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 Patch 1.1.2, That was fast!

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darkplacid
post Oct 15 2010, 10:08 AM

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QUOTE(evofantasy @ Oct 15 2010, 10:03 AM)
u dun sac a pylon...
2 VR can get to phase 3 beam with only the pylon shields gone (provided that terran is bad enuff to let u charge at a pylon outside his ramp LOL)...
then u micro em over to ur opponent's ramp and bust their bunkers while keeping the charge up on ur zealots...
else with terran mass repair, u'll nvr break the bunker...
do note this is a high high high lvl technique which is freaking micro intensive to keep the charges up aka juggling...
not many ppl can do this perfectly to date (in fact no1 did in gsl1 beside a werra guy who beat ITR in yesterday's gomtv clanwar)...
even when i do this, i am forced to atk move my ground army with a sentry for GS as i dun have the apm to micro my ground...

to counter this?
a small squad of marines is all it takes as they have really low life...
if marine have stim? its even easier...
marine in bunker? not even close as the VR would melt by the time he get the bunker to half life...
as i take, low lvl leaguers dun have the marine count spamming marauders and marauders in bunkers...
if u scout well enuff, ur 1 single viking (1-1-1) can kill those 2 VR without taking a single hit...
so whichever build u go with as a terran there's a solution to it (see how ITR handle tester's VR in GSL1)...

and dun start with wut if ur opponent dunno etc...
the same can be said with cloak banshees etc...
dying to not scout does not make a unit bad nor is having a bad unit compo (1marine2marauder when a 2VR timing atk is so far away)...
*
I will say the same thing to you. Why not mix units to kill marines and viking?

Please do not rage just because your race unit get nerf.

I more rage about the reaper nerf then VR nerf right now.

Reaper nerf was not needed already if roaches has 4 range. Maybe reaper nerf is to help zealots which get snipe easily by reapers. So now nitro pack is now almost the same time as Zealot Charge.
evofantasy
post Oct 15 2010, 10:12 AM

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QUOTE(darkplacid @ Oct 15 2010, 10:08 AM)
I will say the same thing to you. Why not mix units to kill marines and viking?

Please do not rage just because your race unit get nerf.

I more rage about the reaper nerf then VR nerf right now.

Reaper nerf was not needed already if roaches has 4 range. Maybe reaper nerf is to help zealots which get snipe easily by reapers. So now nitro pack is now almost the same time as Zealot Charge.
*
cause u cant afford to?
250/150 on a another tech tree far away...
u can go at most 3gate 1stargate but u wont have the correct unit compo...
its usually 2gate 1stargate for a better mix...

as u can see, i linked nony, huk and jinro (jinro is a terran btw)'s comment...
the VR changes kill the whole purpose of VR...
and its meant to be a high risk high reward unit (watch inca vs one of the toss in gsl where the VR juggling was good but inca use stalkers to beat it in the end)...
in the end low leaguers and team players forced such a rushed change which affects high lvl 1v1...
gladly tell me wut units can answer BCs now...

as this current stage, its nt worth to get VR or even micro them to lvl2...

heck i bet half of the people here dun even knw the 2 lvls of vr and still think its 3lvls LOL...
wut more some ppl including u nvr got to experienced it done on u as the precharging takes lots of practice to get it right...

This post has been edited by evofantasy: Oct 15 2010, 10:15 AM
cloudaeris
post Oct 15 2010, 10:13 AM

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QUOTE(Sky.Live @ Oct 15 2010, 10:02 AM)
Do it mean i still get to click on my nexus/hatches when hero marauder is stimming it?
*
yes, for 2 secs longer lol
darkplacid
post Oct 15 2010, 10:17 AM

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QUOTE(evofantasy @ Oct 15 2010, 10:12 AM)
cause u cant afford to?
250/150 on a another tech tree far away...
u can go at most 3gate 1stargate but u wont have the correct unit compo...
its usually 2gate 1stargate for a better mix...

as u can see, i linked nony, huk and jinro (jinro is a terran btw)'s comment...
the VR changes kill the whole purpose of VR...
and its meant to be a high risk high reward unit (watch inca vs one of the toss in gsl where the VR juggling was good but inca use stalkers to beat it in the end)...
in the end low leaguers and team players forced such a rushed change which affects high lvl 1v1...
gladly tell me wut units can answer BCs now...

as this current stage, its nt worth to get VR or even micro them to lvl2...

heck i bet half of the people here dun even knw the 2 lvls of vr and still think its 3lvls LOL...
wut more some ppl including u nvr got to experienced it done on u as the precharging takes lots of practice to get it right...
*
We shall see but i do get the point. But if VR purpose to counter massive units maybe changing the bonus dmage to Massive instead of armor is better. Their previous when charges just basically raped anything in this game.
Quazacolt
post Oct 15 2010, 10:18 AM

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QUOTE(Sky.Live @ Oct 15 2010, 10:02 AM)
Do it mean i still get to click on my nexus/hatches when hero marauder is stimming it?
*
^
lol
Sky.Live
post Oct 15 2010, 10:22 AM

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Sometimes I wonder how do I managed to unbind my hatchery hotkey.. din realised it's actually down haha
evofantasy
post Oct 15 2010, 10:23 AM

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QUOTE(darkplacid @ Oct 15 2010, 10:17 AM)
We shall see but i do get the point. But if VR purpose to counter massive units maybe changing the bonus dmage to Massive instead of armor is better. Their previous when charges just basically raped anything in this game.
*
previously it was 10(+15 to armored) at lvl 2...
jz reduce the base damage to something like 6(+15) and it would still serve its purpose of killing the mega units...
marine/ hydras would be able to kill it even easier since they are not armored...
just get some marines which is the terran's basic unit and VR rushes are a joke...

letting a VR charge up is the same as letting a baneling come near u...
does that mean baneling is imba?
how about baneling carpet bombs like wut fruity did (i'm sure nt every1 can do it jz like VR juggling)?
rlinux
post Oct 15 2010, 10:24 AM

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QUOTE(evofantasy @ Oct 15 2010, 10:04 AM)
wrong again...
a single VR now can get to phase 3 (lvl2) with only the pylon shields gone (12sec to charge to phase 3)


Added on October 15, 2010, 10:05 am

simple thing: scout!
2 VR takes a long time to get out...
1 VR is not worth for this build against decent terrans...
if u see the toss's army is small, don't u feel strange as VR cost 250/150


Added on October 15, 2010, 10:07 ambtw VR's design is high damage when charged while being squishy that require good micro (to get it charged and keep it alive)...
its a glass cannon to burst down high armored units especially BCs...
u cant compare that with a thor which have tonnes of health and armor to start with (not to mention range)...
apple vs orange
*
Yes. VR requires micro and is good when charged. The nerf towards VR is changing the concept why it was first designed. Flux speed upgrade became useless for the speed decrease by almost 40% and the cost of the upgrade remains the same? Doesn't sound logical. Toss has lack of VRs against BC now, cos they'll basically get eaten by BC as breakfast.
evofantasy
post Oct 15 2010, 10:25 AM

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QUOTE(Sky.Live @ Oct 15 2010, 10:22 AM)
Sometimes I wonder how do I managed to unbind my hatchery hotkey.. din realised it's actually down haha
*
as tastosis said: stim and click, u cant click on it again!

i liked the buff to HP as it handle the problem of marauder drops without nerfing them...
Quazacolt
post Oct 15 2010, 10:25 AM

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QUOTE(darkplacid @ Oct 15 2010, 10:17 AM)
We shall see but i do get the point. But if VR purpose to counter massive units maybe changing the bonus dmage to Massive instead of armor is better. Their previous when charges just basically raped anything in this game.
*
problem: they are meant for protoss to be building harrass/busting/sniping too (at least pre-patch). buildings are not massive.

the best solution is change it to Damage level 2 decreased from 10 (+15 armored) to 10 (+10 armored best balance imho). or 15 (+10 armored so it doesnt wtfbbqpwn buildings while still have its charge being damn good)

and to revert the nerf for flux vanes, OR reduce the cost and/or time for the research
evofantasy
post Oct 15 2010, 10:27 AM

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QUOTE(rlinux @ Oct 15 2010, 10:24 AM)
Yes. VR requires micro and is good when charged. The nerf towards VR is changing the concept why it was first designed. Flux speed upgrade became useless for the speed decrease by almost 40% and the cost of the upgrade remains the same? Doesn't sound logical. Toss has lack of VRs against BC now, cos they'll basically get eaten by BC as breakfast.
*
yup basically VR juggling matches are highly rated in korea due to the skill ceiling u need to get it working...

@ quaz
jz change building type to NOT be armored (give it its own subtype)...
that way it handle VR, marauder drops, immortal drops and various other building snipes


Added on October 15, 2010, 10:28 am
QUOTE(Quazacolt @ Oct 15 2010, 10:25 AM)
problem: they are meant for protoss to be building harrass/busting/sniping too (at least pre-patch). buildings are not massive.

the best solution is change it to Damage level 2 decreased from 10 (+15 armored) to 10 (+10 armored best balance imho).  or 15 (+10 armored so it doesnt wtfbbqpwn buildings while still have its charge being damn good)

and to revert the nerf for flux vanes, OR reduce the cost and/or time for the research
*
btw do u remember range 7 VR in beta?

This post has been edited by evofantasy: Oct 15 2010, 10:28 AM
Quazacolt
post Oct 15 2010, 10:30 AM

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QUOTE(evofantasy @ Oct 15 2010, 10:27 AM)
yup basically VR juggling matches are highly rated in korea due to the skill ceiling u need to get it working...

@ quaz
jz change building type to NOT be armored (give it its own subtype)...
that way it handle VR, marauder drops, immortal drops and various other building snipes


Added on October 15, 2010, 10:28 am

btw do u remember range 7 VR in beta?
*
of course.

/inb4vrtoonerfed.jpg
darkplacid
post Oct 15 2010, 10:31 AM

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VR should deal bonus damage to massive unit and ability to deal extra to buildings then (Ability for banelings). Having bonus againts armor means that they will steamroll stalkers when charge which is also defeats the purpose of stalkers countering them cost to cost.

This post has been edited by darkplacid: Oct 15 2010, 10:31 AM
rlinux
post Oct 15 2010, 10:31 AM

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QUOTE(evofantasy @ Oct 15 2010, 10:23 AM)
previously it was 10(+15 to armored) at lvl 2...
jz reduce the base damage to something like 6(+15) and it would still serve its purpose of killing the mega units...
marine/ hydras would be able to kill it even easier since they are not armored...
just get some marines which is the terran's basic unit and VR rushes are a joke...

letting a VR charge up is the same as letting a baneling come near u...
does that mean baneling is imba?
how about baneling carpet bombs like wut fruity did (i'm sure nt every1 can do it jz like VR juggling)?
*
A lot of 4v4 mid diamond league zerg does this, lings then banellings. Crushes whatever you have for defense, or a way to cut your army into half (either they kill half the units or it splits you and your teammates troop, serves like force field). I have not faced any issue on VRs, so I don't see why the nerf was neccessary. Same goes to reapers, what's the point for making reapers now? So they can be part of the single target unit defensing base?
evofantasy
post Oct 15 2010, 10:33 AM

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QUOTE(darkplacid @ Oct 15 2010, 10:31 AM)
VR should deal bonus damage to massive unit and ability to deal extra to buildings then. Having bonus againts armor means that they will steamroll stalkers when charge which is also defeats the purpose of stalkers countering them cost to cost.
*
almost no1 use it for PvP...
inca's game in GSL showed u why...
his opponent had his VR charged all game long, even camp at inca's natural using inca's nexus to micro his charges and yet inca still beat it...

some micro wit stalkers > lvl 2 VRs

QUOTE(Quazacolt @ Oct 15 2010, 10:30 AM)
of course.

/inb4vrtoonerfed.jpg
*
if they stick to current VR changed (aka to be part of ur army and nt glass cannons) then give back the range...
its only the same range as a banshee...
IisTHEmoron
post Oct 15 2010, 10:35 AM

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FOR THE SWARM!
evofantasy
post Oct 15 2010, 10:36 AM

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QUOTE(rlinux @ Oct 15 2010, 10:31 AM)
A lot of 4v4 mid diamond league zerg does this, lings then banellings. Crushes whatever you have for defense, or a way to cut your army into half (either they kill half the units or it splits you and your teammates troop, serves like force field). I have not faced any issue on VRs, so I don't see why the nerf was neccessary. Same goes to reapers, what's the point for making reapers now? So they can be part of the single target unit defensing base?
*
hmmm actually reapers was because of 2v2...
zerg+terran combo...
zerg starts wit a 6-10pool while the terran jz rush for reapers (even proxy at times)...
so u have lings in the front and reapers at the back...

but e-sport is about 1v1 (even gomtv invitationals is team-based 1v1)...
u cant balance 1v1 with 4v4...

as for VR, i did face quite a number of mass VR but if u atk move wit them they jz die...
and /lol viking kiting them...
or they spam tonnes of VR which CANT EVEN get charged up and this change is buffing lvl1...


Added on October 15, 2010, 10:38 am
QUOTE(IisTHEmoron @ Oct 15 2010, 10:35 AM)
FOR THE SWARM!
*
5roach builds incoming...
i'll be using that over speedling for my zerg randoms...

This post has been edited by evofantasy: Oct 15 2010, 10:38 AM
Quazacolt
post Oct 15 2010, 10:39 AM

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QUOTE(evofantasy @ Oct 15 2010, 10:36 AM)
hmmm actually reapers was because of 2v2...
zerg+terran combo...
zerg starts wit a 6-10pool while the terran jz rush for reapers (even proxy at times)...
so u have lings in the front and reapers at the back...

but e-sport is about 1v1 (even gomtv invitationals is team-based 1v1)...
u cant balance 1v1 with 4v4...

as for VR, i did face quite a number of mass VR but if u atk move wit them they jz die...
and /lol viking kiting them...
or they spam tonnes of VR which CANT EVEN get charged up and this change is buffing lvl1...


Added on October 15, 2010, 10:38 am

5roach builds incoming...
i'll be using that over speedling for my zerg randoms...
*
2v2/3v3/4v4 VR rush is still deadly and prolly the reason for blizz nerf (which is dumb btw)

i dont have to atk move, i just go in your CC/OC/nexus/hatchery or newly teched lair without hydra/muta and right click it. seconds later you cannot click it anymore (Y)
darkplacid
post Oct 15 2010, 10:41 AM

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Things i agree and do not agree.

Barrack/Supply Nerf (Agree)
Proxy rax is just too dangerous.
You can have 3 Marine before 1 Zealot is out

Reaper Nerf

Do not agree. The Barracks nerf+previous nerf was enough

VR Nerf
On the fence. VR do destroy shit loads of stuff quickly when charge before but reducing the damage by this much is still defeat the purpose of charging. But on the bright sight it deals more damage without charging.

Roaches Buff
Needed because now they can counter Helions and Reapers easier.(hence a double buff to Reapers which is not good). Also counter Pylon & Cannon wall in from Protoss early game

Other Stuff
No more feedback for HT on Thors and Corrupters. We will see how this goes. Good thing is PPD can be feedback again.

This post has been edited by darkplacid: Oct 15 2010, 10:44 AM
Calvin Seak
post Oct 15 2010, 10:46 AM

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Wow I am really sad as a protoss player to see such nerfs sad.gif

VRs was once my favourite unit.. Somehow if your opponent doesn't know you are going for VRs the situation would mostly be favoured to your side. Should I say it is their fault as they did not scout or VRs are imba? sad.gif

Oh well, time to go/try for another unit compo strat! Peace out guys! Changes are everywhere in the world sometimes we just hve to live with it

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