Razor?
Either go Deso/Crys combo with Frenzy or straight farm to Radiance.
DotA Dota Allstars 6.41 V2, General Discussion
DotA Dota Allstars 6.41 V2, General Discussion
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Apr 25 2005, 11:48 PM
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#1
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Razor?
Either go Deso/Crys combo with Frenzy or straight farm to Radiance. |
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Apr 30 2005, 02:18 PM
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#2
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And your point is? To show off that you can win yet you chose not to because you are so ' keng '?
Pumping though boring, is the greatest way to win tourneys. I presume it is still 5.84 you are playing. And in your list the Medusa did not have a BKB. 5 stunners, ever heard of perma-stun then? And you do not have to come in here talking about cheap ways or anything, Medusa is cheap alright ( followed closely by Morphling ), but this was fixed in 6.xx versions. So either play that version, or accept that fact if you wanna play 5.84. That tactic is incoprated, so why not use it? Just like double blink stomp, or cyclone + wards, etc. |
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Jun 5 2005, 09:24 PM
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#3
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I sometimes get headache with PA.
MoM is good, but Burize may reduce her crits, Butterfly's evasion goes to waste, so what else man? Cranium? >.> |
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Jun 6 2005, 12:37 AM
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#4
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Criticals DO NOT stack.
Infact by buring a burize, if so happen you score at 4x and 2x at a same time, the 2x will be calculated. So you can say something will be wasted if you buy burize. Satanic is much better in 6.09, so I think personally a hyperstone, BKB and the other items that suit the situation. Ah Wang--> TDA is Guinsoo's clan ( owner or not, I do not know ). So therefore Clan TDA would be like the guardians of DoTA. However take note, Guinsoo is no longer involved, but Clan TDA still owns the map as handled by Guinsoo's co-helpers back then. Also I would suggest that you guys at least read up about the history of DoTA, how Guinsoo ripped alot from Euls, etc. It is essential to give credit where credit is due. |
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Jul 16 2005, 11:50 PM
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#5
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When Butterfly actually gives extra agi + damage as well?
You save 1000 bux for 10 movespeed and 5% ASPD if according to your scenario. =) |
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Aug 23 2005, 05:12 PM
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#6
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Sanjikun don't like that la, come we play together okay? Muackz.
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Nov 4 2005, 11:00 PM
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#7
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I did tell myself curse Icefrog I am moving back to 5.84 with the release of 6.20.
But hey 6.21 is out, lets see what's different. =D |
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Nov 5 2005, 10:56 PM
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#8
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Look up what is the meaning of gank. It is not the same as tank.
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Nov 7 2005, 11:54 PM
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#9
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FYI, Amplify Damage is based on Faerie Fire in ladder games, which minus an opponent's armor and gives vision of that unit ( what the unit sees = what you see as well, and invisi will be revealed as well ).
Kael? Hero is Bloodmage in ladder, hero type is Invoker. Only for fun taverns ( Did they change this in 6.20/6.21? ) |
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Dec 26 2005, 06:27 PM
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#10
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MKB, S&Y, Basher.
These are the ones I can remember off hand that doesn't make PA's skills worse. |
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Jan 3 2006, 03:13 PM
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#11
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You sure you have enough mana?
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Mar 18 2006, 06:09 PM
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#12
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Typo on Treepex's case, he means that you can activate it even with HP above 400. If you leave off, it will enter the same mode as the previous versions. and I don't understand Yukito at all. What is with ' computer decides your damage and last hit thingy '.
This post has been edited by Sesshoumaru: Mar 18 2006, 06:10 PM |
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Mar 29 2006, 11:02 PM
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#13
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I agree with tienhou18. Sorry man, unless I am really missing something, I just don't agree with your 'not random' thing.
So Centaur has 55-65 damage. A creep now has 60 life left ( assuming no armor ). So if the centaur hits for 55, or 58, it won't kill it for that hit. If it his for 61, or 63, it shall kill it. Yes I think that I still will have to go for the last hit if my damage is random. Its not like my damage range is between 1-200. It is 55-65. So I gotta make sure the creep's life at most 55 to guarantee a sure kill wiht one hit. Statistical analysis? Try extrapolating. It is approximately at the given value after a certain amount of n. If you have played D&D, the system is the same. Roll dices to determine damage. |
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Mar 30 2006, 03:03 AM
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#14
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N'aix or troll.
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Mar 30 2006, 04:31 PM
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#15
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Now I see what you mean, but the way you said the CK's stun damage is fixed, you are saying as though there is a fixed damage instead of 1-200. It is better that you see each stun as an invididual probablity, instead of taking 100 or whatever stuns.
Funny how you brought in the normal distrubtion for this. And by theory, n>30 is enough. I am not disputing what you have explained, but I am disputing the way you put your replies before that. 99% of people who read your CK's stun reply would most probably go " eh? does that means there is a fixed damage for the stun and not 1-200? ". =) Edit: I still doubt it though, I'll try and ask around. This post has been edited by Sesshoumaru: Mar 30 2006, 04:36 PM |
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Aug 4 2006, 12:43 AM
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#16
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^ hey I do hope you read the rules.
Well of course you can't expect much changes to be implemented. Icefrog and co. are not proffesionals like the brilliant minds from Blizzard (which even then, most have left). |
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Aug 27 2006, 09:12 PM
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#17
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Nope. A conventional strength hero turned range is a nightmare.
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Aug 28 2006, 07:42 AM
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#18
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Aug 28 2006, 02:17 PM
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#19
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A Str hero that can farm real fast, and an imba acid (large AoE + fast cooldown). If you can't see how much that affects group battles, well to each his own (many agrees though that it IS imba), though I must say I'm amazed that something so obvious can slip in some's perception.
Radiance nerf is no biggie, no one would really care anyway. This post has been edited by Sesshoumaru: Aug 28 2006, 02:18 PM |
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Jan 5 2007, 07:57 PM
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#20
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QUOTE(ubhm @ Jan 5 2007, 07:51 PM) Mind him, he gets killed by me in all the time bnet games hence his outrage here, and about a month ago he came to malacca trying to get help from a really great team for a clan fight only ending up getting ditched because he didn't inform them earlier on, what a pathetic loser Naughty uby ah bully n00bs. xD |
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