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 Starcraft 2 V2, Releasing on 27th of July 2010 :D

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talexeh
post Jul 1 2009, 08:22 PM

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QUOTE(SpikeTwo @ Jul 1 2009, 01:34 PM)
my arse. I get the ori, i will also use anything i could to play the way i like it.
i used nocd for my ori GoW.

so shut that hole before understanding what i meant.
knowing nothing can prevent piracy. unless you can prove that by taking out LAN, blizzard could actually cut down on piracy for such hot games.
till then, yeah. stay shut.
cool2.gif
*
Non-authorized tools are against the EULA which indirectly give birth to more security features. Blizzard has been trying their best not to let another repeat of iCCup (StarCraft) & Gayrena (WarCraft 3) in the new StarCraft II.

Anyway, flame all you want. Updates from Karune:
QUOTE(n00bonicPlague @ Jun 30 2009, 05:04 PM)
QUOTE
I think the reasons starcraft has lasted so long as a game and community are because:

1) Well designed and fun to play game.

2) Free battle.net - Having a place where gamers can come together and play the game 24/7 helps to foster a bolster and lively community.

3) Continued support for the game even after 11 years, they still patch it when it needs a patch.

4) Pro-Starcraft gaming. This is a big deal to serious starcraft players or to anyone that enjoys competition. These games are fun to watch and makes casual players want to play the game.

5) Lan support. - Lan parties are fun.

If you take away LAN support you will still have the 4 other pillars for a strong starcraft community. Plus if LAN support helps rid battle.net of hackers, cheaters and piracy because the network traffic is harder to decipher then all the better. That only strengthens the spirit of fair competition on battle.net.

The first 4 pillars are ALL being made better.

1) Development time for StarCraft II have far exceeded the original StarCraft in both the standard of quality and duration, to ensure the highest in quality RTS experience we can possibly create.

2) Not only is it free to play online for people who purchase the game, Battle.net 2.0 is designed with the new generation of online community and eSports in mind.

3) As long as there are people playing our games, we will continue to support them, and we have continued with this tradition with our legacy titles like the original StarCraft.

4) StarCraft II was created with eSports as a cornerstone in design philosophy. StarCraft evolved into an eSport.

5) Map Editor will be better than any we have ever released.

and:

6) ??? - will have to wait and see

For me personally- I loved LAN parties, but the direction in which Battle.net is headed, I would always choose to play on Battle.net > 99% of the time and even if for whatever reason I did decide to lug my computer to a friend's house in this day of age (<1%), I would still be playing with them on Battle.net against others at their place.

QUOTE
That's his point. Even if you do lug your "beast" around, he is saying that battle.net will clearly have better abilities than regular LAN.

I for one have full faith in Blizzard, and though I do disagree with taking LAN out as a whole, I do feel that in the end whatever they provide as an alternative will not only suffice, but make things all the better.

Ye of little faith shall perish.

As mentioned by Rob Pardo in interviews, piracy is a serious problem and often times tie in closely with LAN. At the end of the day, we want the best for the community and fans that support our games, and having chunk of the community pirate the game actually hurts the community.

1) Pirated servers splinter the community instead of consolidating all players who love to play the game. Battle.net will bring players together in skirmishes, ladder play, custom games, and allow everyone the opportunity to share a common experience.

2) More people on Battle.net means more even more resources devoted to evolving this online platform to cater to further community building and new ways to enjoy the game online. World of Warcraft is a great example of a game that has evolved beyond anyone's imagination since their Day 1 and will continue to do so to better the player experience for as long as players support the title. The original StarCraft is an even better example of how 11 years later, players still love and play this title, and we will continue to support and evolve it with patches.

We would not take out LAN if we did not feel we could offer players something better.

If I were to buy StarCraft II or any other title, I know the money I spent would be going to supporting that title. Personally, I would be upset that others were freeloading while others are legitimately supporting a title that has great potential and goals of making this title have 'long legs.'

If you like a song a lot, buy it, and that artist will only come out with more awesome songs for you. If you like a game, buy it, and we will promise to constantly work to make the player experience better at every corner we can.

Support the causes you believe in (This is applicable to all things, not just gaming).
Don't be a leech to society, innovation, and further awesome creations.

QUOTE
A question I feel is really pressing, requiring Internet to play over LAN means one more thing for people to maintain at large gatherings. What happens if the Internet goes out at a SC2 LAN tournament? A Proleague game?

Dreamhack is often referenced as the largest LAN party in the world... but in today's age, that LAN is also connected to the internet.

I definitely hear your concern about the internet going out, which would be a huge, huge bummer! But as equally as unlikely, the power could go out...

QUOTE
Karune, what about latency issues involved in online play.

ICCUP in Starcraft and LC games in Warcraft 3 are all attempts to reduce Battlenet lag. What is Blizzard doing to combat this lag if they are removing LAN play?

This is definitely a legitimate concern that would be best to be brought up again if needed when we talk about Battle.net 2.0.

QUOTE
Oh, Karune, you know as well as I do that anti-piracy and LAN are not mutually exclusive.

Step 1: Connect to Battle.Net
Step 2: Authentication
Step 3: Access LAN games thereafter

There you go. Authenticated LAN play. Low latency. LAN parties. Happy customers.

I will be sure to forward ideas in regards to LAN as described. I too have many fond memories of LAN parties.

QUOTE
You forget that as a Blizzard employee, his internet doesn't work by the conventional scientific means. Indeed, it would be best if we were to use the analogy of magic to explain how it is that Blizzard accesses the internet.

See, it's magic, it never fails. He has no clue what you're talking about.

Looks like the trolls are back. Hope I was able to address some of the LAN concerns. Honestly, there isn't much more to be said until we start talking about Battle.net 2.0, so if there are other threads about the recent Battle Report or press visit, going to divert some attention over there.
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frags
post Jul 1 2009, 08:54 PM

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QUOTE(SpikeTwo @ Jul 1 2009, 08:47 PM)
yeah, like taking out LAN people will stay put and wont do anything.
hell, we even have WoW private server. There's no limit to what people can do out there. do you think pirates will care bout EULA? LMAO! welcome to internet age.

yeah, more copy and paste.
anyways, we shall see when the game releases.
*
So why should we care? I said no more post about private servers. Whether they are able to play SC2 or is none of our business.

Enough about this.

This post has been edited by frags: Jul 1 2009, 08:55 PM
windboy
post Jul 1 2009, 10:38 PM

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lol i dont care about the LAN and Pirxxxx thingy as im gonna get original for sure
Ctrl-Alt
post Jul 1 2009, 11:07 PM

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For those who are really miffed about this LAN-less Starcraft, be a man, stand up to it, don't buy Starcraft 2. Do not buy something that you dislike, or does not suit your requirements.
radkliler
post Jul 1 2009, 11:19 PM

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QUOTE(Ctrl-Alt @ Jul 1 2009, 11:07 PM)
For those who are really miffed about this LAN-less Starcraft, be a man, stand up to it, don't buy Starcraft 2. Do not buy something that you dislike, or does not suit your requirements.
*
Well....I couldn't care if there is LAN or not...I'm still getting it.
H@H@
post Jul 2 2009, 12:07 AM

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frags, bear with me for a minute, k? wink.gif

Guys, you make it sound as though Battle.net emulators will emerge THE MOMENT the game is released.

How long did it take for these Battle.net emulators for both Starcraft and Warcraft 3 to emerge? A year? 2 years? Even then they're pretty much dead useless (Its workable on Warcraft 3 because of DotA, which isn't natively supported by Battle.net, so obviously there'll be a following)

The reason I'm saying this is not to say "frags is wrong, you guys can talk about warez servers freely now!" but more of the pirates aren't going to win so easily this time like with other games.

So...
Don't simply assume that because of this move by Blizzard, automatically the pirates win and the owners lose out... because on release, I highly doubt Battle.net will be cracked so soon. Therefore no more talk on these servers as though they're going to come about so soon.

Also,
nobody has really given me any really solid proof as to why "Offline LAN = bad". Those scenarios that happens once in a blue moon don't really count.

This post has been edited by H@H@: Jul 2 2009, 12:07 AM
frags
post Jul 2 2009, 12:17 AM

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QUOTE(H@H@ @ Jul 2 2009, 12:07 AM)
frags, bear with me for a minute, k? wink.gif

Guys, you make it sound as though Battle.net emulators will emerge THE MOMENT the game is released.

How long did it take for these Battle.net emulators for both Starcraft and Warcraft 3 to emerge? A year? 2 years? Even then they're pretty much dead useless (Its workable on Warcraft 3 because of DotA, which isn't natively supported by Battle.net, so obviously there'll be a following)

The reason I'm saying this is not to say "frags is wrong, you guys can talk about warez servers freely now!" but more of the pirates aren't going to win so easily this time like with other games.

So...
Don't simply assume that because of this move by Blizzard, automatically the pirates win and the owners lose out... because on release, I highly doubt Battle.net will be cracked so soon. Therefore no more talk on these servers as though they're going to come about so soon.

Also,
nobody has really given me any really solid proof as to why "Offline LAN = bad". Those scenarios that happens once in a blue moon don't really count.

*
Exactly, that is what I hope this discussion will move towards to. How is this bad for you or all of us customers.

This post has been edited by frags: Jul 2 2009, 12:34 AM
SpikeTwo
post Jul 2 2009, 12:42 AM

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yeah...maybe my point was a lil confusing. lol...

okay, i will state one. i come from stone age of streamyx and that time we do not need routers. so i dont wanna buy one just for "online activated lan" for one game. laugh.gif LAN option for blizzard is a very simple thing i believe. so without it, me and my stone-age friends would not be able to enjoy the game in simplest way. plus nowadays economy really not that good, so a Rm100 router is out of the question, not forgetting that SC2 comes in 3 parts.

think also cold sweat come out already.
TSCheesenium
post Jul 2 2009, 12:44 AM

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QUOTE(H@H@ @ Jul 2 2009, 12:07 AM)

So...
Don't simply assume that because of this move by Blizzard, automatically the pirates win and the owners lose out... because on release, I highly doubt Battle.net will be cracked so soon. Therefore no more talk on these servers as though they're going to come about so soon.

*
You know what,people just love to b**** when something changes.Especially the stuff which appears to be different from usual.

People used to complain about Steam when it first come with HL2.I did too when i only own DoW2.

People complain again with EA's Securom,even though it's pretty good now.

Im not surprised that people will complain because they have to login to Battlenet just o play offline LAN.I might as well wait for the full game comes out,and see how is it.

At least Blizzard give you a LAN mode.Games like Prostreet,Burnout or Undercover have no LAN at all.

Still,these days,i dont even use LAN for the games i play.There isnt any use now.
SpikeTwo
post Jul 2 2009, 12:50 AM

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well steam i can start in offline mode...i can have lan games cept L4D (cant see in menu), but with the powerful console (~), you can almost do anything. i dont play EA games for that man. no online EA games for me.

well, every gamer has their own requirements. but i hope bliz could shed some more light in the future.
sargeras
post Jul 2 2009, 06:52 AM

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Anyone here from east malaysia? i would like to know where can i buy an original copy of the game when it is released. Is it possible to get it in Kuching and Miri? Cause last time i went to kuching i can only found blizzard's games like WOW & W3 at The Spring. Other games like D2 & Starcraft are nowhere to be found. Can someone tell me whether there is a place to buy those games in Kuching and Miri?

This post has been edited by sargeras: Jul 2 2009, 06:52 AM
SpikeTwo
post Jul 2 2009, 09:38 AM

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pcgame.com.my

pay before 5pm, you can get the item by the next day if nothing goes wrong.
Aggroboy
post Jul 2 2009, 09:40 AM

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QUOTE(H@H@ @ Jul 2 2009, 12:07 AM)
Also,
nobody has really given me any really solid proof as to why "Offline LAN = bad". Those scenarios that happens once in a blue moon don't really count.
*
Why should we? Your only strategy is to dismiss all credible scenarios as statistically once in a blue moon.
H@H@
post Jul 2 2009, 09:51 AM

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QUOTE(Aggroboy @ Jul 2 2009, 09:40 AM)
Why should we? Your only strategy is to dismiss all credible scenarios as statistically once in a blue moon.
*
I meant to say uncommon scenarios, so my apologies for using the wrong phrase (My excuse is, I was really tired last night... Like REALLY).

Frankly, LAN stopped being relevant awhile back. Conversely, IP tunnelers have been on the rise instead. So, I kinda understand Blizzard's stance on this.

They probably weighed the pros and cons off ruling out said "uncommon scenarios" in order to prevent these IP tunneling and LAN party pirates. I guess the pros outweighed the cons...

Or Blizzard are just dicks and want to make us suffer through the Internet.

Now, the only reason for concern over this issue would be if they make it so that making custom games over Battle.net a total pain in the ass.
Aggroboy
post Jul 2 2009, 09:55 AM

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Oh well, nevermind sad.gif I'm probably taking this too seriously myself.

I'll buy the game regardless of LAN or not biggrin.gif


SUSmylife4nerzhul
post Jul 2 2009, 09:57 AM

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QUOTE(Cheesenium @ Jul 2 2009, 12:44 AM)
People complain again with EA's Securom,even though it's pretty good now.
*
Securom is only 'better', not 'pretty good', because DRM is never good.

The only reason you see Securom to be better is that customers nagged and complained endless to the point that they have to change their policies regarding DRM. If it werent for the public outcry, we'd have DVD installers capable of only 3 installs per PC. Yeah, have fun with that.



H@H@
post Jul 2 2009, 10:15 AM

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QUOTE(mylife4nerzhul @ Jul 2 2009, 09:57 AM)
Securom is only 'better', not 'pretty good', because DRM is never good.

The only reason you see Securom to be better is that customers nagged and complained endless to the point that they have to change their policies regarding DRM. If it werent for the public outcry, we'd have DVD installers capable of only 3 installs per PC. Yeah, have fun with that.
*
I think you meant to say "3 installs in total"... If the limitation is just 3 installs on ANY number of PCs, it'll be like the greatest DRM eva!

Also,
Public outcry just increased that number to 5.

Yay team!
Gormaz
post Jul 2 2009, 10:15 AM

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If I were still in Malaysia (hello Shitmyx!) I would be slgithy unhappy about the Bnet-is-a-must thinggy since the internet is so crap.

Right now I dun really mind but I can imagine some tears coming from Malaysia when Shytmix is acting up and people can't connect for authentication (kinda like how people are shouting at Steam sometimes while the issue is actually Tmnet, I had 0 issue login to Steam since I am out).

But hey, I play mostly SP anyway tongue.gif

It's no "big" deal, just slightly not convenient for legit users and kinda a big move away from the old style of LAN which greatly contributed to SC1 success, that's why I am kinda rubbed off by this change.

Personally I am sure SC2 is going to be one of the biggest hit in the last few years and will stay for many years to come, so even if they made it DRM free, people would still buy it to be able to play on Bnet.
SUSmylife4nerzhul
post Jul 2 2009, 10:22 AM

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I ask you forumers, where were you first introduced to Starcraft? I bet most of you will say from cybercafes, where the game used to be played on LAN.

In fact, without LAN, the game wouldn't have never even rooted into the Korean gaming scene. In fact, if the game had no LAN, it would turn out to be just another RTS game that nobody would give a shit about in 10 years time.

And I know I should not comment anything about warez, but let us be honest here; Starcraft became famous not through the people that bought the ori ones, but through people who play the pirated ones on LAN cybercafes and at homes and then buying the original ones. Those who didn't buy the original copies only spread the word about Starcraft to another, and another, so that more people would buy the original copies. It's viral advertisement through piracy. The same goes with Warcraft 3.

It seems that Blizzard forgot who brought them to the dance in the first place, which is understandable since Blizzard and Activision are Best Friends Forever now.

If you want issues about non-LAN, then how about this: the ability to play the game without any lag at all. Not all ISPs are fast, and all of you know how 'blazingly fast' our Streamyx connection speed is. If you're happy with playing the game at 500 ping, then it's fine for you, but not fine for a lot of us.

This post has been edited by mylife4nerzhul: Jul 2 2009, 10:23 AM
bobohead1988
post Jul 2 2009, 10:28 AM

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So in summary

Blame gayrena,ip tunnelers for making lan disappear from SC2

This post has been edited by bobohead1988: Jul 2 2009, 10:29 AM

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