For ZvZ Hard AI mode, you need to go roach fast because roach owns zerglings pretty hard. The hard mode will usually send a wave of roach + hydralisk and if you only have zerglings and spinecrawles defending, you are on the loosing end. You could also try a 6pool + drone to build a spine crawler in their base, use your lings to def the crawler till its done and u should win (this also trains your micro skills of your lings to eat up as much of their lings, you have 6-8 to defend the spinecrawler till its ready. The AI generally will be able to wipe your lings because of their micro)
I find that for zerg, you shouldn't even let the opportunity of your opponent to proxy inside your base. Your overlord should have sufficient time to cover the ramp for you to monitor any incoming scv/probes. Its only the proxy in your nearby expansion that you may not have scouted that would cause some problem to your mid-late game.
In the event that a proxy pylon had been established and cannons are warping in, your next best move is to kill the probe first, tech to roaches. place a pair of zergling at the ramp because your opponent will send in another probe to rebuild. mass up around 6-7 roaches and go straight for the pylons, you have set your opponent back as much as he set you back in terms of economy.
If he placed 4 cannons 2 pylons, you have won the economy race, he spent 600minerals on useless structures and further 200 on pylons, and another 200 to replace the destroyed pylons. 1000minerals gone! not to add in the forge cost. Your immediate counter of around 10 roach will be sufficient to break into his base.
The Zerg Strategy v1.0, Cheer for the overmind!
Sep 6 2010, 11:46 AM
Quote
0.0213sec
0.34
6 queries
GZIP Disabled