QUOTE(gaeria84 @ Mar 28 2012, 09:55 PM)
Wings of Liberty was a very good game. Didn't really mind they broke the game into 3 expansions.
Wings of Liberty > Heart of the Swarm > Legacy of the Void
Terran + Protoss + Zerg = Organics
Xel'naga = Reapers
I hope they have an EPIC space battle like ME3 at the end of legacy of the voidÂ

Blizzard have pretty much split the campaign to 3 games, not the multiplayer. I dont see whats wrong with it. And there arent any post release $15 DLCs.
QUOTE(hahli9 @ Mar 29 2012, 12:59 AM)
Not happening lol. With games on a massive scale like Mass Effect and the likes, it will cost way more to develop than the measly 5 digit kickstarters you see now. Kickstarters will work with indie games but not with AAA games. Furthermore, ever considered what would happen if an unethical developer starts using kickstarter? Yeah...
After all, businesses are profit-motivated. As long as a plan works, they'll keep doing it. They keep pushing DLCs because they are getting more profits from doing it. You have to give them a reason to stop doing it otherwise it will go on and it will get worse.
I dont really like the idea of kickstarter as people will have this "entitlement" mentality where they have paid for the game and the game has to be in a desirable way to them. If the game turn out to something else, like Double Fine's new game is not exactly a traditional point and click adventure game. People will be pissed at Double Fine. It's pretty much a dangerous route to take, especially you have other people's money before the project starts.
I am in the Project CARS pre-alpha, where i paid 10 Euro to be a member on the team, where i can post suggestions and such. On the massive team, people has been suggesting wildly different ideas. Some wants the game closer to GT5 or Forza 4, while some wants it to be something like rFactor. It sort of feels like crowd sourcing doesnt really work in practise as everyone has a different idea on how the game should be.
Still, i do not really have a firm idea on how kickstarter works, as does donators have any influence on the game? If they dont, it might be a lot better but the entitlement problem pops up again.
On the money they have collected, i think it might be enough for an indie game, as indie games like Bastion took 2 million plus to build, while Sins of Solar Empire took 800k. For a triple A game, i doubt thats enough, as even recycled content game like CoD needs about 40 million while games like Witcher 2 or Mass Effect 3 will require even more money. I think Double Fine did say Psychonaunts 2 needs about 10 to 14 million to develop.
Still i would want to see a kickstarter project to revive Freespace 3 or Freelancer 2. I'll pay for that, if they are doing an action based space shooting game, not something like X3 where its just too difficult to play.
This post has been edited by Cheesenium: Mar 29 2012, 09:38 AM