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 Patch 1.4 PTR, The Rise of Protoss?

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evofantasy
post Sep 9 2011, 08:00 PM

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QUOTE(quest_5692 @ Sep 9 2011, 07:55 PM)
dont you think its funny an EMP hit on a bunch of sentry or HT will make the protoss lose the game, instantly? or 10 ghosts melting the entire ultralisk broodlord 200/200 army of zerg wif continuous snipes?
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i hate how emp deal 100shield damage burst (which is more damage than storm/ fungals) + 100energy to the protoss army...
when ghost got buffed via gas, i kinda see this coming lol...
mech + ghost were said to the ultimate deathball in the game for a long time and only recently ppl started realizing it...


the 2 spellcaster (ghost and infestors) were not used till they were buff whereas the protoss's one got nerfed...

87% in playXP now think protoss is underpowered with such changes...

----

for me the way to change NP is to reduce NP's mana cost (cost too much mana atm) but make the range shorter...


Added on September 9, 2011, 8:01 pm
QUOTE(kding2 @ Sep 9 2011, 07:08 PM)
Steal Zealot or Immortalrclxms.gif
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idra vs MC last time...
roach + immortals are soooo good vs blink stalkers (remember this is what idra said in the interview after the game)

This post has been edited by evofantasy: Sep 9 2011, 08:01 PM
quest_5692
post Sep 9 2011, 08:33 PM

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i think its relevant if the mana cost of NP makes each infestor need to charge for a long time and can only use it once. like raven's HSM. its kinda a big ultimate skill.

evofantasy
post Sep 9 2011, 09:12 PM

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lol not sure if MKP is trolling

@OrangeMilkis
Wooju Lee
RT: @MKPS2 Please Nerf Terran T_T
kding2
post Sep 9 2011, 11:41 PM

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Still, there is no buff for protoss and nerf for 1/1/1 Terran in this patch. Neutral Parasite nerf is still not enough to save Protoss.

Need more surprise buff and nerf from the patch1.4.

hsi3nrhu
post Sep 10 2011, 05:01 AM

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hmm how is zerg gonna deal with thor tank viking now ?
evofantasy
post Sep 10 2011, 11:49 AM

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QUOTE(hsi3nrhu @ Sep 10 2011, 05:01 AM)
hmm how is zerg gonna deal with thor tank viking now ?
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f-10 n
(u left out ghost now)
quest_5692
post Sep 10 2011, 11:52 AM

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NP ghost and cast nuke on em (rofl)


Added on September 10, 2011, 11:53 amwait, if so, who will get to see the big red circle, who get to see the small red dot, and the warning........

This post has been edited by quest_5692: Sep 10 2011, 11:53 AM
evofantasy
post Sep 10 2011, 11:55 AM

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QUOTE(quest_5692 @ Sep 10 2011, 11:52 AM)
NP ghost and cast nuke on em (rofl)


Added on September 10, 2011, 11:53 amwait, if so, who will get to see the big red circle, who get to see the small red dot, and the warning........
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epic mindfck eh?
Asica
post Sep 12 2011, 09:55 PM

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Ghost is so OP vs. Protoss. EMP is AOE while Feedback is single-unit.

I think they should make Feedback outrange EMP to balance it out.
pepsi89
post Sep 14 2011, 01:34 AM

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QUOTE(quest_5692 @ Sep 10 2011, 11:52 AM)
NP ghost and cast nuke on em (rofl)


Added on September 10, 2011, 11:53 amwait, if so, who will get to see the big red circle, who get to see the small red dot, and the warning........
*
ghosts dont really own nuclear missils, those are government properties biggrin.gif
yuvster
post Sep 15 2011, 01:46 AM

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f**k this shit, I'm going to go play Pokemon na0
kEazYc
post Sep 15 2011, 01:18 PM

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QUOTE(evofantasy @ Sep 9 2011, 08:00 PM)
i hate how emp deal 100shield damage burst (which is more damage than storm/ fungals) + 100energy to the protoss army...
when ghost got buffed via gas, i kinda see this coming lol...
mech + ghost were said to the ultimate deathball in the game for a long time and only recently ppl started realizing it...
the 2 spellcaster (ghost and infestors) were not used till they were buff whereas the protoss's one got nerfed...

87% in playXP now think protoss is underpowered with such changes...

----

for me the way to change NP is to reduce NP's mana cost (cost too much mana atm) but make the range shorter...


Added on September 9, 2011, 8:01 pm

idra vs MC last time...
roach + immortals are soooo good vs blink stalkers (remember this is what idra said in the interview after the game)
*
Well i think ghost shouldn't have EMP at the first place, should remains it with raven.
pepsi89
post Sep 15 2011, 01:28 PM

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QUOTE(yuvster @ Sep 15 2011, 01:46 AM)
f**k this shit, I'm going to go play Pokemon na0
*
u better do, oh wait, is that a flying raccoon in your avatar?


Added on September 15, 2011, 1:29 pm
QUOTE(kEazYc @ Sep 15 2011, 01:18 PM)
Well i think ghost shouldn't have EMP at the first place, should remains it with raven.
*
yea, should just stick with the mechanical lockdown in broodwar

This post has been edited by pepsi89: Sep 15 2011, 01:29 PM
SiewKaiz
post Sep 15 2011, 04:10 PM

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QUOTE(pepsi89 @ Sep 15 2011, 01:28 PM)
u better do, oh wait, is that a flying raccoon in your avatar?
*
sasuke doing chidori la bang
quest_5692
post Sep 15 2011, 06:08 PM

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it looks like a flying racoon.

mechanical lockdown imba
evofantasy
post Sep 15 2011, 06:22 PM

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QUOTE(quest_5692 @ Sep 15 2011, 06:08 PM)
it looks like a flying racoon.

mechanical lockdown imba
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TvT: lockdown + turrets under u =p
yuvster
post Sep 15 2011, 06:44 PM

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I play Zerg since BW and kinda "ugh" when I play SC2 nowadays.. Sad a bit.. Think the only redeeming thing I can have now is that I can play HotS when it comes out like a billion times and tell myself Zerg is very strong..
pepsi89
post Sep 15 2011, 08:34 PM

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if naruto is fox, then sasuke is raccoon, its funny when i found out that raccoons eat near the river becuz they dont have saliva to moist thier mouth to swallow food, f***ing sad

This post has been edited by pepsi89: Sep 15 2011, 09:28 PM
yuvster
post Sep 15 2011, 10:18 PM

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QUOTE(pepsi89 @ Sep 15 2011, 08:34 PM)
if naruto is fox, then sasuke is raccoon, its funny when i found out that raccoons eat near the river becuz they dont have saliva to moist thier mouth to swallow food, f***ing sad
*
Sooooo OT... XD

I seriously considering changing race lor at this point.. >< hmm.gif
evofantasy
post Sep 16 2011, 03:50 PM

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We thank those of you who participated in the 1.4 PTR and appreciate your feedback regarding changes to the Infestor unit. In response to that feedback, we have chosen a different course of action regarding adjustment of Neural Parasite. Rather than preventing this ability from targeting Massive Units, the range of Neural Parasite will instead be reduced from 9 to 7. We believe that this change will make choices regarding positioning and unit composition more important when using the Infestor.

This change will not be reflected on the PTR, but we wanted to ensure that you were aware of the new changes before the StarCraft II Patch 1.4 is live.

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