QUOTE(me0wSter @ Nov 8 2005, 02:50 PM)
A link with something which I need to register? Lazy lazy... DotA Dota Allstars 6.41 V2, General Discussion
DotA Dota Allstars 6.41 V2, General Discussion
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Nov 8 2005, 04:07 PM
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#1
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6,934 posts Joined: Jan 2003 From: Audiophilia valley... |
QUOTE(me0wSter @ Nov 8 2005, 02:50 PM) A link with something which I need to register? Lazy lazy... |
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Nov 8 2005, 04:09 PM
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#2
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QUOTE(HenryLow @ Nov 7 2005, 05:36 PM) By the way, do you guys know Slandar's ultimate can make the opponent hero visible? Before those WW hero invisible, u cast the ultimate on him, then it will be visible even he ww. Many ppl donno but i have kill BH and NA with this skill while they donno i can see them perfectly... It is well known among players especially who played normal/ladder games. |
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Jan 18 2006, 11:06 PM
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#3
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Ya I discover v5 had more pros in it. v6 more noobs, but accept it, v6 more balance.
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Feb 17 2006, 06:35 PM
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#4
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Feb 19 2006, 02:04 PM
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#5
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QUOTE(mangoman @ Feb 18 2006, 10:59 AM) U know wht, just now i try to use shadow field for fun, i just bought PT, burize, buttery, Y&S and 2 hyperstone. And the roshan is standing there crying for mama... Haha. Field covering with shadow? Where is it? ROFLQUOTE(whoopa @ Feb 18 2006, 02:37 PM) erm u try on creeps .. its longer also .. mebbe due to the fact they are low level creatures .. so it must be longer kua ... The bear is just a creep.QUOTE(zendengoh @ Feb 18 2006, 03:08 PM) Is it?How about a gang bang involving 5 people? God wont die right?QUOTE(Ah WanG @ Feb 19 2006, 01:32 AM) it's a nbtd weekend so i play wif AI using pudge Yeah u r lame set whosyourdaddy mode on n learnt fresh heap level 4 after getting all item using chicken then i left my pc n go out yum cha wif frens after come back from yumcha i got this yeah i am dam lame n nbtd ![]() |
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Mar 1 2006, 02:53 PM
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#6
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That new hero is pretty much one of the hardest hero to play. As supportive it's good but if we going for killer build, it takes a pretty leet skill to farm for those items. What's more, after u gotten dagger, BKB, guinsoo, dagon, u still cant confirm you kills.
Get pusher, meka, bassilus, helm of dominator and guinsoo would be better IMO. BTW, yukito, don't u get the stun bomb? Not even lvl1 in the beginning? |
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Mar 16 2006, 12:36 PM
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#7
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Havent try this, go back will try.
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Mar 23 2006, 04:07 PM
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#8
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QUOTE(Yukito @ Mar 18 2006, 09:10 AM) Its not random at all. Just like the dmg you deal as a hero in DotA. Lets say u are Chaos Knight with 30-70 dmg. The computer decides your dmg in a way that you have to do the last hit to get the creep kill, whiich shows that although the dmg was meant to be random, its not That's also call random dude... What if the computer decides not to let you have the last hit to get the creep kill while it only has 31 hp? Rofl. "The computer will randomly decides whether to let you kill the creep or not" is my conclusion. |
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Mar 27 2006, 12:45 PM
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#9
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QUOTE(sanjikun @ Mar 27 2006, 08:23 AM) you know i noticed something really really wrong in v6.29b... and yes, it's a rant... Cos both of the skill needs some 'casting time' before it's activated. Especially lina's. Ravage also needs some lag time beforehand... Like tidehunter swinging his hand. too often i have found myself stunning an ult stunner(tidehunter). i was using lina. i stunned tidehunter 1st before he casted his Ravage... and you know what happened? ME AND HIM BOTH STUNNED AT THE SAME TIME, WITH ME STUNNING HIM FIRST!!! wtf man ?! it did not work like that in previous v6 and v5s...... i can understand this in the case of pugna, but this... this is just tooo damn farking fake! This post has been edited by walabies: Mar 28 2006, 03:50 PM |
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Mar 28 2006, 03:51 PM
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#10
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I dunno how exactly it happens unless a replays shows me it's a bug. Anyhow, battle net has lags which will cause something to be 'weird'.
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Mar 30 2006, 01:52 PM
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#11
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QUOTE(Yukito @ Mar 30 2006, 09:47 AM) Basically in statistical analysis, extrapolating is always an estimate and not accurate at best. Hello... don't bring the biotech or science stuff inside. And I believe you won't be have time to do all those "The sample involves 50 level 1 melee creeps. We had a team of 10 people and each of us would note down the HP of the creep before and after the damage was dealt, which after mathematical processing would show the damage dealt." That seems a big joke to me yukito. Yes it is true you do not know which 16 hits will bash. But if a large enough sample size is taken, approximately 16% of your hits consists of Greater Bash, if it is truly random. Plus minus some percentage. The larger your sample size, the smaller you deviation from the ideal figure would be. Yes I agree. Sorry for not doing so but here I go Background Actually back when me and my friends were crazy about DotA (well now we really lost all our enthusiasm), we did many many tests on it. One of it was the random-ness of the dmg dealth by a certain hero. Hero of choice Chaos Knight, at lvl 1 he has a dmg range of 33-73 (as according to 5.67), which was the largest range around among the DotA heroes, and seemed the most ideal candidate for a random-ness test by measuring his damage over time. Experiment Design The sample involves 50 level 1 melee creeps. We had a team of 10 people and each of us would note down the HP of the creep before and after the damage was dealt, which after mathematical processing would show the damage dealt. Regen of the creep was considered negliegeble. If the Chaos Knight should level up, the game would be restarted and the experiment continue. Any waves of creeps that are suspected to be relatively close to the tower would not be calculated in fear that should the creeps come close to the tower for any reason it would make the calculation difficult. Another 4 heroes was selected and placed in the same lane as chaos knight to delay its leveling up time. Results were mainly separated into 2 sections. Mainly, the dmg dealt before the creeps HP is above 200 (Table 1) and below (Table 2). Note that the creep had approximately 800 HP as its maximum HP thus our hypothesis was that the dmg dealt would be different as the creep's HP hits below 25% and therefore be shown not random as all. The figure 25% was selected simply because this number being relatively significant as according to our opinions. The same judgement was made for the sample size chosen. Results A graph of score against damage dealth was plotted. The score represents the number of times a certain dmg has been dealt. According to the graoh, table 1 results yielded an almost perfect bell-shape curve (Figure 1) whereas for table 2 a graph that was unequally skewed to both lefft and right was yielded (Figure 2). A shape that is in sharp contrast to the former. Discussion According to figure 1, the yielding of an almost perfect bell-shape curve, in contrast to figure 2, an unequally skewed graph, shows a sharp contrast in the scores between the tables. The results obtained was in accordance to the hypothesis. If the dmg dealt was random, there should not be a significant difference between the 2 graphs. The sample size chosen was believed to be large enough to accomodate such a conclusion. Conclusion In conclusion, the damage dealt by a DotA hero, is assumed to not be random, with Chaos Knight as a reference. Although not much explanation is done right here, I believe the data would be enough. How do you note down the hp of the creeps when the fighting between creeps are so intense? Furthermore, the sample size is not big enough, 50? The randomness is depending on percentage, 100% is full, and one creep hp represent 2% of the data? Hell no. I think most of us will not agree of "what for we timed for the last hit of the creep" statement. |
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Mar 30 2006, 03:52 PM
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#12
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Lolz yukito, show us the prove!!! ROFL... I am quite pretty sure yukito wont do this... he still have his honours project to finish... or he took this as his honours project? Lolz. Topic: "Statistical analysis of DOTA: To discover the randomness of DOTA by last hitting creeps."
Btw, you said: "Do note that he's doing it in a controlled environment (no enemies etc.), so recording the health of creeps is pretty easy (Just target the one creep that no one else is attacking)." So every creep is full HP then? How to you judge the random-ness of last hit kill with creeps of full hp? The lower HP ones are being attacked by amass of opponent's creep, which the figures jumps like crazy. And btw, if you attacked a full hp creep to be killable with last hit, the opponent's creeps AI will immediately target that particular low health creep, making it unjudgable by whether it's killed by you or by them. And by lvl1, it's pretty hard to do this... |
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Apr 5 2006, 07:57 PM
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#13
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QUOTE(Yukito @ Mar 30 2006, 06:21 PM) walabies, remember the time when I was promoting the greatness of DotA and you were just lying on the bed promoting normal warcraft and saying how lame was it? It was at that time I did the test It was when 5.84 vers, when DotA is really... imxxlxxxe compared to normal game. I just really ca accept with few heroes dominating the game. Started at ver 6.P/S now doing watch movie. I have something else to say but I would tell u guys later. Well now I am standing in the company doing work. No time DotA. QUOTE(Terror @ Apr 5 2006, 02:15 PM) Look like someone is angry. No worries, I do what you suggest..hahaha. Perhap you can do that too because they did a hell of a job raising a kid like you! hahaha.......No offence... A ten year old kiddo challenging the world?Cut the crab now. Back to story. I'm leaving to hell now. So you guy continue lar..bye bye...hehehe.... Regards, Terror from the Hell.. |
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Apr 7 2006, 07:42 PM
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#14
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He's ranged in normal attacks, melee when on ultimate.
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Apr 14 2006, 12:35 AM
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#15
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QUOTE(Yukito @ Apr 10 2006, 11:36 AM) After being through DotA since the old times, the balancing issue is always there, no such thing is "now is more balance than last time". Its how you see it. Ver 6 clan matches have different combos now, just for your reference. New heroes add and old heroes adjusted. Not like the dull old same o hero in ver 5. No such thing as few heroes dominating the game, except for clan matches. And its still the case in ver 6 |
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Apr 16 2006, 12:06 AM
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#16
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Apr 20 2006, 11:44 PM
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#17
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I wont get any skill of that particular hero is just sux. Morph just morph to become tanker? I havent used him need some guide first. Did that disable that hero too?
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Jul 27 2006, 05:24 PM
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#18
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QUOTE(hulahoop(tm) @ Jul 21 2006, 09:56 AM) Just farm and buy all the killer items lo. What you wan also can, MKB, butterfly, burize, Sange & yasha, basher? dagon? The faster you farm / avoid death, the more powerful each hero can be. |
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