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 Patch 1.4 PTR, The Rise of Protoss?

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hazairi
post Aug 28 2011, 02:09 PM

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really support the helion nerf!

in the future should nerf sentry's FF time from 15 to 10.. tongue.gif
axn992
post Aug 28 2011, 02:49 PM

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QUOTE(hazairi @ Aug 28 2011, 02:09 PM)
really support the helion nerf!

in the future should nerf sentry's FF time from 15 to 10.. tongue.gif
*
FF saves protoss! u nerf that, protoss hopeless

This post has been edited by axn992: Aug 28 2011, 02:49 PM
Quazacolt
post Aug 28 2011, 03:21 PM

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QUOTE(hazairi @ Aug 28 2011, 02:09 PM)
really support the helion nerf!

in the future should nerf sentry's FF time from 15 to 10.. tongue.gif
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nerf that, but reduce energy cost, and i am TOTALLY fine with it.
evofantasy
post Aug 28 2011, 03:23 PM

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QUOTE(Quazacolt @ Aug 28 2011, 03:21 PM)
nerf that, but reduce energy cost, and i am TOTALLY fine with it.
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i would prefer the 10sec version of =p
there are moments i felt my FF are too long when i decimate the first half of his army and his 2nd half jz retreat which i cant chase cause my FF is still around LOL =(
pepsi89
post Aug 28 2011, 04:21 PM

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QUOTE(eMCeesquareZ @ Aug 28 2011, 06:11 AM)
rise of protoss =.=

The fact is that protoss had been dominating for awhile that zergs and terran finally came out with solution to deal with them. Meaning now protoss no longer can build a ball and A-move but to find a way to deal with the new style of terran and zerg.

And the cycle goes again and again.

btw, 3 stalker rush > 4 gate
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fyi, 3 stalkers rush only works in close spawn if u wanna do damage, if not, it can only delay your opponent's 4gate, which is still useful, but ur warptech would be slightly slower as u waste 2 CB on both of the stalkers after the initial stalker

This post has been edited by pepsi89: Aug 28 2011, 04:57 PM
jayjay
post Aug 28 2011, 09:57 PM

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kding2
post Aug 29 2011, 10:04 PM

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If anything, remove FF from Protoss and make the Protoss a REAL cost efficient units.

I think that warpgate and FF are the main reason why Protoss Tier 1 is a joke compare to others.

I mean, there is no way the Blizzard going to allow a Strong Protoss Tier 1 existed with Warpgate and FF.
gtboy2
post Aug 31 2011, 11:22 PM

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hurray mama ship turbo booster
kding2
post Sep 9 2011, 01:01 PM

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*New Update*

ZERG
Infestor
Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).
Infestor’s Neural Parasite can no longer target Massive units.

Good news for Protoss who loves to use Archon and Collosus?

This post has been edited by kding2: Sep 9 2011, 01:01 PM
quest_5692
post Sep 9 2011, 02:02 PM

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good, now i can NP ur zealot
gladfly
post Sep 9 2011, 04:43 PM

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QUOTE(kding2 @ Sep 9 2011, 01:01 PM)
*New Update*

ZERG
Infestor
Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).
Infestor’s Neural Parasite can no longer target Massive units.

Good news for Protoss who loves to use Archon and Collosus?
*
Ho ho ho..which means...Thors are viable again in TvZ....yay!!!!!! Mass Thors FTW!!!!
fujkenasai
post Sep 9 2011, 06:18 PM

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QUOTE(gladfly @ Sep 9 2011, 04:43 PM)
Ho ho ho..which means...Thors are viable again in TvZ....yay!!!!!! Mass Thors FTW!!!!
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damn thats unfair
SUSAzurues
post Sep 9 2011, 06:20 PM

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archons imba
fujkenasai
post Sep 9 2011, 06:22 PM

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Toss FTW against zerg
jeffvip
post Sep 9 2011, 06:48 PM

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Should reduce the time of NP or increase heavily the energy required. So what will be the reason zerg research NP then?
kding2
post Sep 9 2011, 07:08 PM

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QUOTE(jeffvip @ Sep 9 2011, 06:48 PM)
Should reduce the time of NP or increase heavily the energy required. So what will be the reason zerg research NP then?
*
Steal Zealot or Immortal. rclxms.gif
quest_5692
post Sep 9 2011, 07:35 PM

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whats wrong wif NP? it should be imba for god sake, if not who will research a tier 3 spell, we are talking about possibly the highest level of spell in zerg -.-


Added on September 9, 2011, 7:38 pmmarine is imba, why blizzard dont nerf it, pdd is imba, why blizzard dont nerf it, conc shell is imba, why blizzard dont nerf it, banshee imba why blizzard dont nerf it.

insta storm too good to marine, nerf protoss. 4 gate too good to terran, nerf protoss. NP thor too good, nerf zerg.

only after 1 year, blizzard finally made the build time of barracks 65 seconds, same as gateway and spawning pool. all the while, its shorter and last time you can build it before supply depot.

This post has been edited by quest_5692: Sep 9 2011, 07:39 PM
kding2
post Sep 9 2011, 07:53 PM

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QUOTE(quest_5692 @ Sep 9 2011, 07:35 PM)
whats wrong wif NP? it should be imba for god sake, if not who will research a tier 3 spell, we are talking about possibly the highest level of spell in zerg -.-


Added on September 9, 2011, 7:38 pmmarine is imba, why blizzard dont nerf it, pdd is imba, why blizzard dont nerf it, conc shell is imba, why blizzard dont nerf it, banshee imba why blizzard dont nerf it.

insta storm too good to marine, nerf protoss. 4 gate too good to terran, nerf protoss. NP thor too good, nerf zerg.

only after 1 year, blizzard finally made the build time of barracks 65 seconds, same as gateway and spawning pool. all the while, its shorter and last time you can build it before supply depot.
*
Don't you think it is funny that one small alien can mind-control the entire Mothership or Collosus with one tentacle?

I guess that Zerg going to has harder time to deal with Protoss now.
evofantasy
post Sep 9 2011, 07:54 PM

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QUOTE(quest_5692 @ Sep 9 2011, 07:35 PM)
whats wrong wif NP? it should be imba for god sake, if not who will research a tier 3 spell, we are talking about possibly the highest level of spell in zerg -.-


Added on September 9, 2011, 7:38 pmmarine is imba, why blizzard dont nerf it, pdd is imba, why blizzard dont nerf it, conc shell is imba, why blizzard dont nerf it, banshee imba why blizzard dont nerf it.

insta storm too good to marine, nerf protoss. 4 gate too good to terran, nerf protoss. NP thor too good, nerf zerg.

only after 1 year, blizzard finally made the build time of barracks 65 seconds, same as gateway and spawning pool. all the while, its shorter and last time you can build it before supply depot.
*
mostly because u can control a 6-8 food massive unit and tip the battle by 12-16 food with just a single spell?
currently infestors can handle any possible unit composition using the 3 ability it has...

at least blizzard didnt remove the spell (flux vanes and amulet LOL)
quest_5692
post Sep 9 2011, 07:55 PM

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dont you think its funny an EMP hit on a bunch of sentry or HT will make the protoss lose the game, instantly? or 10 ghosts melting the entire ultralisk broodlord 200/200 army of zerg wif continuous snipes?



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