anyway, since you've done all the statistical analysis, i guess i should believe you that when a hero is hitting a creep having a quarter of its hp left, the damage dealt is skewed and no longer a normal distribution, but nevertheless it is still random, just not normal anymore
QUOTE(walabies @ Mar 30 2006, 01:52 PM)
Hello... don't bring the biotech or science stuff inside. And I believe you won't be have time to do all those "The sample involves 50 level 1 melee creeps. We had a team of 10 people and each of us would note down the HP of the creep before and after the damage was dealt, which after mathematical processing would show the damage dealt." That seems a big joke to me yukito.
Did you really do that?
How do you note down the hp of the creeps when the fighting between creeps are so intense?
Their HP dropped so fast and it WON'T NOT BE REPRESENTATIVE. (He wants to talk science stuff here I add in somemore).
Furthermore, the sample size is not big enough, 50? The randomness is depending on percentage, 100% is full, and one creep hp represent 2% of the data? Hell no.
I think most of us will not agree of "what for we timed for the last hit of the creep" statement.
he just said he did with his friends long time back when they were fanatic about dota, i used to be pretty fanatic too about it, so i guess it's believableHow do you note down the hp of the creeps when the fighting between creeps are so intense?
Furthermore, the sample size is not big enough, 50? The randomness is depending on percentage, 100% is full, and one creep hp represent 2% of the data? Hell no.
I think most of us will not agree of "what for we timed for the last hit of the creep" statement.
and about "How do you note down the hp of the creep when the fighting between creep are so intensed?", i can answer for him, it wasn't a normal game where 5 people vs 5 people, him and his friends created a game solely for this experimental purpose, and when you're doing such an experiment, of course you don't whack the creep which is being whacked by other creep, but whack the creep which wasn't attacked, therefore the other people could note the damage dealt each time a hit is made, and they could always look at the replay to avoid mistakes in noting down..
50 is enough, each creep has around 800hp as he stated, so chaos knight would need an average of 15-20 hits to kill a creep, ie 50*20=1000 samples, that's sufficient
Mar 30 2006, 02:23 PM

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