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 Game Development in Malaysia, Who is doing it and how does one start?

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Killy
post Mar 13 2011, 04:30 AM

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QUOTE(frozenfire @ Mar 8 2011, 10:53 PM)
not quite true, Streamline Studios is enormously big too, they did artwork for UE3 and plenty of other big titles. It's just that they're an art outsource company. But then again , the local codemasters here are also focusing on art-only too.
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anyone knows where streamline is located in malaysia?
Killy
post Mar 14 2011, 09:30 AM

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QUOTE(gtasaboss @ Mar 14 2011, 06:45 AM)
dont want to be rude, but i dont think theres money to be made if a gaming company in malaysia creates a hi end video game that could rival the graphic and quality of AAA games or even a simple game that is.

the answer is easy, how many people's gonna buy the product? malaysia only have a population of 28 million, its a democratic country with a yearly capita of $7000 per person, and video games piracy is treated by law as non serious.

if i were you guys, and im good at making video games, i just going to create simple ones just for the fun of it. and then use the games i develop as part of my resume so i can work overseas.
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its been said many times in this thread, but why'd you have to sell it ONLY in malaysia??
Killy
post Mar 16 2011, 09:26 PM

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QUOTE(frags @ Mar 14 2011, 12:30 PM)
Some people don't realise the changes in the video game industry and the trends. They are just casual observers. So they still think making a game/product means selling in that region.
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yep... can sell internationally nowadays... provided your game is good enough to make it tongue.gif

QUOTE(frozenfire @ Mar 14 2011, 11:12 PM)
I'm strictly referring to coding. There is hardly any grunt work in coding. In Art, you can always start with props etc. In coding there is no props. areszues92 was asking about coding specifically. Btw, you have to double check what they meant by the word 'decent'. Because I'm pretty sure he meant what I think he meant, 'portfolio' .... that's what I've been talking about as well. Most students only have Final Year Project as portfolio and very little of nothing else.
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saw your team's game on moddb.. looks pretty sweet, keep it up man smile.gif
Killy
post Mar 18 2011, 05:40 PM

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meetxj9,

care to elaborate on the problem? im pretty curios about it tongue.gif

codemasters kl was setup around 2006, focussing mainly on art assets... but i heard they are trying to expand the role of the studio here
they did produce assets for other than racing games as well... operation flashpoint. currently also involved with bodycount, an fps
Killy
post Mar 18 2011, 08:06 PM

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QUOTE(meetxj9 @ Mar 18 2011, 07:03 PM)
Exactly biggrin.gif  The illusion we have here is that many believe that they are getting what they deserve, but in reality, your earning is no better then a braindead employee working at a perfume counter. Welcome to real world!! rclxms.gif
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i think if you decide to work in MY, no game company would pay very well as compared to overseas... we're usually the low cost sweatshop laugh.gif
if you dont have the option to work overseas, what other choice is there?
i do agree that the wage situation is quite embarassing lol

what are you doing now that you're not in production?

QUOTE(y3ivan @ Mar 18 2011, 07:18 PM)
@killy

operation flash point:DR is not done by any MY team. or it wasnt listed in the credits. not too sure about the new one.
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i'm pretty sure MY team was involved in OFP, not sure which one as there are several. some codies here in the forum have said as much...
i've also heard from Max, who was general manager there that they were involved. he was one of the mentors during my internship with MDeC

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