QUOTE(menza78 @ Jan 31 2012, 03:23 PM)
where does it lead you to when you click the update button?Official Windows Phone 7 Discussion Thread! V3, Nokia Lumia 900!!
Official Windows Phone 7 Discussion Thread! V3, Nokia Lumia 900!!
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Jan 31 2012, 03:41 PM
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Jan 31 2012, 03:45 PM
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Jan 31 2012, 03:49 PM
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Jan 31 2012, 03:50 PM
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Jan 31 2012, 04:12 PM
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Jan 31 2012, 04:24 PM
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Jan 31 2012, 04:38 PM
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Jan 31 2012, 05:05 PM
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QUOTE(marauderz @ Jan 30 2012, 03:24 PM) That's the point, even with a mananged enviroment and they still can't do a proper job. And you want to give them native access? XNA started off as an XBox game engine. Slowly it was ported over to PC and then to WP7. I ain't saying you can't create games with it, but you'd hit a roadblocks most of the time if you do anything intense, especially if it involves a lot of physics because the engine itself is not mature enough.Added on January 30, 2012, 3:32 pm So you're saying that because of XNA, no game developer can write games properly then? Take a look at Magicka you'll know what I mean. Go YouTube, type Magicka multiplayer bugs and enjoy. It was built with XNA 3. It's true that it's a managed environment, but managed environment is not always good for devs because they have their own engines too. Why do you think RAGE is not available on WP7? It's not because there isn't a market, it's because native access is not allowed, they can't bring their engines over. Managed access also poses another problem, slower executions. I assume that you're well learnt, so I won't bother going to uncle google to give you all the answers. |
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Jan 31 2012, 05:21 PM
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QUOTE(jonchai @ Jan 31 2012, 05:05 PM) XNA started off as an XBox game engine. Slowly it was ported over to PC and then to WP7. I ain't saying you can't create games with it, but you'd hit a roadblocks most of the time if you do anything intense, especially if it involves a lot of physics because the engine itself is not mature enough. XNA is not a game engine. It is a framework. QUOTE Take a look at Magicka you'll know what I mean. Go YouTube, type Magicka multiplayer bugs and enjoy. So you're implying that the game is buggy because it was made in XNA then?It was built with XNA 3. |
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Jan 31 2012, 07:16 PM
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Jan 31 2012, 09:20 PM
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Feb 1 2012, 12:43 AM
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Feb 1 2012, 01:31 AM
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Hi..
I'm a new HTC Mozart owner.. Got my Mozart from evilpuppy.. Thanks bro.. Well, loving the phone.. ;p Add me up.. |
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Feb 1 2012, 09:48 AM
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Nokia Lumia is launching next Friday http://theidealmobile.blogspot.com/2012/01...ppening-in.html
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Feb 1 2012, 11:31 AM
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Feb 1 2012, 11:34 AM
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QUOTE(jonchai @ Feb 1 2012, 11:31 AM) It is indeed a game engine built on top of .NET Framework. Yes, XNA is the root. It's not mature enough. So.. that means, any game built on XNA is not worth the time and money and have no chance of succeeding then? And any game built using Native code will be all sorts of magic and be bug free? |
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Feb 1 2012, 11:51 AM
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QUOTE(marauderz @ Feb 1 2012, 11:34 AM) So.. that means, any game built on XNA is not worth the time and money and have no chance of succeeding then? And any game built using Native code will be all sorts of magic and be bug free? I said it was buggy, not matured enough doesn't mean they won't succeed. Magicka sure as hell is buggy, yet it succeeded in raking millions. Don't put words into my mouth. Buggy and success are two different things.And you got the argument all wrong. I was saying that developers shy away from WP7 development because of the lack of native access. Would you want to build from scratch when you already have a matured engine? All they need is native access. |
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Feb 1 2012, 12:25 PM
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QUOTE(jonchai @ Feb 1 2012, 11:51 AM) I said it was buggy, not matured enough doesn't mean they won't succeed. Magicka sure as hell is buggy, yet it succeeded in raking millions. Don't put words into my mouth. Buggy and success are two different things. Yes, buggy and success are two different things. But look at your postQUOTE XNA started off as an XBox game engine. Slowly it was ported over to PC and then to WP7. I ain't saying you can't create games with it, but you'd hit a roadblocks most of the time if you do anything intense, especially if it involves a lot of physics because the engine itself is not mature enough. You are implying that Magicka is buggy because it's was written on XNA.Take a look at Magicka you'll know what I mean. Go YouTube, type Magicka multiplayer bugs and enjoy. It was built with XNA 3. Again, XNA is not an Engine. XNA is a framework for writing games and easily port it to multiple platforms. By saying that XNA started off as an XBox game engine and then SLOWLY ported to the PC you already show that you have no idea about the what is the history behind XNA and what purpose is meant to serve. I assume that you're well learnt, so I won't bother going to uncle google to give you all the answers. We can continue this dicussion when you have a better understanding of what you're talking about. |
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Feb 1 2012, 12:46 PM
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QUOTE(marauderz @ Feb 1 2012, 12:25 PM) Yes, buggy and success are two different things. But look at your post May I know which part of my post imply that buggy and success are correlated?You are implying that Magicka is buggy because it's was written on XNA. Again, XNA is not an Engine. XNA is a framework for writing games and easily port it to multiple platforms. By saying that XNA started off as an XBox game engine and then SLOWLY ported to the PC you already show that you have no idea about the what is the history behind XNA and what purpose is meant to serve. I assume that you're well learnt, so I won't bother going to uncle google to give you all the answers. We can continue this dicussion when you have a better understanding of what you're talking about. XNA indeed started off from XBox with the name Xbox New Architecture and overtime, they decided to release SDK for PC and later on (XNA2), to Windows Phone(XNA3.1). You're right, XNA is indeed a framework, my bad there. However, my point still stands with regards to its buginess and the need for native access. |
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Feb 1 2012, 01:22 PM
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QUOTE(jonchai @ Feb 1 2012, 12:46 PM) May I know which part of my post imply that buggy and success are correlated? I never said you're implying that "Buggy and success are correlated" But rather "Games that use XNA are buggy"XNA indeed started off from XBox with the name Xbox New Architecture and overtime, they decided to release SDK for PC and later on (XNA2), to Windows Phone(XNA3.1). You're right, XNA is indeed a framework, my bad there. However, my point still stands with regards to its buginess and the need for native access. If XNA was that buggy, wouldn't that mean all the games on Windows Phone are just piles of buggy code waiting to explode whenever they're run? |
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