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 Game Development in Malaysia, Who is doing it and how does one start?

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Eventless
post Jan 11 2011, 10:47 AM

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QUOTE(Andrew Lim @ Jan 11 2011, 10:01 AM)
Nowadays it's very rare to find couses that teach GUI programming in C++. Most of the time the teachers in Universities also don't have experience with it. I had to teach myself C++ graphics and Win32 programming by myself many years ago.

Nowadays it's slightly easier to do graphics in C++ thanks to GUI libraries like SDL, wxWidgets and Qt. These libraries have OpenGL bindings so it's possible to do 3D graphics too.
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These days you could probably skip learning C++ in order to do games. Python is used in creating Eve Online for example. It can also use the libraries listed above.

Eventless
post Jan 11 2011, 11:16 AM

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QUOTE(LittleBro @ Jan 11 2011, 10:49 AM)
Wah, all talk into making games. What about selling them? Selling is more important than making them.

If doing games, I suggest going into small apps with short development like facebook aps. Selling games especially PC games = suicide cause sure pirate like mad. Promoting outside like awareness campaign oversea is really expensive. Malaysia is like Free to Play model. In Japan, this so call (doujin) amateur game makers actually makes money because piracy in Japan is a taboo. "Recettear" sold over 100k copies because of "Japan" brand. No point spending time,effort and especially money into something that would go down the drain. If sell in Malaysia price would be around RM 10 - RM 25 would be reasonable.

I suggest being amateur is better, you keep your job. At night or weekeend spend sometime doing it with a group. Almost capital free btw.
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Welcome to the internet age, where you can sell your games everywhere not just the country you live in. There are people out there who believe in paying for products. They also happen to live in countries with higher currency exchange rates. So it is possible to make a living from making games.

Recettear didn't sell just because of its a "Japan" brand name, it pretty unique and good as well. Wasn't there a game called Amnesia that sold 200k which is not Japanese in origin?

Money should not be the only driving force when creating a game. If you can make good games, the money will come.

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