QUOTE(ZeratoS @ Aug 3 2010, 03:02 PM)
Yeah, with the right skill a DT opening is very strong since it forces your enemy to build detectors which by then you'll have transistioned to other tech possibly going for a robo or more gateways (and killed a great deal of his workers lol!). I'm seeing lots of use in DT openings in team leagues, since it forces the terran to use his comsat or make them get out overseers.
Gold league 2v2/3v3/4v4 doesn't seem very gold to me, I've managed to hide pylons in people's bases man.
if u are planning to go HTs/ chargelot/ blink, DT tech is just 1 building away...
if i scout my opponent got a little careless, i'll jz drop my DT shrine (hidden of course) and start to harass...
even vs terran with their scans, making them waste 1 scan (around 300gold for mule) > losing 1 DT and their momentum...
not to mention, ur correct placement of DTs can dictate ur opponent's army position before ur main force push in/ setup a nice concave...
i guess its SEA itself...
i got a fren who is totally new to sc2 got into gold

we are talking bout 20 apm type of player...
back when beta, gold itself can get u creamed if u are distracted (i know i got pwned badly for not microing lol)...
Added on August 3, 2010, 3:10 pm@ zeratos
i dun have any trouble wit thors...
as strong as they seemed, chargelots backed wit storms just ripped them apart...
they are slow with pretty standard range...
btw: i dun think u can fuse 2 dark templar into dark archon anymore
archon is still pretty much weak but during beta, my 3warpgate1robo army got pwned by fanatic's archon...
they are really good tanks and does serious damage to zealots/sentires
This post has been edited by evofantasy: Aug 3 2010, 03:10 PM