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 Patch 1.4 PTR, The Rise of Protoss?

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pepsi89
post Aug 26 2011, 03:17 AM

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QUOTE(kding2 @ Aug 26 2011, 12:11 AM)

As for the Barrack, does extra 5 seconds really make a different..at all?

And FG is basically untouchable, so how is this RISE of Protoss?
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it makes me easier to 1 gate cheese a terran in 1v1 xelnaga map more easily, currently doing it with 100% success rate,lol
pepsi89
post Aug 28 2011, 04:21 PM

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QUOTE(eMCeesquareZ @ Aug 28 2011, 06:11 AM)
rise of protoss =.=

The fact is that protoss had been dominating for awhile that zergs and terran finally came out with solution to deal with them. Meaning now protoss no longer can build a ball and A-move but to find a way to deal with the new style of terran and zerg.

And the cycle goes again and again.

btw, 3 stalker rush > 4 gate
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fyi, 3 stalkers rush only works in close spawn if u wanna do damage, if not, it can only delay your opponent's 4gate, which is still useful, but ur warptech would be slightly slower as u waste 2 CB on both of the stalkers after the initial stalker

This post has been edited by pepsi89: Aug 28 2011, 04:57 PM
pepsi89
post Sep 14 2011, 01:34 AM

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QUOTE(quest_5692 @ Sep 10 2011, 11:52 AM)
NP ghost and cast nuke on em (rofl)


Added on September 10, 2011, 11:53 amwait, if so, who will get to see the big red circle, who get to see the small red dot, and the warning........
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ghosts dont really own nuclear missils, those are government properties biggrin.gif
pepsi89
post Sep 15 2011, 01:28 PM

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QUOTE(yuvster @ Sep 15 2011, 01:46 AM)
f**k this shit, I'm going to go play Pokemon na0
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u better do, oh wait, is that a flying raccoon in your avatar?


Added on September 15, 2011, 1:29 pm
QUOTE(kEazYc @ Sep 15 2011, 01:18 PM)
Well i think ghost shouldn't have EMP at the first place, should remains it with raven.
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yea, should just stick with the mechanical lockdown in broodwar

This post has been edited by pepsi89: Sep 15 2011, 01:29 PM
pepsi89
post Sep 15 2011, 08:34 PM

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if naruto is fox, then sasuke is raccoon, its funny when i found out that raccoons eat near the river becuz they dont have saliva to moist thier mouth to swallow food, f***ing sad

This post has been edited by pepsi89: Sep 15 2011, 09:28 PM
pepsi89
post Sep 16 2011, 10:39 PM

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QUOTE(kding2 @ Sep 16 2011, 09:32 PM)
range 9 to 7 huh? I guess it is acceptable. However, I still think that Mothership should immune to NP.
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http://sc2tips.blogspot.com/2011/09/latest...tor-nerfed.html

infestors can no longer cast NP to massive units in the near future, good lord i love this
pepsi89
post Sep 17 2011, 12:30 AM

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haha, better than nothing lo, colossi still can shot infestor, range 9 vs range 7 =)
pepsi89
post Oct 13 2011, 06:17 PM

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im surprised, no body did 1 1 1 in ladder recently, all go marine marauder ==
pepsi89
post Oct 13 2011, 10:19 PM

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QUOTE(kEazYc @ Oct 13 2011, 08:56 PM)
.sc2replay or gtfo
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+1

max_cavalera, replays of u got beaten by mass immortals chragelots and a few HTs or gtfo rclxms.gif

i agree mass chargelot can counter 111 easily and warp in stalkers when u have cleared the terran's ground army, but make sure the siege tanks havent sieged up,in fact i have uploaded a replay here

This post has been edited by pepsi89: Oct 13 2011, 10:21 PM

 

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