Welcome Guest ( Log In | Register )

3 Pages  1 2 3 >Bottom

Outline · [ Standard ] · Linear+

 PlayStation VR™ Community Official Thread | V1, PlayStation VR2™ Revealed!

views
     
SSJBen
post Mar 19 2014, 03:49 PM

Stars deez nuts.
*******
Senior Member
4,522 posts

Joined: Apr 2006


What other titles? Gran Turismo 7.
It'll sell Project Morpheus like hotcakes.
SSJBen
post Mar 19 2014, 04:46 PM

Stars deez nuts.
*******
Senior Member
4,522 posts

Joined: Apr 2006


The camera is required for Project Morpheus. Guess the camera is of use afterall.

I think $300 - $400 would be a good price for this. I'm seriously more excited about how they would simulate virtual surround in accordance to where you look in the game or what's happening around you instead. Proper HRTF needs to come back.
SSJBen
post Mar 19 2014, 08:14 PM

Stars deez nuts.
*******
Senior Member
4,522 posts

Joined: Apr 2006


Sony (well devs rather) will be finally using AMD's TrueAudio for the PS4 but on Project Morpheus instead.

Here's a demo -



Use headphones only!


While HRTF/binaureal is nothing new (really believe it or not, it's a technology that has existed since the 90s, go figure), I seriously hope Sony do not keep this just to games made for their VR headset. I have a stinky feeling somewhere they would, leaving normal users who uses normal headphones out of the fun.
SSJBen
post Mar 20 2014, 03:53 AM

Stars deez nuts.
*******
Senior Member
4,522 posts

Joined: Apr 2006


Sony is targeting a $300 price point for Morpheus. Hmmm... $50 cheaper than Oculus Rift.
SSJBen
post Mar 20 2014, 01:24 PM

Stars deez nuts.
*******
Senior Member
4,522 posts

Joined: Apr 2006


Pretty sure we are at least a year away from Morpheus and Rift.
Next year's E3 will be all about VR, this year it is still about games.
SSJBen
post Mar 26 2014, 03:42 PM

Stars deez nuts.
*******
Senior Member
4,522 posts

Joined: Apr 2006


Candy Crush in VR....... shakehead.gif
SSJBen
post Sep 15 2015, 05:00 PM

Stars deez nuts.
*******
Senior Member
4,522 posts

Joined: Apr 2006


Can they be any less creative with the name? rolleyes.gif

Hopefully this is no more than $299, that's the sweet spot IMO.
SSJBen
post Sep 22 2015, 01:26 PM

Stars deez nuts.
*******
Senior Member
4,522 posts

Joined: Apr 2006


And.. Let's not forget how Sony treated the Move, lol.
SSJBen
post Sep 22 2015, 04:43 PM

Stars deez nuts.
*******
Senior Member
4,522 posts

Joined: Apr 2006


SCEE exec says that they would be pricing PSVR as a "new gaming platform", will come with 10 games at launch (which as you'd expect, majority of which are glorified tech demos).
The pricing means 2 things; it'd either be $300 or $400.
If it's the latter, the PSVR is destined to fail until it drops in price. It's going to be in 2017 before we would even see a AAA release on the PSVR, 2016 is going to be a flash flood of glorified tech demos.

Remember, VR is simply mobile technology. It's cheaper than it looks, R&D is the bulk of the budget being taken up. Here's hoping that PSVR doesn't end up like PSMove.
SSJBen
post Sep 22 2015, 06:09 PM

Stars deez nuts.
*******
Senior Member
4,522 posts

Joined: Apr 2006


Which is why I hope Sony doesn't half-ass this whole VR thing. It seems unlikely given how much they are marketing PSVR as of late, but if one remembers... it is similar amount of marketing they did for the Move and.. to some lesser extent, the Vita.

$300 (or even $400) is a lot of swallow for the mainstream audience, only to find out that the whole project will be a flop after a year.
I have high hopes for VR in general, I truly think it is the next step in gaming. So here's hoping VR will succeed not just for Sony, but for the entire industry as well.
SSJBen
post Oct 1 2015, 05:30 PM

Stars deez nuts.
*******
Senior Member
4,522 posts

Joined: Apr 2006


QUOTE(Rei7 @ Oct 1 2015, 12:37 PM)
So Oculus Rift going to cost more than 350usd.. So expect the same price for PS VR.
*
...not including a rather powerful PC too.


QUOTE(nill @ Oct 1 2015, 01:15 PM)
I'm expecting PS VR to get crazy price drops after Sony sees people bragging in social media about their VR experience paired with their high end PC. All of PS4 profits will be wasted for this project...
*
I'm going to make a bold opinion here.

In theory, Sony has the upper hand in brand recognition. It's more synonymous to say playstation and VR together, people would understand it better.
But Facebook and VR? Err, majority of FB users only know what candy crush is. Ask the same people who only knows what candy crush is and see if they would pump down $350 + $700 or not, most would say no.

Given that only a speck of people who plays games know and is interested in VR, the ball is in Sony's court to prove that VR is the next big leap in gaming. It's basically their job to say VR can be mainstream, not just for a niche market.


QUOTE(nill @ Oct 1 2015, 03:02 PM)
Or Sony announce that PS VR is compatible with PC.
Btw, how they pair PS VR with PS4?

Edited: Great, its wired and needs a secondary box to plug into USB and HDMI.
Now i hope Valve will subsidize wireless VR once it takes off.
*
Yeah the cables is really putting me off, but it is needed to reduce latency as much as possible, not just for connection sake. Just be glad we don't have to put this on:

user posted image

I'm surprised the person didn't file an insurance claim for neck injury... tongue.gif
SSJBen
post Oct 2 2015, 01:52 PM

Stars deez nuts.
*******
Senior Member
4,522 posts

Joined: Apr 2006


Consider this, no devs currently on the PSVR programme is developing any full fledged AAA game. Goal now is to get it out with small sized bite games (glorified tech demos basically) and see how the masses react to VR in general.

So yeah.. It's going to be a while before we see any must buys or system sellers.
SSJBen
post Mar 16 2016, 01:27 PM

Stars deez nuts.
*******
Senior Member
4,522 posts

Joined: Apr 2006


If it fails for the PS4, it will be repurposed for the PS5. If it fails again then, Sony would have lost the VR race.

As much as I want VR to succeed, the next 2 years of stepping stones will be critical to the VR industry in general.
SSJBen
post Mar 16 2016, 03:24 PM

Stars deez nuts.
*******
Senior Member
4,522 posts

Joined: Apr 2006


QUOTE(liquidsny @ Mar 16 2016, 02:50 PM)
it wont fail if it allows us to use it as a tv for games that already available
*
Yes it's a neat feature, but it's also a fall back fail-safe trigger for Sony. If all else fails, promote the PSVR as a 225" TV! Just like how they're promoting the Vita as a remote play companion.

But it entirely depends on how well the panel will handle motion for non-VR use. Will see during E3.


QUOTE(iGamer @ Mar 16 2016, 03:04 PM)
Stereoscopic 3D on 3D TV is already quite tiresome for the eyes for any movie that is close to 2 hours. I can't imagine hour plus or even longer gaming session staring at stereoscopic led screens/lens that are less than an inch away from our eye balls. People have literally gone blind for consistently staring at smart phone screen during bed time. Nowadays even the startup screen of the PS4 constantly reminding people to read the warning on health risk (no surprise after quite a number a sudden death associated with marathon gaming session).

I think the VR gadget manufacturer should include a time out feature in addition to the usual health warning in their gadgets if they wish to avoid be sued by consumers (especially in the West).  cool2.gif

A large screen led tv nowadays cost less than RM1,000 if anyone wants to buy a dedicated TV for gaming. Just my 2 cents  tongue.gif
*
While true, an RM1k TV will however look like absolute garbage in comparison to the panel on the PSVR. You still end up spoiling your eyes either ways.
SSJBen
post Mar 18 2016, 05:23 PM

Stars deez nuts.
*******
Senior Member
4,522 posts

Joined: Apr 2006


QUOTE(iGamer @ Mar 17 2016, 05:00 PM)
I watched some upcoming videos for Oculus Rift upcoming games, surprisingly many were kiddie games  confused.gif  With the high end computer they required to run the Rift and the hefty price of the Rift at USD600, aren't they targeting the wrong consumers group?  confused.gif
I was expecting the Rift to have realistic looking games targeted at grown ups. By the looks of games line up, it seems that the Sony VR have better game line up (even though some games are multiplat with Rift).
*
If every game releasing on the launch window for the Oculus is adult-aged games, there won't be games on launch.

"Kiddie" games are easier to develop. You don't need a 900 page script, you don't need a 50-person team of programmers, you don't need 100 artists trying to wrangle out concept art after concept art and decipher what the designer wants and doesn't.

Then there's the point where before VR can be taken seriously, it needs to be able to show that it can be easily picked up, play, and enjoy.
SSJBen
post Mar 19 2016, 03:11 PM

Stars deez nuts.
*******
Senior Member
4,522 posts

Joined: Apr 2006


QUOTE(nill @ Mar 18 2016, 06:37 PM)
If i can't tolerate 'Everybody's Gone To The Rapture' (dizzy after playing for 10 minutes),
will i survive VR?
*
That's different. The issue with EGTTR is that its FOV is too damn narrow.
Not saying you won't get dizzy with VR, but the cause of dizziness is different in this scenario. Unless of course the FOV for VR games is damn narrow too...


QUOTE(iGamer @ Mar 18 2016, 11:06 PM)
But my concern remain valid, those who spent big amount of money for Oculus Rift and a high end Pc to run it are either serious gamer or gadget junkies. Normal parent won't spent such money nor have the knowledge/dedication to set up such PC. These cheap opportunist games will more likely discourage interested PC users just like how Kinect's kiddie game discourage serious gamers from buying it.
*
Read around, plenty of Rift and Vive owners are actually very excited to play "kiddie" games.
SSJBen
post Mar 21 2016, 11:49 AM

Stars deez nuts.
*******
Senior Member
4,522 posts

Joined: Apr 2006


QUOTE(iguana_dude_619 @ Mar 21 2016, 10:09 AM)
can a dual 7870 run at 4k?? also can that puny mobile CPU run dual 7870 without/minimize bottleneck at 4k? hmm.gif
Sony better make it as add on rather than separate new console. coz fcuk you Sony if I can't play & enjoy your latest AAA exclusive games coz I didn't buy it.  dry.gif
Its a FCUKING console for godsake, NOT a PC. I buy a console for plug & play.
*
A PS4 is basically a PC in chains. I don't know why you'd be so surprised if Sony were to do this? It's been bound to happen since the PS2 days, I'm actually surprised it takes this long for it to be set in motion. Besides, Sega already did it in the 90s.


QUOTE(iGamer @ Mar 21 2016, 11:44 AM)
I read somewhere on the web that Sony has acknowledged a package with PSVR and camera (not sure of the move controller) at USD500. That would cost over RM2,000 even at our current forex translation.
*
That's the US and Canada pre-order only packages. Nothing to do with us, for now. You're still paying much less than a a Vive or Rift setup irregardless and no one said VR will be cheap.

SSJBen
post Mar 23 2016, 07:05 PM

Stars deez nuts.
*******
Senior Member
4,522 posts

Joined: Apr 2006


Specs wise, I'm not worried about the headset. The Move controller on the other hand... lol, it's pretty mediocre. There will ABSOLUTELY be latency issues with the Move controller, there's no 2 ways about it.
SSJBen
post Mar 30 2016, 02:25 PM

Stars deez nuts.
*******
Senior Member
4,522 posts

Joined: Apr 2006


I've already said, PSVR will be repurposed for the PS5. It's not surprising news that it'll get support on the PC, with or without Sony's consent.

That said, there will be newer VR headsets in a couple of years anyway. 1080p is not enough, the dpi is simply too low.
SSJBen
post Mar 30 2016, 07:35 PM

Stars deez nuts.
*******
Senior Member
4,522 posts

Joined: Apr 2006


QUOTE(iGamer @ Mar 30 2016, 07:24 PM)
None of the existing VR system has true 1080p, all are actually close to 720p due to the display being split into 2 for each eye. 2nd generation VR will come out very soon with higher display resolution, either full HD or higher, but there's no point if higher resolution display is not backed by enough graphical power of the PC or console running it.
*
No point for consoles perhaps, unless they get significantly more powerful in the near future.

On the PC? Please, give me a QHD display at the very least.

3 Pages  1 2 3 >Top
 

Change to:
| Lo-Fi Version
0.0841sec    0.23    7 queries    GZIP Disabled
Time is now: 28th November 2025 - 03:25 AM