Welcome Guest ( Log In | Register )

117 Pages « < 4 5 6 7 8 > » Bottom

Outline · [ Standard ] · Linear+

 Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.

views
     
sixseven
post Aug 9 2010, 11:57 AM

Getting Started
**
Junior Member
221 posts

Joined: Apr 2005


actually i think this build good for 1 on1 only? coz when i play co op vs ai, the ai got backup then i lost all my units >.<
evofantasy
post Aug 9 2010, 12:02 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(sixseven @ Aug 9 2010, 11:57 AM)
actually i think this build good for 1 on1  only? coz when i play co op vs ai, the ai got backup then i lost all my units >.<
*
i do this for 2v2 as well...
as long as ur partner push with u then its good...

or in my case, my partner spam me resource, i make 10 warpgates and push alone LOL...
Quazacolt
post Aug 9 2010, 12:40 PM

Riding couple
*******
Senior Member
5,366 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(sixseven @ Aug 9 2010, 11:57 AM)
actually i think this build good for 1 on1  only? coz when i play co op vs ai, the ai got backup then i lost all my units >.<
*
3/4 gate are good on 1v1 or 2v2 as well.
aLertz
post Aug 9 2010, 02:15 PM

Overconfidence is a flimsy shield
******
Senior Member
1,111 posts

Joined: Mar 2005
From: TaiPinG / Singapore



in a 2v2...definitely nit partner backup also...
for example, 1 mass ground/melee/tanker while the other mass air/anti-air/range? smile.gif
evofantasy
post Aug 9 2010, 02:24 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(aLertz @ Aug 9 2010, 02:15 PM)
in a 2v2...definitely nit partner backup also...
for example, 1 mass ground/melee/tanker while the other mass air/anti-air/range? smile.gif
*
not really...
depends on ur scouting...
like when we do timing pushes, we dun mass a counter...

u can either be the counter, or u force em to be the counter flex.gif
zariel
post Aug 9 2010, 03:00 PM

Getting Started
**
Junior Member
90 posts

Joined: Dec 2006


protoss player here... i think the best way to win a match against the platinum player is to scout on what they do.... u need to know how to counter their attack... especially terran... i find it difficult to win a battle against terran... with the siege tank and marauders... zealots cannot win against marauders if they play run and attack strategy... unless you already upgrade the zealots speed thingie...

for zerg.... yeah.. mass zealots and stalker.... u need to come out with a zealot before the first rush begin... and at least 2 gateway and dont forget about building pylons.... use ur probe to attack the zerglings for the first rush if u dont have zealot at that time... usually the zerglings will come in 3... but quickly build more zealots after that... if the zerg player did not rush attack... u know what to do... hahaha...

the ai is very easy laa i think.... i can beat very hard ai in 1vs1 easily... did not try insane yet... u need to create as many units as you can... and try to arrange ur unit front and back on the first wave of the attack... so that u can defend efficiently... after the first wave... straightaway attack their base.. dont put to much effort on defense building.... because u will not have units to counter their attack... for 2by2 or 3by3.... or even 4by4.... u need a very good partner... the first wave is very important... dont let the ai base freely build anything... they will expand... and it's fast... u will overrun in 20 to 30 minutes... start attacking their economy... i explain this as a protoss player... for terran... it might be different.. because protoss does not have good defense strategies against the ai.... most of the time, if u did not counter their attack, u will overrun... haha...

and i find that stalker is actually a very useful units as it can attack air units....

no i'm not a pro gamer... i usually failed to win against terran player...
Phonzy
post Aug 9 2010, 03:02 PM

On my way
****
Junior Member
542 posts

Joined: Nov 2004
From: Petaling Jaya


protoss is awesome. i have no problem against protoss and terran but i have a problem against zerg! no, not against their rush but, how do you counter mass mutalisk? i always have a problem with that.

scenario: i zealot rush him, he goes roaches, i tech immortals and zealots, we fight for a bit, his spire comes out, i get 2 phoenix's, he gets 6 muta's ..im dead

so, anyone knows how to assrape mass mutas? thanks
evofantasy
post Aug 9 2010, 03:11 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(Phonzy @ Aug 9 2010, 03:02 PM)
protoss is awesome. i have no problem against protoss and terran but i have a problem against zerg! no, not against their rush but, how do you counter mass mutalisk? i always have a problem with that.

scenario: i zealot rush him, he goes roaches, i tech immortals and zealots, we fight for a bit, his spire comes out, i get 2 phoenix's, he gets 6 muta's ..im dead

so, anyone knows how to assrape mass mutas? thanks
*
stalkers wit blink i guess...

for ur case i prefer this
1. i zealot rush him
2. he go roaches
3. i go 4 gate chargelots and HT


Added on August 9, 2010, 3:14 pm
QUOTE(zariel @ Aug 9 2010, 03:00 PM)
protoss player here... i think the best way to win a match against the platinum player is to scout on what they do.... u need to know how to counter their attack... especially terran... i find it difficult to win a battle against terran... with the siege tank and marauders... zealots cannot win against marauders if they play run and attack strategy... unless you already upgrade the zealots speed thingie...

for zerg.... yeah.. mass zealots and stalker.... u need to come out with a zealot before the first rush begin... and at least 2 gateway and dont forget about building pylons.... use ur probe to attack the zerglings for the first rush if u dont have zealot at that time... usually the zerglings will come in 3... but quickly build more zealots after that... if the zerg player did not rush attack... u know what to do... hahaha...

the ai is very easy laa i think.... i can beat very hard ai in 1vs1 easily... did not try insane yet... u need to create as many units as you can... and try to arrange ur unit front and back on the first wave of the attack... so that u can defend efficiently... after the first wave... straightaway attack their base.. dont put to much effort on defense building.... because u will not have units to counter their attack... for 2by2 or 3by3.... or even 4by4.... u need a very good partner... the first wave is very important... dont let the ai base freely build anything... they will expand... and it's fast... u will overrun in 20 to 30 minutes... start attacking their economy... i explain this as a protoss player... for terran... it might be different.. because protoss does not have good defense strategies against the ai.... most of the time, if u did not counter their attack, u will overrun... haha...

and i find that stalker is actually a very useful units as it can attack air units....

no i'm not a pro gamer... i usually failed to win against terran player...
*
while stalkers look really great on paper, they are not that strong against the heavy hitters...

against terran, go for 4 gate chargelots/HT or the blinkstalkers...
if u are getting zealots without charge, u are doing it wrong...
the charge to me is the single best upgrade!

very hard AI is kinda ez even if u let them do wut they want...
the key is to micro manage ur army...
while their army is huge, u can beat em easily wit some micro...


Added on August 9, 2010, 3:16 pmps:
TS, i think its best to remove about the counters part...
as day9 put it, there is no such thing as counters and if u are forcing a counter, u wont have the numbers to be effective...
the general weakness/ more damage is more than enuff to be ur general rule of thumb...

This post has been edited by evofantasy: Aug 9 2010, 03:16 PM
Quazacolt
post Aug 9 2010, 03:18 PM

Riding couple
*******
Senior Member
5,366 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(Phonzy @ Aug 9 2010, 03:02 PM)
protoss is awesome. i have no problem against protoss and terran but i have a problem against zerg! no, not against their rush but, how do you counter mass mutalisk? i always have a problem with that.

scenario: i zealot rush him, he goes roaches, i tech immortals and zealots, we fight for a bit, his spire comes out, i get 2 phoenix's, he gets 6 muta's ..im dead

so, anyone knows how to assrape mass mutas? thanks
*
stalkers and/or phoenix. also 2 phoenix > 6 muta. cuz his muta will never hit you.
zariel
post Aug 9 2010, 03:26 PM

Getting Started
**
Junior Member
90 posts

Joined: Dec 2006


QUOTE(evofantasy @ Aug 9 2010, 03:11 PM)
stalkers wit blink i guess...

for ur case i prefer this
1. i zealot rush him
2. he go roaches
3. i go 4 gate chargelots and HT
*
yeah in this case, u need to finish him off quickly hahaha, i chose zealot rush him, but scout him first...

stalker is also good against those muta's..... but u need many stalkers laa.... plus u need to arrange the stalkers attack one by one... upgrade ur forge.... plus for stalker, u only need to warp it while pheonix, u need to create it, and it takes time.... usually my game with zerg 1vs1 will end in 15 to 30 minutes... i dont have problem with muta's, hahaha.... hope this help..
evofantasy
post Aug 9 2010, 03:32 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(zariel @ Aug 9 2010, 03:26 PM)
yeah in this case, u need to finish him off quickly hahaha, i chose zealot rush him, but scout him first...

stalker is also good against those muta's..... but u need many stalkers laa.... plus u need to arrange the stalkers attack one by one... upgrade ur forge.... plus for stalker, u only need to warp it while pheonix, u need to create it, and it takes time.... usually my game with zerg 1vs1 will end in 15 to 30 minutes... i dont have problem with muta's, hahaha.... hope this help..
*
well since u already have 2 gate from ur initial zealot harass, its natural to transition into gateway builds =p
try watching day9daily #160, its a good PvZ with high emphasize on maps...
zariel
post Aug 9 2010, 03:37 PM

Getting Started
**
Junior Member
90 posts

Joined: Dec 2006





Added on August 9, 2010, 3:14 pm

while stalkers look really great on paper, they are not that strong against the heavy hitters...

against terran, go for 4 gate chargelots/HT or the blinkstalkers...
if u are getting zealots without charge, u are doing it wrong...
the charge to me is the single best upgrade!

very hard AI is kinda ez even if u let them do wut they want...
the key is to micro manage ur army...
while their army is huge, u can beat em easily wit some micro...


Added on August 9, 2010, 3:16 pmps:
TS, i think its best to remove about the counters part...
as day9 put it, there is no such thing as counters and if u are forcing a counter, u wont have the numbers to be effective...
the general weakness/ more damage is more than enuff to be ur general rule of thumb...
*

[/quote]

yeah, i think that's why i cannot beat those terran, thanks anyway... i try those chargelots/HT....

haha, counter is good i think... play with very hard and i usually can win with counter.... but it ends quickly laa... lol... for the number part, that's why i told before that u need many units, not the defense building... create units after the first wave, go attack their probe/scv/drones.. continually supply troops using warp.....

yeah u can win.... but usually to defense against very hard ai, really need a lot of effort... maybe my strategies a bit different than u.... ah.. i need to learn fast... so many things that i dont know....
evofantasy
post Aug 9 2010, 03:42 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
for AI the counter is good but against real player its always a bad thing...
focusing on counters keep u in the constant tech switch or playing passively...
players unlike AI do throw harassments and timely pushes instead of random waves...
and when they do push out, ur counters is just too ineffective at times...
besides tat u might be giving up map control...

there was a very good day9daily about counters which totally changed my mind about counters...
i used to force counters ie see roaches? drop a robo bay...
but they dun justify ur investments due to the numbers and resources u invest to tech...
i would rather jz get +1 and stick to stalkers or chargelots (despite paper says roaches counter zealots)...

This post has been edited by evofantasy: Aug 9 2010, 03:49 PM
Quazacolt
post Aug 9 2010, 04:03 PM

Riding couple
*******
Senior Member
5,366 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(evofantasy @ Aug 9 2010, 03:42 PM)
for AI the counter is good but against real player its always a bad thing...
focusing on counters keep u in the constant tech switch or playing passively...
players unlike AI do throw harassments and timely pushes instead of random waves...
and when they do push out, ur counters is just too ineffective at times...
besides tat u might be giving up map control...

there was a very good day9daily about counters which totally changed my mind about counters...
i used to force counters ie see roaches? drop a robo bay...
but they dun justify ur investments due to the numbers and resources u invest to tech...
i would rather jz get +1 and stick to stalkers or chargelots (despite paper says roaches counter zealots)...
*
from your initial replies, ur all counter here counter there. i personally prefer straightforward bruteforce with numbers or micro. or fast tech. either 1 never both. less complications for my side and i hate complicated things.
evofantasy
post Aug 9 2010, 04:09 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(Quazacolt @ Aug 9 2010, 04:03 PM)
from your initial replies, ur all counter here counter there. i personally prefer straightforward bruteforce with numbers or micro. or fast tech. either 1 never both. less complications for my side and i hate complicated things.
*
but i'm against the concept of hard counters...
+1 upgrade with 4gate > getting robo into immortals for me...

as u said, u wont have enuff resource for both =p
zariel
post Aug 9 2010, 04:13 PM

Getting Started
**
Junior Member
90 posts

Joined: Dec 2006


i guess that depends on the player right... the best way to win is to scout first... yeah as i said before, that one is for battle against ai... when u play with real players, it depends on many things...
evofantasy
post Aug 9 2010, 04:18 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(zariel @ Aug 9 2010, 04:13 PM)
i guess that depends on the player right... the best way to win is to scout first... yeah as i said before, that one is for battle against ai... when u play with real players, it depends on many things...
*
yup its usually scouting the best way...
but not always u have the chance to change ur tech after scouting as u cant scout his base 100% all the time...

have a look at day9daily #153, its about the concept on counters/ hard counters

ps: i'm his fanboy so yeah whistling.gif

This post has been edited by evofantasy: Aug 9 2010, 04:19 PM
Quazacolt
post Aug 9 2010, 04:19 PM

Riding couple
*******
Senior Member
5,366 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(zariel @ Aug 9 2010, 04:13 PM)
i guess that depends on the player right... the best way to win is to scout first... yeah as i said before, that one is for battle against ai... when u play with real players, it depends on many things...
*
hard to say man, i got a decent win ratio using MM all in press T for victory using terrans.
or the 3/4 gate blink stalkers and just micro. 3 gate if i want early blink + forge and upgrades, 4 gate if just spam stalkers like a retard
evofantasy
post Aug 9 2010, 04:20 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(Quazacolt @ Aug 9 2010, 04:19 PM)
hard to say man, i got a decent win ratio using MM all in press T for victory using terrans.
or the 3/4 gate blink stalkers and just micro. 3 gate if i want early blink + forge and upgrades, 4 gate if just spam stalkers like a retard
*
MM all in is pretty scary for toss...
even when u have scouted, its freaking hard to defend against it T cry.gif
Quazacolt
post Aug 9 2010, 04:24 PM

Riding couple
*******
Senior Member
5,366 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(evofantasy @ Aug 9 2010, 04:20 PM)
MM all in is pretty scary for toss...
even when u have scouted, its freaking hard to defend against it T  cry.gif
*
doesnt matter on toss, or zerg or even TVT. i just MM like a retard. if terran early tank, then thats the end of me. however i still got a chance with MMM medivacs drop or counter tank also since econ is healthy on my MM BO lol

like i said, T for victory. wish protoss have that i win button, lol
B button didnt have as much impact as T button >.>

117 Pages « < 4 5 6 7 8 > » Top
 

Change to:
| Lo-Fi Version
0.0275sec    0.37    6 queries    GZIP Disabled
Time is now: 29th November 2025 - 06:31 AM