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 Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.

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TSincx
post Aug 3 2010, 07:46 AM

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I hardly use DTs nowadays, just like what you said. I only use it when I've scouted and the opponent's base. If not, it's just sending them for suicide, and building them is not cheap.
fizyboy
post Aug 3 2010, 07:53 AM

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any of u like to fast expand against zerg? is it recomended?

This post has been edited by fizyboy: Aug 3 2010, 07:55 AM
ericpires
post Aug 3 2010, 08:34 AM

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How do u probably use the sentry - force field & guardian shield? its like been a week and i hardly ever use sentry lol
evofantasy
post Aug 3 2010, 08:37 AM

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QUOTE(InkySliwinky @ Aug 3 2010, 06:26 AM)
Dark templars in this game feel kinda useless now since most experienced players will always have a detectors .. so sad... they used to be my fav unit for harrassing and guarding unoccupied mineral fields ..
*
not really...
DTs are good if u scout ur opponent not having detectors...
even when they have, u can still put a tonne of harassment...
dun mass DTs but instead get like 3 of em and spread em out...
it will thin out the opponent's army or isolate em...
i've seen tonnes of high lvl play with DTs and i think that they are really good even if ur opponent have detection...
Quazacolt
post Aug 3 2010, 09:43 AM

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QUOTE(InkySliwinky @ Aug 3 2010, 06:26 AM)
Dark templars in this game feel kinda useless now since most experienced players will always have a detectors .. so sad... they used to be my fav unit for harrassing and guarding unoccupied mineral fields ..
*
i just got DT dropped. my ally wasnt quite useful so meh >.>

point being, DTs arent useless lol.


Added on August 3, 2010, 9:44 am
QUOTE(fizyboy @ Aug 3 2010, 07:53 AM)
any of u like to fast expand against zerg? is it recomended?
*
hard as they can easily zergling/baneling/muta harass

This post has been edited by Quazacolt: Aug 3 2010, 09:44 AM
kEazYc
post Aug 3 2010, 09:47 AM

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What do you guys think about battlecruisers counter? From what i encounter, almost every game, once terran start to have battlecruisers, its hard to counter it, any solutions?
Quazacolt
post Aug 3 2010, 09:48 AM

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QUOTE(ericpires @ Aug 3 2010, 08:34 AM)
How do u probably use the sentry - force field & guardian shield? its like been a week and i hardly ever use sentry lol
*
guardian shield is winrar so if i feel like playing with zealots (as they dont take gas) ill mix up some sentries. only time i dont use em at all, is me stalker focused (no zealots too). and thats what i do typically haha


Added on August 3, 2010, 9:48 am
QUOTE(kEazYc @ Aug 3 2010, 09:47 AM)
What do you guys think about battlecruisers counter? From what i encounter, almost every game, once terran start to have battlecruisers, its hard to counter it, any solutions?
*
you kill him before he get a single cruiser out

This post has been edited by Quazacolt: Aug 3 2010, 09:48 AM
Mio4Ever
post Aug 3 2010, 09:50 AM

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QUOTE(kEazYc @ Aug 3 2010, 09:47 AM)
What do you guys think about battlecruisers counter? From what i encounter, almost every game, once terran start to have battlecruisers, its hard to counter it, any solutions?
*
Well, void rays are the most effective counter imo. Or blink stalkers.
Get HT for feedback so he cant 1 shot you with his yamato lolol.
ahtiven
post Aug 3 2010, 09:59 AM

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DTs are mainly used for harassment imho. but of cos if they succeeded. the match is in your favor.
-ZeN-
post Aug 3 2010, 10:38 AM

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@kc - againts BC i think Mio is right, feedback play very important row, just like ghost plan important role against protoss. but void ray is also good. Since u can feedback them, then chrage up all ur void ray on 1, then when fully charge u can easily killed a feedbacked BC. also, void ray can shoot and run right?


Added on August 3, 2010, 10:39 amo thought i contribute something over here, since basically i like protoss also.
PvZ: http://www.starcraft-replay.com/guides/sta...-zerg-units.php

This post has been edited by -ZeN-: Aug 3 2010, 10:39 AM
kEazYc
post Aug 3 2010, 11:12 AM

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QUOTE(-ZeN- @ Aug 3 2010, 10:38 AM)
@kc - againts BC i think Mio is right, feedback play very important row, just like ghost plan important role against protoss. but void ray is also good. Since u can feedback them, then chrage up all ur void ray on 1, then when fully charge u can easily killed a feedbacked BC. also, void ray can shoot and run right?


Added on August 3, 2010, 10:39 amo thought i contribute something over here, since basically i like protoss also.
PvZ: http://www.starcraft-replay.com/guides/sta...-zerg-units.php
*
If you're talking about move + shoot at the same time for void rays, from what i know, only phoenix can be done at the moment, if you move your voidrays while its charging up, it will stop attacking, but the charges will remain like 3-5 seconds.
ngeseong
post Aug 3 2010, 11:41 AM

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What i think is the perfect counter to BC is
Defending : to charge your void rays on any building, gateways preferably to max out the damage then attack the battlecruiser as soon as it arrives. I've done it on a rock before, my 6 void rays are fully charged and it could decimate a bc in seconds.
Orcagreenz
post Aug 3 2010, 11:58 AM

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agree!!
Mio4Ever
post Aug 3 2010, 12:18 PM

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QUOTE(-ZeN- @ Aug 3 2010, 10:38 AM)
@kc - againts BC i think Mio is right, feedback play very important row, just like ghost plan important role against protoss. but void ray is also good. Since u can feedback them, then chrage up all ur void ray on 1, then when fully charge u can easily killed a feedbacked BC. also, void ray can shoot and run right?


Added on August 3, 2010, 10:39 amo thought i contribute something over here, since basically i like protoss also.
PvZ: http://www.starcraft-replay.com/guides/sta...-zerg-units.php
*
Well, if you upgrade the speed boost for voids, u can pull back the void getting assaulted by the BC and continue to charge once the BC changed targets I guess.
evofantasy
post Aug 3 2010, 12:50 PM

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QUOTE(kEazYc @ Aug 3 2010, 09:47 AM)
What do you guys think about battlecruisers counter? From what i encounter, almost every game, once terran start to have battlecruisers, its hard to counter it, any solutions?
*
use void ray wit fazing micro to double the dps output...
but really if u let them get to a critical mass of BCs, u are pretty much toasted...

This post has been edited by evofantasy: Aug 3 2010, 12:51 PM
TSincx
post Aug 3 2010, 02:52 PM

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To let the opponents to reach till' BCs is pretty much later in game already. Best bet is to not let them reach that stage.
evofantasy
post Aug 3 2010, 02:56 PM

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QUOTE(incx @ Aug 3 2010, 02:52 PM)
To let the opponents to reach till' BCs is pretty much later in game already. Best bet is to not let them reach that stage.
*
which is why i always do a timely push against terran...
not only BCs, when they reach a critical number of siege tanks, its the same results...
though it is annoying to break a terran sitting on 2 base turtling...
ZeratoS
post Aug 3 2010, 03:02 PM

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QUOTE(Quazacolt @ Aug 3 2010, 09:43 AM)
i just got DT dropped. my ally wasnt quite useful so meh >.>

point being, DTs arent useless lol.


Added on August 3, 2010, 9:44 am

hard as they can easily zergling/baneling/muta harass
*
Yeah, with the right skill a DT opening is very strong since it forces your enemy to build detectors which by then you'll have transistioned to other tech possibly going for a robo or more gateways (and killed a great deal of his workers lol!). I'm seeing lots of use in DT openings in team leagues, since it forces the terran to use his comsat or make them get out overseers.


Gold league 2v2/3v3/4v4 doesn't seem very gold to me, I've managed to hide pylons in people's bases man.


QUOTE(evofantasy @ Aug 3 2010, 02:56 PM)
which is why i always do a timely push against terran...
not only BCs, when they reach a critical number of siege tanks, its the same results...
though it is annoying to break a terran sitting on 2 base turtling...
*
Tanks aren't the issue, its when the thors start coming out that you're really screwed.



Also, I'm not seeing very much archon use eh. It works damn well after a DT opening since you already have the tech plus you should have the expansion and enough gas to continue up the archon production.

This post has been edited by ZeratoS: Aug 3 2010, 03:06 PM
evofantasy
post Aug 3 2010, 03:07 PM

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QUOTE(ZeratoS @ Aug 3 2010, 03:02 PM)
Yeah, with the right skill a DT opening is very strong since it forces your enemy to build detectors which by then you'll have transistioned to other tech possibly going for a robo or more gateways (and killed a great deal of his workers lol!). I'm seeing lots of use in DT openings in team leagues, since it forces the terran to use his comsat or make them get out overseers.
Gold league 2v2/3v3/4v4 doesn't seem very gold to me, I've managed to hide pylons in people's bases man.
*
if u are planning to go HTs/ chargelot/ blink, DT tech is just 1 building away...
if i scout my opponent got a little careless, i'll jz drop my DT shrine (hidden of course) and start to harass...
even vs terran with their scans, making them waste 1 scan (around 300gold for mule) > losing 1 DT and their momentum...
not to mention, ur correct placement of DTs can dictate ur opponent's army position before ur main force push in/ setup a nice concave...

i guess its SEA itself...
i got a fren who is totally new to sc2 got into gold sleep.gif
we are talking bout 20 apm type of player...
back when beta, gold itself can get u creamed if u are distracted (i know i got pwned badly for not microing lol)...


Added on August 3, 2010, 3:10 pm@ zeratos
i dun have any trouble wit thors...
as strong as they seemed, chargelots backed wit storms just ripped them apart...
they are slow with pretty standard range...

btw: i dun think u can fuse 2 dark templar into dark archon anymore

archon is still pretty much weak but during beta, my 3warpgate1robo army got pwned by fanatic's archon...
they are really good tanks and does serious damage to zealots/sentires

This post has been edited by evofantasy: Aug 3 2010, 03:10 PM
xShinji
post Aug 3 2010, 03:29 PM

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just got into gold league ......i found that it has more weaker player den silver >.>

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