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 Game Development in Malaysia, Who is doing it and how does one start?

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frags
post Jan 10 2011, 02:26 AM

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QUOTE(Dogma18 @ Jan 10 2011, 02:16 AM)
And how long does it take for you to develop an iPhone game generally? I know the duration and scope of work depends on the game itself. But just need an estimate. I too have wanted to work in the games industry. Perhaps now is a good time.


Added on January 10, 2011, 2:17 am

Yeah I do see that trend going on. And that's probably the most practical way. Considering that path at the moment.
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For mobile gaming, devs usually have to have a shorter turn around time. They probably develop games in a month or so the most. The games are sold at a very low price point hence they have to keep development costs low and development times short. It's just the nature of the mobile gaming market.


Added on January 10, 2011, 2:32 amThere is a reason why the west has so many good game designer. They make games. End of story. By the time they think about setting up their own studio they would have got a lot of experience and know how. It is extremely vital to just start making games. And no...it's not that difficult. As long as you have some basic programming knowledge you can pick up some pretty easy to use tools to make games. What's difficult is... well, you'll see for yourself when you start making them. I don't want to spoil it for you.

This post has been edited by frags: Jan 10 2011, 02:32 AM
frags
post Jan 10 2011, 02:43 PM

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QUOTE(Dogma18 @ Jan 10 2011, 02:36 PM)
It's a start! And I applaud you for your efforts in this.
Actually, I've always had the dream of making an awesome game for years, so it wasn't just a revelation I had one day. But seeing that now we have the technology and access to development tools so easily, I figured that we as Malaysians should step up in the industry. While I've dabbled with some programming before, my skill sets fall into marketing mostly. But I understand fully that I need to have the skills to bring my ideas to fruition. Thinking of trying out Unity3D as H@H@ mentioned.

PS: I prefer Eldar, Warp Spiders ftw smile.gif
Yes, I think what you said about reading up developer diaries is important. At the moment, I've only seen developer's commentaries and videos pertaining to the development of the games I've played. So i'll get on that then. Thanks for the tip.
Great advice man. I think I'll try out Unity3D. There's quite a lot of support material there!
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Erm try game maker. Unity is still a step up if you haven't really had programming experience. Plus it's 3D. You can make 2D stuff but game maker is way easier to use to do that. It has stuff like animating sprites etc. Easier to do that in game maker than in Unity 3D. You want easy to understand tutorials check out the TiG Source forums. Lots a game maker devs there.
frags
post Jan 10 2011, 02:57 PM

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And wth man. I posted all these resources and links in the Game design stickied thread here. Take a look at it. rclxub.gif
frags
post Jan 10 2011, 06:35 PM

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QUOTE(ChcGamer @ Jan 10 2011, 06:32 PM)
If any of you are interested in developing MMORPG let me know and i will share my experience and knowledge with you

One thing i can say is that you will need foreigners expertise and experience to help you out if you're thinking of developing a MMORPG. The mentality and culture here just won't be sufficient
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WTH Are you TalKiNG about?!!!!!! I pLay thE Best MmmORPG Ever Created! DoTA!
frags
post Jan 11 2011, 07:26 PM

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QUOTE(mclelun @ Jan 11 2011, 07:22 PM)
If you game is good , you dont even need to worry on how to sell them.
You only need to worry when your game is crap.
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Not necessarily true.
frags
post Jan 12 2011, 11:55 AM

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QUOTE(UserU @ Jan 12 2011, 11:42 AM)
Indie is a good way to start from, since it involves a lower budget compared to starting a company. Many university students are doing that as a start.

I don't really agree with that. Minecraft also didn't gain popularity from the beginning; until a year later when people begin to discover it. When Steam came into light, it then shot up to fame. Even if someone doesn't have the cash to market it widely, simply creating a website or a video is sufficient enough to get people into trying out the game.

Another thing is also waiting for a suitable publisher for the game. It can first be distributed freely or with a micro-payment system, until a good publisher comes by and handpicks it(like Steam buying the patent rights of Minecraft).
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Minecraft went viral. It's the user videos. And the attention it got. 99% of devs/publisher could never have planned that. You heard of NightSky before?
frags
post Jan 12 2011, 12:53 PM

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QUOTE(UserU @ Jan 12 2011, 12:07 PM)
My bad. Guess that I've overlooked into the Steam thingy. But I've to agree that marketing plays a huge role in generating customers.

About the Minecraft history, I've read it from PCGamer. It stated that Markus started a blog and posted a video of Infiminer(which came out as Minecraft later) in 2009

@frags: Nope
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Exactly. They have a website and a trailer for the game. Yet you haven't heard of NightSky. yet...


Added on January 12, 2011, 12:54 pm
QUOTE(Yuki Ijuin @ Jan 12 2011, 12:50 PM)
I disagree. Minecraft is a cult hit, and cult hits usually don't get much followers. The cult hit status stopped and minecraft exploded prolly when RPS/Kotaku started having so f***ing many posts dedicated to it.
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What were they posting about? It's those ridiculous user made videos.

This post has been edited by frags: Jan 12 2011, 12:54 PM
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post Jan 12 2011, 02:24 PM

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QUOTE(Yuki Ijuin @ Jan 12 2011, 01:12 PM)
I meant I was disagreeing with UserU when he said NOPE to you. Not disagreeing with you frags.
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Yeah my point is that the big sites like Kotaku started featuring them a lot because of the viral user made videos. Completely out of the hands of the developer. You could argue that maybe the design of Minecraft accommodated such viral videos, but I know even Notch never expected all this.

Not agreeing or disagreeing with you. Just adding to the conversation.

Point is, marketing your game is very important. Just as important as designing and coding an awesome game.
frags
post Mar 8 2011, 08:09 PM

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QUOTE(areszues92 @ Mar 8 2011, 05:55 PM)
What! Didn't know IntMar were created by indie guys..I got one question, if now i take Bsc in computer games development, will i be accepted by big developers when i graduate?
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There are no BIG developers in Malaysia other than Codemasters. Unless you want to go into 3D art production or thinking of going overseas, you'll have to look for smaller local companies. You can also get a job in other industries so it's not much of a detriment to the course itself. Corporations just want people who are good at coding. You can find a job anywhere if you're good at that.
frags
post Mar 14 2011, 12:30 PM

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QUOTE(Killy @ Mar 14 2011, 09:30 AM)
its been said many times in this thread, but why'd you have to sell it ONLY in malaysia??
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Some people don't realise the changes in the video game industry and the trends. They are just casual observers. So they still think making a game/product means selling in that region.
frags
post Mar 18 2011, 06:38 PM

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QUOTE(meetxj9 @ Mar 18 2011, 05:57 PM)
Its something i cannot say, but anyone who have worked for Codemasters for the past 2 years or so, will know what im getting at. The initail arguement i was getting at was there was no company in Malaysia that have the capability of actually making a full fledge game that will get praises. Maybe some FB games, or gambling games maybe. But never a AA title. The problem we face, is that we have texture artist and modelers by the hundreds, but not enough good animators. Modelers and animators are not the same people  whistling.gif .2 different roles. Those who actually had the talent to make it are in singapore or overseas already, not willing to come back because of the ridiculous low pay.

The job is hard and satisfying, but if companies are not willing to accept the fact that its specialize profession, something that deserves way more then a pea size pay of RM2000 (Beginner), then whats the point? You guys will earn triple that amount or more outside. I quit production houses once i matured out of my naive state, that even a shop assistant with commision can earn RM2400 a month. A total embarassment to the creative field. And thats why the companies will never retain good talent. If they do, then i say the guy doesn't know the golden nugget is just a phone call away.

In short, we got independent talent, you will only earn 1/3 of what your suppose to get, you might aswell keep your college funds to yourself~ tongue.gif

Now before one guy say, "You don't deserve more because you are new" excuse. Here is what is happening, if you are willing to earn such a low pay, and still be happy with it, then its fine. But remmeber, even a noob in that industry, earns way more then a veteran here if your employed in AUS or Canada or etc. You are not suppose to be getting "monkey job" pay. rclxms.gif
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That's the whole point of outsourcing.

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