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 PlayStation VR™ Community Official Thread | V1, PlayStation VR2™ Revealed!

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greyshadow
post Mar 22 2016, 03:43 PM

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Whoever that easily gets motion sickness and having hard time watching 3D movies

then definitely this VR is not suitable for you. tongue.gif
squall_12
post Mar 22 2016, 05:37 PM

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QUOTE(greyshadow @ Mar 22 2016, 03:43 PM)
Whoever that easily gets motion sickness and having hard time watching 3D movies

then definitely this VR is not suitable for you. tongue.gif
*
VR is confirm for me as i love the watch movie in 3d on my projector rclxm9.gif rclxm9.gif
nill
post Mar 22 2016, 05:41 PM

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QUOTE(shinchan^^ @ Mar 21 2016, 04:18 PM)
I thought move is optional
can use DS
*

Don't to forget to add the price of PS Camera, USD$60.
iGamer
post Mar 23 2016, 09:21 AM

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Until PSVR is available here. Anyone use one of those plastic smartphone VR box? Which model you use or recommend?
VR Box version 2; Bobo VR Z3; Shinecon VR.............. hmm.gif
shinchan^^
post Mar 23 2016, 09:49 AM

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QUOTE(iGamer @ Mar 23 2016, 09:21 AM)
Until PSVR is available here. Anyone use one of those plastic smartphone VR box? Which model you use or recommend?
VR Box version 2; Bobo VR Z3; Shinecon VR..............  hmm.gif
*
I use google cardboard only

shinchan^^
post Mar 23 2016, 09:50 AM

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QUOTE(nill @ Mar 22 2016, 05:41 PM)
Don't to forget to add the price of PS Camera, USD$60.
*
already have that
under utilized
iGamer
post Mar 23 2016, 01:16 PM

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A very nice up to date video about PSVR
https://youtu.be/zbzvJ1b7Ekw
My logical mind tells me wait for next gen VR, but my heart tells me life's too short....... cheers.gif moneyflies.gif USD499
Rei7
post Mar 23 2016, 01:29 PM

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QUOTE(iGamer @ Mar 23 2016, 01:16 PM)
A very nice up to date video about PSVR
https://youtu.be/zbzvJ1b7Ekw
My logical mind tells me wait for next gen VR, but my heart tells me life's too short....... cheers.gif moneyflies.gif USD499
*
Nice info. Me too, feels like waiting, but might just jump in.
Hopefully the content keeps on coming, or not it'll just be a waste of our money.
SSJBen
post Mar 23 2016, 07:05 PM

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Specs wise, I'm not worried about the headset. The Move controller on the other hand... lol, it's pretty mediocre. There will ABSOLUTELY be latency issues with the Move controller, there's no 2 ways about it.
shinchan^^
post Mar 24 2016, 09:09 AM

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QUOTE(Rei7 @ Mar 23 2016, 01:29 PM)
Nice info. Me too, feels like waiting, but might just jump in.
Hopefully the content keeps on coming, or not it'll just be a waste of our money.
*
content should be no worries

since you can still play ur existing ps4 games and view VR contents from youtube





so now with the VR headset seems unable to wear with the sony HEADSET at once
squall_12
post Mar 24 2016, 05:07 PM

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still waiting for sony malaysia to open pre order for the VR tongue.gif
iGamer
post Mar 25 2016, 12:22 PM

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QUOTE(squall_12 @ Mar 24 2016, 05:07 PM)
still waiting for sony malaysia to open pre order for the VR tongue.gif
*
Preorder means one has to pay the full USD500 upfront and wait 6-7 months to get the product if it's ever available for preorder here? hmm.gif that's a lot of money paid while getting nothing during waiting period.
iGamer
post Mar 29 2016, 06:33 PM

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Latest news claimed Sony is looking at the possibility of PSVR connecting to PC, if so then PSVR is a definite buy as it means that the VR set can be used long after the console no longer supporting it when switching console generation. It seems very doable as all Sony has to do is to release a PC driver for the PSVR. I hope this become a reality rclxms.gif
squall_12
post Mar 29 2016, 10:06 PM

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QUOTE(iGamer @ Mar 29 2016, 06:33 PM)
Latest news claimed Sony is looking at the possibility of PSVR connecting to PC, if so then PSVR is a definite buy as it means that the VR set can be used long after the console no longer supporting it when switching console generation. It seems very doable as all Sony has to do is to release a PC driver for the PSVR. I hope this become a reality  rclxms.gif
*
good news for those wanted to use on PC.
iGamer
post Mar 30 2016, 08:44 AM

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QUOTE(squall_12 @ Mar 29 2016, 10:06 PM)
good news for those wanted to use on PC.
*
Being able to use PSVR on PC means that the lifespan of the gadget will be extended beyond normal console lifespan. We may initially bought it for use on PS4, years later when PS4 is replaced with next gen, we could use it on a PC, by then the PC capable of running the first gen VR would have dropped in prices already. If Sony really pull this off, PSVR would be the biggest contender to Oculus Rift and HTV Vive on PC platform smile.gif Unfortunately the news report also stated that this PC compatibility is currently not the priority at the moment.
SSJBen
post Mar 30 2016, 02:25 PM

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I've already said, PSVR will be repurposed for the PS5. It's not surprising news that it'll get support on the PC, with or without Sony's consent.

That said, there will be newer VR headsets in a couple of years anyway. 1080p is not enough, the dpi is simply too low.
iGamer
post Mar 30 2016, 07:24 PM

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QUOTE(SSJBen @ Mar 30 2016, 02:25 PM)
I've already said, PSVR will be repurposed for the PS5. It's not surprising news that it'll get support on the PC, with or without Sony's consent.

That said, there will be newer VR headsets in a couple of years anyway. 1080p is not enough, the dpi is simply too low.
*
None of the existing VR system has true 1080p, all are actually close to 720p due to the display being split into 2 for each eye. 2nd generation VR will come out very soon with higher display resolution, either full HD or higher, but there's no point if higher resolution display is not backed by enough graphical power of the PC or console running it.
SSJBen
post Mar 30 2016, 07:35 PM

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QUOTE(iGamer @ Mar 30 2016, 07:24 PM)
None of the existing VR system has true 1080p, all are actually close to 720p due to the display being split into 2 for each eye. 2nd generation VR will come out very soon with higher display resolution, either full HD or higher, but there's no point if higher resolution display is not backed by enough graphical power of the PC or console running it.
*
No point for consoles perhaps, unless they get significantly more powerful in the near future.

On the PC? Please, give me a QHD display at the very least.
MK84
post Mar 31 2016, 12:51 AM

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QUOTE(iGamer @ Mar 30 2016, 07:24 PM)
None of the existing VR system has true 1080p, all are actually close to 720p due to the display being split into 2 for each eye. 2nd generation VR will come out very soon with higher display resolution, either full HD or higher, but there's no point if higher resolution display is not backed by enough graphical power of the PC or console running it.
*
That's generalising it much. Oculus Rift DK2 already runs at 1080p, just not 1920x1080 per eye, ie 960x1080. Rift CV1 and HTC Vive runs at 2160x1200p (1080x1200 for each eye).
iGamer
post Mar 31 2016, 10:03 AM

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Just for sharing..... forgive me I don't know how to insert a table here.... notworthy.gif

4k TV= 3840x2160= 8.3 megapixels (same image for both eyes)
Full HD TV= 1920x1080 = 2.1 megapixels (same image for both eyes)
720p resolution= 1280x720 = 0.9 megapixels (same image for both eyes)

Oculus Rift and Vive= 2160x1200= 2.6 megapixels, actual per eye= 1.3 megapixels (image from different angle for each eye)
PSVR= 1920x1080= 2.1 megapixels, actual per eye= 1 megapixels (image from different angle for each eye)

Pixel gap (distance between each pixel) is also very important, obviously the closer the better.

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