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 Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.

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evofantasy
post Aug 4 2010, 04:20 PM

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/thank cheese

good tutorial...
and note the building placement, its good for ur economy and against terran harassment...

This post has been edited by evofantasy: Aug 4 2010, 04:52 PM
ZeratoS
post Aug 4 2010, 05:38 PM

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QUOTE(Cheesenium @ Aug 4 2010, 04:06 PM)

Great video for those who are new to the game.
*
Good job man! This really helps on timings.


PvP very volatile man, depends on how fast you are. Other matchups, this is really gg. Siege mode won't even be ready when you push out.

This post has been edited by ZeratoS: Aug 4 2010, 05:38 PM
Quazacolt
post Aug 4 2010, 05:42 PM

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QUOTE(Cheesenium @ Aug 4 2010, 04:06 PM)


Great video for those who are new to the game.
*
incx can add this to first page
TSincx
post Aug 5 2010, 11:40 AM

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Yup. Added to the front page.
ZeratoS
post Aug 6 2010, 04:02 PM

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Can we get some diamonds and plats to upload their 1v1 replays here? MoonFlown? Pretty please? D:
Moonflown
post Aug 6 2010, 04:04 PM

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Ah, Protoss replay? I'm not that good at 1v1 Protoss. But I might have some moderate 2v2 replays ><
ZeratoS
post Aug 6 2010, 04:09 PM

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QUOTE(Moonflown @ Aug 6 2010, 04:04 PM)
Ah, Protoss replay? I'm not that good at 1v1 Protoss. But I might have some moderate 2v2 replays ><
*
All I see is, Diamond league and a protoss symbol 8D So I'll be grateful for any help I can get actually. "Not so good" to you may be a whole lotta learning for newer players!
Quazacolt
post Aug 6 2010, 04:10 PM

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QUOTE(ZeratoS @ Aug 6 2010, 04:02 PM)
Can we get some diamonds and plats to upload their 1v1 replays here? MoonFlown? Pretty please? D:
*
errr, i got a 2v2, which is a 1v1, nak? opponents super nublets though ROFL


Added on August 6, 2010, 4:11 pm
QUOTE(Moonflown @ Aug 6 2010, 04:04 PM)
Ah, Protoss replay? I'm not that good at 1v1 Protoss. But I might have some moderate 2v2 replays ><
*
hes a zerg player, lol.

This post has been edited by Quazacolt: Aug 6 2010, 04:11 PM
raylee914
post Aug 6 2010, 04:14 PM

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btw, i m a protoss player and hv difficulty in facing zerg Roach rush and camp in front of my base to limit my expo....their tactics mostly are roach rush/hydralisk then mutalisk to harass...in which my stalker and Colloseaus will be much more useless to stop them..any comment on this?
ZeratoS
post Aug 6 2010, 04:16 PM

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QUOTE(raylee914 @ Aug 6 2010, 04:14 PM)
btw, i m a protoss player and hv difficulty in facing zerg Roach rush and camp in front of my base to limit my expo....their tactics mostly are roach rush/hydralisk then mutalisk to harass...in which my stalker and Colloseaus will be much more useless to stop them..any comment on this?
*
4 Gate. Don't give them the chance to even camp your expo.

QUOTE(Quazacolt @ Aug 6 2010, 04:10 PM)
errr, i got a 2v2, which is a 1v1, nak? opponents super nublets though ROFL


Added on August 6, 2010, 4:11 pm

hes a zerg player, lol.
*
Oh. I am sad. Any replays will do!

This post has been edited by ZeratoS: Aug 6 2010, 04:17 PM
Quazacolt
post Aug 6 2010, 04:19 PM

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QUOTE(raylee914 @ Aug 6 2010, 04:14 PM)
btw, i m a protoss player and hv difficulty in facing zerg Roach rush and camp in front of my base to limit my expo....their tactics mostly are roach rush/hydralisk then mutalisk to harass...in which my stalker and Colloseaus will be much more useless to stop them..any comment on this?
*
you spam stalkers like there is no tomorrow. blink is your friend.
raylee914
post Aug 6 2010, 04:19 PM

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i used to put 5 gates...but with combination of units zeal/stalker/collo... is that better just use stalker with collo? cause i notice that my zeal always die before rushing into their mass hydralisk and roach =.=
Quazacolt
post Aug 6 2010, 04:20 PM

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QUOTE(ZeratoS @ Aug 6 2010, 04:16 PM)
4 Gate. Don't give them the chance to even camp your expo.
Oh. I am sad. Any replays will do!
*
why sad? cuz moon is a zerg? hes still a diamond regardless lawl
Moonflown
post Aug 6 2010, 04:22 PM

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QUOTE(raylee914 @ Aug 6 2010, 04:14 PM)
btw, i m a protoss player and hv difficulty in facing zerg Roach rush and camp in front of my base to limit my expo....their tactics mostly are roach rush/hydralisk then mutalisk to harass...in which my stalker and Colloseaus will be much more useless to stop them..any comment on this?
*
If a zerg roach/hydra rushes you it means he's most likely operating on one base only, else it wouldn't considered rush. Turtle up with stalker, sentries and collossus are you're good to go.

When you're able to break their containment rush straight to the zerg base because he won't have enough larvae to replenish with one base. Also remember to use forcefields to push roaches away from your main army and let collos and stalker out-range them.
raylee914
post Aug 6 2010, 04:25 PM

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thx for all of ur comments...i will try this tonight..biggrin.gif
Quazacolt
post Aug 6 2010, 04:44 PM

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QUOTE(Moonflown @ Aug 6 2010, 04:22 PM)
If a zerg roach/hydra rushes you it means he's most likely operating on one base only, else it wouldn't considered rush. Turtle up with stalker, sentries and collossus are you're good to go.

When you're able to break their containment rush straight to the zerg base because he won't have enough larvae to replenish with one base. Also remember to use forcefields to push roaches away from your main army and let collos and stalker out-range them.
*
depending on the containment situation, colossus may not be advisable due to them being a huge "hit me target".
hydras and mutas will be able to take it out easily

not to mention, colossus takes a whole lot of time, zerg roaches/hydras dont. need robotics + bay, then to even ultilize the range upgrade (force field you mentioned) you need to well, have it upgraded

HT's or even DT's if the zerg isnt careful enough to get overseers would do a MUCH better job at warding that containment, and proceed to counterattack. not to mention, if you go DT, it would cause an upset for the zerg to 1) get seers 2) evo chamb > spore which would ultimately slow down his replenishment too from the counterattack.


Added on August 6, 2010, 4:47 pm
QUOTE(raylee914 @ Aug 6 2010, 04:19 PM)
i used to put 5 gates...but with combination of units zeal/stalker/collo... is that better just use stalker with collo? cause i notice that my zeal always die before rushing into their mass hydralisk and roach =.=
*
you need chargelots, zealots are useless.

that said, they DIE FOR A PURPOSE. they are your meatshield. would you rather have your colossus/stalkers melt away without zealots or force field warding off a roach army? unless ur micro is damn good and zerg isnt focus firing (typical roach player wont as FF'ing roach tend to produce a LOT of overkills, that said, he could multi group roach but thats damn advance micro'ing ady and is only seen amongst diamond league players and rarely [almost never] plat or under) then you can go pure stalker/colossus

in a way, pure stalker would be better than colossus as they are cheaper, and easier to pump out. thus you're getting more firepower in short term (you got rushed and contained, lets not even go long term) but yeah, overall colossus do provide a much higher long term firepower compared to just stalkers.

This post has been edited by Quazacolt: Aug 6 2010, 04:47 PM
Moonflown
post Aug 6 2010, 05:37 PM

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QUOTE(Quazacolt @ Aug 6 2010, 04:44 PM)
depending on the containment situation, colossus may not be advisable due to them being a huge "hit me target".
hydras and mutas will be able to take it out easily

not to mention, colossus takes a whole lot of time, zerg roaches/hydras dont. need robotics + bay, then to even ultilize the range upgrade (force field you mentioned) you need to well, have it upgraded

HT's or even DT's if the zerg isnt careful enough to get overseers would do a MUCH better job at warding that containment, and proceed to counterattack. not to mention, if you go DT, it would cause an upset for the zerg to 1) get seers 2) evo chamb > spore which would ultimately slow down his replenishment too from the counterattack.


Added on August 6, 2010, 4:47 pm

you need chargelots, zealots are useless.

that said, they DIE FOR A PURPOSE. they are your meatshield. would you rather have your colossus/stalkers melt away without zealots or force field warding off a roach army? unless ur micro is damn good and zerg isnt focus firing (typical roach player wont as FF'ing roach tend to produce a LOT of overkills, that said, he could multi group roach but thats damn advance micro'ing ady and is only seen amongst diamond league players and rarely [almost never] plat or under) then you can go pure stalker/colossus

in a way, pure stalker would be better than colossus as they are cheaper, and easier to pump out. thus you're getting more firepower in short term (you got rushed and contained, lets not even go long term) but yeah, overall colossus do provide a much higher long term firepower compared to  just stalkers.
*
For a one base zerg, it's impossible to rush with roach and hydra yet able to pump muta/corruptor to counter collo.

Like I mentioned, a rush would be a fast lair into hydra from roach (1base). By the time protoss researchings lens or making collossus zerg would either keep pressuring or expanding. Use forcefields to buy time for collossus.

Forcefields can prevent most of the zerg army from approaching your collossus (roach low range and hydra slow movement speed). Of course a well place forcefields and micro-ed collo can easily break the hydra-roach rush and backfire zerg.

This post has been edited by Moonflown: Aug 6 2010, 05:39 PM
Quazacolt
post Aug 6 2010, 05:41 PM

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QUOTE(Moonflown @ Aug 6 2010, 05:37 PM)
For a one base zerg, it's impossible to rush with roach and hydra yet able to pump muta/corruptor to counter collo.

Like I mentioned, a rush would be a fast lair into hydra from roach (1base). By the time protoss research lens or making collossus zerg would either keep pressuring or expanding which will be very vulnerable.

Forcefields can prevent most of the zerg army from approaching your collossus (roach low rage and hydra slow movement speed). Of course a well place forcefields and micro-ed collo can easily break the rush and backfire zerg.
*
corruptor impossible, mutas easy. and its based on raylee914's post that he was harassed by mutas (though personally, id stick to either just hydra or just muta. too gas consuming, and you know it well)

as for force field, smart zerg would just burrow/move away or avoid being in a bad situation by force field right? im sure you would agree the same too haha.
evofantasy
post Aug 6 2010, 07:46 PM

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i would go with quaz's suggestion for this...
4 gate blink stalkers would be more than enuff due to both roach n hydra being armored and roach's pathetic range...
combo with good blink micro on ur stalkers, ur amy should have the battle unless he pre-concave >.<

when he transition to muta, u can blink to chase...


Added on August 6, 2010, 7:50 pmps: when u are contained, ur gas is kinda limited as well that's y i prefer stalkers

This post has been edited by evofantasy: Aug 6 2010, 07:50 PM
ZeratoS
post Aug 6 2010, 07:54 PM

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I'm wondering how to counter reapers when they send it off the bat before your cybernetics is even out, think I've seen that happen before and its very annoying.

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