QUOTE(marauderz @ Feb 1 2012, 01:22 PM)
I never said you're implying that "Buggy and success are correlated" But rather "Games that use XNA are buggy"
If XNA was that buggy, wouldn't that mean all the games on Windows Phone are just piles of buggy code waiting to explode whenever they're run?
Look, if you were to quote what I wrote, please quote in full.If XNA was that buggy, wouldn't that mean all the games on Windows Phone are just piles of buggy code waiting to explode whenever they're run?
XNA being buggy is a known fact.
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I ain't saying you can't create games with it, but you'd hit a roadblocks most of the time if you do anything intense, especially if it involves a lot of physics because the engine itself is not mature enough.
Read what I wrote in full.
May I also know which part of my statement mention that GAMES (ALL GAMES, according to you) written in XNA are always buggy? All I said was, XNA is buggy and not mature enough. Devs would very often hit roadblocks when dealing with XNA. Then I gave you an example of a game written in XNA which is buggy but successful. Which part of my statements mention that all games that came out of XNA is buggy?
Edit: All these help support my point to allow devs native access so that they can use OpenGL / C++ (native access) to bring their games over.
This post has been edited by jonchai: Feb 1 2012, 02:28 PM
Feb 1 2012, 02:27 PM

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