Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.
Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.
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Aug 3 2010, 03:31 PM
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Junior Member
135 posts Joined: Sep 2007 |
Yea, very much agreed that Terran should not be left alone too long. It's just waiting for them to get enough firepower to give you a one heavy pound. Tried Voidray rush in one game just now, not too bad.
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Aug 3 2010, 03:32 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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Aug 3 2010, 03:34 PM
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Senior Member
1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
don't think there's dark archon anymore...
dark templars will merge to become archon instead... |
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Aug 3 2010, 03:36 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(incx @ Aug 3 2010, 03:31 PM) Yea, very much agreed that Terran should not be left alone too long. It's just waiting for them to get enough firepower to give you a one heavy pound. Tried Voidray rush in one game just now, not too bad. once they mass up, they'll gonna do the slow push siege tank formation backed with marines and marauders at the front, ravens in the air...pretty much a lost cause unless u can base trade or attack their low mobility... usually against T, i'll make sure to harass em from all angles - first stalker poke - 1 voidray harass (can be transitioned into carriers which i only used vs T lol) - DTs - warp prism |
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Aug 3 2010, 04:03 PM
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Junior Member
200 posts Joined: Jun 2009 |
for now....i will camp my troops infront of his base....slowly expo...cant attack due to tonne of siege
a number of troops def medivac drop each base if PvT they eventually out of mineral ...or do chargelot play -> HT/DT |
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Aug 3 2010, 05:43 PM
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Senior Member
5,365 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(incx @ Aug 3 2010, 03:31 PM) Yea, very much agreed that Terran should not be left alone too long. It's just waiting for them to get enough firepower to give you a one heavy pound. Tried Voidray rush in one game just now, not too bad. quite honestly, same shit goes for ANY race. zerg got larvae boost from queen, toss got chrono, they'd have just about equal macro opportunities as terran, mules or not. |
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Aug 3 2010, 05:53 PM
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Junior Member
59 posts Joined: May 2009 |
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Aug 3 2010, 05:56 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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Aug 3 2010, 05:59 PM
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Senior Member
5,365 posts Joined: Jan 2007 From: KL Malaysia |
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Aug 3 2010, 06:59 PM
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Junior Member
200 posts Joined: Jun 2009 |
hmm , having trouble with siege tank Marines marauder viking combo ...
always got blow up by siege while i cant really get near to siege tank and blow siege tank up... anyway where to solve? |
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Aug 3 2010, 07:10 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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Aug 3 2010, 07:14 PM
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Junior Member
200 posts Joined: Jun 2009 |
i scout hellion early with no siege tank....so i gone with collosus with stalker >.< immortal and little zealots
did get my templar up but its too late~~~ >.< |
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Aug 3 2010, 07:19 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(xShinji @ Aug 3 2010, 07:14 PM) i scout hellion early with no siege tank....so i gone with collosus with stalker >.< immortal and little zealots chargelots will get into the face of his bio army, providing a quick surround for ur storm to lands...did get my templar up but its too late~~~ >.< siege tanks are immobile and perfect target for storms as well... of course u can always throw in immortals which work great against marauders/ tanks which is not hard to tech since u gotten robo for observers... i prefer the mass chargelots + HTs backed with stalkers due to the mass warpgate tech... Added on August 3, 2010, 7:21 pmbtw blink stalkers are good as well unless he have those annoying ravens with their PDDs This post has been edited by evofantasy: Aug 3 2010, 07:21 PM |
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Aug 3 2010, 08:52 PM
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Senior Member
1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
Archons man. archons. 3/4 of the SEA players don't tech ghost for the EMP.
I think 6 Archons enough to wipe a base, plus with 1 or 2 expansions you'll be pumping them out at a rate of 4 per 20~30 seconds. They own mutas too, and have lots of shields. Archons backed by chargelots = scary. I think you'll have excess minerals anyway. This post has been edited by ZeratoS: Aug 3 2010, 08:53 PM |
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Aug 3 2010, 09:29 PM
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Junior Member
313 posts Joined: Apr 2006 |
Due to the closing of my thread here is Zeratos build order althought I am not sure for what matchup is this ... hope zera can fill us in here .
9 Pylon (Attempt proxy pylon with recon probe) 12 Gateway 14 Assimilator 16 Pylon + Cybernetics (Warpgate) Push out zealots + Twilight council. Warp in 2 more Gateways and go for Dark Shrine if your proxy was a success. If proxy is still not discovered, pop out more warpgates, expand if you can and go for 2 forges. From here you can go Archon/Zealot/Stalker if they got detectors (which is highly likely), if not you can go robo. |
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Aug 3 2010, 10:00 PM
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Senior Member
1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
QUOTE(Laguna @ Aug 3 2010, 09:29 PM) Due to the closing of my thread here is Zeratos build order althought I am not sure for what matchup is this ... hope zera can fill us in here . PvT 9 Pylon (Attempt proxy pylon with recon probe) 12 Gateway 14 Assimilator 16 Pylon + Cybernetics (Warpgate) Push out zealots + Twilight council. Warp in 2 more Gateways and go for Dark Shrine if your proxy was a success. If proxy is still not discovered, pop out more warpgates, expand if you can and go for 2 forges. From here you can go Archon/Zealot/Stalker if they got detectors (which is highly likely), if not you can go robo. Its the mental factor after you open with this! Depending on your preference and how agressive the enemy is, this is a DT opener. I threw in Zealots for team matches so I can backup allies and provide a fallback if they rush early. The BO can be refined though, anyone like to go for it? This post has been edited by ZeratoS: Aug 3 2010, 10:03 PM |
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Aug 4 2010, 01:04 AM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
first day of the game was not bad...
managed to DT, 2 gate harass, storm!!!!!!!! and carriers... did everything i used to do in beta except my APM n micro getting bad lol... i even put my HTs in front of the battle by accident This post has been edited by evofantasy: Aug 4 2010, 01:48 AM |
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Aug 4 2010, 03:11 PM
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Junior Member
203 posts Joined: Jan 2008 From: Shah Alam |
DTs are risky IMO as it takes up lots of gas. And if T knows what you're doing, they might do a timing push before your DTs are out. Dark Shrines takes forever to warp in my eyes >_>
I've rather do the standard opening and play safe with obs first. Most of the time T turtles by their expo. Just becareful of Reaper/ Medivac drops... scouting is crucial, no mater what race you plays. |
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Aug 4 2010, 03:44 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(ArticFir3 @ Aug 4 2010, 03:11 PM) DTs are risky IMO as it takes up lots of gas. And if T knows what you're doing, they might do a timing push before your DTs are out. Dark Shrines takes forever to warp in my eyes >_> i usually put my DT on standby till they scanned...I've rather do the standard opening and play safe with obs first. Most of the time T turtles by their expo. Just becareful of Reaper/ Medivac drops... scouting is crucial, no mater what race you plays. or use them to give sight on the ramp (using the hold position)... in the end it depends on what i've scouted... and ya they take forever to warp =( |
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Aug 4 2010, 04:06 PM
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Senior Member
4,852 posts Joined: Aug 2006 |
Great video for those who are new to the game. |
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