sos:
runes:
http://wiki.guildwars2.com/wiki/Runesstats:
http://wiki.guildwars2.com/wiki/Attributearmor and rune bonus stats discussion.
got 6 pieces of armor
1. head
2. shoulder
3. chest
4. gloves
5. pants
6. boots
example
http://i.imgur.com/ErZE2.jpg
1. +25 precision
2. +3% crit dmg
3. +50 precision
4. +5% crit dmg
5. +90 precision
6. +5% vs <50% health target
so if i wear all 6 pieces of armor with eagle rune, means i get x6 of the above bonus? becoming
means
(25 + 50 + 90) x 6 = +990 precision
(3 + 5) x 6 = +48% crit dmg
5 x 6 = +30% dmg versus target with less than 50% health ???
yes? no?
and for divinity rune, +60 to all stats per armor piece, 6 armor pieces, means +360 all stats? O_O
all stats being
Primary Power — every point increases attack by one point
Precision — increases critical hit chance
Toughness — every point increases armor by one point
Vitality — every point increases maximum health by ten points
Offense Prowess — Improves the damage multiplier on critical strikes.
Malice — Improves the damage done by conditions like burning, poison, confusion, and bleeding.
Expertise — Improves the duration of all conditions inflicted by the character.
Support Concentration — Improves the duration of all boons applied by the character.
Compassion — Improves all outgoing heals that your character does, including self heals.
Profession-specific Guardian Willpower — Decreases the recharge on all virtues.
Warrior Brawn — Improves the damage of warrior burst skills.
Engineer Ingenuity — Reduces the recharge on all tool-belt skills.
Ranger Empathy — Improves pet attributes.
Thief Cunning — Decreases the recharge of the Steal ability.
Elementalist Intelligence — Reduces the recharge of the four elemental attunements.
Mesmer Guile — Reduces the recharge on all Shatter skills.
Necromancer Hunger — Increases the size of the necromancer’s life-force pool.
so for a warrior ... does it mean ...
Primary
+360 Power — every point increases attack by one point
+360 Precision — increases critical hit chance
+360 Toughness — every point increases armor by one point
+360 Vitality — every point increases maximum health by ten points
+360 Prowess — Improves the damage multiplier on critical strikes.
+360 Malice — Improves the damage done by conditions like burning, poison, confusion, and bleeding.
+360 Expertise — Improves the duration of all conditions inflicted by the character.
+360 Concentration — Improves the duration of all boons applied by the character.
+360 Compassion — Improves all outgoing heals that your character does, including self heals.
+360 Warrior Brawn — Improves the damage of warrior burst skills.
yes? no? O_O
then +360 expertise means condition duration increased by 360% ?????