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 The Zerg Strategy v1.0, Cheer for the overmind!

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Soul-X
post Sep 8 2010, 12:36 PM

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=_= use ur miners to kill off the zerglings le
crisboy
post Sep 8 2010, 12:44 PM

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6 pool your marines didt even out yeat not even one.. or should i say your scv is only building barracks..
Soul-X
post Sep 8 2010, 12:50 PM

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use ur scv that is mining to kill them off -__- with proper micro, it can kill all the zerglings without sacrificing alot of scvs...

even if you do sacrifice alot of scv.. both of the players economy will just be the same... due to the fact that enemy is doing 6 pool, i confirm his economy is not good at all
crisboy
post Sep 8 2010, 01:11 PM

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8 zerlings can kill 10 or 12 scv's... tested.. befor or if not your frens come help also too late..

For protos either they leave game... or frens come help.. terren fly up.. zerg also dead if building speed is not fast.. h\who says? you go and try and see .. when im attacking with 12 zerglings , one queen and i have around 400 minerals , one small push again GG.

A way to stop this rush is some maps have small roads can block using supply depos or for protos 2 warp gates infront. Other maps.. with 2 entrance or big roads... then.. GG. 8 zerlings in below 1min, one queen mass rush zerlings... = gg.

This post has been edited by crisboy: Sep 8 2010, 01:21 PM
Sky.Live
post Sep 8 2010, 01:25 PM

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QUOTE(crisboy @ Sep 8 2010, 01:11 PM)
8 zerlings can kill 10 or 12 scv's... tested.. befor or if not your frens come help also too late..

For protos either they leave game... or frens come help.. terren fly up.. zerg also dead if building speed is not fast.. h\who says? you go and try and see .. when im attacking with 12 zerglings , one queen and i have around 400 minerals , one small push again GG.

A way to stop this rush is some maps have small roads can block using supply depos or for protos 2 warp gates infront. Other maps.. with 2 entrance or big roads... then.. GG. 8 zerlings in below 1min, one queen mass rush zerlings... = gg.
*
ur ling wont have speed, unless you are doing a super late production building, eg: barrack, gateway or pool. u will have bring ur worker for a work to lure them while waiting for ur unit to hatch out and atk with ur workers..

once you def off the 6 pool rush pretty much he will be dead
Soul-X
post Sep 8 2010, 01:31 PM

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Er try rushing me with 6 pool then tongue.gif

This post has been edited by Soul-X: Sep 8 2010, 01:43 PM
crisboy
post Sep 8 2010, 02:29 PM

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Sky you are right if 2v2 or 3v3.. i will be dead if got frens. But 1 v 1 wont unless yes your 1 unit can kill off my 8 zerlings..

When you pull off my zerlings for wat i chase you? i hit your other things such as pylons or depo's, earlie stage your food sure max out once i hit one or 2 depo's then your armies cant even come out. ..Dont forget your workers are not working for keep playing hide and seek.. only stupid people go and chase..

At that time my queen already hatch and another 6 zerlings and are comming on the way.. (note that only 6 drones are collecting minerals)

Use queen spawn samor eggs.. one over lord and all zerglings... gone case.. GG

For small roads sure cant fast attack ... block the front part roads.

This post has been edited by crisboy: Sep 8 2010, 03:10 PM
mad_geist
post Sep 8 2010, 04:18 PM

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ok.. I had a very peculiar fight just now.. my opponent went pure marines.. he had like 150 of them.. fully upgraded.. and my army of Roaches and Hydralisk was creamed easily..

I did scout his base.. I did see only barracks and reactors.. and I see only marines.. I thought he is a noob.. but turns out he massed those marine into one giant bio ball.. and I have no banelings to bowl them with..

I pulled a lucky win.. wiped his base before he wiped mine.. tongue.gif
Sky.Live
post Sep 8 2010, 04:39 PM

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I have no problem fighting 6 lings if I scouted it early enough, mostly on small maps vs zerg I would do 10 pool
tatyinw
post Sep 8 2010, 04:42 PM

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QUOTE(crisboy @ Sep 8 2010, 02:29 PM)
Sky you are right if 2v2 or 3v3.. i will be dead if got frens. But 1 v 1 wont unless yes your 1 unit can kill off my 8 zerlings..

When you pull off my zerlings for wat i chase you? i hit your other things such as pylons or depo's, earlie stage your food sure max out once i hit one or 2 depo's then your armies cant even come out. ..Dont forget your workers are not working for keep playing hide and seek.. only stupid people go and chase..

At that time my queen already hatch and another 6 zerlings and are comming on the way.. (note that only 6 drones are collecting minerals)

Use queen spawn samor eggs.. one over lord and all zerglings... gone case.. GG

For small roads sure cant fast attack ... block the front part roads.
*
Yea I almost bit the dust last night from a 6 pool rush. Luckily the ramp was small so I could close it off with 2 zealots.
Think around 10 got through. Was lucky that I had enough chrono to get out 3 zealots to help defend and my probes helped to block them when they go near them to kill. Lost quite a number of probes. Was lucky that he has very little drones as well to perform that rush. Managed to recover and win the game in the end. sweat.gif 6 pool ling rush is certainly very scary....

If the entrance was big, I'm most certainly dead... unsure.gif
narf03
post Sep 8 2010, 04:43 PM

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QUOTE(mad_geist @ Sep 8 2010, 04:18 PM)
ok.. I had a very peculiar fight just now.. my opponent went pure marines.. he had like 150 of them.. fully upgraded.. and my army of Roaches and Hydralisk was creamed easily..

I did scout his base.. I did see only barracks and reactors.. and I see only marines.. I thought he is a noob.. but turns out he massed those marine into one giant bio ball.. and I have no banelings to bowl them with..

I pulled a lucky win.. wiped his base before he wiped mine.. tongue.gif
*
banelings cant reach them, they can kill anything within their firing distance, unless you burrow your banelings, they walk on top of them and you unburrow them. the best method to deal with them should be with ultralisk, upgraded with some armors, ultralisk comes with 1 armor, their bonus upgrade +2, can further add with normal upgrade max +3, so max can go 6, and even 4 will do good, max marine damage is ... 8 ? so minus off armor each shot takes 4hp, that need 100+ shots to take out 1 ultralisk, with few of them, should be able to push them back.
evofantasy
post Sep 8 2010, 04:44 PM

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QUOTE(narf03 @ Sep 8 2010, 04:43 PM)
banelings cant reach them, they can kill anything within their firing distance, unless you burrow your banelings, they walk on top of them and you unburrow them. the best method to deal with them should be with ultralisk, upgraded with some armors, ultralisk comes with 1 armor, their bonus upgrade +2, can further add with normal upgrade max +3, so max can go 6, and even 4 will do good, max marine damage is ... 8 ? so minus off armor each shot takes 4hp, that need 100+ shots to take out 1 ultralisk, with few of them, should be able to push them back.
*
the best solution is the T2 unit known as infestors...
fungal growth is all u need...
tatyinw
post Sep 8 2010, 04:46 PM

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Yea...
They can't even move so they can just stand there and get massacred. tongue.gif
narf03
post Sep 8 2010, 04:48 PM

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QUOTE(evofantasy @ Sep 8 2010, 04:44 PM)
the best solution is the T2 unit known as infestors...
fungal growth is all u need...
*
can fungal growth kills ? i know they reduce hp, but not sure it deal the killing blow or not.
Sky.Live
post Sep 8 2010, 04:49 PM

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I am all bad for castor, usually bad energy management and misclick hotkey..

baneling buried relies on luck as if they get 1 raven with them it's useless already


Added on September 8, 2010, 4:50 pm
QUOTE(narf03 @ Sep 8 2010, 04:48 PM)
can fungal growth kills ? i know they reduce hp, but not sure it deal the killing blow or not.
*
35 per bind + marine steam, usually about to die..

This post has been edited by Sky.Live: Sep 8 2010, 04:50 PM
ataris
post Sep 8 2010, 04:51 PM

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terran is weak against banelings...
evofantasy
post Sep 8 2010, 04:56 PM

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QUOTE(narf03 @ Sep 8 2010, 04:48 PM)
can fungal growth kills ? i know they reduce hp, but not sure it deal the killing blow or not.
*
definitely even damages the medicvecs they are with...
not to mention their superior range of the fungal growth...
Deimos Tel`Arin
post Sep 8 2010, 04:59 PM

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fungal growth is long ranged AOE spell?
narf03
post Sep 8 2010, 04:59 PM

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QUOTE(evofantasy @ Sep 8 2010, 04:56 PM)
definitely even damages the medicvecs they are with...
not to mention their superior range of the fungal growth...
*
should learn to use it, seldom uses it, mostly use it to lay infested terran to harass a little here and there. noticed it has some very power skill, ie take control of a unit, thus you can make them attack each other or built base of your enemy.
Sky.Live
post Sep 8 2010, 05:10 PM

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I haven't seen in a nice location where you can actually take unit control and protect your infestor from dying... infested terran harass is quite powerful too.. I losted entire nexus when I was caught off hand before..

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