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 Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.

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TSincx
post Aug 3 2010, 03:31 PM

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Yea, very much agreed that Terran should not be left alone too long. It's just waiting for them to get enough firepower to give you a one heavy pound. Tried Voidray rush in one game just now, not too bad. happy.gif
evofantasy
post Aug 3 2010, 03:32 PM

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QUOTE(xShinji @ Aug 3 2010, 03:29 PM)
just got into gold league ......i found that it has more weaker player den silver >.>
*
placement players got in there and haven drop down yet rclxms.gif
aLertz
post Aug 3 2010, 03:34 PM

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don't think there's dark archon anymore...
dark templars will merge to become archon instead...
evofantasy
post Aug 3 2010, 03:36 PM

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QUOTE(incx @ Aug 3 2010, 03:31 PM)
Yea, very much agreed that Terran should not be left alone too long. It's just waiting for them to get enough firepower to give you a one heavy pound. Tried Voidray rush in one game just now, not too bad. happy.gif
*
once they mass up, they'll gonna do the slow push siege tank formation backed with marines and marauders at the front, ravens in the air...
pretty much a lost cause unless u can base trade or attack their low mobility...

usually against T, i'll make sure to harass em from all angles
- first stalker poke
- 1 voidray harass (can be transitioned into carriers which i only used vs T lol)
- DTs
- warp prism
xShinji
post Aug 3 2010, 04:03 PM

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for now....i will camp my troops infront of his base....slowly expo...cant attack due to tonne of siege

a number of troops def medivac drop each base
if PvT
they eventually out of mineral

...or do chargelot play -> HT/DT
Quazacolt
post Aug 3 2010, 05:43 PM

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QUOTE(incx @ Aug 3 2010, 03:31 PM)
Yea, very much agreed that Terran should not be left alone too long. It's just waiting for them to get enough firepower to give you a one heavy pound. Tried Voidray rush in one game just now, not too bad. happy.gif
*
quite honestly, same shit goes for ANY race. zerg got larvae boost from queen, toss got chrono, they'd have just about equal macro opportunities as terran, mules or not.
Mio4Ever
post Aug 3 2010, 05:53 PM

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QUOTE(xShinji @ Aug 3 2010, 03:29 PM)
just got into gold league ......i found that it has more weaker player den silver >.>
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Lol, I just got into Platinum league and I still managed to hide one pylon inside their base.
evofantasy
post Aug 3 2010, 05:56 PM

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QUOTE(Quazacolt @ Aug 3 2010, 05:43 PM)
quite honestly, same shit goes for ANY race. zerg got larvae boost from queen, toss got chrono, they'd have just about equal macro opportunities as terran, mules or not.
*
mass chrono carriers is fun rclxms.gif
Quazacolt
post Aug 3 2010, 05:59 PM

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QUOTE(Mio4Ever @ Aug 3 2010, 05:53 PM)
Lol, I just got into Platinum league and I still managed to hide one pylon inside their base.
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i nuke rushed in plat before for the lulz, so yeah lol
xShinji
post Aug 3 2010, 06:59 PM

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hmm , having trouble with siege tank Marines marauder viking combo ...

always got blow up by siege while i cant really get near to siege tank and blow siege tank up...

anyway where to solve?
evofantasy
post Aug 3 2010, 07:10 PM

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QUOTE(xShinji @ Aug 3 2010, 06:59 PM)
hmm , having trouble with siege tank Marines marauder viking combo ...

always got blow up by siege while i cant really get near to siege tank and blow siege tank up...

anyway where to solve?
*
chargelots + stormsssssssssssssssss
xShinji
post Aug 3 2010, 07:14 PM

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i scout hellion early with no siege tank....so i gone with collosus with stalker >.< immortal and little zealots

did get my templar up but its too late~~~ >.<
evofantasy
post Aug 3 2010, 07:19 PM

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QUOTE(xShinji @ Aug 3 2010, 07:14 PM)
i scout hellion early with no siege tank....so i gone with collosus with stalker >.< immortal and little zealots

did get my templar up but its too late~~~ >.<
*
chargelots will get into the face of his bio army, providing a quick surround for ur storm to lands...
siege tanks are immobile and perfect target for storms as well...
of course u can always throw in immortals which work great against marauders/ tanks which is not hard to tech since u gotten robo for observers...

i prefer the mass chargelots + HTs backed with stalkers due to the mass warpgate tech...


Added on August 3, 2010, 7:21 pmbtw blink stalkers are good as well unless he have those annoying ravens with their PDDs

This post has been edited by evofantasy: Aug 3 2010, 07:21 PM
ZeratoS
post Aug 3 2010, 08:52 PM

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Archons man. archons. 3/4 of the SEA players don't tech ghost for the EMP.


I think 6 Archons enough to wipe a base, plus with 1 or 2 expansions you'll be pumping them out at a rate of 4 per 20~30 seconds. They own mutas too, and have lots of shields. Archons backed by chargelots = scary. I think you'll have excess minerals anyway.

This post has been edited by ZeratoS: Aug 3 2010, 08:53 PM
Laguna
post Aug 3 2010, 09:29 PM

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Due to the closing of my thread here is Zeratos build order althought I am not sure for what matchup is this ... hope zera can fill us in here .
9 Pylon (Attempt proxy pylon with recon probe) 12 Gateway 14 Assimilator 16 Pylon + Cybernetics (Warpgate)

Push out zealots + Twilight council. Warp in 2 more Gateways and go for Dark Shrine if your proxy was a success. If proxy is still not discovered, pop out more warpgates, expand if you can and go for 2 forges.


From here you can go Archon/Zealot/Stalker if they got detectors (which is highly likely), if not you can go robo.
ZeratoS
post Aug 3 2010, 10:00 PM

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QUOTE(Laguna @ Aug 3 2010, 09:29 PM)
Due to the closing of my thread here is Zeratos build order althought I am not sure for what matchup is this ... hope zera can fill us in here .
9 Pylon (Attempt proxy pylon with recon probe) 12 Gateway 14 Assimilator 16 Pylon + Cybernetics (Warpgate)

Push out zealots + Twilight council. Warp in 2 more Gateways and go for Dark Shrine if your proxy was a success. If proxy is still not discovered, pop out more warpgates, expand if you can and go for 2 forges.
From here you can go Archon/Zealot/Stalker if they got detectors (which is highly likely), if not you can go robo.
*
PvT biggrin.gif


Its the mental factor after you open with this! Depending on your preference and how agressive the enemy is, this is a DT opener. I threw in Zealots for team matches so I can backup allies and provide a fallback if they rush early.


The BO can be refined though, anyone like to go for it?

This post has been edited by ZeratoS: Aug 3 2010, 10:03 PM
evofantasy
post Aug 4 2010, 01:04 AM

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first day of the game was not bad...
managed to DT, 2 gate harass, storm!!!!!!!! and carriers...
did everything i used to do in beta except my APM n micro getting bad lol...

i even put my HTs in front of the battle by accident sleep.gif"

This post has been edited by evofantasy: Aug 4 2010, 01:48 AM
ArticFir3
post Aug 4 2010, 03:11 PM

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DTs are risky IMO as it takes up lots of gas. And if T knows what you're doing, they might do a timing push before your DTs are out. Dark Shrines takes forever to warp in my eyes >_>

I've rather do the standard opening and play safe with obs first. Most of the time T turtles by their expo. Just becareful of Reaper/ Medivac drops... scouting is crucial, no mater what race you plays.
evofantasy
post Aug 4 2010, 03:44 PM

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QUOTE(ArticFir3 @ Aug 4 2010, 03:11 PM)
DTs are risky IMO as it takes up lots of gas. And if T knows what you're doing, they might do a timing push before your DTs are out. Dark Shrines takes forever to warp in my eyes >_>

I've rather do the standard opening and play safe with obs first. Most of the time T turtles by their expo. Just becareful of Reaper/ Medivac drops... scouting is crucial, no mater what race you plays.
*
i usually put my DT on standby till they scanned...
or use them to give sight on the ramp (using the hold position)...

in the end it depends on what i've scouted...

and ya they take forever to warp =(
Cheesenium
post Aug 4 2010, 04:06 PM

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Great video for those who are new to the game.

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