then definitely this VR is not suitable for you.
PlayStation VR™ Community Official Thread | V1, PlayStation VR2™ Revealed!
PlayStation VR™ Community Official Thread | V1, PlayStation VR2™ Revealed!
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Mar 22 2016, 03:43 PM
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Senior Member
1,844 posts Joined: Jan 2003 From: Kingdom of Sarawak |
Whoever that easily gets motion sickness and having hard time watching 3D movies
then definitely this VR is not suitable for you. |
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Mar 22 2016, 05:37 PM
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Senior Member
1,779 posts Joined: Jan 2003 |
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Mar 22 2016, 05:41 PM
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Junior Member
366 posts Joined: May 2010 |
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Mar 23 2016, 09:21 AM
Show posts by this member only | IPv6 | Post
#204
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Senior Member
1,374 posts Joined: Feb 2016 From: Milky Way |
Until PSVR is available here. Anyone use one of those plastic smartphone VR box? Which model you use or recommend?
VR Box version 2; Bobo VR Z3; Shinecon VR.............. |
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Mar 23 2016, 09:49 AM
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All Stars
21,256 posts Joined: Jan 2003 From: Pekopon |
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Mar 23 2016, 09:50 AM
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All Stars
21,256 posts Joined: Jan 2003 From: Pekopon |
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Mar 23 2016, 01:16 PM
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Senior Member
1,374 posts Joined: Feb 2016 From: Milky Way |
A very nice up to date video about PSVR
https://youtu.be/zbzvJ1b7Ekw My logical mind tells me wait for next gen VR, but my heart tells me life's too short....... |
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Mar 23 2016, 01:29 PM
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Senior Member
1,669 posts Joined: Apr 2011 |
QUOTE(iGamer @ Mar 23 2016, 01:16 PM) A very nice up to date video about PSVR Nice info. Me too, feels like waiting, but might just jump in.https://youtu.be/zbzvJ1b7Ekw My logical mind tells me wait for next gen VR, but my heart tells me life's too short....... Hopefully the content keeps on coming, or not it'll just be a waste of our money. |
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Mar 23 2016, 07:05 PM
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Senior Member
4,522 posts Joined: Apr 2006 |
Specs wise, I'm not worried about the headset. The Move controller on the other hand... lol, it's pretty mediocre. There will ABSOLUTELY be latency issues with the Move controller, there's no 2 ways about it.
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Mar 24 2016, 09:09 AM
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All Stars
21,256 posts Joined: Jan 2003 From: Pekopon |
QUOTE(Rei7 @ Mar 23 2016, 01:29 PM) Nice info. Me too, feels like waiting, but might just jump in. content should be no worriesHopefully the content keeps on coming, or not it'll just be a waste of our money. since you can still play ur existing ps4 games and view VR contents from youtube so now with the VR headset seems unable to wear with the sony HEADSET at once |
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Mar 24 2016, 05:07 PM
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Senior Member
1,779 posts Joined: Jan 2003 |
still waiting for sony malaysia to open pre order for the VR
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Mar 25 2016, 12:22 PM
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Senior Member
1,374 posts Joined: Feb 2016 From: Milky Way |
QUOTE(squall_12 @ Mar 24 2016, 05:07 PM) Preorder means one has to pay the full USD500 upfront and wait 6-7 months to get the product if it's ever available for preorder here? |
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Mar 29 2016, 06:33 PM
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Senior Member
1,374 posts Joined: Feb 2016 From: Milky Way |
Latest news claimed Sony is looking at the possibility of PSVR connecting to PC, if so then PSVR is a definite buy as it means that the VR set can be used long after the console no longer supporting it when switching console generation. It seems very doable as all Sony has to do is to release a PC driver for the PSVR. I hope this become a reality
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Mar 29 2016, 10:06 PM
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Senior Member
1,779 posts Joined: Jan 2003 |
QUOTE(iGamer @ Mar 29 2016, 06:33 PM) Latest news claimed Sony is looking at the possibility of PSVR connecting to PC, if so then PSVR is a definite buy as it means that the VR set can be used long after the console no longer supporting it when switching console generation. It seems very doable as all Sony has to do is to release a PC driver for the PSVR. I hope this become a reality good news for those wanted to use on PC. |
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Mar 30 2016, 08:44 AM
Show posts by this member only | IPv6 | Post
#215
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Senior Member
1,374 posts Joined: Feb 2016 From: Milky Way |
QUOTE(squall_12 @ Mar 29 2016, 10:06 PM) Being able to use PSVR on PC means that the lifespan of the gadget will be extended beyond normal console lifespan. We may initially bought it for use on PS4, years later when PS4 is replaced with next gen, we could use it on a PC, by then the PC capable of running the first gen VR would have dropped in prices already. If Sony really pull this off, PSVR would be the biggest contender to Oculus Rift and HTV Vive on PC platform |
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Mar 30 2016, 02:25 PM
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Senior Member
4,522 posts Joined: Apr 2006 |
I've already said, PSVR will be repurposed for the PS5. It's not surprising news that it'll get support on the PC, with or without Sony's consent.
That said, there will be newer VR headsets in a couple of years anyway. 1080p is not enough, the dpi is simply too low. |
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Mar 30 2016, 07:24 PM
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Senior Member
1,374 posts Joined: Feb 2016 From: Milky Way |
QUOTE(SSJBen @ Mar 30 2016, 02:25 PM) I've already said, PSVR will be repurposed for the PS5. It's not surprising news that it'll get support on the PC, with or without Sony's consent. None of the existing VR system has true 1080p, all are actually close to 720p due to the display being split into 2 for each eye. 2nd generation VR will come out very soon with higher display resolution, either full HD or higher, but there's no point if higher resolution display is not backed by enough graphical power of the PC or console running it.That said, there will be newer VR headsets in a couple of years anyway. 1080p is not enough, the dpi is simply too low. |
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Mar 30 2016, 07:35 PM
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Senior Member
4,522 posts Joined: Apr 2006 |
QUOTE(iGamer @ Mar 30 2016, 07:24 PM) None of the existing VR system has true 1080p, all are actually close to 720p due to the display being split into 2 for each eye. 2nd generation VR will come out very soon with higher display resolution, either full HD or higher, but there's no point if higher resolution display is not backed by enough graphical power of the PC or console running it. No point for consoles perhaps, unless they get significantly more powerful in the near future.On the PC? Please, give me a QHD display at the very least. |
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Mar 31 2016, 12:51 AM
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Senior Member
1,477 posts Joined: Jan 2003 |
QUOTE(iGamer @ Mar 30 2016, 07:24 PM) None of the existing VR system has true 1080p, all are actually close to 720p due to the display being split into 2 for each eye. 2nd generation VR will come out very soon with higher display resolution, either full HD or higher, but there's no point if higher resolution display is not backed by enough graphical power of the PC or console running it. That's generalising it much. Oculus Rift DK2 already runs at 1080p, just not 1920x1080 per eye, ie 960x1080. Rift CV1 and HTC Vive runs at 2160x1200p (1080x1200 for each eye). |
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Mar 31 2016, 10:03 AM
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Senior Member
1,374 posts Joined: Feb 2016 From: Milky Way |
Just for sharing..... forgive me I don't know how to insert a table here....
4k TV= 3840x2160= 8.3 megapixels (same image for both eyes) Full HD TV= 1920x1080 = 2.1 megapixels (same image for both eyes) 720p resolution= 1280x720 = 0.9 megapixels (same image for both eyes) Oculus Rift and Vive= 2160x1200= 2.6 megapixels, actual per eye= 1.3 megapixels (image from different angle for each eye) PSVR= 1920x1080= 2.1 megapixels, actual per eye= 1 megapixels (image from different angle for each eye) Pixel gap (distance between each pixel) is also very important, obviously the closer the better. |
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