QUOTE(Mr.Botz @ Jan 10 2011, 10:56 AM)
currently I'm working on my coursework project creating games for directX 9 , hell so many things need to learn about this API =.=! not yet dx11 lol.
It's a start! And I applaud you for your efforts in this.
QUOTE(Cheesenium @ Jan 10 2011, 11:49 AM)
Also, the way you write the post, it makes me feel as if you just woke up one day and say:" OH YEH, im gonna make a game. lulz". Seriously, the way you are now, i think i'll salute you if you have some sort of semi working alpha as i really have no confidence that you will achieve anything, without any skills at all. Ideas alone wont get you anywhere, as you can see in various modding community(not just DoW, also applies in UT, Total War and so on), where people with ideas only, but no skills, they wont get anywhere. You need skills, to bring your ideas into code.
I think, what you should do now is, get some programming skills and start the work yourself as an indie or better, join a mod team, as they always need people with skills. Then, slowly build whatever you are thinking to do, at the same time, decide whether this is for you or not.
Btw, long live, Imperial Guard!!!!

Actually, I've always had the dream of making an awesome game for years, so it wasn't just a revelation I had one day. But seeing that now we have the technology and access to development tools so easily, I figured that we as Malaysians should step up in the industry. While I've dabbled with some programming before, my skill sets fall into marketing mostly. But I understand fully that I need to have the skills to bring my ideas to fruition. Thinking of trying out Unity3D as H@H@ mentioned.
PS: I prefer Eldar, Warp Spiders ftw

QUOTE(Yuki Ijuin @ Jan 10 2011, 11:59 AM)
As to gathering insight into the gamesdev scene? Pay attention to GDC, look up the past years' highlights, nothing gets lost in the Internet. DevDiaries is also a great place to start for people who wants to have a basic knowledge of how certain games achieved their aesthetics, since I know and have watched devdiaries from... Let's see: Capcom, Bethesda, Lionhead, Bioware, Silicon Knights, Codemasters, Bungie, Microsoft Games, EA, Insomniac, Sucker Punch, SCEA, SCEJ, Epic Games... and etc etc. Lastly, blogs can be an amazing source of insight as well. Platinum Games runs a great blog with lots of details from Sound to After Effects for games like Bayonetta/Vanquish and etc, Valve blogs usually brim with information after a new game release* (Until the stupid hats got released anyways.), Lionhead also tends to communicate with players plenty. Their official forums are also usually an alternative source for development insights.
*:Also, developer's commentary also provides good insights into games design.
Yes, I think what you said about reading up developer diaries is important. At the moment, I've only seen developer's commentaries and videos pertaining to the development of the games I've played. So i'll get on that then. Thanks for the tip.
QUOTE(H@H@ @ Jan 10 2011, 01:56 PM)
Ok aspiring game developer, here's some tips for you despite having zero programming skills:
1 - Pick up a simple game development tool like Yoyo's
Game Maker. With it you can make simple top down old school JRPG games. Its designed to allow people with very little programming skill to do game development. Its not very powerful (Though some really good stuff was made with it), but it will at least serve as a good stepping stone to help you get familiar with game development
2 - If you're feeling more adventurous and gutsy, try Unity3D. Its definitely more programming centric, but its not impossible to pick up even if you don't have a background in programming (Since this was designed with that in mind). This is something you can really sink your teeth into if you're willing to dedicate the time since this software suite is good enough for production level quality games (Like Arcen's AI War and Tidalis). There are tons of tutorials for you to use for this. Another alternative is Unreal Engine, but that's a lot harder to tackle as a starter project. The plus to these two dev tools is that they're free to be used for indie developers, so if you want to press on with a proper release, you can.
3 - Learn a programming language... Simple as that. You're not looking for a career in IT, so you don't need to spend years perfecting it, but you just need enough to be able to at least understand how it works, so at the very least, when working with a team, you won't bombard your coders with stupendous requests. But even as a solo effort, programming knowledge will definitely be a boon. Picking up a programming language is all about whether it "clicks" with you. If it does, you could probably be able to master the basics in less than a week... If it doesn't a whole month wouldn't be enough and even then, its a real uphill struggle to fully understand it. My recommendations for languages is just C++ (Both procedural and Object Oriented Programming concepts) as that alone will give you enough tools and understanding to get around to using it.
Most game designers these days don't have programming skills (The kinds that graduate from "game designer" courses), but that's ok in Western countries since the pool of game programmers, coders and developers is so large there that you don't really need it. That's not true here and so you have to get down into the trenches for it. Don't focus too much on "I need a team" and instead try to do it yourself first... Only when you realize that you need help do you go sourcing for others.
Great advice man. I think I'll try out Unity3D. There's quite a lot of support material there!
This post has been edited by Dogma18: Jan 10 2011, 02:37 PM