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 Mass Effect 3 Spoiler Edition, Discuss about storyline here.

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hahli9
post Mar 18 2012, 09:32 AM

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http://social.bioware.com/forum/1/topic/355/index/10084349/

Sup, good read.
hahli9
post Mar 18 2012, 09:18 PM

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QUOTE(ZRong223 @ Mar 18 2012, 09:03 PM)
Heh... Sorry that I'm not thinking about destroy of technological advances.
Well I surrender. I still don't know which one is the best choice.  doh.gif
*
There is no best choice. They are all just that, choices. And depending on your moral compass, the best choice will be different.
hahli9
post Mar 19 2012, 10:00 AM

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So true so true
hahli9
post Mar 19 2012, 11:20 AM

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QUOTE(prasys @ Mar 19 2012, 10:44 AM)
Pretty good view

http://www.giantbomb.com/mass-effect-3/61-...ence/35-539298/?

I did read this and I kinda support the theory now. You gotta give credits to this guy for finding the evidence
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Actually, it all sounds pretty magnificent and at the same time a disgusting ploy to get people to buy DLC.
hahli9
post Mar 20 2012, 12:57 AM

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I just replayed the ending.
I now have more reason to believe the indoctrination theory is true.

Notice at the description of the three choices you have:
Destroy: The catalyst tells you there will NOT be peace. Definitely.
Control: The catalyst tells you with that the reapers will obey you. I.e: You can bring about peace by controlling the reapers. Furthermore, it hesitated when you asked that question, pausing for a while before answering yes. Now why would it do that? Why would it hesitate? Well, the Reapers are obviously a very proud race. By lying to fulfil their goal of indoctrinating Shepard, that's kinda like a blow to their pride, don'cha think? Furthermore, you even asked whether TIM was right, and it said yes with certainty.
Synthesis: The catalyst avoids your question entirely. It merely tells you the cycle will end. But it doesn't tell you whether there will be peace.

Now for something with apparently no vested interest in the outcomes, it sure looks as if it would like you to choose the control or synthesis option. It's trying to subtly push you to an option more favourable to the Reapers. Then, at the end it tells you you have a difficult decision and that you have to choose, still giving you the option to choose destroy so as to not make the indoctrination so obvious.

smile.gif

This review is also fantastic: http://calitreview.com/24673

This post has been edited by hahli9: Mar 20 2012, 01:52 AM
hahli9
post Mar 20 2012, 06:36 AM

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QUOTE(ray148 @ Mar 20 2012, 04:43 AM)
^this is what i think about the whole theory;

i think the indoctrination route is what Bioware intended to go with in the beginning, but for whatever reason dropped the idea. that's why you still see the clue that points out about the kid since the beginning of the game.
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EA probably forced them to cut out that part for DLC or something. I frankly wouldn't be surprised knowing EA. vmad.gif

OR they ran out of time and they're releasing it as free DLC later on. <- Let's hope for this.

This post has been edited by hahli9: Mar 20 2012, 06:36 AM
hahli9
post Mar 20 2012, 07:41 AM

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QUOTE(ray148 @ Mar 20 2012, 07:31 AM)
i don't really agree on changing the ending though, coz the damage is done. there are more harm than good if they do change it.

what Bioware should do now is release an extended/epilogue ending. showing what happen to everyone before & after the ending n how the galactic society moves on.

they should also try to enforce the ending (creator will always rebelled thing) with better explanation.
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The indoctrination theory is an extension. The theory counts on the fact that the whole sequence of the ending after Harbinger's laser is in Shepard's head. That's why if you have a high enough EMS and choose the destroy option Shepard wakes up on London. Assuming this theory is actually BioWare's plan, the game would most likely continue from there.
hahli9
post Mar 20 2012, 10:43 AM

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QUOTE(Cheesenium @ Mar 20 2012, 10:36 AM)
If thats true, those who played single player wont be able to continue their game as their shepard died with low EMS. There is no way to get more than 4000 EMS with MP. Still have to play the crap MP at the end.

Seriously, Bioware, why shove a useless MP in a good single player game?
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I personally enjoy the MP. And while I agree it sucks that you have to play the MP to get 4000EMS, you could just use a save file editor to increase your EMS if you absolutely don't want to play it.
hahli9
post Mar 20 2012, 07:15 PM

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QUOTE(Kidicarus @ Mar 20 2012, 02:24 PM)
I think that's the proper attitude to take in regards to the ending of the game.

I can understand why people might not be happy with the ending(s) but finding comfort in tin foil hat fan fiction is a worst case example of fans with entitlement issues.

But since everyone seems to want to create a theory to justify their time spent on ME1-3, I'm getting in on the fun as well. Here are my choice theories:

1.  Much like the end of Star Trek 2, Liara did a vulcan/asari mind meld on you just before the final battle, which gives bioware the opportunity for a DLC entitled "The search for Shepard".  Much hilarity ensues.

2.  In the synthesis ending, Shepard gets turned into a zombie and the next DLC involves the adventures of Zombie Shepard and his battle against Plants.  You also get to make difficult moral decisions which involve deciding which of your love interests to turn and the classic question of "brains or brraaaains?"

3.  in line with Occam's razor, which posits that the simplest explanation is usually the right one, bioware just majorly underestimated the effect of their lazyman endings on their fans.

Can't believe no one has linked this article http://www.rockpapershotgun.com/2012/03/19...ffect-3s-ending which more or less echoes what i wrote earlier
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You may label it however you want but, in my opinion, the indoctrination theory makes a lot of sense.

If it were to be true, mass effect would be one of the greatest trilogies of all time. A true masterpiece and a piece of literary brilliance in game form.
Right now, it commits literary suicide right at the end and it simply ends in disappointment and not the bittersweet satisfaction you get at the end of a brilliant book or movie. Sometimes, you just don't want films or books to end, but then they have to and you're content with that because the ending was satisfactory, or maybe even fantastic. But this... This is not satisfactory in any sense of the word.

I am not finding comfort in tin foil hat fan fiction and I do not believe I am entitled to that ending.
I simply want to believe that ending is true because it is bloody brilliant.

Frankly, in my opinion, the only ones with entitlement issues are those who want all the DLC for free. Just because they have the game does not make them entitled to the DLC. The stark hypocrisy is very appalling. You may argue that it is unethical or that maybe it is just not right, but well that is the exact feelings of those who drew through logical process that the indoctrination of Shepard might be, in fact, true and given the ample amount reasoning and proof behind it, I have no reason to believe it is false.

Like someone once said, "Why not believe in something until proven otherwise, rather than disbelieving it until proven true?"

Cheers.
hahli9
post Mar 20 2012, 09:52 PM

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QUOTE(Enclave Recruit @ Mar 20 2012, 08:31 PM)
Yes but that doesn't make Eidos Montreal completely innocent. Many people also got pissed at the way the game turned out. Omitted content and one way street boss fights. Prothean DLC is a travesty but I never really bothered with the ancient alien race with African accent hahahaha. MP for Galactic Readiness System is a dirty tactic trying to force players to try their shitty MP haha. Better play Battlefield 3 la.

Moreover, Deus Ex HR's ending is somewhat similar to Mass Effect 3's ending. One road with many lanes  rclxms.gif 

Instead of different color, you get different slideshows wathafark hahaha.
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The thing about DX:HR is the game wasn't all about Jensen's choices and how they affected the world. Mass Effect was all about Shepard's choices and how they affected the galaxy. Importing save files from the two previous games just for it to culminate into a select screen at the end is utter bullshit. I'm not saying the DLC is just and fair. They are wrong and if they purposely omitted the true ending to force people to buy it then it is disgusting and should not be tolerated.

QUOTE(Cheesenium @ Mar 20 2012, 08:37 PM)
There are 2 things i really dislike about the multiplayer component in Mass Effect 3.

The first one i have wrote about in my previous post, which is the Galactic Readiness system, where the more multiplayer you play, the less nonsensical fetching quest you need to do to get good ending. Such as fetching something to the Elcor Diplomat to "save" the Elcors from Reapers. That mission alone could be a decent side quest where you get to see how Elcor fight in battles that has been mention in the codex since the first game. If you dont want to play MP, then, you have no chance to get the best ending, as all i know, at the moment, the highest EMS without MP is 3900 which is 100 short to the best ending. You do not have a choice here to get the best ending via single player. Instead, you have to either buy Inflitrator or play their multiplayer to increase your galactic readiness.

The second one would be the random card packs that Bioware chose to implement into the game. It's just a disgusting method of keeping players hooked to the game, as you'll never know what you'll be getting next. So, you just keep playing through a grindy process to get new items. Some might get Widow sniper rifle in the first Vet box, while some could not get it after 20 Spectre Boxes. As for me, i really dislike the randomness as you have no control on what you'll get, unlike the unlock trees in CoD or BF3. Just keep playing and hope you'll get it someday. Had enough of these random cards crap in Need for Speed World, dont think i want to stomach another round in Mass effect 3.

Then, they add the option of buying cash in game with real world money, that just show how greedy EA has been. Thanks for showing a great example and ruin the game industry. I expect the next CoD will have option to buy guns or attachments with real money. Oh wait, Diablo 3 has a real money auction house that also encourage the same "The more money i have, the easier to win" behavior.
You do not need to buy the packs to win. It makes it easier to buy them with real money but it is in the end unnecessary.
And the random card packs are a disgusting method to keep people in interested? Well, sorry, but things like this have been going on since the early days of entertainment. They need something to keep people interested. I frankly lost interest in BF:BC2 after I unlocked all the weapons. I am serious. There was really no motivation to play any more after that. Things like this don't even only occur in video games, they occur in real life as well. Random card packs come from card games like Magic: The Gathering and Pokemon where you would buy packs in hopes that you'll get your desired card, and if you don't well, buy another one! And unlike video games, there is no alternative option but to pay for them in real money. It is only because ME3 is more mainstream than card games that you raise this issue.

Buying cash in game is a symbol of EA's greed? Please. It is optional. Optional being the operative word here. Team Fortress 2 does this all the time. You can buy weapon/hat/accessory packs with real money. Otherwise you hope they randomly drop out of the sky when you're playing the game or you craft it yourself with other items that randomly drop out of the sky or you trade an undesirable item that happens to also fall out from the sky for a desirable item that the other person probably obtained by having it fall out from the sky.

Furthermore, someone said luck is disregarded when you pay more because they can just keep paying and paying? Luck is not disregarded. You still have the same probability of obtaining an item you want. It is just easier because you theoretically have more tries. In the end, after all this, the point that you "pay2win" is still moot since it is a co-op game. You're not facing an enemy team of human players that have an advantage because they bought items more powerful than you. The idea behind pay2win is that without paying, you can't get the best items. No matter what. In ME3, paying just makes it easier for you to get the best weapons whereas without paying you'll have to earn credits by playing the game. Fair trade, in my opinion, those who pay deserve it.

And don't even say you have to buy Infiltrator. You don't. You can play multiplayer that you got for free with the game. Each time you win, takes around 20mins, increases your galactic readiness by 9%. Now if you say you can get 3.9k EMS without playing multiplayer then well 9% will easily put you over 4k EMS. What you're saying is you don't like the multiplayer not because of the gameplay of the multiplayer component but because of how they give you incentive to play the multiplayer component. What kind of reasoning is that? If you honestly don't enjoy the multiplayer the fine. Forcing you to play the multiplayer by having it affect your EMS isn't very nice but in the end it does no harm.

QUOTE(Cheesenium @ Mar 20 2012, 08:37 PM)
I am not saying Eidos Montreal is innocent, as they have their own shit too. However, compared to EA, Eidos is nothing. EA is just dirty in so many ways.

The boss fights in DX:HR are dumb, especially the last one, but it could not beat the boredom of hearing some random people rantings in the Citadel, fly to some planet to pick up some junk and bring it back to Citadel to give them. Thats even more boring than the planet scanning in ME2 or Mako in ME1, although i admit escaping from the Reapers part is pretty fun, but the whole delivery boy thing does not fit the story at all.

Just because the Prothean DLC doesnt mean anything to you, but from what i have experienced, it does matter a bit to the game's overall storyline as it provides an insight to how Protheans were. That offense is even worse than Missing Link. I think the Prothean DLC should be given to everyone. It's done on day 1, and everyone should had it, not just CE.

At least DX:HR tried to show different slideshow with some implication which is just one damn line on what you have done, than the same crap with different colours. Then, Joker running to some weird tropical planet that doesnt make any sense at all. At the same time, you dont feel that the story is left halfway hanging in DX:HR, while ME3 does by introducing more questions.
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The initial argument here was that the indoctrination theory was bullshit and I was arguing against that. I never said that the way they're doing the DLCs for ME3 was justifiable. Though you could read the part where I said those who believe the DLC should have been theirs from the beginning are fans with entitlement issues as support for the DLC, the fact is, the Prothean is non-essential.
» Click to show Spoiler - click again to hide... «

The history of the Protheans is not essential to the story. It is nice to know but it is not a necessity.
Might I remind you that the only reason DLC has blown out of proportion is because we have yet to show that DLC is an issue? While we may say clearly here that we are not going to buy any more DLC, we are the minority. I haven't bought DLC to date, but I bought From Ashes because so far I had a pretty brilliant time with Mass Effect 3, so I thought hey, it's 30 ringgit, why not? Then the ending happened.

Oh, btw, no one discusses the SP in the ME3 main thread because this thread was created to discuss the story. There's a reason there's two separate threads. One for spoilers & story discussion and one without.

This post has been edited by hahli9: Mar 20 2012, 09:58 PM
hahli9
post Mar 20 2012, 11:17 PM

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QUOTE(Cheesenium @ Mar 20 2012, 10:26 PM)
I know very well that buying packs with real money is optional, but leaving it as an option allows those with deep pockets able to get more items easily than those who choose to grind through it. This will give those who bought card packs advantage over those who didnt in terms of arsenal available.

I played BC2 because i want to enjoy the scale and the battles, not for the sake of unlocking stuff again and again. This isnt your virtual stamp collecting game and i am not interesting to spend next 400 hours unlocking the same items for different gun that i have already own for other guns in BF3. Just give me all the tools i want then, i'll just play the game the way i want. 100 hours to unlock everything in BC2 is enough, and there is no need to put another 400 hours.

I never like Magic or Pokemon cards, as they are just a ridiculously expensive hobby to have.

Some times, i just do not understand why people play games just for the sake of unlocking stuff, instead of enjoying what the suppose to offer.
People enjoy the feeling of achieving something. Being rewarded after doing something is a good feeling, it's the same as getting achievements and stuff. But I understand your reasons.

QUOTE(Cheesenium @ Mar 20 2012, 10:26 PM)
Yes, it is optional but is there a need to pull the F2P nonsense to a full price game? At least TF2's random drop has more chances to get your desired item as you get the choice to craft if you need to or trade for it. In ME3, there are no such option, other than relying on random card packs. Random card packs is just a dirty way to keep people playing as they never know what to unlock next.
I never got a Familiar Fez. Trading and crafting weren't in the game at first. TF2 was at it's prime right before they put all the extra stuff in IMO. But that's irrelevant. It still all comes down to the luck factor with TF2. You just have more options at getting the item.

QUOTE(Cheesenium @ Mar 20 2012, 10:26 PM)
The logic is simple as the more you buy, the chances you have in getting the item you want which makes it easier to get the good items. As mention before, i hate this kind of dirty techniques to keep people playing. Randomness should not have a huge part in a AAA game, and ME3 isnt some crap F2P.

No, i am not going to touch the shoved in multiplayer. Played it in the demo and i did not enjoy one bit. It's boring with clunky controls and run around circles killing random enemies. DoW2's Last Stand or MW3's Spec Ops Survival is far better than Galaxy at War if i want a coop experience.

Using the Galactic Readiness system is not an incentive to make you to play multiplayer, it is directly forced upon to you play it so that you can get a good ending. As i have said many times, did CoD pull this kind of stunt where your xp earned in multiplayer becomes half because you didnt want to play their single player? EA does it first and you'll see everyone doing it to their games to "encourage" people to play MP.

If they did not do the Galactic Readiness crap, i wont have put the multiplayer is such a bad way.
Fair enough. You legitimately don't enjoy the multiplayer and the game forcing you to play the multiplayer only makes it worse. Though AFAIK this is the first time BioWare did multiplayer, no? We should cut them some slack. I really don't see any other way they could have gotten people interested in the multiplayer.
Though I expected some Cerberus/Geth vs. Alliance PvP at least. Hm.

QUOTE(Cheesenium @ Mar 20 2012, 10:26 PM)
Prothean has been a large mystery in the past 2 games, and which part of it is not essential to the third game? It was a mystery surrounding the game to that extincted race. The execution of the DLC is undoubtedly poor but the way they market it, it does feel like it was suppose to be crucial part of the game.

If the content is done by release, it should be released to everyone who buys the game, not just the CE owners. Rather than forcing those with standard version to fork out more money to complete their experience.
There was never a mystery surrounding the Protheans. The only reason they were relevant was because they were closest to defeating the Reapers. Everything else was just extra. But yes I do feel that without Javik the game would be less, I never played the game without Javik so I wouldn't know but I can't see how the game would be like without him. I won't defend their decision to release it as DLC because I feel like it should've been included in the main game as well. Besides, you never found out anything new about the Protheans in ME3 except for their touch and feel abilities. You already knew they were trying to preserve themselves but failed due to power failure in ME1. In ME2 you find out they turned into the Collectors. In ME3... Well nothing new. Since Javik was a soldier and all he couldn't even tell you anything.

QUOTE(Cheesenium @ Mar 20 2012, 10:26 PM)
Back in Mass effect 2, there were 2 thread. One with spoiler and one without.

It's great to see that Multiplayer has become a huge part of ME3, but it seems more like a transition of Mass effect to satisfy those CoD fans. At the same time, losing Mass Effect's intended identity where Mass Effect should be a single player focused game, not another CoD wannabe.
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Mass Effect never lost it's identity. I still look at it as a SP game first. The only reason they're discussing the multiplayer primarily in the main thread is because it is continuously relevant. The single player component... There's really nothing much to ask about it except the story or some quest issues. The quest tracking system is horrible btw.

Anyway, let's put this past us. It is a pointless discussion. EA is disgusting for the DLC and probably forcing BioWare to include multiplayer. Period.
hahli9
post Mar 20 2012, 11:38 PM

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QUOTE(Grif @ Mar 20 2012, 11:32 PM)
Javik does actually divulge some pretty in-depth lore during the Thessia arc. Or so I heard. Enough that you would go, "Wow, they did that?" kind of thing. I won't spoil it here, but it does change your perception towards the asari. Not that it's really mission important, but I think it adds quite a bit of flavour to the main mission. (ie. it becomes less of a fetch quest.) Plus, you know. Protheans. Who wouldn't want one in their squad after how they were hailed as heroes in ME1 and ME2.

Conversely, Kasumi and Zaeed were pretty harmless insofar that they never actually revealed anything important you couldn't guess from another source or the in-game codex.
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Oh? I regret not taking Javik on the Thessia mission then. xP
hahli9
post Mar 21 2012, 05:22 PM

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QUOTE(Kidicarus @ Mar 21 2012, 02:39 PM)
I don't get why there is an expectation that the Mass Effect 3 trilogy must be a true masterpiece of literary brilliance.  There have been so many trilogies which have started off promisingly enough but ended on a damp squib.  The Godfather trilogy, the original star wars trilogy, the Matrix trilogy. spider-man, terminator?  Fine, the ending is disappointing, but surely you enjoyed the first 2 movies sufficiently for them to produce the third one?  This goes back to what i wrote earlier, the last 2% sucked (ok so did mako driving and strip mining) but the other 90 odd % was awesome.  You can't really unenjoy what you previously enjoyed.

Revising endings of works of fiction is what gets you Hayden Christensen CGIed into the end sequence of return of the jedi... That's even more insulting to the audience.  I'm not sure which is more deperate, wanting the ending of Romeo & Juliet changed so that they both live or believing that at the end they're still faking death because they believe they are being watched.

By getting the stargazer ending, irrespective of which option you chose at the end, you end the cycle.  You've given hope back to every race in the galaxy.  No more "best before date" for everyone.  Irrespective of whether the relays blow up, the citadel survives or whatever, life goes on.  Surely that should be enough.

However, the normandy escape scene? That one i don't get.

ps.  Believing in something until proven otherwise is such a bad idea as it means making decisions based on possibly false and unproven assumptions.
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The Matrix and Spider-Man was alright to me. The endings fit what the movies were. Though maybe I should watch them again, I watched Matrix when I was a kid and last time it was all, "Explosion! Yay!"

The difference here is you are comparing movies to games. In games, the endings CAN be patched, they can be changed if the developers see a better way to end them. I can't say anything about Star Wars since I haven't watched the initial trilogy recently. And wtf Romeo & Juliet? ME3 was never a love story was it? I can't say I've read Romeo & Juliet so I can't give any more in-depth analysis of the story but seriously, comparing ME to Romeo & Juliet is just nonsense.

And just to answer your initial statement, there is no expectation that ME3 would be a true masterpiece. The thing I said was that ME3 would be a masterpiece if the indoctrination theory were true. Please don't just read a single sentence and throw the rest of my post out the window. There was however an expectation of more than 1 ending with 3 slight differences between them. The developers have always said that the endings would weigh in all your choices from the previous games. That was why you were given the option to import your save files. If in the end, no matter what you did, you'd separate all the races of Mass Effect by destroying all the mass relays then what the hell was the entire of mass effect's plot for? Throughout the whole of ME3, you go uniting all the races. The Turians and the Krogans, the Quarians and the Geth. What was that for? Just to build an army strong enough to get on the crucible? Mass Effect was more than a war against the Reapers, it was Shepard's effect on the galaxy. This human race, an infant of galactic travel, uniting the races to bring about a common cause: Survival through any means. And if that means is the destruction of the Reapers then so be it.

You know, there's a reason they let you unite the Geth and Quarian last. They want that choice to still be in your head when you make the choices at the ending. Knowing that you've united the Geth and Quarian before, why would you choose to destroy? You have single-handedly caused and experienced the unification of an organic and a synthetic race. That Shepard would not argue against the holographic synthetic God starchild is just nonsense. On the brink of death, a God appears before you and tells you that you can throw all you have accomplished away, control what you have sought to destroy and right after you just told TIM that you can't control them, you have to destroy them or unite all synthetic and organic life <- What Reapers have been doing, serving you plates of bio-synthetic death machines made from organics harvested throughout the galaxy.

Sorry, I got sidetracked but to just accept the ending of Mass Effect is like you haven't played the previous games at all. People aren't pissed because they want this game to be god damn bloody brilliant, they are pissed because all of their actions in the games culminates in a select screen at the end. And initially, my post was to incite discussion on the indoctrination theory and suddenly some people take parts of my post out of context and start a pointless argument.

This post has been edited by hahli9: Mar 21 2012, 05:30 PM
hahli9
post Mar 21 2012, 06:28 PM

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QUOTE(gaeria84 @ Mar 21 2012, 06:14 PM)
Not the final fight with 4 banshees and a reaper shooting lasers at you?
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This part I even had problems on normal. sweat.gif
hahli9
post Mar 21 2012, 09:50 PM

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QUOTE(SteamieHP @ Mar 21 2012, 08:25 PM)
This one you only need to watch your distance. Once the truck is online. Quickly run and press the button. No need waste time shooting.
Edit: Your choice for partners also matter imo. Bring partners who can lob grenades. James (frag grenade) or Javik (lift grenade). Can buy you some time to shoot while they flinch.
Biotic combination also will do; Liara and Javik. Dark Channel + Warp = sexplosion. I brought these two.

The Kai Leng part was hard because the tight room. In insanity enemy keep spamming grenades. One hit kill.
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I found Kai Leng easier than 4 banshees.
The only reason I beat the 4 banshees is because I found an M-560 Hydra sweat.gif
hahli9
post Mar 22 2012, 05:27 AM

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Good read, it is essentially a very well detailed explanation of why the indoctrination theory is true.
hahli9
post Mar 22 2012, 07:35 PM

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user posted image

Just to add salt to the wound: http://www.strategyinformer.com/news/17086...ffect-3-endings

QUOTE
The Dark Energy was a force that was going to consume everything. According to Karpyshyn, "The Reapers as a whole were 'nations' of people who had fused together in the most horrific way possible to help find a way to stop the spread of the Dark Energy. The real reason for the Human Reaper was supposed to be the Reapers saving throw because they had run out of time. Humanity in Mass Effect is supposedly unique because of its genetic diversity and represented the universe's best chance at stopping Dark Energy's spread."

The original choice was between killing the Reapers and trying to find a way to stop the Dark Energy threat with what little time was left before it consumed the galaxy, or, "Sacrifice humanity, allowing them to be horrifically processed in hopes that the end result will justify the means."


This post has been edited by hahli9: Mar 22 2012, 07:39 PM
hahli9
post Mar 22 2012, 07:52 PM

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Yeah, I'm going to play ME1 again. Just to get a feel of the brilliance Bioware once was.

user posted image
Hawhawhaw

http://drewkarpyshyn.com/c/?p=381
QUOTE
First, let me say that Mass Effect has been universally recognized as a fantastic game, with a MetaCritic rating well over 90%. That hasn’t stopped people from complaining about the ending, though… and it really shouldn’t. If you played the game you are entitled to your opinion and you’re free to express it. I’ve also heard from plenty of people who like the ending; sometimes the folks who are happy are hard to hear over the cries of those who are dissatisfied.

Now, I understand that fans are passionate about the series, and many of you want to discuss the ending, express your opinions and have intelligent discussions about what you’ve experienced.Since I won’t be able to give you my opinion for several months (please – stop Tweeting and e-mailing me to ask for it!), I figured the next best thing was to give you some interesting analysis from both sides of the spectrum.

I really can't wait to see his opinions of the ending.
Wow, I don't like how semicolon and 'o' becomes a yawn face not a surprise face. dry.gif

This post has been edited by hahli9: Mar 22 2012, 08:07 PM
hahli9
post Mar 22 2012, 11:55 PM

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QUOTE(Grif @ Mar 22 2012, 11:34 PM)
Deception is messed up because Dietz can't write worth a damn.
*
a.k.a drew karpyshyn didn't write it
hahli9
post Mar 23 2012, 05:16 AM

Getting Started
**
Junior Member
284 posts

Joined: Mar 2009


What the... I don't even...

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