QUOTE(Deimos Tel`Arin @ Sep 8 2010, 04:59 PM)
its range 9 if i am nt mistaken and it is aoeThe Zerg Strategy v1.0, Cheer for the overmind!
The Zerg Strategy v1.0, Cheer for the overmind!
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Sep 8 2010, 05:12 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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Sep 8 2010, 06:14 PM
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Junior Member
31 posts Joined: Aug 2006 From: Selangor, Malaysia |
QUOTE(narf03 @ Sep 8 2010, 04:43 PM) banelings cant reach them, they can kill anything within their firing distance, unless you burrow your banelings, they walk on top of them and you unburrow them. the best method to deal with them should be with ultralisk, upgraded with some armors, ultralisk comes with 1 armor, their bonus upgrade +2, can further add with normal upgrade max +3, so max can go 6, and even 4 will do good, max marine damage is ... 8 ? so minus off armor each shot takes 4hp, that need 100+ shots to take out 1 ultralisk, with few of them, should be able to push them back. yeah.. have to agree with you Narf.. I can reach them.. but the effect is small and I didnt manage to kill a significant number of them.. I guess the Infestor solution is best.. two fungal growth can wipe them out.. then again.. i'm pretty bad with infestor.. and the only time I tried using them is the Zerg Challenge Mission I really need to learn to use them |
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Sep 8 2010, 06:18 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(mad_geist @ Sep 8 2010, 06:14 PM) yeah.. have to agree with you Narf.. I can reach them.. but the effect is small and I didnt manage to kill a significant number of them.. I guess the Infestor solution is best.. two fungal growth can wipe them out.. then again.. i'm pretty bad with infestor.. and the only time I tried using them is the Zerg Challenge Mission well its time u learn...I really need to learn to use them back in beta, i avoided HTs due to micro issues but i've learnt the hard way that u need to use all ur units to be actually good and versatile... now i'm really loving casting aoe spells... |
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Sep 8 2010, 06:18 PM
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Senior Member
4,547 posts Joined: Dec 2004 From: Metro Prima, Kuala Lumpur, Malaysia, Earth, Sol |
QUOTE(mad_geist @ Sep 8 2010, 06:14 PM) yeah.. have to agree with you Narf.. I can reach them.. but the effect is small and I didnt manage to kill a significant number of them.. I guess the Infestor solution is best.. two fungal growth can wipe them out.. then again.. i'm pretty bad with infestor.. and the only time I tried using them is the Zerg Challenge Mission 150 marines is a gigantic ball, and 2 fungal growth can only kill a very small portion of them, maybe 10-15 ?I really need to learn to use them |
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Sep 8 2010, 06:20 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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Sep 8 2010, 06:35 PM
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Senior Member
4,547 posts Joined: Dec 2004 From: Metro Prima, Kuala Lumpur, Malaysia, Earth, Sol |
QUOTE(evofantasy @ Sep 8 2010, 06:20 PM) with proper placement, u can trap em... do you know how many are 150 marines ? they can surround your entire base, and how much mana/infestors you have in order to non-stop casting ?especially in chokes etc... with proper creep spread, u can kite em forever wit fungal growth alone lol... |
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Sep 8 2010, 07:03 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(narf03 @ Sep 8 2010, 06:35 PM) do you know how many are 150 marines ? they can surround your entire base, and how much mana/infestors you have in order to non-stop casting ? 150marines = a ball...ball cant move through choke points all at the same time rite? use the map to ur advantage... fungal the marines in front which will in turn block the back marines... going pure of the same unit ball is bad because of this... just like how u do defensive storms, do the same wit fungal... and fungal is not expensive to cast by the time he have so much marines (150 means he is 2base at most), u should have prepared... unless u are playing blind without any scouting information, u deserve to lose... This post has been edited by evofantasy: Sep 8 2010, 07:08 PM |
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Sep 8 2010, 07:19 PM
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Junior Member
31 posts Joined: Aug 2006 From: Selangor, Malaysia |
QUOTE(evofantasy @ Sep 8 2010, 07:03 PM) only from 1 base QUOTE(evofantasy @ Sep 8 2010, 07:03 PM) ouch.. thats right in my face.. thou I did wipe his base first and win.. he would have won otherwise @narf03 -> yeah.. they were in a ball.. just that my 1 infestor cant fungal them in time.. cause I forgot the hotkey |
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Sep 8 2010, 07:37 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(mad_geist @ Sep 8 2010, 07:19 PM) only from 1 base 1 base i doubt he can build so fast...ouch.. thats right in my face.. thou I did wipe his base first and win.. he would have won otherwise @narf03 -> yeah.. they were in a ball.. just that my 1 infestor cant fungal them in time.. cause I forgot the hotkey well u did scouted he go mass marine lol... u can jz expand into 2-3 base wit ease... |
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Sep 8 2010, 09:00 PM
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Senior Member
4,547 posts Joined: Dec 2004 From: Metro Prima, Kuala Lumpur, Malaysia, Earth, Sol |
its not hard to build 150 marines, marines are basic unit, so with add-on u can build 2 of them from 1 barrack, and if you have like 5 barracks, u can build 10 at the same time, and 150 is easy, you just need alot of money, 7500mineral, that is almost all mineral from 1 mineral location.
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Sep 8 2010, 09:13 PM
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Senior Member
4,390 posts Joined: Oct 2004 From: Cheras, Malaysia |
So sad just now, played on scrapped station just now, tried to zergling him, then he went helion, then I went muta, realised he is building tons of vikings, got all my OL killed, cant even build, by the time I got enough hydras he already have battlecruiser...
All he do is turtle inside while everything I did was denied T_T, forgot to scout when I was harassed |
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Sep 8 2010, 09:19 PM
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1,605 posts Joined: Nov 2008 |
Just start trying zerg.. I use the infestor and control the scv but it build buildings halfway change back to enemy unit waste my money only.. shouldnt have time for infestor control wat
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Sep 8 2010, 09:33 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(narf03 @ Sep 8 2010, 09:00 PM) its not hard to build 150 marines, marines are basic unit, so with add-on u can build 2 of them from 1 barrack, and if you have like 5 barracks, u can build 10 at the same time, and 150 is easy, you just need alot of money, 7500mineral, that is almost all mineral from 1 mineral location. u didnt include the amount of supply needed...u can hardly support 5rax_reactor off 1 base with constant production... not to mention the need for tech lab to get stim and shield... This post has been edited by evofantasy: Sep 8 2010, 09:39 PM |
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Sep 8 2010, 10:53 PM
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Junior Member
31 posts Joined: Aug 2006 From: Selangor, Malaysia |
QUOTE(Sky.Live @ Sep 8 2010, 09:13 PM) So sad just now, played on scrapped station just now, tried to zergling him, then he went helion, then I went muta, realised he is building tons of vikings, got all my OL killed, cant even build, by the time I got enough hydras he already have battlecruiser... sounds interesting Sky.. if you can upload the replay for me.. want to see how that happen tooAll he do is turtle inside while everything I did was denied T_T, forgot to scout when I was harassed I find it difficult to fight opponent that is aggressive and harass.. maybe because as Zerg its usually me doing the harassment.. and the other guy just turtle up.. I really got to learn and respond better I guess @evofantasy -> ok.. watched the replay.. he did got some mineral out of his natural expansion.. before I shut that down.. so he is considered two based I guess.. |
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Sep 8 2010, 11:03 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(mad_geist @ Sep 8 2010, 10:53 PM) sounds interesting Sky.. if you can upload the replay for me.. want to see how that happen too well i do random on my 3s and 4s so i sorta know hw much marine he can pump...I find it difficult to fight opponent that is aggressive and harass.. maybe because as Zerg its usually me doing the harassment.. and the other guy just turtle up.. I really got to learn and respond better I guess @evofantasy -> ok.. watched the replay.. he did got some mineral out of his natural expansion.. before I shut that down.. so he is considered two based I guess.. and yes i do mass marine for those LOL... |
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Sep 9 2010, 12:17 AM
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Junior Member
31 posts Joined: Aug 2006 From: Selangor, Malaysia |
QUOTE(Sky.Live @ Sep 7 2010, 12:48 AM) 3) I haven';t try choke block a ramp, usually only use queen/roach/lings to block mostly. (mostly I place overload at place which will need your next creep spread position meaning you dont have to wait the creep to spread before you build the 2nd tumor @Sky.Live->.. I tried to show you the semi-wall that I was talking about.. I did it in the match below if u want to see it.. did a couple of nydus drop too!bear in mind that my play is at Bronze League level.. hehe.. and as always.. comments/advices/suggestions are welcomed.. ![]() |
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Sep 9 2010, 03:50 AM
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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Sep 9 2010, 11:21 AM
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Senior Member
4,547 posts Joined: Dec 2004 From: Metro Prima, Kuala Lumpur, Malaysia, Earth, Sol |
QUOTE(evofantasy @ Sep 8 2010, 09:33 PM) u didnt include the amount of supply needed... ya 1 base's mineral will not be enough for 150 marines, but u just need some extra, 7500 for marines, 1000 for supply(assume use the orbital add-on for supply depot), 1000 for barracks, another 1000 for scv+refinery+upgrades, 1 base contains 9000 mineral, so if he said its all from 1 base, then it might not be 150 marines, maybe 120-130.u can hardly support 5rax_reactor off 1 base with constant production... not to mention the need for tech lab to get stim and shield... Added on September 9, 2010, 11:29 amlose a game to a protoss, he go combination unit of zealots, stalkers, and colossus, even i defended with 2 spine crawlers, roaches, hydras, and the fight took place in my base's entrance(not many stalkers can stand there), i still lose the fight, he uses aura(+2 armor) and colossus dont have the+3 range. the amount of my units is almost same as his, but i lose !! What i did wrong ? This post has been edited by narf03: Sep 9 2010, 11:29 AM |
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Sep 9 2010, 11:32 AM
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Junior Member
31 posts Joined: Aug 2006 From: Selangor, Malaysia |
QUOTE(narf03 @ Sep 9 2010, 11:21 AM) ya 1 base's mineral will not be enough for 150 marines, but u just need some extra, 7500 for marines, 1000 for supply(assume use the orbital add-on for supply depot), 1000 for barracks, another 1000 for scv+refinery+upgrades, 1 base contains 9000 mineral, so if he said its all from 1 base, then it might not be 150 marines, maybe 120-130. if you can post a replay I'd love to see it Added on September 9, 2010, 11:29 amlose a game to a protoss, he go combination unit of zealots, stalkers, and colossus, even i defended with 2 spine crawlers, roaches, hydras, and the fight took place in my base's entrance(not many stalkers can stand there), i still lose the fight, he uses aura(+2 armor) and colossus dont have the+3 range. the amount of my units is almost same as his, but i lose !! What i did wrong ? |
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Sep 9 2010, 11:33 AM
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Senior Member
4,390 posts Joined: Oct 2004 From: Cheras, Malaysia |
![]() Here is the replay which i posted in other forum, sry my low level of play.. I felt so ashame of myself, I realise I am always lacking behind harvester count compare to my opponent.. ![]() Another badly played game by me, I basically have so many chance to end the game but I just did not ... Should have split my force to harass both his base.. ![]() I won this ZvZ but it's because the opponent never attempt to expand, I still lost my main base to his mass roach.. Sometimes I hate watching high level replay, everything they did seems perfectly correct while everything I did seems perfectly wrong.. T_T |
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