QUOTE(evofantasy @ Sep 6 2010, 03:58 AM)
i wish i can backoff that easily with the concussive shells slowing me down...
in each engagement, i am losing map control and more forces...
our final battle? my army was out-muscled lol...
not to mention my 4 observers to reduce the damage from his drops all around the maps (lost temple btw)...
thus i rather nt focus too much on colossi with 1 robo for it only and 7 gates for the chargelots and HTs (with possible DT harassment if i see an opening)...
my new PvT builds?
korean style aggression which usually end the games with 1 push...
so far enjoying the VR based korean builds...
ps: number of games played doesnt matter... ur winning rate is much better as u can grind up ladders by spamming games which some of us working ppl dun have the luxury of...
its actually easier than you think so long you dont over extend. and no, you dont lose map control so long you keep the terran contain by sniping him. 4 observers was also not needed (400 f***ing gas, thats TWO colossus) as you only need one for your army if you KNOW he got cloaking banshees, and the other on his starport/medivac routes for any potential drops. the base perimeter is easily warded with scout pylons. if he doesnt have cloak banshees and go vikings, have that particular observer to scout around in case he have hidden expansions somewhere, in other words, YOU controlling the map. the other one observer within his base medivac/starport route can also be used to get advance vision for your colossus sniping. the advantage is in your hands, not his. the only thing he can do is pressure you VERY HARD early on before colossus (like reaper bunker in each engagement, i am losing map control and more forces...
our final battle? my army was out-muscled lol...
not to mention my 4 observers to reduce the damage from his drops all around the maps (lost temple btw)...
thus i rather nt focus too much on colossi with 1 robo for it only and 7 gates for the chargelots and HTs (with possible DT harassment if i see an opening)...
my new PvT builds?
korean style aggression which usually end the games with 1 push...
so far enjoying the VR based korean builds...
ps: number of games played doesnt matter... ur winning rate is much better as u can grind up ladders by spamming games which some of us working ppl dun have the luxury of...
p/s: my vista lasik games are on LT too
http://sc2ranks.com/sea/60675/DJSub
http://sea.battle.net/sc2/en/profile/60675/1/DJSub/
http://sc2ranks.com/sea/76948/Arwa
http://sea.battle.net/sc2/en/profile/76948/1/Arwa/
you be the judge if their win % is terribad or not.
most importantly, they have the experience to deal with situations where it counts. knowing how to deal with a problem is one thing, actually executing what you know is another. and having more experience (aka more games played) helps in that regard. not to mention they could've lost a buncha games just to test new BO, or test out new strats etc. you never know.
then, here is me, 51 games 1v1, and during the tournament, it CLEARLY shows that i lack experience in 1v1.
http://sc2ranks.com/us/963155/Quazacolt
http://us.battle.net/sc2/en/profile/963155/1/Quazacolt/
Added on September 6, 2010, 11:45 am
QUOTE(tatyinw @ Sep 6 2010, 11:22 AM)
Interesting debate there but do back your postings with a replay link or something? Easier to understand haha.
I find both ways to work good.
The replay link I posted, he included sentries and immortals to the mix so it was like around 5 zealots, 5 stalkers, 4 sentries, 3 immortals and 2 collosus. I notice that the sentries worked really well as their damage is quite high also and they shoot air.
Just that when you have sentries, blinking those stalkers are more troublesome as you need to press tab then b to blink.
just need clearance from the vista lasik admins lol.I find both ways to work good.
The replay link I posted, he included sentries and immortals to the mix so it was like around 5 zealots, 5 stalkers, 4 sentries, 3 immortals and 2 collosus. I notice that the sentries worked really well as their damage is quite high also and they shoot air.
Just that when you have sentries, blinking those stalkers are more troublesome as you need to press tab then b to blink.
Added on September 6, 2010, 11:47 am
QUOTE(tatyinw @ Sep 6 2010, 11:22 AM)
Interesting debate there but do back your postings with a replay link or something? Easier to understand haha.
I find both ways to work good.
The replay link I posted, he included sentries and immortals to the mix so it was like around 5 zealots, 5 stalkers, 4 sentries, 3 immortals and 2 collosus. I notice that the sentries worked really well as their damage is quite high also and they shoot air.
Just that when you have sentries, blinking those stalkers are more troublesome as you need to press tab then b to blink.
sentires problem isnt micro troubles (just sep group em), its the GAS consumption that hinders EITHER your HT or colossus push.I find both ways to work good.
The replay link I posted, he included sentries and immortals to the mix so it was like around 5 zealots, 5 stalkers, 4 sentries, 3 immortals and 2 collosus. I notice that the sentries worked really well as their damage is quite high also and they shoot air.
Just that when you have sentries, blinking those stalkers are more troublesome as you need to press tab then b to blink.
This post has been edited by Quazacolt: Sep 6 2010, 11:47 AM
Sep 6 2010, 11:43 AM

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