QUOTE(Mgsrulz @ Mar 16 2016, 12:15 PM)
LoL will keep for museum later. PlayStation VR™ Community Official Thread | V1, PlayStation VR2™ Revealed!
PlayStation VR™ Community Official Thread | V1, PlayStation VR2™ Revealed!
|
|
Mar 16 2016, 12:24 PM
|
|
VIP
1,764 posts Joined: Jan 2003 From: Helghan |
|
|
|
|
|
|
Mar 16 2016, 01:27 PM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
4,522 posts Joined: Apr 2006 |
If it fails for the PS4, it will be repurposed for the PS5. If it fails again then, Sony would have lost the VR race.
As much as I want VR to succeed, the next 2 years of stepping stones will be critical to the VR industry in general. |
|
|
Mar 16 2016, 01:44 PM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,374 posts Joined: Feb 2016 From: Milky Way |
Too many variation of VR products coming out all at once.... the market is too small to begin with and there are numerous brands and models competing against each other. My prediction is most VR gadgets will die out in first 2 years (including Sony), end of the days VR will most likely live on as a niche gadget on PC.
I'm still feeling the burnt from my investment in a 3D TV after Sony dropped its support 3D gaming.... |
|
|
Mar 16 2016, 02:17 PM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,374 posts Joined: Feb 2016 From: Milky Way |
Funny way of tech gadgets evolution:
1) 3D TV/movie (people complained goofy looking specs, others complained headache)----FAILING, not enough good 3D movies after Avatar, most new 4k TV no longer bundle with 3D functionality. 2) 3D gaming (same problem above but compounded by the facts that the console hardware is not powerful enough to generate realistic graphic from 2 angles)------FAILED, Sony dropped its support after PS3, 3D gaming is almost non-existent on Xbox 360. 3) Motion tracking gaming- kinect and move----FAILED, no game developer managed to create games beyond the early gimmicky use. Now comes VR, which is actually the combination of all the above failed attempts (3D + motion sensing) plus some more (head tracking view). For the VR to have any chance of success where its "parents" failed, it should have the following breakthrough: 1) There must be CONTINUOUS SUPPLY of really good application (game/VR movie), if it is stuck at gimmicky application which only provide short term appeal, it will definitely fall flat just like 3D movie and motion gaming. 2) The gadgets must be quickly be made affordable after the initial "firs adopter pricing", the world economy has been gloomy for years (and doesn't seem to get any better), an expensive gimmicky gadget is the last thing most people would include in their budgets. |
|
|
Mar 16 2016, 02:50 PM
|
![]() ![]() ![]() ![]()
Junior Member
589 posts Joined: Apr 2007 |
it wont fail if it allows us to use it as a tv for games that already available
|
|
|
Mar 16 2016, 03:04 PM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,374 posts Joined: Feb 2016 From: Milky Way |
QUOTE(liquidsny @ Mar 16 2016, 02:50 PM) Stereoscopic 3D on 3D TV is already quite tiresome for the eyes for any movie that is close to 2 hours. I can't imagine hour plus or even longer gaming session staring at stereoscopic led screens/lens that are less than an inch away from our eye balls. People have literally gone blind for consistently staring at smart phone screen during bed time. Nowadays even the startup screen of the PS4 constantly reminding people to read the warning on health risk (no surprise after quite a number a sudden death associated with marathon gaming session).I think the VR gadget manufacturer should include a time out feature in addition to the usual health warning in their gadgets if they wish to avoid be sued by consumers (especially in the West). A large screen led tv nowadays cost less than RM1,000 if anyone wants to buy a dedicated TV for gaming. Just my 2 cents |
|
|
|
|
|
Mar 16 2016, 03:24 PM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
4,522 posts Joined: Apr 2006 |
QUOTE(liquidsny @ Mar 16 2016, 02:50 PM) Yes it's a neat feature, but it's also a fall back fail-safe trigger for Sony. If all else fails, promote the PSVR as a 225" TV! Just like how they're promoting the Vita as a remote play companion.But it entirely depends on how well the panel will handle motion for non-VR use. Will see during E3. QUOTE(iGamer @ Mar 16 2016, 03:04 PM) Stereoscopic 3D on 3D TV is already quite tiresome for the eyes for any movie that is close to 2 hours. I can't imagine hour plus or even longer gaming session staring at stereoscopic led screens/lens that are less than an inch away from our eye balls. People have literally gone blind for consistently staring at smart phone screen during bed time. Nowadays even the startup screen of the PS4 constantly reminding people to read the warning on health risk (no surprise after quite a number a sudden death associated with marathon gaming session). While true, an RM1k TV will however look like absolute garbage in comparison to the panel on the PSVR. You still end up spoiling your eyes either ways.I think the VR gadget manufacturer should include a time out feature in addition to the usual health warning in their gadgets if they wish to avoid be sued by consumers (especially in the West). A large screen led tv nowadays cost less than RM1,000 if anyone wants to buy a dedicated TV for gaming. Just my 2 cents |
|
|
Mar 16 2016, 03:26 PM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,844 posts Joined: Jan 2003 From: Kingdom of Sarawak |
QUOTE(liquidsny @ Mar 16 2016, 02:50 PM) QUOTE(iGamer @ Mar 16 2016, 03:04 PM) Stereoscopic 3D on 3D TV is already quite tiresome for the eyes for any movie that is close to 2 hours. I can't imagine hour plus or even longer gaming session staring at stereoscopic led screens/lens that are less than an inch away from our eye balls. People have literally gone blind for consistently staring at smart phone screen during bed time. Nowadays even the startup screen of the PS4 constantly reminding people to read the warning on health risk (no surprise after quite a number a sudden death associated with marathon gaming session). You won't wanna use it for long gaming sessionI think the VR gadget manufacturer should include a time out feature in addition to the usual health warning in their gadgets if they wish to avoid be sued by consumers (especially in the West). A large screen led tv nowadays cost less than RM1,000 if anyone wants to buy a dedicated TV for gaming. Just my 2 cents My HMZ-T2 is collecting dust now playing 3D/normal games or watching 3D/normal movies on it is for long hours aint comfortable, after one hour plus of using it I'll start experience eye strain, not to mention you'll start feeling the burden of its weight, making the experience really uncomfortable also you can't be mobile too much, cable is one issue, but the main issue is losing the sweet spot of screen if moving too much, hence you'll need to re-adjust it again. Nowadays I just rather stare at my good old TV screen, less hassle and I can play in whatever position I want well.. of cos, comparing an old HMZ-T2 with this sparkling new PS VR is not really fair, I'm sure Sony would have made some improvement over this few years, and of cos, slightly diff technology as well... but the fundamental issues are still there, the weight and the straining of the eyes for long hours gaming . |
|
|
Mar 16 2016, 03:46 PM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,374 posts Joined: Feb 2016 From: Milky Way |
QUOTE(greyshadow @ Mar 16 2016, 03:26 PM) You won't wanna use it for long gaming session The fundamental issues with artificial stereoscopic imagery is still there, the latest VR gadgets are nowhere near solving them (nor do I think they really put too much effort there). I've just read some interesting articles on the internet regarding concerns over VR, here's a good one http://venturebeat.com/2015/04/18/were-not...and-our-brains/My HMZ-T2 is collecting dust now playing 3D/normal games or watching 3D/normal movies on it is for long hours aint comfortable, after one hour plus of using it I'll start experience eye strain, not to mention you'll start feeling the burden of its weight, making the experience really uncomfortable also you can't be mobile too much, cable is one issue, but the main issue is losing the sweet spot of screen if moving too much, hence you'll need to re-adjust it again. Nowadays I just rather stare at my good old TV screen, less hassle and I can play in whatever position I want well.. of cos, comparing an old HMZ-T2 with this sparkling new PS VR is not really fair, I'm sure Sony would have made some improvement over this few years, and of cos, slightly diff technology as well... but the fundamental issues are still there, the weight and the straining of the eyes for long hours gaming . Since our current gen consoles are still limited to full HD resolutions (some games aren't even truly full HD), most led tv out there is suffice for the job (unless one is picky on latency). 4k gaming is at least years away (not limited by technology, but by the cost constraint taken into consideration by the console manufacturer). |
|
|
Mar 16 2016, 04:14 PM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,374 posts Joined: Feb 2016 From: Milky Way |
Interesting warning by Samsung when they launched their VR gadget 2 years ago, quote "The risk doesn't stop after you're done using Gear VR either. Samsung's warning compares some of these symptoms to those experienced after getting off a cruise ship, in that they "can persist and become more apparent hours after use." Users could see "excessive drowsiness and decreased ability to multi-task" after using the Gear VR and shouldn't drive, operate heavy machinery, or undertake "visually or physically demanding activities that have potentially serious consequences" until those symptoms go away."
|
|
|
Mar 16 2016, 05:15 PM
|
![]()
Junior Member
8 posts Joined: Jan 2016 |
Yeah, that's a valid concern. Imagine spending big bucks on the VR and in turn, gives you nausea and other knock-out effects. Still, just like any other gadget, the games developed for PSVR will either make or break-em.
|
|
|
Mar 16 2016, 05:58 PM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,779 posts Joined: Jan 2003 |
so anyone can confirm sony malaysia is taking order for the psvr? want to order it 1st day.
|
|
|
Mar 17 2016, 09:07 AM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,374 posts Joined: Feb 2016 From: Milky Way |
QUOTE(squall_12 @ Mar 16 2016, 05:58 PM) The PS Asia Blog mentioned global launch together with Asia but only indicated prices in yen so the launch in Asia is likely refering to Japan only. I guess Msia unlikely to get the it on launch date, Singapore may stand a better chance if Sony got enough unit produced.https://asia.playstation.com/my/en/newsdetail?id=4263 This VR unit is launched as the PS4 already entered its 3rd year life cycle, unless Sony release statement that the same VR unit will be supported by the next PS5, if not it seems to be a rather short-lived gadget even if VR becomes a hit. |
|
|
|
|
|
Mar 17 2016, 10:56 AM
|
![]() ![]() ![]()
Junior Member
366 posts Joined: May 2010 |
|
|
|
Mar 17 2016, 11:11 AM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,779 posts Joined: Jan 2003 |
|
|
|
Mar 17 2016, 01:37 PM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,374 posts Joined: Feb 2016 From: Milky Way |
I just noticed that PS VR comes with cheap tiny earphones only, not the big earphone we always seen in the tech demo.
It shouldn't be that cost ineffective to include one right? There's plenty of China factory lining up to produce acceptable quality earphone for Sony at very low profit margin in today's bad economy. Those cheap tiny earphone will never be able to produce low bass and that totally decrease the "immersion level" that VR is suppose to create. Sony might as well just exclude the lowsy earphone and reduce the VR set price tag, good for environment too with less cheap earphone being thrown out of the window upon unboxing the shiny expensive gadget. |
|
|
Mar 17 2016, 01:49 PM
|
![]() ![]() ![]()
Junior Member
374 posts Joined: Jul 2011 |
Well i can see the playstation vr is not a product that I should buy at day 1 release...
Gonna wait for review and games that gonno come out before consider purchasing the ps VR I learn my lesson when i bought the playstation move |
|
|
Mar 17 2016, 02:35 PM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,374 posts Joined: Feb 2016 From: Milky Way |
QUOTE(Rubypoyo @ Mar 17 2016, 01:49 PM) Well i can see the playstation vr is not a product that I should buy at day 1 release... Well, your ps move is kinda given a second chance and being revived with ps VR Gonna wait for review and games that gonno come out before consider purchasing the ps VR I learn my lesson when i bought the playstation move I have other concerns though in addition to how well the new gadget will be received by the market, like where to put this huge gadget when not used, and the concern with people tripping over the long cables connecting the VR set with the PS4 which is always placed near the TV.... I guess buying a big floor mat and hide the cable under the mat could be a solution.... but it is still pretty ridiculous as the last time I do that was with wired controllers from the era of xbox and ps1/2....... it's like we are going backwards with cables..... |
|
|
Mar 17 2016, 02:41 PM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,779 posts Joined: Jan 2003 |
if anyone has tested the hmz-t1 like me u will know vr is the future.
i got my sony hmz-t1 for around Rm3k last time and the experience is worth every penny and still keeping my hmz-t1 gen 1 |
|
|
Mar 17 2016, 03:00 PM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,374 posts Joined: Feb 2016 From: Milky Way |
QUOTE(squall_12 @ Mar 17 2016, 02:41 PM) if anyone has tested the hmz-t1 like me u will know vr is the future. Forgive me but I've never heard of hmz-t1 until I saw comments here and did a youtube search and saw that it is pretty sleek, looks like something from StarTrek... i got my sony hmz-t1 for around Rm3k last time and the experience is worth every penny and still keeping my hmz-t1 gen 1 I learnt that it is only 720p, so do you actually still use it for movie watching or you pretty much goes back to watching using TV? Is it straining on your eyes? |
| Change to: | 0.0291sec
0.42
6 queries
GZIP Disabled
Time is now: 3rd December 2025 - 02:19 AM |