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 Patch 1.4 PTR, The Rise of Protoss?

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SUSAzurues
post Aug 25 2011, 11:14 AM, updated 15y ago

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General
Unit vision up ramps has been reduced by 1.

PROTOSS
Immortal
Attack range increased from 5 to 6.

Mothership
Acceleration increased from 0.3 to 1.375.
The Mothership’s Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate “Mothership Lag” issue when a Mothership comes online.

Stalker
Blink research time increased from 110 to 140.

Warp Prism
Shields increased from 40 to 100.

TERRAN
Barracks
Build time increased from 60 to 65.

Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.

Raven
Seeker missile movement speed increased from 2.5 to 2.953.

ZERG
Infestor
Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).

Overseer
Morph cost decreased from 50/100 to 50/50.
Contaminate energy cost increased from 75 to 125.

Ultralisk
Build time decreased from 70 to 55.

Notable non-balance changes:
When a building is canceled or salvaged the minerals returned will be displayed at the building location for the owner, for enemy players a floating text will be displayed.
(I believe this works like single player when you pick up floating mineral patches. You will see a +50 in blue and the opponent will need to be in the vicinity to see this floating text)

Added three privacy settings to the Options menu under the Battle.net section.
Only allow friends to send me invites.
Only allow friends to send me chat messages.
Set status to Busy when playing a game. (They make it easy for MLG)

Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes.

Issuing new orders to charging zealots will cause them to lose the charge buff.

Attack upgrades are now retained by units controlled by Neural Parasite.

SCVs can no longer repair themselves while inside a Bunker or Medivac.

Baneling's Attack Structure ability is now a toggle to Enable/Disable Attack Structure. The toggle will determine whether structures are valid targets for auto-attack. This change fixes an issue which caused Banelings to prioritize buildings over hostile units.

If a unit provides power, that power is temporarily transferred to a player using Neural Parasite.

Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes.


Full patch notes: http://us.battle.net/sc2/en/forum/topic/1213111662
SUSAzurues
post Aug 25 2011, 05:09 PM

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i dont feel like the blink will have huge effect.

probably just extra 1 chrono boosts and u can't super rush blink stalker anymore

and god dammit Blizzard, have u forgotten about Carriers?
SUSAzurues
post Aug 26 2011, 01:34 PM

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The unit vision on ramp -1 and bfh -5 damage will affect TvT severely.

U need more scans, even more bfh to inflict bigger damage.

And warp prism now can really use like medivac drop already.

The ultralisk buff also very good for late-game Zerg. A new bunch of ultralisk morphing out will change the end game result.

I am pretty sure we gonna see more patch up soon hmm.gif
SUSAzurues
post Sep 9 2011, 06:20 PM

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archons imba
SUSAzurues
post Oct 13 2011, 08:24 AM

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mass muta and baneling or protoss with deathball all can't be done with 1 base

and they don't pull drones/probe with that

on the other hand 1/1/1 does that


SUSAzurues
post Oct 13 2011, 08:31 PM

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unless our chrono boost can make probes mine 50% faster, then everything said is definitely doable

 

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