Ah, Protoss replay? I'm not that good at 1v1 Protoss. But I might have some moderate 2v2 replays ><
Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.
Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.
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Aug 6 2010, 04:04 PM
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#1
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Senior Member
1,036 posts Joined: Oct 2007 From: Moon |
Ah, Protoss replay? I'm not that good at 1v1 Protoss. But I might have some moderate 2v2 replays ><
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Aug 6 2010, 04:22 PM
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#2
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1,036 posts Joined: Oct 2007 From: Moon |
QUOTE(raylee914 @ Aug 6 2010, 04:14 PM) btw, i m a protoss player and hv difficulty in facing zerg Roach rush and camp in front of my base to limit my expo....their tactics mostly are roach rush/hydralisk then mutalisk to harass...in which my stalker and Colloseaus will be much more useless to stop them..any comment on this? If a zerg roach/hydra rushes you it means he's most likely operating on one base only, else it wouldn't considered rush. Turtle up with stalker, sentries and collossus are you're good to go.When you're able to break their containment rush straight to the zerg base because he won't have enough larvae to replenish with one base. Also remember to use forcefields to push roaches away from your main army and let collos and stalker out-range them. |
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Aug 6 2010, 05:37 PM
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#3
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1,036 posts Joined: Oct 2007 From: Moon |
QUOTE(Quazacolt @ Aug 6 2010, 04:44 PM) depending on the containment situation, colossus may not be advisable due to them being a huge "hit me target". For a one base zerg, it's impossible to rush with roach and hydra yet able to pump muta/corruptor to counter collo. hydras and mutas will be able to take it out easily not to mention, colossus takes a whole lot of time, zerg roaches/hydras dont. need robotics + bay, then to even ultilize the range upgrade (force field you mentioned) you need to well, have it upgraded HT's or even DT's if the zerg isnt careful enough to get overseers would do a MUCH better job at warding that containment, and proceed to counterattack. not to mention, if you go DT, it would cause an upset for the zerg to 1) get seers 2) evo chamb > spore which would ultimately slow down his replenishment too from the counterattack. Added on August 6, 2010, 4:47 pm you need chargelots, zealots are useless. that said, they DIE FOR A PURPOSE. they are your meatshield. would you rather have your colossus/stalkers melt away without zealots or force field warding off a roach army? unless ur micro is damn good and zerg isnt focus firing (typical roach player wont as FF'ing roach tend to produce a LOT of overkills, that said, he could multi group roach but thats damn advance micro'ing ady and is only seen amongst diamond league players and rarely [almost never] plat or under) then you can go pure stalker/colossus in a way, pure stalker would be better than colossus as they are cheaper, and easier to pump out. thus you're getting more firepower in short term (you got rushed and contained, lets not even go long term) but yeah, overall colossus do provide a much higher long term firepower compared to just stalkers. Like I mentioned, a rush would be a fast lair into hydra from roach (1base). By the time protoss researchings lens or making collossus zerg would either keep pressuring or expanding. Use forcefields to buy time for collossus. Forcefields can prevent most of the zerg army from approaching your collossus (roach low range and hydra slow movement speed). Of course a well place forcefields and micro-ed collo can easily break the hydra-roach rush and backfire zerg. This post has been edited by Moonflown: Aug 6 2010, 05:39 PM |
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Aug 7 2010, 01:50 AM
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#4
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1,036 posts Joined: Oct 2007 From: Moon |
Remember that 2 gates are not effective against cross position/far Zerg as they will have plenty of time to prepare for it.Well unless of course, its a proxy gate.
Also make haste to prepare stalkers for one base roach counter attack. |
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Aug 9 2010, 05:32 PM
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#5
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1,036 posts Joined: Oct 2007 From: Moon |
Stim hit and run still able to render chargelots pretty useless. I rather go for HT into Archons
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Sep 4 2010, 10:50 AM
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#6
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1,036 posts Joined: Oct 2007 From: Moon |
QUOTE(ZeratoS @ Sep 4 2010, 03:26 AM) Aussie diamonds like to talk lots of cock man. Worst still is they are diamonds in all 4 leagues and have an APM of..30..even the APM spikes are like..80~100. I have an average of 70, I guess I'm a cheeser.I think these are the people who cheese their way to diamond. |
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Oct 12 2010, 08:16 PM
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#7
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1,036 posts Joined: Oct 2007 From: Moon |
Definitely, practice leagues are there for players to learn about BO in my opinion. If you're ok with it then skip it.
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Oct 13 2010, 03:39 PM
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#8
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Fast expanding against aggressive Zerg is very risky because you are very vulnerable to early lings/roaches/hydra + nydus worm. If Zerg decides to play passively once he knows you going FE, zerg can just pump pure drones and no way that protoss can catch up with it.
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Oct 23 2010, 01:20 AM
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#9
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1,036 posts Joined: Oct 2007 From: Moon |
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Dec 26 2010, 01:53 AM
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#10
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You can actually mix in DT in the big deciding battle of the game. Most of the time enemy will not notice it till it has done serious damage to give you the advantage.
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