i jz patched up OMG
Added on October 15, 2010, 2:04 amno more nexus snipe (they jz die slower)...
i wont use VR to break bunkers anymore i think...
This post has been edited by evofantasy: Oct 15 2010, 02:04 AM
Patch 1.1.2, That was fast!
Patch 1.1.2, That was fast!
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Oct 15 2010, 02:01 AM
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i jz patched up OMG
Added on October 15, 2010, 2:04 amno more nexus snipe (they jz die slower)... i wont use VR to break bunkers anymore i think... This post has been edited by evofantasy: Oct 15 2010, 02:04 AM |
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Oct 15 2010, 02:13 AM
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Oct 15 2010, 02:31 AM
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VR nerf is dumb: -
Liquid`Jinro Sweden. October 15 2010 03:25. Posts 29912 Profile Blog # Lololol Cant they just create some kind of defensive option against retarded 7 rax reaper cheese instead of making the unit useless? Like, give drones and probes back range so you can do moving shot vs them like you did vs bunker rushes in SC1. Void ray nerf seems like it could almost be too much, Im not sure, but it seems like itd make them a bit impotent late game (maybe even more than it nerfs them early game as they should be almost the same vs marines at least)? I think there is some overkill going on in this patch =[ Id much rather zergs were allowed to fast expo by virtue of being able to defend it with micro (which isnt possible right now because you cant actually micro against a reaper with anything ) than have them completely remove any cheese threat AND make it a lot harder to even attempt whatever cheese still exists since the hatchery is tougher to take down now. Liquid`Tyler October 15 2010 03:23. Posts 4672 Profile Blog # Void Rays worthless now They had such difficult to overcome weaknesses against very basic and common units, Marines Hydras and Stalkers. Marines and Hydras in numbers at like 1/4 or 1/3 the cost of the Void Rays could fend off Void Rays but that wasn't enough? Vikings totally owned Void Rays before they got speed upgrade and now they own them even when the Void Rays get speed upgrade. Stalkers can probably approach charged up Void Rays now too since that reduction in damage against armored is so huge. And of course Protoss keeps getting worse against air... brood lords, corruptors and battlecruisers are now much more difficult to deal with. both jinro (terran) and nony (toss) agtreee its retarded |
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Oct 15 2010, 02:47 AM
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QUOTE(Timber2k7 @ Oct 15 2010, 02:37 AM) really retarded. blizzard transfers these retarded designer who cant balance a game from wow to sc2. ^well said... heard patch 4.01 is a mess LOL Added on October 15, 2010, 2:52 amliquid`HuK Canada. October 15 2010 03:40. Posts 596 Profile # its good to see blizzard actually doing something instead of small little changes but like most here I don't agree with a lot of it, and the reaper changes make them useless. Especially since zergs have been getting better and better defending against reapers anyways. huk has spoken This post has been edited by evofantasy: Oct 15 2010, 02:52 AM |
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Oct 15 2010, 07:05 AM
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QUOTE(Grif @ Oct 15 2010, 06:48 AM) Maybe it'll finally put to rest the myth to all those cheese players in team games to cheese VRs is to win. (Good lord it really can doom your team if one went to cheese VRs and let his base get overrun). the VR and reaper changes is to balance bronze leaguers imho...seriously who die to mass VR or mass reapers when u scout? of course i am one of the guilty ones who rape noobs wit mass reapers >.< tip for terrans, jz mass Marauder in TvP since i doubt VR would actually get built now LOL... since u dun need the Marine and Medivacs get nerf... its now _M_ |
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Oct 15 2010, 08:52 AM
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Oct 15 2010, 09:20 AM
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QUOTE(darkplacid @ Oct 15 2010, 08:53 AM) Wait s sec, VR first phase i actually buff. 10 damage to armor units 2x more then normal. Just that the charge phase is nerf. In a way isn't this better? This mean VR do not have to be charge to deal sufficient damage to armor units. 1 extra damage to light unit when uncharged. no1 uses lvl1charged VR...Added on October 15, 2010, 8:57 amVR still better then Immortals i think. VR has 2 thing better then Immortal still. Attack air and land Air mobility I do not counter immortal shield into this because only ground attack usually deal massive damage u usually precharge at ur own pylon (proxy) or ur buildings (defense)... so the lvl1 buff is pointless... wut more VR's role is heavy armor buster like corruptors, BC and my fav bunkers... immortals are 50gas cheaper, easier to get (since u need obs) and easy transition to colossus... |
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Oct 15 2010, 09:55 AM
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Oct 15 2010, 10:03 AM
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QUOTE(darkplacid @ Oct 15 2010, 09:55 AM) What what what? I do not get not say you need to use level 1 charge to get to level 2? u dun sac a pylon...So you do not have to sac a pylon before it deal sufficient damage is not good? Well i salute you term of good and bad. Also this actually means VR is now good even if it is not charged up. So i fail to see your point of logic. True that the level 2 is nerf but i felt the level 2 charge damage output a little bit too high also if you think about it. VR has the highest dps when charge with a wooping 41.66 DPS to armor units. That even higher then a Thor. True that it suppose to kill high dps units but with all the pylon sac strategy like you said. People abuse their level 2 charge to own other units easily. This is to stop that abuse more. I feel it is alright. 2 VR can get to phase 3 beam with only the pylon shields gone (provided that terran is bad enuff to let u charge at a pylon outside his ramp LOL)... then u micro em over to ur opponent's ramp and bust their bunkers while keeping the charge up on ur zealots... else with terran mass repair, u'll nvr break the bunker... do note this is a high high high lvl technique which is freaking micro intensive to keep the charges up aka juggling... not many ppl can do this perfectly to date (in fact no1 did in gsl1 beside a werra guy who beat ITR in yesterday's gomtv clanwar)... even when i do this, i am forced to atk move my ground army with a sentry for GS as i dun have the apm to micro my ground... to counter this? a small squad of marines is all it takes as they have really low life... if marine have stim? its even easier... marine in bunker? not even close as the VR would melt by the time he get the bunker to half life... as i take, low lvl leaguers dun have the marine count spamming marauders and marauders in bunkers... if u scout well enuff, ur 1 single viking (1-1-1) can kill those 2 VR without taking a single hit... so whichever build u go with as a terran there's a solution to it (see how ITR handle tester's VR in GSL1)... and dun start with wut if ur opponent dunno etc... the same can be said with cloak banshees etc... dying to not scout does not make a unit bad nor is having a bad unit compo (1marine2marauder when a 2VR timing atk is so far away)... |
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Oct 15 2010, 10:04 AM
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QUOTE(darkplacid @ Oct 15 2010, 09:56 AM) Basically the buff on buildings are the nerf to Marauders. This buff+the medivac nerf will prevent more easy building snipes drop from Stim Marauders. wrong again...Added on October 15, 2010, 9:59 amThe VR buff on level 1 also means no more proxy pylon charging as the pylon will die before it is charged. a single VR now can get to phase 3 (lvl2) with only the pylon shields gone (12sec to charge to phase 3) Added on October 15, 2010, 10:05 am QUOTE(rlinux @ Oct 15 2010, 10:03 AM) Yea well. Isn't this a strategy game? Marauders > Stalkers || VRs > Marauders simple thing: scout!Like yeah, Blizzard sees bronze league players whinning everywhere and they make such a nerf. I bet the developers from Blizzard nowadays have bronze brains. 2 VR takes a long time to get out... 1 VR is not worth for this build against decent terrans... if u see the toss's army is small, don't u feel strange as VR cost 250/150 Added on October 15, 2010, 10:07 ambtw VR's design is high damage when charged while being squishy that require good micro (to get it charged and keep it alive)... its a glass cannon to burst down high armored units especially BCs... u cant compare that with a thor which have tonnes of health and armor to start with (not to mention range)... apple vs orange This post has been edited by evofantasy: Oct 15 2010, 10:07 AM |
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Oct 15 2010, 10:12 AM
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QUOTE(darkplacid @ Oct 15 2010, 10:08 AM) I will say the same thing to you. Why not mix units to kill marines and viking? cause u cant afford to?Please do not rage just because your race unit get nerf. I more rage about the reaper nerf then VR nerf right now. Reaper nerf was not needed already if roaches has 4 range. Maybe reaper nerf is to help zealots which get snipe easily by reapers. So now nitro pack is now almost the same time as Zealot Charge. 250/150 on a another tech tree far away... u can go at most 3gate 1stargate but u wont have the correct unit compo... its usually 2gate 1stargate for a better mix... as u can see, i linked nony, huk and jinro (jinro is a terran btw)'s comment... the VR changes kill the whole purpose of VR... and its meant to be a high risk high reward unit (watch inca vs one of the toss in gsl where the VR juggling was good but inca use stalkers to beat it in the end)... in the end low leaguers and team players forced such a rushed change which affects high lvl 1v1... gladly tell me wut units can answer BCs now... as this current stage, its nt worth to get VR or even micro them to lvl2... heck i bet half of the people here dun even knw the 2 lvls of vr and still think its 3lvls LOL... wut more some ppl including u nvr got to experienced it done on u as the precharging takes lots of practice to get it right... This post has been edited by evofantasy: Oct 15 2010, 10:15 AM |
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Oct 15 2010, 10:23 AM
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QUOTE(darkplacid @ Oct 15 2010, 10:17 AM) We shall see but i do get the point. But if VR purpose to counter massive units maybe changing the bonus dmage to Massive instead of armor is better. Their previous when charges just basically raped anything in this game. previously it was 10(+15 to armored) at lvl 2...jz reduce the base damage to something like 6(+15) and it would still serve its purpose of killing the mega units... marine/ hydras would be able to kill it even easier since they are not armored... just get some marines which is the terran's basic unit and VR rushes are a joke... letting a VR charge up is the same as letting a baneling come near u... does that mean baneling is imba? how about baneling carpet bombs like wut fruity did (i'm sure nt every1 can do it jz like VR juggling)? |
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Oct 15 2010, 10:25 AM
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Oct 15 2010, 10:27 AM
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QUOTE(rlinux @ Oct 15 2010, 10:24 AM) Yes. VR requires micro and is good when charged. The nerf towards VR is changing the concept why it was first designed. Flux speed upgrade became useless for the speed decrease by almost 40% and the cost of the upgrade remains the same? Doesn't sound logical. Toss has lack of VRs against BC now, cos they'll basically get eaten by BC as breakfast. yup basically VR juggling matches are highly rated in korea due to the skill ceiling u need to get it working...@ quaz jz change building type to NOT be armored (give it its own subtype)... that way it handle VR, marauder drops, immortal drops and various other building snipes Added on October 15, 2010, 10:28 am QUOTE(Quazacolt @ Oct 15 2010, 10:25 AM) problem: they are meant for protoss to be building harrass/busting/sniping too (at least pre-patch). buildings are not massive. btw do u remember range 7 VR in beta?the best solution is change it to Damage level 2 decreased from 10 (+15 armored) to 10 (+10 armored best balance imho). or 15 (+10 armored so it doesnt wtfbbqpwn buildings while still have its charge being damn good) and to revert the nerf for flux vanes, OR reduce the cost and/or time for the research This post has been edited by evofantasy: Oct 15 2010, 10:28 AM |
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Oct 15 2010, 10:33 AM
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QUOTE(darkplacid @ Oct 15 2010, 10:31 AM) VR should deal bonus damage to massive unit and ability to deal extra to buildings then. Having bonus againts armor means that they will steamroll stalkers when charge which is also defeats the purpose of stalkers countering them cost to cost. almost no1 use it for PvP...inca's game in GSL showed u why... his opponent had his VR charged all game long, even camp at inca's natural using inca's nexus to micro his charges and yet inca still beat it... some micro wit stalkers > lvl 2 VRs QUOTE(Quazacolt @ Oct 15 2010, 10:30 AM) if they stick to current VR changed (aka to be part of ur army and nt glass cannons) then give back the range...its only the same range as a banshee... |
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Oct 15 2010, 10:36 AM
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QUOTE(rlinux @ Oct 15 2010, 10:31 AM) A lot of 4v4 mid diamond league zerg does this, lings then banellings. Crushes whatever you have for defense, or a way to cut your army into half (either they kill half the units or it splits you and your teammates troop, serves like force field). I have not faced any issue on VRs, so I don't see why the nerf was neccessary. Same goes to reapers, what's the point for making reapers now? So they can be part of the single target unit defensing base? hmmm actually reapers was because of 2v2...zerg+terran combo... zerg starts wit a 6-10pool while the terran jz rush for reapers (even proxy at times)... so u have lings in the front and reapers at the back... but e-sport is about 1v1 (even gomtv invitationals is team-based 1v1)... u cant balance 1v1 with 4v4... as for VR, i did face quite a number of mass VR but if u atk move wit them they jz die... and /lol viking kiting them... or they spam tonnes of VR which CANT EVEN get charged up and this change is buffing lvl1... Added on October 15, 2010, 10:38 am QUOTE(IisTHEmoron @ Oct 15 2010, 10:35 AM) 5roach builds incoming...i'll be using that over speedling for my zerg randoms... This post has been edited by evofantasy: Oct 15 2010, 10:38 AM |
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Oct 15 2010, 10:47 AM
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QUOTE(Quazacolt @ Oct 15 2010, 10:39 AM) 2v2/3v3/4v4 VR rush is still deadly and prolly the reason for blizz nerf (which is dumb btw) yup due to the pumping as well...i dont have to atk move, i just go in your CC/OC/nexus/hatchery or newly teched lair without hydra/muta and right click it. seconds later you cannot click it anymore (Y) 1v1 wise, VR is totally fine... but how can u balance 2v2 3v3 and 4v4 without messing up 1v1? and do note blizz have a bad history of balancing PvE and PvP... u can jz take 4 toss and proxy gate 4v4 and if ur opponents are playing standard (partly reason why i stop my 4v4)... 3v3 is mostly about timing attacks while some map promote the offense... 2v2 is wildcard to me... look at day9's funday monday and can see that team games are not meant to be taken seriously LOL QUOTE(darkplacid @ Oct 15 2010, 10:41 AM) Things i agree and do not agree. roach at 3.5 would be the best imho...Barrack/Supply Nerf (Agree) Proxy rax is just too dangerous. You can have 3 Marine before 1 Zealot is out Reaper Nerf Do not agree. The Barracks nerf+previous nerf was enough VR Nerf On the fence. VR do destroy shit loads of stuff quickly when charge before but reducing the damage by this much is still defeat the purpose of charging. But on the bright sight it deals more damage without charging. Roaches Buff Needed because now they can counter Helions and Reapers easier.(hence a double buff to Reapers which is not good). Also counter Pylon & Cannon wall in from Protoss early game. Cooldown on abilities No more feedback for HT on Thors and Corrupters. We will see how this goes. Good thing is PPD can be feedback again. 4 is on the borderline as it put the roach into range of so many harassment/ sniping... Added on October 15, 2010, 10:49 am QUOTE(Calvin Seak @ Oct 15 2010, 10:46 AM) Wow I am really sad as a protoss player to see such nerfs the same with terrans going banshees rite? =pVRs was once my favourite unit.. Somehow if your opponent doesn't know you are going for VRs the situation would mostly be favoured to your side. Should I say it is their fault as they did not scout or VRs are imba? Oh well, time to go/try for another unit compo strat! Peace out guys! Changes are everywhere in the world sometimes we just hve to live with it u dun scout and the cloak banshee pew pew pew everything... difference? marine are ur t1 easy to get cheap unit vs observers which requires tech... while i do find banshee's damage is too high, i can still live with it as i know if a banshee ambush me? its my fault... as huk said it, know the timing of banshees and u would be fine... one thing for sure i gonna miss juggling VRs (mostly wont get em anymore for serious 1v1s but for trolling still do LOL) This post has been edited by evofantasy: Oct 15 2010, 10:49 AM |
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Oct 15 2010, 10:58 AM
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QUOTE(darkplacid @ Oct 15 2010, 10:54 AM) Roaches are suppose to be like tankers so if they get snipe then im fine because they are zerg meatshield for hydras until ultralisk comes out. blizz said roaches are not used...So im more concern about roaches actually dealing damage then receiving them. koreans been using them a lot in GSL (fruity as well and he won GSL aka USD85k)... roaches's main strength as said before is their mobility and their efficient cost... roach speed is good even mid-late game stage (especially thor based builds)... range4 would be the killing range for harassment (since buildings are 2x2 at least thus harder to def when u are on the other side)... most pros were suggesting 3.5 range due to this reason as well... ps: korean pros even build roach warren when they are at t2/ t3 for the reasons above This post has been edited by evofantasy: Oct 15 2010, 10:59 AM |
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Oct 15 2010, 11:08 AM
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QUOTE(hazairi @ Oct 15 2010, 11:06 AM) jz dun get carried away...immortals and stalkers still better than roaches... one thing u can do (and should do) is early pressure vs toss... it'll shut down toss's FE builds since sentry's 5range is nt that effective anymore for the korean FE... |
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Oct 15 2010, 04:37 PM
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QUOTE(Quazacolt @ Oct 15 2010, 11:46 AM) doesnt matter when the roach can never touch the stalkers. (unless both guys just simply atk move, then i nothing to say) not then u are under atk at ur choke...u are forced to engage and u cant kite lol... remember range 4 + the 2x2 building = 6 total range... stalkers cant shoot from the other side anymore... this is why early roach pressure is good again... QUOTE(darkplacid @ Oct 15 2010, 11:41 AM) Yes i agree but Aeco comments was coming from pro gamers to rebuttal mine changes bout roaches(Like using using Pro gamer logic against my logic which i have a different thinking). I do not care if FruitDealer wins or lose the next GSL, i just wanna use this awesome new unit called roaches more in my games. Balancing is an ongoing process and Blizzard is doing it maybe for the good or the bad of the game. Either way it has been implemented and thus live with it. its a very simply thing...I maybe will be switching races again if i find Protoss less underpower now. I always play the underpower races so for me patch or not does not matter. Terran still feels kinda OP with Marauders but we shall see. u dun need to be fruity to use roaches... u can see so much zerg pros using roach... they use it for mobility reasons and their cheap cost... u dun need that much apm/ skill to use zerg well (the only micro u need is atk move) if the pros are using, it is good enough at its current state... wit the buff, u should be using it even more lol... that's wut metagaming is about... QUOTE(fujkenasai @ Oct 15 2010, 01:47 PM) Lets try it out tonight patch 1.2 (not 1.12)Damn I cant wait to g home to patch my game. WHERE IS MY CHAT ROOM BLIZZARD!!!!! QUOTE(Soul-X @ Oct 15 2010, 03:23 PM) old: u can FF and still shoot the roaches or trap the roachesnew: u cant FF and shoot the roaches as again ur buildings would be 2x2 at least without getting hit the same as the whole 1space behind buildings cannon roach counter... that is dead when roach gets 4 range... so 5RR is a very very good build imho... stock ur larvae and gas, and get it early... the toss wont have enuff units... This post has been edited by evofantasy: Oct 15 2010, 04:39 PM |
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