1, PlayStation VR2™ Revealed!

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TSNinja
post Mar 16 2016, 12:24 PM

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QUOTE(Mgsrulz @ Mar 16 2016, 12:15 PM)
so...WTS HMZ T1?
*
LoL will keep for museum later. tongue.gif
SSJBen
post Mar 16 2016, 01:27 PM

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If it fails for the PS4, it will be repurposed for the PS5. If it fails again then, Sony would have lost the VR race.

As much as I want VR to succeed, the next 2 years of stepping stones will be critical to the VR industry in general.
iGamer
post Mar 16 2016, 01:44 PM

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Too many variation of VR products coming out all at once.... the market is too small to begin with and there are numerous brands and models competing against each other. My prediction is most VR gadgets will die out in first 2 years (including Sony), end of the days VR will most likely live on as a niche gadget on PC. whistling.gif
I'm still feeling the burnt from my investment in a 3D TV after Sony dropped its support 3D gaming.... doh.gif
iGamer
post Mar 16 2016, 02:17 PM

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Funny way of tech gadgets evolution:
1) 3D TV/movie (people complained goofy looking specs, others complained headache)----FAILING, not enough good 3D movies after Avatar, most new 4k TV no longer bundle with 3D functionality.
2) 3D gaming (same problem above but compounded by the facts that the console hardware is not powerful enough to generate realistic graphic from 2 angles)------FAILED, Sony dropped its support after PS3, 3D gaming is almost non-existent on Xbox 360.
3) Motion tracking gaming- kinect and move----FAILED, no game developer managed to create games beyond the early gimmicky use.

Now comes VR, which is actually the combination of all the above failed attempts (3D + motion sensing) plus some more (head tracking view).
For the VR to have any chance of success where its "parents" failed, it should have the following breakthrough:
1) There must be CONTINUOUS SUPPLY of really good application (game/VR movie), if it is stuck at gimmicky application which only provide short term appeal, it will definitely fall flat just like 3D movie and motion gaming.
2) The gadgets must be quickly be made affordable after the initial "firs adopter pricing", the world economy has been gloomy for years (and doesn't seem to get any better), an expensive gimmicky gadget is the last thing most people would include in their budgets.

liquidsny
post Mar 16 2016, 02:50 PM

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it wont fail if it allows us to use it as a tv for games that already available
iGamer
post Mar 16 2016, 03:04 PM

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QUOTE(liquidsny @ Mar 16 2016, 02:50 PM)
it wont fail if it allows us to use it as a tv for games that already available
*
Stereoscopic 3D on 3D TV is already quite tiresome for the eyes for any movie that is close to 2 hours. I can't imagine hour plus or even longer gaming session staring at stereoscopic led screens/lens that are less than an inch away from our eye balls. People have literally gone blind for consistently staring at smart phone screen during bed time. Nowadays even the startup screen of the PS4 constantly reminding people to read the warning on health risk (no surprise after quite a number a sudden death associated with marathon gaming session).

I think the VR gadget manufacturer should include a time out feature in addition to the usual health warning in their gadgets if they wish to avoid be sued by consumers (especially in the West). cool2.gif

A large screen led tv nowadays cost less than RM1,000 if anyone wants to buy a dedicated TV for gaming. Just my 2 cents tongue.gif
SSJBen
post Mar 16 2016, 03:24 PM

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QUOTE(liquidsny @ Mar 16 2016, 02:50 PM)
it wont fail if it allows us to use it as a tv for games that already available
*
Yes it's a neat feature, but it's also a fall back fail-safe trigger for Sony. If all else fails, promote the PSVR as a 225" TV! Just like how they're promoting the Vita as a remote play companion.

But it entirely depends on how well the panel will handle motion for non-VR use. Will see during E3.


QUOTE(iGamer @ Mar 16 2016, 03:04 PM)
Stereoscopic 3D on 3D TV is already quite tiresome for the eyes for any movie that is close to 2 hours. I can't imagine hour plus or even longer gaming session staring at stereoscopic led screens/lens that are less than an inch away from our eye balls. People have literally gone blind for consistently staring at smart phone screen during bed time. Nowadays even the startup screen of the PS4 constantly reminding people to read the warning on health risk (no surprise after quite a number a sudden death associated with marathon gaming session).

I think the VR gadget manufacturer should include a time out feature in addition to the usual health warning in their gadgets if they wish to avoid be sued by consumers (especially in the West).  cool2.gif

A large screen led tv nowadays cost less than RM1,000 if anyone wants to buy a dedicated TV for gaming. Just my 2 cents  tongue.gif
*
While true, an RM1k TV will however look like absolute garbage in comparison to the panel on the PSVR. You still end up spoiling your eyes either ways.
greyshadow
post Mar 16 2016, 03:26 PM

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QUOTE(liquidsny @ Mar 16 2016, 02:50 PM)
it wont fail if it allows us to use it as a tv for games that already available
*
QUOTE(iGamer @ Mar 16 2016, 03:04 PM)
Stereoscopic 3D on 3D TV is already quite tiresome for the eyes for any movie that is close to 2 hours. I can't imagine hour plus or even longer gaming session staring at stereoscopic led screens/lens that are less than an inch away from our eye balls. People have literally gone blind for consistently staring at smart phone screen during bed time. Nowadays even the startup screen of the PS4 constantly reminding people to read the warning on health risk (no surprise after quite a number a sudden death associated with marathon gaming session).

I think the VR gadget manufacturer should include a time out feature in addition to the usual health warning in their gadgets if they wish to avoid be sued by consumers (especially in the West).  cool2.gif

A large screen led tv nowadays cost less than RM1,000 if anyone wants to buy a dedicated TV for gaming. Just my 2 cents  tongue.gif
*
You won't wanna use it for long gaming session

My HMZ-T2 is collecting dust now

playing 3D/normal games or watching 3D/normal movies on it is for long hours aint comfortable, after one hour plus of using it I'll start experience eye strain, not to mention you'll start feeling the burden of its weight, making the experience really uncomfortable
also you can't be mobile too much, cable is one issue, but the main issue is losing the sweet spot of screen if moving too much, hence you'll need to re-adjust it again.

Nowadays I just rather stare at my good old TV screen, less hassle and I can play in whatever position I want tongue.gif


well.. of cos, comparing an old HMZ-T2 with this sparkling new PS VR is not really fair, I'm sure Sony would have made some improvement over this few years, and of cos, slightly diff technology as well...
but the fundamental issues are still there, the weight and the straining of the eyes for long hours gaming .
iGamer
post Mar 16 2016, 03:46 PM

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QUOTE(greyshadow @ Mar 16 2016, 03:26 PM)
You won't wanna use it for long gaming session

My HMZ-T2 is collecting dust now

playing 3D/normal games or watching 3D/normal movies on it is for long hours aint comfortable, after one hour plus of using it I'll start experience eye strain, not to mention you'll start feeling the burden of its weight, making the experience really uncomfortable
also you can't be mobile too much, cable is one issue, but the main issue is losing the sweet spot of screen if moving too much, hence you'll need to re-adjust it again.

Nowadays I just rather stare at my good old TV screen, less hassle and I can play in whatever position I want tongue.gif
well.. of cos, comparing an old HMZ-T2 with this sparkling new PS VR is not really fair, I'm sure Sony would have made some improvement over this few years, and of cos, slightly diff technology as well...
but the fundamental issues are still there, the weight and the straining of the eyes for long hours gaming .
*
The fundamental issues with artificial stereoscopic imagery is still there, the latest VR gadgets are nowhere near solving them (nor do I think they really put too much effort there). I've just read some interesting articles on the internet regarding concerns over VR, here's a good one http://venturebeat.com/2015/04/18/were-not...and-our-brains/

Since our current gen consoles are still limited to full HD resolutions (some games aren't even truly full HD), most led tv out there is suffice for the job (unless one is picky on latency). 4k gaming is at least years away (not limited by technology, but by the cost constraint taken into consideration by the console manufacturer).
iGamer
post Mar 16 2016, 04:14 PM

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Interesting warning by Samsung when they launched their VR gadget 2 years ago, quote "The risk doesn't stop after you're done using Gear VR either. Samsung's warning compares some of these symptoms to those experienced after getting off a cruise ship, in that they "can persist and become more apparent hours after use." Users could see "excessive drowsiness and decreased ability to multi-task" after using the Gear VR and shouldn't drive, operate heavy machinery, or undertake "visually or physically demanding activities that have potentially serious consequences" until those symptoms go away." hmm.gif Next time cops may need to stop and test drivers not just suspected of alcohol overdose, but perhaps even for VR overdose.... No kidding, last time I experienced awkwardness while driving after a session of adrenaline pumping race game (and that's not even VR....). rclxub.gif
LG988
post Mar 16 2016, 05:15 PM

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Yeah, that's a valid concern. Imagine spending big bucks on the VR and in turn, gives you nausea and other knock-out effects. Still, just like any other gadget, the games developed for PSVR will either make or break-em.
squall_12
post Mar 16 2016, 05:58 PM

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so anyone can confirm sony malaysia is taking order for the psvr? want to order it 1st day.
iGamer
post Mar 17 2016, 09:07 AM

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QUOTE(squall_12 @ Mar 16 2016, 05:58 PM)
so anyone can confirm sony malaysia is taking order for the psvr? want to order it 1st day.
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The PS Asia Blog mentioned global launch together with Asia but only indicated prices in yen so the launch in Asia is likely refering to Japan only. I guess Msia unlikely to get the it on launch date, Singapore may stand a better chance if Sony got enough unit produced.
https://asia.playstation.com/my/en/newsdetail?id=4263
This VR unit is launched as the PS4 already entered its 3rd year life cycle, unless Sony release statement that the same VR unit will be supported by the next PS5, if not it seems to be a rather short-lived gadget even if VR becomes a hit.hmm.gif
nill
post Mar 17 2016, 10:56 AM

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QUOTE(squall_12 @ Mar 16 2016, 05:58 PM)
so anyone can confirm sony malaysia is taking order for the psvr? want to order it 1st day.
*

See how 'fast' PSN MY add Headset companion app then you can estimate how efficient they will be.
squall_12
post Mar 17 2016, 11:11 AM

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QUOTE(nill @ Mar 17 2016, 10:56 AM)
See how 'fast' PSN MY add Headset companion app then you can estimate how efficient they will be.
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i will see what option is available. tongue.gif
iGamer
post Mar 17 2016, 01:37 PM

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I just noticed that PS VR comes with cheap tiny earphones only, not the big earphone we always seen in the tech demo. cry.gif
It shouldn't be that cost ineffective to include one right? There's plenty of China factory lining up to produce acceptable quality earphone for Sony at very low profit margin in today's bad economy. Those cheap tiny earphone will never be able to produce low bass and that totally decrease the "immersion level" that VR is suppose to create. Sony might as well just exclude the lowsy earphone and reduce the VR set price tag, good for environment too with less cheap earphone being thrown out of the window upon unboxing the shiny expensive gadget. doh.gif
Rubypoyo
post Mar 17 2016, 01:49 PM

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Well i can see the playstation vr is not a product that I should buy at day 1 release...
Gonna wait for review and games that gonno come out before consider purchasing the ps VR
I learn my lesson when i bought the playstation move
iGamer
post Mar 17 2016, 02:35 PM

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QUOTE(Rubypoyo @ Mar 17 2016, 01:49 PM)
Well i can see the playstation vr is not a product that I should buy at day 1 release...
Gonna wait for review and games that gonno come out before consider purchasing the ps VR
I learn my lesson when i bought the playstation move
*
Well, your ps move is kinda given a second chance and being revived with ps VR console.gif
I have other concerns though in addition to how well the new gadget will be received by the market, like where to put this huge gadget when not used, and the concern with people tripping over the long cables connecting the VR set with the PS4 which is always placed near the TV.... I guess buying a big floor mat and hide the cable under the mat could be a solution.... but it is still pretty ridiculous as the last time I do that was with wired controllers from the era of xbox and ps1/2....... it's like we are going backwards with cables..... doh.gif
squall_12
post Mar 17 2016, 02:41 PM

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if anyone has tested the hmz-t1 like me u will know vr is the future.

i got my sony hmz-t1 for around Rm3k last time and the experience is worth every penny and still keeping my hmz-t1 gen 1 smile.gif
iGamer
post Mar 17 2016, 03:00 PM

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QUOTE(squall_12 @ Mar 17 2016, 02:41 PM)
if anyone has tested the hmz-t1 like me u will know vr is the future.

i got my sony hmz-t1 for around Rm3k last time and the experience is worth every penny and still keeping my hmz-t1 gen 1 smile.gif
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Forgive me but I've never heard of hmz-t1 until I saw comments here and did a youtube search and saw that it is pretty sleek, looks like something from StarTrek... blush.gif
I learnt that it is only 720p, so do you actually still use it for movie watching or you pretty much goes back to watching using TV? Is it straining on your eyes?

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