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 Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.

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#Fly
post Oct 13 2010, 08:12 PM

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Hmm. It seems I still have to work on my building speed. My enemies (2v2) had 2-3 void rays before I could get my 4gates up. Only a few stalkers, zealots and a sentry. I died. sleep.gif
deodorant
post Oct 13 2010, 11:05 PM

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speaking of playing with AI, which I have to do now instead of online because I'm on work trip and can't afford the exorbitant hotel online fees (usd35/day for internet, wtf?), I can cream hard AI easily, but Very Hard normally cannot. I'll match the AI for their first 1 or 2 pushes, but somehow after that it just steamrolls me even without any expansion (regardless of whether i expand or not).

Do i just suck? sad.gif

@Fly, no, you need to scout. No need to say VR, even 2gate zealot push can rape your 4 gate if you're not expecting it.


evofantasy
post Oct 14 2010, 01:26 AM

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QUOTE(deodorant @ Oct 13 2010, 11:05 PM)
speaking of playing with AI, which I have to do now instead of online because I'm on work trip and can't afford the exorbitant hotel online fees (usd35/day for internet, wtf?), I can cream hard AI easily, but Very Hard normally cannot. I'll match the AI for their first 1 or 2 pushes, but somehow after that it just steamrolls me even without any expansion (regardless of whether i expand or not).

Do i just suck? sad.gif

@Fly, no, you need to scout. No need to say VR, even 2gate zealot push can rape your 4 gate if you're not expecting it.
*
hmmm i would say its positioning...
i can FE and still defend as long as i get good positioning or good FF placements...
which matchup u are having trouble with?
kEazYc
post Oct 14 2010, 02:08 AM

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http://www.sc2replayed.com/replays/89655-1...-delta-quadrant

Can anyone review my replay whether i'm doing my things right or not, or is there any space i could improve from this replay?
P/S: I'm still in silver league. :S

This post has been edited by kEazYc: Oct 14 2010, 02:10 AM
#Fly
post Oct 15 2010, 06:40 AM

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T_T i failed again in TWO 2v2 matches sleep.gif
evofantasy
post Oct 15 2010, 08:06 AM

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QUOTE(#Fly @ Oct 15 2010, 06:40 AM)
T_T i failed again in TWO 2v2 matches sleep.gif
*
depends on ur 2v2 partner...
mine is a terran and i tend to go sentry heavy to support him when he goes MM with FF placement (/lol banelings) or chargelot tanks...
cupmee2nd
post Oct 15 2010, 09:27 PM

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hi guys i just swtich raace. Yes i the protoss decide to change a human into one of them.

here are some problems i am facing.
1. Before i can get 2nd gateway, terran proxy 3 rack mass marine rush pwn me.

2.Before i can get 2nd gateway, zerg mass roach rush me with drone support..

thanks in advance will upload those sad replays later.
evofantasy
post Oct 15 2010, 09:40 PM

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QUOTE(cupmee2nd @ Oct 15 2010, 09:27 PM)
hi guys i just swtich raace. Yes i the protoss decide to change a human into one of them.

here are some problems i am facing.
1. Before i can get 2nd gateway, terran proxy 3 rack mass marine rush pwn me.

2.Before i can get 2nd gateway, zerg mass roach rush me with drone support..

thanks in advance will upload those sad replays later.
*
hmmm for him to 3 rax u think u would have 2 gate rite?
9pylon12gate14gas and core after gas...
1 zealot and as much stalekrs as u can...
#Fly
post Oct 15 2010, 10:15 PM

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Can u guys suggest me a build order if mine is not good enough?
4 gate :
pylon at 8/9
gas at 11
gateway at 12/13
gas after gateway
2nd gate at 15
pylon at 18, near enemy's base
cyber core after that, research right after building finish
finish 3rd and 4th gate before 26 supply
spam pylons
then spam stalkers and hope that i win if not im screwed
because normally after i finish all of the above i don't continue
and only focus on attacking rather than teching to VR/colossus while attacking
because my macro sucks.

This post has been edited by #Fly: Oct 15 2010, 10:21 PM
evofantasy
post Oct 15 2010, 10:54 PM

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QUOTE(kEazYc @ Oct 14 2010, 02:08 AM)
http://www.sc2replayed.com/replays/89655-1...-delta-quadrant

Can anyone review my replay whether i'm doing my things right or not, or is there any space i could improve from this replay?
P/S: I'm still in silver league. :S
*
first of all this is wut i've observe from viewing on ur camera angle on one go...
hope it helps: -

1. constant probe production, ur probe production do stop at times wasting few sec off ur chrono (both of u have 15 workers when u should be roughly 17-18 workers by this stage)
2. scout across the xelnaga first for this map as u might catch some proxies or ur opponent's worker movement (thus some rough idea where his base might be to save ur scouting time)
3. ur 2nd gate too fast, the minerals is better used to get ur first stalker (besides that later on u are nt really having constant production off 2 gate which means u can make do wit only 1 gate)
4. ur building timing are a little out of sync (zealot should be done when ur core is done), partly due to ur focus on the scouting probe a little too much
5. lack of information when u are almost playing blind... try control the middle xelnaga as its important for this map, playing blind too long (poke wit ur first zealot+stalker to see wut unit compo he has to have an idea of his builds)
6. earlier pylon near ur ramp for faster reinforcement and easy micro (and maybe a sentry?)
7. 3rd gate too fast a bit as well as u are not producing off it
8. chrono charges not really used well (lots of times ur nexus is at 100 energy)
9. gateway production not constant (lots of minerals) and make it seemed like u need more production (4 is the max btw)
10. u either tech or u expand... u cant support getting a robo bay and expand at the same time (reason why HuK lost a game in MLG NY last week)... wut more u have 4 gate which is too much resources to be used... as u can see when ur robo bay is done, u dun have enuff resource to get the colossus
11. supply but minor issue as toss are supply heavy lol
12. hotkey ur army (u can double tab that key to change to ur army ASAP
13. colossus need more micro (9 range) so they dun get sniped

i think the biggest issue is that ur build order doesnt feel smooth enuff...
bonus: high starting apm of 300 but it slowly drops... dun really need to get the initial apm that high... my apm is only 60-90 through the whole game lol...


Added on October 15, 2010, 10:56 pm
QUOTE(#Fly @ Oct 15 2010, 10:15 PM)
Can u guys suggest me a build order if mine is not good enough?
4 gate :
pylon at 8/9
gas at 11
gateway at 12/13
gas after gateway
2nd gate at 15
pylon at 18, near enemy's base
cyber core after that, research right after building finish
finish 3rd and 4th gate before 26 supply
spam pylons
then spam stalkers and hope that i win if not im screwed
because normally after i finish all of the above i don't continue
and only focus on attacking rather than teching to VR/colossus while attacking
because my macro sucks.
*
ur BO is totally wrong mate...
http://wiki.teamliquid.net/starcraft2/4_Gate_Push
http://wiki.teamliquid.net/starcraft2/4_Warpgate_Rush
is the general idea...
u can read up 4gate for certain matchups over at liquidpedia as well...

This post has been edited by evofantasy: Oct 15 2010, 10:57 PM
#Fly
post Oct 16 2010, 06:35 AM

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Website is so useful! Thanks bro
Calvin Seak
post Oct 16 2010, 12:00 PM

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QUOTE(cupmee2nd @ Oct 15 2010, 09:27 PM)
hi guys i just swtich raace. Yes i the protoss decide to change a human into one of them.

here are some problems i am facing.
1. Before i can get 2nd gateway, terran proxy 3 rack mass marine rush pwn me.

2.Before i can get 2nd gateway, zerg mass roach rush me with drone support..

thanks in advance will upload those sad replays later.
*
marine rush is nyum nyum n instant win for protoss.. unless he goes for ravens banshees later on but still not worry about that.. i think you shouldnt go for zealots because all you need is just stalkers and sentry, no point blocking the marine and your zealots getting free hits from the marine troops that was divided in to half by your sentries FF at the ramp..

later on just hold on there because he wouldn't want to go up and get split by FF again, tech to collosus and once there is 1 collosus just push and most probably its a win for you
cupmee2nd
post Oct 16 2010, 03:50 PM

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I am back and kicking! Won a few games in a row now.

But what can I improve on? I got pwn by zerg
http://www.sc2replayed.com/replays/91256-1...listering-sands

This post has been edited by cupmee2nd: Oct 16 2010, 04:04 PM
Honky
post Oct 16 2010, 04:24 PM

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I am really hating the energy removal from Thors, now HTs cant feedback them, lost alot of 3v3 games due to it.
#Fly
post Oct 16 2010, 06:52 PM

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2 more replays on my progress of learning 4gate
any suggestions?
http://uppit.com/qmizve670gh4/korean_4gate_all_in.SC2Replay
http://uppit.com/t6c6aj14vc49/4gate_vs_hard.SC2Replay

thx guys
cupmee2nd
post Oct 16 2010, 08:35 PM

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QUOTE(#Fly @ Oct 16 2010, 06:52 PM)
Downloading it now. Upload it to http://www.sc2replayed.com/ next time dude. I see what i can help you with.

Here is my replays

PvT

Early bio ball atk. Counter by making them probe. http://www.sc2replayed.com/replays/91378-1...oss-lost-temple
TSincx
post Oct 16 2010, 08:36 PM

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In the last 4 matches I played was against Zergs and all of them were massively producing roaches. sleep.gif Zealots are now so in a pitiful condition.
Sky.Live
post Oct 16 2010, 08:46 PM

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Watched one..
U builded Gas before gateway, not recommending.
Then you stop producing probe - bind your nexus to a hotkey, a control group you are familiar with. always check it's ok to miss but try not to.
Then dont build the gas first you are not intending to harvest it

Try do standard when you practice, do standard, dont pylon over enemy's base, I know it's AI, try to make it applicable in real game.

Another thing is that 4 gate is usually zealots + stalker + sentry, if you intend to do pure zealot rush, a 2 gate should do it better actually.

http://wiki.teamliquid.net/starcraft2/4-Gate_Push
cupmee2nd
post Oct 16 2010, 08:57 PM

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QUOTE(#Fly @ Oct 16 2010, 06:52 PM)
2 more replays on my progress of learning 4gate
any suggestions?
1. Make them probe. Juz like Sky say, you need to make them probe. You need at least 30 probe at your base.
2. Use hotkeys, they can improve your multi tasking.
3. Spend your money. You have a lot of minerals at the end of the game. Build more gateway or robotbay or nat expo
4. Early units to def. Make 1 zelot, 1 stalker, 1 sentry. To def aganist rush.

This post has been edited by cupmee2nd: Oct 16 2010, 09:00 PM
#Fly
post Oct 16 2010, 09:23 PM

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QUOTE(Sky.Live @ Oct 16 2010, 08:46 PM)
Watched one..
U builded Gas before gateway, not recommending.
Then you stop producing probe - bind your nexus to a hotkey, a control group you are familiar with. always check it's ok to miss but try not to.
Then dont build the gas first you are not intending to harvest it

Try do standard when you practice, do standard, dont pylon over enemy's base, I know it's AI, try to make it applicable in real game.

Another thing is that 4 gate is usually zealots + stalker + sentry, if you intend to do pure zealot rush, a 2 gate should do it better actually.

http://wiki.teamliquid.net/starcraft2/4-Gate_Push
*
Thanks for the advice - I was following one of the strats called "Korean 4 Gate All-In"

QUOTE(cupmee2nd @ Oct 16 2010, 08:57 PM)
1. Make them probe. Juz like Sky say, you need to make them probe. You need at least 30 probe at your base.
2. Use hotkeys, they can improve your multi tasking.
3. Spend your money. You have a lot of minerals at the end of the game. Build more gateway or robotbay or nat expo
4. Early units to def. Make 1 zelot, 1 stalker, 1 sentry. To def aganist rush.
*
1. ??
2. Still learning them tongue.gif
3. The reason why I didn't use any money is because I knew I'd win already. Otherwise I would tech to stargate or robo bay
4. I'll remember that

Thanks guys biggrin.gif

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