The nerf for both VR and reaper is just stupid. Well done Blizzard's SC2 developers who can code "without" a proper logic.
Patch 1.1.2, That was fast!
Patch 1.1.2, That was fast!
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Oct 15 2010, 09:37 AM
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#1
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Senior Member
791 posts Joined: Jul 2008 |
The nerf for both VR and reaper is just stupid. Well done Blizzard's SC2 developers who can code "without" a proper logic.
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Oct 15 2010, 10:03 AM
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#2
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Senior Member
791 posts Joined: Jul 2008 |
QUOTE(evofantasy @ Oct 15 2010, 09:55 AM) blame the bronze leaguers who think that spamming marauders and all their imbaness just to die to VRs LOL... Yea well. Isn't this a strategy game? Marauders > Stalkers || VRs > MaraudersLike yeah, Blizzard sees bronze league players whinning everywhere and they make such a nerf. I bet the developers from Blizzard nowadays have bronze brains. |
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Oct 15 2010, 10:24 AM
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#3
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Senior Member
791 posts Joined: Jul 2008 |
QUOTE(evofantasy @ Oct 15 2010, 10:04 AM) wrong again... Yes. VR requires micro and is good when charged. The nerf towards VR is changing the concept why it was first designed. Flux speed upgrade became useless for the speed decrease by almost 40% and the cost of the upgrade remains the same? Doesn't sound logical. Toss has lack of VRs against BC now, cos they'll basically get eaten by BC as breakfast.a single VR now can get to phase 3 (lvl2) with only the pylon shields gone (12sec to charge to phase 3) Added on October 15, 2010, 10:05 am simple thing: scout! 2 VR takes a long time to get out... 1 VR is not worth for this build against decent terrans... if u see the toss's army is small, don't u feel strange as VR cost 250/150 Added on October 15, 2010, 10:07 ambtw VR's design is high damage when charged while being squishy that require good micro (to get it charged and keep it alive)... its a glass cannon to burst down high armored units especially BCs... u cant compare that with a thor which have tonnes of health and armor to start with (not to mention range)... apple vs orange |
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Oct 15 2010, 10:31 AM
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#4
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Senior Member
791 posts Joined: Jul 2008 |
QUOTE(evofantasy @ Oct 15 2010, 10:23 AM) previously it was 10(+15 to armored) at lvl 2... A lot of 4v4 mid diamond league zerg does this, lings then banellings. Crushes whatever you have for defense, or a way to cut your army into half (either they kill half the units or it splits you and your teammates troop, serves like force field). I have not faced any issue on VRs, so I don't see why the nerf was neccessary. Same goes to reapers, what's the point for making reapers now? So they can be part of the single target unit defensing base?jz reduce the base damage to something like 6(+15) and it would still serve its purpose of killing the mega units... marine/ hydras would be able to kill it even easier since they are not armored... just get some marines which is the terran's basic unit and VR rushes are a joke... letting a VR charge up is the same as letting a baneling come near u... does that mean baneling is imba? how about baneling carpet bombs like wut fruity did (i'm sure nt every1 can do it jz like VR juggling)? |
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Oct 15 2010, 02:23 PM
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#5
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791 posts Joined: Jul 2008 |
QUOTE(fujkenasai @ Oct 15 2010, 01:47 PM) Lets try it out tonight Same here haha. Daydreaming at work thinking how suck VRs and reapers would be, while if roaches with +1 range and fungus to disable blink will greatly lift Z.Damn I cant wait to g home to patch my game. WHERE IS MY CHAT ROOM BLIZZARD!!!!! |
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Oct 18 2010, 09:22 AM
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#6
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Senior Member
791 posts Joined: Jul 2008 |
Yes, it is pretty easy to with MMM on NA server. Even their best T player on NA server couldn't beat SEA's Protoss player nIrVana. You can always watch replays on youtube on SeLecT v nIrVaNa.
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