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 Game Development in Malaysia, Who is doing it and how does one start?

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Jas2davir
post Mar 8 2011, 06:13 PM

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QUOTE(areszues92 @ Mar 8 2011, 05:55 PM)
What! Didn't know IntMar were created by indie guys..I got one question, if now i take Bsc in computer games development, will i be accepted by big developers when i graduate?
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matters on your work quality and also matters on your dedication.
Jas2davir
post Mar 13 2011, 06:25 AM

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QUOTE(frozenfire @ Mar 8 2011, 10:53 PM)
not quite true, Streamline Studios is enormously big too, they did artwork for UE3 and plenty of other big titles. It's just that they're an art outsource company. But then again , the local codemasters here are also focusing on art-only too.
Regarding areszues92's question,
it all depends on how good your coding is and what are the work that you have done. I'd dare to bet if you have several indie titles in your portfolio that the interviewer can actually play; doesn't matter whether it's commercial or not, it'll worth many times more than a PhD. I'm very very sure, the industry is always looking for quality people, people who ALREADY know what they're doing and can jump right into production. I just doubt they're willing to spend time to train. IMHO, That's how the graduates are now suffering from Lack of Experience ---> No Job ---> Lack of Experience ---> No Job .. it's a spiral. I can't exactly speak for the whole industry, but as for us, when we were hiring some time ago, we realized there is hardly any room for 'junior' programmers in the team. Lead Programmer got no time to train, it's faster to do it himself than to train. There is hardly any grunt coding to do . Time cost too much in the development. Next thing, we were even taking unpaid interns. And the worse thing is, the cost of time ( for training them ) isn't worth the little work that they are producing. It isn't like traditional software development where you can do smaller modules. End up we simply cannot take inexperienced programmers ( which most fresh grads are) . That's because we tend to have a very Malaysian mentality of 'study first, work can come later'. If you're really interested to get a job in big companies, the ULTIMATE leverage is having a playable game which demonstrate your ability to work right away.
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i have to disagree with that, because when i met and spoke to ivon smith from codemasters(technical art trainer) he actually said that they are recruiting people who are competent enough to design game's, people who are able to learn and be thought and are able to change their art styles, he even mentioned that they will train new graduates/new comers who have some skill set in games development. He said this after someone asked if we need to be able to produce AAA quality before applying, he strongly disagreed with that, even went as far as to say that if your portfolio is decent enough they might even hire you.

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