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 Official Windows Phone 7 Discussion Thread! V3, Nokia Lumia 900!!

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jonchai
post Jan 30 2012, 11:49 AM

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QUOTE(s2peMocls @ Jan 30 2012, 11:41 AM)
The thing is WP7 isn't exactly beautiful. It's plain and simple but it's a whole lot of fun to use. It's intuitive and has the easiest learning curve, and Tellme is really good.

However, it really lacks the zing offered by droids and iOS. Even I, the owner of 4 windows phones, is drooling over the SGS2 because the games are sooooo much smoother and more fluid. Better games too! The widgets aren't that great, but it is better than the single tile limitation in WP7. Microsoft should just let developers have double wide/double long tiles on the Home screen, that will really add to Winphone's beauty.
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You see smooth games on droids and iOS because they allow native access for devs so that they can bring their engines over effortlessly. WP7 on the other hand requires devs to build using XNA or Silverlight, thereby putting a lot of restrictions on developers.

However, it is rumoured that native access will be opened to devs come Apollo.

I don't agree with giving too much access to devs to play with the Home screen or it might just become another android. Current Home is good enough for me.
jonchai
post Jan 30 2012, 02:55 PM

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QUOTE(marauderz @ Jan 30 2012, 02:16 PM)
The iOS and Android devs have had a few years to figure out how to use the platform properly. You can't compare it with a platform that's only slightly more than a year old. It's up to the developers to know how to write their code to perform the best on the platform, things don't just magically get better when you can write native code.

In fact if you let people write native code, and they're still as irresponsible as they are right now you'll just end up with an unstable phone. What would your complaint be then?
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If you've ever attempted to program games in XNA, you'd realize its restrictions. My point about native access was against s2peMocls for saying that WP7 lacks games. Many devs have already voiced out that they want native access to port their game engines over, and they are waiting.
jonchai
post Jan 31 2012, 05:05 PM

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QUOTE(marauderz @ Jan 30 2012, 03:24 PM)
That's the point, even with a mananged enviroment and they still can't do a proper job. And you want to give them native access?


Added on January 30, 2012, 3:32 pm

So you're saying that because of XNA, no game developer can write games properly then?
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XNA started off as an XBox game engine. Slowly it was ported over to PC and then to WP7. I ain't saying you can't create games with it, but you'd hit a roadblocks most of the time if you do anything intense, especially if it involves a lot of physics because the engine itself is not mature enough.

Take a look at Magicka you'll know what I mean. Go YouTube, type Magicka multiplayer bugs and enjoy.

It was built with XNA 3.

It's true that it's a managed environment, but managed environment is not always good for devs because they have their own engines too. Why do you think RAGE is not available on WP7? It's not because there isn't a market, it's because native access is not allowed, they can't bring their engines over. Managed access also poses another problem, slower executions. I assume that you're well learnt, so I won't bother going to uncle google to give you all the answers.
jonchai
post Feb 1 2012, 11:31 AM

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QUOTE(marauderz @ Jan 31 2012, 05:21 PM)
XNA is not a game engine. It is a framework.
So you're implying that the game is buggy because it was made in XNA then?
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It is indeed a game engine built on top of .NET Framework. Yes, XNA is the root. It's not mature enough.
jonchai
post Feb 1 2012, 11:51 AM

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QUOTE(marauderz @ Feb 1 2012, 11:34 AM)
So.. that means, any game built on XNA is not worth the time and money and have no chance of succeeding then? And any game built using Native code will be all sorts of magic and be bug free?
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I said it was buggy, not matured enough doesn't mean they won't succeed. Magicka sure as hell is buggy, yet it succeeded in raking millions. Don't put words into my mouth. Buggy and success are two different things.

And you got the argument all wrong. I was saying that developers shy away from WP7 development because of the lack of native access. Would you want to build from scratch when you already have a matured engine? All they need is native access.
jonchai
post Feb 1 2012, 12:46 PM

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QUOTE(marauderz @ Feb 1 2012, 12:25 PM)
Yes, buggy and success are two different things. But look at your post
You are implying that Magicka is buggy because it's was written on XNA.

Again, XNA is not an Engine. XNA is a framework for writing games and easily port it to multiple platforms. By saying that XNA started off as an XBox game engine and then SLOWLY ported to the PC you already show that you have no idea about the what is the history behind XNA and what purpose is meant to serve.

I assume that you're well learnt, so I won't bother going to uncle google to give you all the answers.

We can continue this dicussion when you have a better understanding of what you're talking about.
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May I know which part of my post imply that buggy and success are correlated?

XNA indeed started off from XBox with the name Xbox New Architecture and overtime, they decided to release SDK for PC and later on (XNA2), to Windows Phone(XNA3.1). You're right, XNA is indeed a framework, my bad there.

However, my point still stands with regards to its buginess and the need for native access.
jonchai
post Feb 1 2012, 02:27 PM

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QUOTE(marauderz @ Feb 1 2012, 01:22 PM)
I never said you're implying that "Buggy and success are correlated" But rather "Games that use XNA are buggy"

If XNA was that buggy, wouldn't that mean all the games on Windows Phone are just piles of buggy code waiting to explode whenever they're run?
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Look, if you were to quote what I wrote, please quote in full.

XNA being buggy is a known fact.

QUOTE
I ain't saying you can't create games with it, but you'd hit a roadblocks most of the time if you do anything intense, especially if it involves a lot of physics because the engine itself is not mature enough.


Read what I wrote in full.

May I also know which part of my statement mention that GAMES (ALL GAMES, according to you) written in XNA are always buggy? All I said was, XNA is buggy and not mature enough. Devs would very often hit roadblocks when dealing with XNA. Then I gave you an example of a game written in XNA which is buggy but successful. Which part of my statements mention that all games that came out of XNA is buggy?

Edit: All these help support my point to allow devs native access so that they can use OpenGL / C++ (native access) to bring their games over.

This post has been edited by jonchai: Feb 1 2012, 02:28 PM
jonchai
post Feb 1 2012, 11:44 PM

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QUOTE(xcen @ Feb 1 2012, 11:34 PM)
XNA is great for light mobile games that is built ground up for Windows Phone. Light games account for probably 95% of the games on smartphones anyways.

But for more complicated games, I believe the effort to port is too huge that developers just won't do it.

Native code gives better performance when done right, but more effort needs to go into it to do it right. Microsoft probably make Silverlight and XNA mandatory so that new devs won't screw up the app experience too much, which giving exclusive rights to certain app developers to develop apps using native code, under tight scrutiny.

Should Microsoft give native code access to all developers? I don't know. It might screw up a lot of apps, but I only install good ones so I don't think it matters that much?
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This is correct. I remember reading a post comparing C# (presumably on top of Silverlight) against native C++ in terms of performance and C# actually runs around 10s slower. No idea what's the benchmark about, but it looked convincing enough.

It is also rumored that Apollo will bring native access.

Microsoft has a strict app market policy, so if they detect something dodgy, the app will be pulled from market.

If you want more developers on board, you should first learn to trust your developers.
jonchai
post Feb 3 2012, 04:37 PM

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QUOTE(Andrew Lim @ Feb 3 2012, 04:02 PM)
Will WP7 phones be able to upgrade to WP8?
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No one knows for sure. Hopefully yes.
jonchai
post May 14 2012, 06:58 PM

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QUOTE(Double_Cross @ May 14 2012, 06:07 PM)
hey guys, would like to ask is nokia lumia 610 any good? would like to recommend it to my dad. is it easy to use?

any reply is appreciated.
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Lumia 710 can be found at RM799, merely RM100 more than 610. I recommend you take that instead.
jonchai
post May 17 2012, 07:16 PM

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QUOTE(hydroboy87 @ May 15 2012, 08:10 PM)
guys...i need the mms setiing for my lumia 800, digi
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Either call Digi or search the web for APN settings. It's really easy. But don't forget to reboot your phone once it's set.
jonchai
post May 28 2012, 10:14 PM

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QUOTE(JasonWilton @ May 28 2012, 05:24 PM)
talkbox is much better than whatsapp I feel...
smoother, more stuffs in it... and skype requires us to buy it after 1 year of usage isnt it?  cry.gif
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No. This is false. Skype is free and will remain that way.
jonchai
post May 29 2012, 08:25 PM

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QUOTE(DenKhoo @ May 29 2012, 05:46 PM)
Yes, of course Nokia has some new concept phones in store still on the drawing board.

Poison time!!! hehehehe......

Check out the Nokia concept phone Lumia PureView 920.
http://www.concept-phones.com/nokia/nokia-...owerful-camera/
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Damn you!!!! Why post this!?!?!?! Now I regret buying my Lumia 800! I want this beast!
jonchai
post May 30 2012, 10:33 AM

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QUOTE(zidane28 @ May 30 2012, 09:04 AM)
The only concern here is whether the current gen Nokia Lumia Phone can be upgrade to Apollo  or not...Lumia 900 launch at the first week of June while we will know the answer at the end of June, since there will be a WP developer summit at US...
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I'll bet you RM10 that we'll get Apollo, whether by hook or by crook. Whether MSFT likes it or not, Nokia isn't going to fail its customers just like that.

Check this out
And this
jonchai
post May 31 2012, 10:16 AM

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QUOTE(-ahtiang- @ May 31 2012, 06:28 AM)
it's getting much better with each update and the lag time i felt getting shorter and shorter...


Added on May 31, 2012, 6:30 ami've tested the Photosynth on my Omnia 7 and sadly mine doesn't have gyro, so lack some function and not that smooth but then still a pretty cool apps to take panoramic shot biggrin.gif

Microsoft Photosynth
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The lack of gyroscope is made up for by internal compass. So you shouldn't feel so "different" from those with a gyroscope. If you act as a tripod, Photosynth will work wonders provided your angle remains the same.
jonchai
post Jun 11 2012, 11:34 PM

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To everyone bashing WP for lack of features, let's look at it this way. iOS is 5 years old now, Android is 3.7 - 3.8 years old and WP7 is like what? 1.5 years old? Give it some time to shine.

Lack of bluetooth file transfer? Whatsapp exists and it's free. There's also Talkbox, Skype and Viber. The 2 main reasons for not having BFT are lack of proper file system (MSFT intended to make WP7 a walled garden) and malware, which can spread easily through BFT. The former will be rectified as MSFT opens up in WP8. The latter, no one knows.

jonchai
post Jun 13 2012, 11:07 AM

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QUOTE(Mavrix @ Jun 13 2012, 12:54 AM)
Have u guys seen this!??


Make my will to own this phone more... huhu
tongue.gif
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Brother of the almighty 3310
jonchai
post Jun 23 2012, 07:57 PM

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QUOTE(Demonizer @ Jun 23 2012, 06:55 PM)
Screwed again by Microsoft!!! Don't want to waste anymore time with this useless phone...
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How were you screwed actually?
jonchai
post Jun 26 2012, 10:09 AM

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QUOTE(Toriton @ Jun 25 2012, 05:28 PM)
android/ ios user try to find same feature in windows phone....  doh.gif

its like 4wd user try to find same feature in SUV  laugh.gif
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We may as well combine all 3 platforms and make a 1OS. LOL

Everything well be the same, apart from skins.
jonchai
post Jun 28 2012, 03:31 PM

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QUOTE(Sib @ Jun 28 2012, 11:01 AM)
Zune still can't detect new software,lumia 800 here sad.gif
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What region did you set to? My dad's Mozart has received an update, region Singapore.

My Lumia region is set to Australia, no update yet.

My mom's Lumia is set to US, no update yet.

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