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DotA Dota Allstars 6.41 V2, General Discussion

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StoneX
post Feb 20 2006, 11:50 AM

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QUOTE(Ah WanG @ Feb 19 2006, 01:32 AM)
it's a nbtd weekend so i play wif AI using pudge
set whosyourdaddy mode on n learnt fresh heap level 4
after getting all item using chicken then i left my pc n go out yum cha wif frens

after come back from yumcha i got this
yeah i am dam lame n nbtd

user posted image
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lol, this really interesting
nice picture?
btw
whats the opponent hero lv?
Ah WanG
post Feb 20 2006, 12:08 PM

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level 1. so that they will spawn in very short time n i can kill them non stop in a loop laugh.gif
me0wSter
post Feb 20 2006, 05:06 PM

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Lol! Really nbtd!
TheNameX
post Feb 20 2006, 08:17 PM

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63% on the first quiz and 43% on second quiz LOL... categorized as noob tongue.gif
me0wSter
post Feb 24 2006, 04:48 PM

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Anyone has teh 6.28 map? Wanna see what it is
HenryLow
post Feb 24 2006, 05:34 PM

liddat oso can, you win liao lor.
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QUOTE(me0wSter @ Feb 24 2006, 04:48 PM)
Anyone has teh 6.28 map? Wanna see what it is
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i post in the sticked post liao...
Ah WanG
post Feb 24 2006, 07:45 PM

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whoo hooo finally out liao
alot new mode havent' tested yet
2nite gonna try liao
Vicious_xX
post Feb 24 2006, 07:58 PM

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that mercurai is a lil' 2 bs...no collision? the doctor orc i understanble...death ward while CHANNELING, that is some sense...
Ah WanG
post Feb 24 2006, 09:19 PM

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collision is good for chasing hero / escape
something like windwalk but without invi n still can attack ppl (but cost alot of mana sweat.gif)

dunno how 2 pwn hero using the mercurai yet.. any idea pro?
Vicious_xX
post Feb 25 2006, 09:05 AM

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i think the non-collision is way OVER-powered. I am not sure how much secs is lasts for, but it should diff be reduced spell time. Cool down should be a buit longer and it should cost more mana, that is the perfect spell to escape...and chase heros...c'mon...u can go through trees etc. but what happens if it runs out and u get stuck in a tree witgh no spaces....gotta wait for the cooldown and more mana, lol. They made the right desicion to make him a melee agility hero...
me0wSter
post Feb 25 2006, 05:24 PM

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QUOTE(Ah WanG @ Feb 24 2006, 09:19 PM)
dunno how 2 pwn hero using the mercurai yet.. any idea pro?
*
I would think taht a good way to pawn is when your facing to enemy heros together. Use the AoE skill 1st then use the bouncing stun skill, death ward - hex - dagon combo, Should be quite alot of damage.
Vicious_xX
post Feb 25 2006, 06:29 PM

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.....i think your referring to the witch doctor.....his talking about the warden's avatar guy who has non-collision walk...
TSYukito
post Feb 25 2006, 11:31 PM

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Vol'Jin The Witch Doctor

Here's the picture, int hero with 600 range, pretty good damage, and a decent walking speed, all this combined makes him quite a user friendly hero. His hp is relatively low (although not as low as Pugna) with a decent mana pool. For skill sets you guys can check out here.

After some pondering I decide that there would be 2 builds available, pusher or nuker, whereby I would touch on the latter as the items present in DotA as of the moment is IMHO, too weak and cannot really make a big impact in the game unless the heroes' own skill set is able to complement it well.

For the nuker build, this is how it goes:

Items
Dagon/Kelen's Dagger of Escape
Black King Bar (optional)
Aghanim's Scepter
Upgrade Dagon

Skill Set
Maledrictch
Stats
Maledrictch
Stats
Maledrictch
Death Ward
Maledrictch
Stats.....

You guys get the picture, so according to this build what you'll be getting is a sturdy int hero that can get the last hit pretty well and can take a pack of punch. Basically, you can't really do much in the beginning unless the guy is a noob but then again, with the stats you are gaining, you'll be long standing on the field. There is 3 things you should do in the early game (lvl 1-6), farm, farm and FARM. Just keep your cool and keep the exp denial going at the same time.

Now regarding the dagon or dagger of escape first is really up to you, if you have disabling heroes on your side that can partner with you pretty well, you'll definitely want Dagger of Escape. This is because not only the Death Ward is a channeling spell, it has an annoyingly short casting range, 200 to be exact, plus the death ward only have 200hp with 0 light armour so if you can't get the kills going early to mid, you're pretty much toast late game. Stun --> Dagger in --> Maledritch --> Death Ward. If there are disabling heroes at the opposition, you might want to put in BKB after you get your Dagger so that your channeling doesn't get disrupted. Maledritch should get the kill for you if you din manage to finish the job. At lvl 4 its 25hp/sec for 12 sec, and 40 bonus dmg every 4 sec for every 100 hp lost since the hero is cursed, go figure yourself.

If you are doing solo-ing, you'll need Dagon. It'll be Maledritch --> Dagon --> Just shoot. Death ward is a bit a waste of mana but since you ain't mana intensive and you are scared you might not kill off the hero then just go ahead. Just remember the 200 casting range, which IMHO is a serious handicap. Without the death ward Dagon 0 + Maledritch should work up to 720 damage not factoring hero resistance to Dagon and hero hp regen. Since you ain't mana intensive you can actually spam dagon just to annoy the enemy heroes, the cooldown is fast enough for u to achieve that.

Some have already replied me that the nuker build isn't that efficient and I admit it does lose to the likes of Lina Inverse (hey who can win that biatch anyway tongue.gif) but it is way way efficient than the pusher build as the pushing build ain't that great anyway, I find myself out of mana most of the time, necrolyte can do the job better anyway. Although the Death Ward is as strong as ever the casting range is well.... you know what I have already said about it. But at least with Aghanim Scepter you get an additional 30 damage bonus at each lvl at lvl 2 onwards it can already bounce attack. So if you can do off with many kills with Death Ward, you might consider rushing for Aghanim Scepter.

In both builds I will not recommend the first skill as it isn't worthwhile the skill points cause without other units around the stun would not bounce and the bouncing is too slow anyway (as slow as chain nova) although it could bounce back to the same unit stunning it again it is at random and uncontrollable when the numbers becomes big.

In conclusion, too bad for you guys as this guy ain't the type of hero that can go beyond Godlike easily but hey, it'll be fun planting Death Wards and see all the enemy heroes running screaming for help smile.gif

This post has been edited by Yukito: Feb 25 2006, 11:35 PM
szeping
post Feb 26 2006, 01:45 AM

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Seriously, I haven't completed any 628 game due to fatal errors... up to 6-7 times!

You guys having this problem? All my friends in the map faced this problem, and we had rebooted our PC each time...

haiz ~
Ah WanG
post Feb 26 2006, 02:29 AM

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szeping , for me, so far so good
maybe u try to scan for virus? or re download the map
Ultima
post Feb 26 2006, 12:54 PM

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AOV is awesome agility hero... im starting to like this new hero...
szeping
post Feb 26 2006, 02:54 PM

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QUOTE(Ah WanG @ Feb 26 2006, 02:29 AM)
szeping , for me, so far so good
maybe u try to scan for virus? or re download the map
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Finally, 2 games without problem just now. What I can say is... Witch Doctor appears in all the games I played so far.
Ah WanG
post Feb 26 2006, 07:06 PM

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yukito, how do u farm wif witch docter?
if i wanna play fully support hero wif meka guinsoo, how to farm wif him?
sanjikun
post Feb 26 2006, 11:11 PM

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QUOTE(Yukito @ Feb 25 2006, 11:31 PM)
Vol'Jin The Witch Doctor

Here's the picture, int hero with 600 range, pretty good damage, and a decent walking speed, all this combined makes him quite a user friendly hero. His hp is relatively low (although not as low as Pugna) with a decent mana pool. For skill sets you guys can check out here.

After some pondering I decide that there would be 2 builds available, pusher or nuker, whereby I would touch on the latter as the items present in DotA as of the moment is IMHO, too weak and cannot really make a big impact in the game unless the heroes' own skill set is able to complement it well.

For the nuker build, this is how it goes:

Items
Dagon/Kelen's Dagger of Escape
Black King Bar (optional)
Aghanim's Scepter
Upgrade Dagon

Skill Set
Maledrictch
Stats
Maledrictch
Stats
Maledrictch
Death Ward
Maledrictch
Stats.....

You guys get the picture, so according to this build what you'll be getting is a sturdy int hero that can get the last hit pretty well and can take a pack of punch. Basically, you can't really do much in the beginning unless the guy is a noob but then again, with the stats you are gaining, you'll be long standing on the field. There is 3 things you should do in the early game (lvl 1-6), farm, farm and FARM. Just keep your cool and keep the exp denial going at the same time.

Now regarding the dagon or dagger of escape first is really up to you, if you have disabling heroes on your side that can partner with you pretty well, you'll definitely want Dagger of Escape. This is because not only the Death Ward is a channeling spell, it has an annoyingly short casting range, 200 to be exact, plus the death ward only have 200hp with 0 light armour so if you can't get the kills going early to mid, you're pretty much toast late game. Stun --> Dagger in --> Maledritch --> Death Ward. If there are disabling heroes at the opposition, you might want to put in BKB after you get your Dagger so that your channeling doesn't get disrupted. Maledritch should get the kill for you if you din manage to finish the job. At lvl 4 its 25hp/sec for 12 sec, and 40 bonus dmg every 4 sec for every 100 hp lost since the hero is cursed, go figure yourself.

If you are doing solo-ing, you'll need Dagon. It'll be Maledritch --> Dagon --> Just shoot. Death ward is a bit a waste of mana but since you ain't mana intensive and you are scared you might not kill off the hero then just go ahead. Just remember the 200 casting range, which IMHO is a serious handicap. Without the death ward Dagon 0 + Maledritch should work up to 720 damage not factoring hero resistance to Dagon and hero hp regen. Since you ain't mana intensive you can actually spam dagon just to annoy the enemy heroes, the cooldown is fast enough for u to achieve that.

Some have already replied me that the nuker build isn't that efficient and I admit it does lose to the likes of Lina Inverse (hey who can win that biatch anyway tongue.gif) but it is way way efficient than the pusher build as the pushing build ain't that great anyway, I find myself out of mana most of the time, necrolyte can do the job better anyway. Although the Death Ward is as strong as ever the casting range is well.... you know what I have already said about it. But at least with Aghanim Scepter you get an additional 30 damage bonus at each lvl at lvl 2 onwards it can already bounce attack. So if you can do off with many kills with Death Ward, you might consider rushing for Aghanim Scepter.

In both builds I will not recommend the first skill as it isn't worthwhile the skill points cause without other units around the stun would not bounce and the bouncing is too slow anyway (as slow as chain nova) although it could bounce back to the same unit stunning it again it is at random and uncontrollable when the numbers becomes big.

In conclusion, too bad for you guys as this guy ain't the type of hero that can go beyond Godlike easily but hey, it'll be fun planting Death Wards and see all the enemy heroes running screaming for help smile.gif
*
soo.... your killing plan is basically farm for dagon and rely on it for the last touch ?
SUSimedia
post Feb 27 2006, 03:51 PM

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you're forgetting a major point here. Maledritch takes a while to cast and the range is small. It takes quite an effort to be able to cast it on a hero succesfully. no one whould just stand there and let you cast it.
WD also has very very weak farming skills compared to other intel heros. If you were to solo using that strat, confirm the opponent would be farming like shit.

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