QUOTE(hahli9 @ Mar 29 2012, 04:36 AM)
Well that's exactly the point I'm trying to make, people who know them will donate and get the game for free once it releases. People who are interested will donate and get the game for free once it releases. The problem I'm seeing here is once it actually releases there won't be many people left who'd want to buy it since those who wanted it would've already donated and hence there's a total lack of post-production revenue. And companies that use Kickstarter to start up projects would rely on word of mouth to get donations. So, essentially everyone interested in the game would donate and those who already have the game probably wouldn't buy it again once it releases right? I really can't fathom how this will work in the long run. :\ Idk, only time will tell.
The final ideas still rest with the developers after all or at least from Wasteland2's development, it seemed tat way with setting milestones based on the amount they get...Spreading through the word of mouth is really acceptable in the current age of web 2.0 which we are in... In fact, it may be the best form of advertising now...
You do have a point with people not buying the game when it is out but I think when they propose the idea, I am sure they have already factor in some profit? At times, you can see loads of developers which does it for their passion and was just not having enough funds to make it into a reality... How often do we read publishers like EA/ Activision ruining contents just for profit and even against the will of the developers? Life is more than just making profit especially after watching the video interviews with most of the top guns game designers...
But yeah, time will tell... ATM, the Wasteland2 project look to be kicking really well...
QUOTE(gaeria84 @ Mar 29 2012, 10:50 AM)
A triple AAA game costs millions of dollars to produce. Starcraft 2: Wings of Liberty costed USD 100 million to produce.
The development period of SC2 was too long which sorta increase the price... They even remade the game engine at one point... Engines could just be reused or licensed from available engines... Games shouldn't cost that much as well if u factor out the amount it cost for all those flashy cutscenes/ graphics... Good games will be good even in 32bit graphics like all of the older games out there... And I think a big amount also goes to the publisher for the management and publicity?If they say that all they need is 900k to make a good game with an impressive portfolio of success in the past, it isnt a big issue i feel to support them
Mar 29 2012, 05:03 PM

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