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 Game Development in Malaysia, Who is doing it and how does one start?

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meetxj9
post Mar 18 2011, 10:50 AM

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QUOTE(Jas2davir @ Mar 13 2011, 06:25 AM)
i have to disagree with that, because when i met and spoke to ivon smith from codemasters(technical art trainer) he actually said that they are recruiting people who are competent enough to design game's, people who are able to learn and be thought and are able to change their art styles, he even mentioned that they will train new graduates/new comers who have some skill set in games development. He said this after someone asked if we need to be able to produce AAA quality before applying, he strongly disagreed with that, even went as far as to say that if your portfolio is decent enough they might even hire you.
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This is somewhat of a lie. I know so because i know the dirty little secrets in Codemasters here. It is an incompent company with one of the worst managment ever. They proclaim that they are looking for people with talent but in true nature they don't give a shit. Its not because they don't want to hire talented individuals, its because talented individuals don't want to work for them (there is a reason). I have heard one too mnay things coming out from that studios and most are just pure BS. If they ever had a chance to produce a good game, they will ussually end up short. Our Codemasters here only knows how to make racing games, and they should just do that and only that.

Say what you will about my rant. If you have time, take a walk into their developent department, you will have a fine understanding of what i mean.
meetxj9
post Mar 18 2011, 12:32 PM

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QUOTE(y3ivan @ Mar 18 2011, 12:29 PM)
Codemaster malaysia team, doing artwork, sound engineering and some minor roles. most of the work done by Codemaster UK team. U can check it in the credits in dirt 2, dirt3, F1
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aiyoh, all racing games, looks like i guess right. tongue.gif
meetxj9
post Mar 18 2011, 03:15 PM

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QUOTE(Yuki Ijuin @ Mar 18 2011, 12:55 PM)
First, as noted. CODEMASTERS KL DO NOT PRODUCE GAMES. THEY MANAGE ASSET DEVELOPMENT. Sound and art assets to be exact. THEY DON'T. I REPEAT. DON'T MAKE GAMES ON THEIR OWN.

Secondly, Codemasters KL doesn't direct or produce the games directly. HOW WOULD YOU END UP MAKING A GAME SHORT OF IT'S EXPECTATIONS WHEN IT'S NOT EVEN MADE BY THEM?

Lastly, games development for bigger companies are already hell, it's a given in the industry. I'm not sure what stories you've heard, but if you're just going to come in here and badmouth a studio without appropriate proof, do it in a kopitiam instead of bringing nothing valid into a discussion.
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You already stated they don't produce games la. I just saying a part of the fact is that i claimed they did racing games more. And you just said they helped with asset from those racing games. Its about half truth. No argues there. But what i hear about Codemaster in KL is that it has some major problems, not only with management, but also in terms of "AHEM". Not sure when you know Codemasters or are you new there, but they have something in they want to keep secret.

Its already a close and shut case. But if you want to continue i can also. tongue.gif "Don't blame me if i start saying what comes to mind, its over, done"

But generaly, yeah, we don't have any chance in competing with any overseas studiuos when it comes to making games. Hell, even china beat us already. Grats to cheap ass studios who pay slave labour. Even a shop assisant also earn RM500 only less then a specialist in that feild.

Why do we fail in this? Because we have dumb ass bosses who go out and offer low rates to get business because they beleive it can be done. When the budget blow, they blame the staff (this is not Codemasters, other companies).

This post has been edited by meetxj9: Mar 18 2011, 03:31 PM
meetxj9
post Mar 18 2011, 05:57 PM

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QUOTE(Killy @ Mar 18 2011, 05:40 PM)
meetxj9,

care to elaborate on the problem? im pretty curios about it tongue.gif

codemasters kl was setup around 2006, focussing mainly on art assets... but i heard they are trying to expand the role of the studio here
they did produce assets for other than racing games as well... operation flashpoint. currently also involved with bodycount, an fps
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Its something i cannot say, but anyone who have worked for Codemasters for the past 2 years or so, will know what im getting at. The initail arguement i was getting at was there was no company in Malaysia that have the capability of actually making a full fledge game that will get praises. Maybe some FB games, or gambling games maybe. But never a AA title. The problem we face, is that we have texture artist and modelers by the hundreds, but not enough good animators. Modelers and animators are not the same people whistling.gif .2 different roles. Those who actually had the talent to make it are in singapore or overseas already, not willing to come back because of the ridiculous low pay.

The job is hard and satisfying, but if companies are not willing to accept the fact that its specialize profession, something that deserves way more then a pea size pay of RM2000 (Beginner), then whats the point? You guys will earn triple that amount or more outside. I quit production houses once i matured out of my naive state, that even a shop assistant with commision can earn RM2400 a month. A total embarassment to the creative field. And thats why the companies will never retain good talent. If they do, then i say the guy doesn't know the golden nugget is just a phone call away.

In short, we got independent talent, you will only earn 1/3 of what your suppose to get, you might aswell keep your college funds to yourself~ tongue.gif

Now before one guy say, "You don't deserve more because you are new" excuse. Here is what is happening, if you are willing to earn such a low pay, and still be happy with it, then its fine. But remmeber, even a noob in that industry, earns way more then a veteran here if your employed in AUS or Canada or etc. You are not suppose to be getting "monkey job" pay. rclxms.gif

This post has been edited by meetxj9: Mar 18 2011, 06:07 PM
meetxj9
post Mar 18 2011, 07:03 PM

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QUOTE(frags @ Mar 18 2011, 06:38 PM)
That's the whole point of outsourcing.
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Exactly biggrin.gif The illusion we have here is that many believe that they are getting what they deserve, but in reality, your earning is no better then a braindead employee working at a perfume counter. Welcome to real world!! rclxms.gif

This post has been edited by meetxj9: Mar 18 2011, 07:06 PM
meetxj9
post Mar 18 2011, 07:26 PM

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QUOTE(y3ivan @ Mar 18 2011, 07:18 PM)
what to expect when your are the outsource team. if u demand alot, management will just abandon your team and seek out alternative teams. Similar case with Intel leaving MY. When it come to Globalization, Malaysian seem to be uncompetitive.

At least codemaster decided to provide jobs in MY. From what i know, not even 1 foreign AA game titles dared to touch MY. All i have seen MY game development team is only for MMORPG.
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True, but here is icing on the cake. I manage to get a nice glimpse of figures and a few overheard conversations about our so called outsource profits. It would seem the cost to produce a project here, is 65%-70% of the original cost. So im pretty much geussing , if you actually have a chance to work on something good, but your pay is bad, you might wanna look at your CEO and how deep his pockets have gotten. Its not because he can't pay you more, its because why would he pay you more? rclxms.gif
meetxj9
post Mar 18 2011, 09:17 PM

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I moved on to another job line in the advertising industry. Its a pretty okay job, and they have a solid ladder for you to climb if you actually do good. tongue.gif Will never go back to working for Production houses unless they don't mind to outsource to me as a freelancer. But still im improving on what i learn to make sure i don't fall behind.

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