QUOTE(Yuki Ijuin @ Jan 12 2011, 01:12 PM)
i'm pretty sure UserU wrote that in response to [bold+underlined]QUOTE(frags @ Jan 12 2011, 11:55 AM)
Minecraft went viral. It's the user videos. And the attention it got. 99% of devs/publisher could never have planned that. You heard of NightSky before?
programming language (in my case is C++) for start is pretty easy, but it went hard as i'm learning it and implementing it. essentially programmers/devs should be someone who can stay calm in various situations, have critical and analytical skills, experimental i'm agree with majority whom reply here saying that ambition and ideas alone wouldn't survive in gaming industry, especially if its a small time dev. both two combined with programming skills are essential. one also need to understand the flow of how games are created from scratch to 1 solid software. then comes the capital and marketing strategy along with that.
long short story, a (game) dev should be a master in >2 dev aspects and at the same time knows as much as possible in every other aspects. one wont come out as a master right away, it took time, effort and exp.
as for TS, learn 1-2 language. start with simple cmd games, then slowly implement GUI. dev multiple genre of games..one with words and texts (hacking games for example), puzzle games. then slowly add new rules and ideas to yours games. see and feel how it grows. 1 year should be enough to acquire those skills. from that point, expand skills to even broader aspect. mix and match them all. learns as much language, libraries and softwares during this time period. enjoy it, and it'll be fun i promise
p/s: i stop at C++ midway
This post has been edited by Invince_Z: Jan 15 2011, 11:42 AM
Jan 15 2011, 11:09 AM

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