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 Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.

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Quazacolt
post Sep 5 2010, 02:26 PM

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QUOTE(incx @ Sep 3 2010, 09:53 PM)
What's MMR? sweat.gif
*
match making rating

its a term used in World of Warcraft arena. since they both are games by blizzard, people just relate them altogether


Added on September 5, 2010, 2:27 pm
QUOTE(ZeratoS @ Sep 4 2010, 03:26 AM)
Aussie diamonds like to talk lots of cock man. Worst still is they are diamonds in all 4 leagues and have an APM of..30..even the APM spikes are like..80~100.

I think these are the people who cheese their way to diamond.
*
haha SEA tongue.gif


Added on September 5, 2010, 2:33 pm
QUOTE(xShinji @ Sep 4 2010, 03:08 PM)
some1 can analyse my vid? .....just dun comment on my macro so much ....i should expo but i dint lol ....how to win MMM =,=" .....he MMM microed so well i cant do anything
http://www.sc2replayed.com/replays/71649-1...oss-lost-temple
*
didnt got the time to watch the vid, however so far, even from the bits of experience during vista lasik and my 1v1 USA leagues, the most solid way i can find of to deal with MM ball is using colossi with stalkers (vikings do terrible terrible damage to colossi) and minor zealots (to guard a mm rush down on the colossus) guarding it. i know templars are nice and all, but they are limited to energy, and good microing MMMers (shitty medivacs) will heal ur storm dmg. that, and templars are so slow, when the terran decides for a rushdown, your templar is pretty much a gone case. and whatever storm you do your zealot have to take dmg from it too (sigh) while colossi doesnt deal FF dmg.

of course, this is from my perspective of hating casters in general lol. however imho, colossi is easier to prepare vs templar as 2 research is slower than 1 thermal lance research :/
and they arent energy limited, not to mention colossi moves like 10x faster than templars or someshit lol

This post has been edited by Quazacolt: Sep 5 2010, 02:33 PM
JuzJoe
post Sep 5 2010, 05:10 PM

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QUOTE(Quazacolt @ Sep 5 2010, 02:26 PM)

didnt got the time to watch the vid, however so far, even from the bits of experience during vista lasik and my 1v1 USA leagues, the most solid way i can find of to deal with MM ball is using colossi with stalkers (vikings do terrible terrible damage to colossi) and minor zealots (to guard a mm rush down on the colossus) guarding it. i know templars are nice and all, but they are limited to energy, and good microing MMMers (shitty medivacs) will heal ur storm dmg. that, and templars are so slow, when the terran decides for a rushdown, your templar is pretty much a gone case. and whatever storm you do your zealot have to take dmg from it too (sigh) while colossi doesnt deal FF dmg.

of course, this is from my perspective of hating casters in general lol. however imho, colossi is easier to prepare vs templar as 2 research is slower than 1 thermal lance research :/
and they arent energy limited, not to mention colossi moves like 10x faster than templars or someshit lol

*
Colly is all good and dandy, I personally luv em too. But when a Terran pumps out massive vikings. it's pretty much GG for those poor colly, and all it's left is your zealots, stalkers, sentries which is getting bashed by the MM ball. How are we going to defeat this sort of army? They should juz nerf vikings range! 9 range and massive Anti-Air dmg is plain imba.

This post has been edited by JuzJoe: Sep 5 2010, 05:10 PM
Quazacolt
post Sep 5 2010, 05:23 PM

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QUOTE(JuzJoe @ Sep 5 2010, 05:10 PM)
Colly is all good and dandy, I personally luv em too. But when a Terran pumps out massive vikings. it's pretty much GG for those poor colly, and all it's left is your zealots, stalkers, sentries which is getting bashed by the MM ball. How are we going to defeat this sort of army? They should juz nerf vikings range! 9 range and massive Anti-Air dmg is plain imba.
*
trust me, it works.

and from my twitter:
QUOTE
f*** YEAH THE ADRENALINE!! best match thus far lol AND YES I PROCEED TO THE NEXT ROUND OF VISTA LASIK TOURNAMENT AFTER RESURRECTION!


f*** YEAH PVT LOL
JuzJoe
post Sep 5 2010, 05:35 PM

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Thought this might be a useful video i came across on youtube, just a general idea.
Quazacolt
post Sep 5 2010, 06:04 PM

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QUOTE(JuzJoe @ Sep 5 2010, 05:35 PM)


Thought this might be a useful video i came across on youtube, just a general idea.
*
really useful PVZ guide that many protoss may encounter situations of, unker incx! prz first page this biggrin.gif
TSincx
post Sep 5 2010, 06:20 PM

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Very good tutorial vid indeed. Posted on the front page.

Btw, I just realized my average APM is just 30-ish. lol. I'm slow.. that's where age sets in I guess. ph34r.gif
Quazacolt
post Sep 5 2010, 06:31 PM

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QUOTE(incx @ Sep 5 2010, 06:20 PM)
Very good tutorial vid indeed. Posted on the front page.

Btw, I just realized my average APM is just 30-ish. lol. I'm slow.. that's where age sets in I guess. ph34r.gif
*
you can BB woh, only 30? i dun believe loololol
TSincx
post Sep 5 2010, 07:05 PM

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If you watch my replays, it's really 30-ish only. cry.gif Guess I have to make every click counts.
Exiled_Gundam
post Sep 5 2010, 09:04 PM

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http://www.mediafire.com/?96z9l0tr6b1j7bp
Cannon Rush vs 2 Gate Proxy Rush
tatyinw
post Sep 6 2010, 12:20 AM

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QUOTE(evofantasy @ Sep 5 2010, 01:01 PM)
good to hear...
i always end up with 10++ phoenixes...
fly pass overlords and they jz die  flex.gif
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Haha thanks a lot for the advice bro. notworthy.gif
Pumped it all the way to 10+ and end up opponent's hydralisk army just got decimated mercilessly.
Now my zealot and stalkers are my meat shields while I lift and kill.
Here's the replay for it. Did a lot of mistakes but at least can see the phoenix in action. Haha.
http://www.sc2replayed.com/replays/72731-1...t-temple#rd:dna

Now unto controlling the colossus or the ht against terran.
I'm on a terran loss streak right now... sad.gif

This post has been edited by tatyinw: Sep 6 2010, 12:28 AM
evofantasy
post Sep 6 2010, 12:45 AM

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QUOTE(tatyinw @ Sep 6 2010, 12:20 AM)
Haha thanks a lot for the advice bro.  notworthy.gif
Pumped it all the way to 10+ and end up opponent's hydralisk army just got decimated mercilessly.
Now my zealot and stalkers are my meat shields while I lift and kill.
Here's the replay for it. Did a lot of mistakes but at least can see the phoenix in action. Haha.
http://www.sc2replayed.com/replays/72731-1...t-temple#rd:dna

Now unto controlling the colossus or the ht against terran.
I'm on a terran loss streak right now... sad.gif
*
colossus get the range upgrade...
micro ur colossus (move back shoot) when they try to snipe ur colossus while ur ground force hold the distance...
if he get into viking, u transition into HTs
tatyinw
post Sep 6 2010, 01:03 AM

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QUOTE(evofantasy @ Sep 6 2010, 12:45 AM)
colossus get the range upgrade...
micro ur colossus (move back shoot) when they try to snipe ur colossus while ur ground force hold the distance...
if he get into viking, u transition into HTs
*
Oh ok. smile.gif
Time to sleep. I'll test it out tomorrow night after work. notworthy.gif
Just watched this vid and replay for more information on how to deal with the terran MMM.
Hope it helps everyone that are having a hard time countering terran MMM.

http://www.sc2replayed.com/replays/67964-1...oss-lost-temple
Quazacolt
post Sep 6 2010, 03:16 AM

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QUOTE(evofantasy @ Sep 6 2010, 12:45 AM)
colossus get the range upgrade...
micro ur colossus (move back shoot) when they try to snipe ur colossus while ur ground force hold the distance...
if he get into viking, u transition into HTs
*
spam moar stalkahs.
evofantasy
post Sep 6 2010, 03:19 AM

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QUOTE(Quazacolt @ Sep 6 2010, 03:16 AM)
spam moar stalkahs.
*
range 9 vs range 6...
not to mention marauders burn stalkers so fast...

i get colossus, he get vikings, i mass more stalkers, he jz increase marauders in his MMM...
Quazacolt
post Sep 6 2010, 03:24 AM

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QUOTE(evofantasy @ Sep 6 2010, 03:19 AM)
range 9 vs range 6...
not to mention marauders burn stalkers so fast...

i get colossus, he get vikings, i mass more stalkers, he jz increase marauders in his MMM...
*
the key is colo's range after extended thermal lance upgrade. range 9 vs range 9 viking
same range. all you needed to do, is get ur stalkers ahead of colo, and once viking comes in to shoot, blink/forward micro, take them down

colo got shields, and you can easily abuse the regen of it. and if one side doesnt work, poke the other side as ur colo is mobile as f***
if you manage to force the terran into spamming rauders, swap stalkers to zealots and try to poke through his depot/blockade, and once breached, unleash doom upon him lol, dont even need charge lots btw, as ur colo will be doing the dmg. and as soon as the rauders backed off (either that or stand still and die) close your stalkers in to take out vikings

tough to micro, but i personally prefer this as transitioning into HTs aint ideal because of the gas spent on colo/stalk/thermal lance/weap upgrade, and THEN you need to get HT upgrades. zzzzz
evofantasy
post Sep 6 2010, 03:33 AM

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QUOTE(Quazacolt @ Sep 6 2010, 03:24 AM)
the key is colo's range after extended thermal lance upgrade. range 9 vs range 9 viking
same range. all you needed to do, is get ur stalkers ahead of colo, and once viking comes in to shoot, blink/forward micro, take them down

colo got shields, and you can easily abuse the regen of it. and if one side doesnt work, poke the other side as ur colo is mobile as f***
if you manage to force the terran into spamming rauders,  swap stalkers to zealots and try to poke through his depot/blockade, and once breached, unleash doom upon him lol, dont even need charge lots btw, as ur colo will be doing the dmg. and as soon as the rauders backed off (either that or stand still and die) close your stalkers in to take out vikings

tough to micro, but i personally prefer this as transitioning into HTs aint ideal because of the gas spent on colo/stalk/thermal lance/weap upgrade, and THEN you need to get HT upgrades. zzzzz
*
i'm talking bout the range 6 of stalkers as u gotta be mindless nt to get the thermal lance upgrade after ur 1st or 2nd colossi vs MMM...
thing jz stimmed marauders? they burned through ur stalkers leaving ur colossi naked to be killed by the MMM army even when u killed their vikings...

there was a game where i was microing the heck of my colossus, kept them all alive but my stalkers? all died and i pulled back to reinfoce...
i find colossi pretty ez to micro since u got range 9, i kited his vikings etc (to some extend wiped out his vikings) but as i said, ur stalkers wall do die off and MMMstimmed vs naked colossi is not good...

i rather transition into chargelots/ HT after that game and so far pretty well...
after all mass gate is easier to reinforce while u keep pumping colossi (korean styled PvT) like a 2 base 7gate 1 robo...

This post has been edited by evofantasy: Sep 6 2010, 03:36 AM
Quazacolt
post Sep 6 2010, 03:51 AM

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QUOTE(evofantasy @ Sep 6 2010, 03:33 AM)
i'm talking bout the range 6 of stalkers as u gotta be mindless nt to get the thermal lance upgrade after ur 1st or 2nd colossi vs MMM...
thing jz stimmed marauders? they burned through ur stalkers leaving ur colossi naked to be killed by the MMM army even when u killed their vikings...

there was a game where i was microing the heck of my colossus, kept them all alive but my stalkers? all died and i pulled back to reinfoce...
i find colossi pretty ez to micro since u got range 9, i kited his vikings etc (to some extend wiped out his vikings) but as i said, ur stalkers wall do die off and MMMstimmed vs naked colossi is not good...

i rather transition into chargelots/ HT after that game and so far pretty well...
after all mass gate is easier to reinforce while u keep pumping colossi (korean styled PvT) like a 2 base 7gate 1 robo...
*
stalkers arent exactly as weak as people put them to be. they still have more hp than marauders unless theres any ghosts around for emp, they can definitely take a beating or 2, and once the blockade is cleared, zealots can sweep in for the killing.

if the rauders stim, back off, let him slowly burn his health (and/or medivac's energy) you have all the time in the world so long he doesnt have any hidden expansions somewhere (which should NOT be the case with observers scouting)

remember, your stalkers at the end of the day, is ONLY to protect your colo from vikings, nothing more. colossus and zealots will deal with everything else. hell you can even FORCE him to deal with ur zealots when you got enough number to take a beating. which leaves him options:
1) go zealot, stalkers reign, they kill vikings
2) go stalkers, zealot will push through, and eventually slaughter the scvs
3) go colossus, he utter failed as rauders wont reach them and colo will snipe them off

and lets not forget, you pretty much contained the b****, and you can expand freely lol.

i pretty much have 2 gate/1 robo for 1 base. but whenever i 2nd base, before i even can fully saturate it, they gg. happens to BOTH terrans on vista lasik, and they are highly ranked with well over 200-300+ 1v1 played so they definitely arent total scrubs. while me.... 50+ 1v1 and platinum LOL!
evofantasy
post Sep 6 2010, 03:58 AM

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QUOTE(Quazacolt @ Sep 6 2010, 03:51 AM)
stalkers arent exactly as weak as people put them to be. they still have more hp than marauders unless theres any ghosts around for emp, they can definitely take a beating or 2, and once the blockade is cleared, zealots can sweep in for the killing.

if the rauders stim, back off, let him slowly burn his health (and/or medivac's energy) you have all the time in the world so long he doesnt have any hidden expansions somewhere (which should NOT be the case with observers scouting)

remember, your stalkers at the end of the day, is ONLY to protect your colo from vikings, nothing more. colossus and zealots will deal with everything else. hell you can even FORCE him to deal with ur zealots when you got enough number to take a beating. which leaves him options:
1) go zealot, stalkers reign, they kill vikings
2) go stalkers, zealot will push through, and eventually slaughter the scvs
3) go colossus, he utter failed as rauders wont reach them and colo will snipe them off

and lets not forget, you pretty much contained the b****, and you can expand freely lol.

i pretty much have 2 gate/1 robo for 1 base. but whenever i 2nd base, before i even can fully saturate it, they gg. happens to BOTH terrans on vista lasik, and they are highly ranked with well over 200-300+ 1v1 played so they definitely arent total scrubs. while me.... 50+ 1v1 and platinum LOL!
*
i wish i can backoff that easily with the concussive shells slowing me down...
in each engagement, i am losing map control and more forces...
our final battle? my army was out-muscled lol...
not to mention my 4 observers to reduce the damage from his drops all around the maps (lost temple btw)...

thus i rather nt focus too much on colossi with 1 robo for it only and 7 gates for the chargelots and HTs (with possible DT harassment if i see an opening)...

my new PvT builds?
korean style aggression which usually end the games with 1 push...
so far enjoying the VR based korean builds...

ps: number of games played doesnt matter... ur winning rate is much better as u can grind up ladders by spamming games which some of us working ppl dun have the luxury of...

This post has been edited by evofantasy: Sep 6 2010, 03:59 AM
JuzJoe
post Sep 6 2010, 04:32 AM

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QUOTE(Quazacolt @ Sep 6 2010, 03:51 AM)
stalkers arent exactly as weak as people put them to be. they still have more hp than marauders unless theres any ghosts around for emp, they can definitely take a beating or 2, and once the blockade is cleared, zealots can sweep in for the killing.

if the rauders stim, back off, let him slowly burn his health (and/or medivac's energy) you have all the time in the world so long he doesnt have any hidden expansions somewhere (which should NOT be the case with observers scouting)

remember, your stalkers at the end of the day, is ONLY to protect your colo from vikings, nothing more. colossus and zealots will deal with everything else. hell you can even FORCE him to deal with ur zealots when you got enough number to take a beating. which leaves him options:
1) go zealot, stalkers reign, they kill vikings
2) go stalkers, zealot will push through, and eventually slaughter the scvs
3) go colossus, he utter failed as rauders wont reach them and colo will snipe them off

and lets not forget, you pretty much contained the b****, and you can expand freely lol.

i pretty much have 2 gate/1 robo for 1 base. but whenever i 2nd base, before i even can fully saturate it, they gg. happens to BOTH terrans on vista lasik, and they are highly ranked with well over 200-300+ 1v1 played so they definitely arent total scrubs. while me.... 50+ 1v1 and platinum LOL!
*
I actually kinda agree with Quazacolt here. I juz saw a korean PvT on ScrapStation with exactly what Quasacolt mention. NexGenius basically used his majority of his stalkers to protect his colly while his zealots and colly deal with the MM ball. It work like a charm!

Colly and zealots attack a decent MMM ball, and the stalkers deal with the vikings.

the the fight took place at the long bridge, where u can find the 2 destructible rocks.

So i guess protecting the colly is a high pirority when going against MMM & viking combo. Those medi-vacs wont be able to heal the MM ball in time while 3 collies and a handful of zealots melt their faces.

This post has been edited by JuzJoe: Sep 6 2010, 04:39 AM
tatyinw
post Sep 6 2010, 11:22 AM

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Interesting debate there but do back your postings with a replay link or something? Easier to understand haha.

I find both ways to work good.
The replay link I posted, he included sentries and immortals to the mix so it was like around 5 zealots, 5 stalkers, 4 sentries, 3 immortals and 2 collosus. I notice that the sentries worked really well as their damage is quite high also and they shoot air.

Just that when you have sentries, blinking those stalkers are more troublesome as you need to press tab then b to blink.

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