QUOTE(mylife4nerzhul @ Jul 2 2009, 10:22 AM)
I ask you forumers, where were you first introduced to Starcraft? I bet most of you will say from cybercafes, where the game used to be played on LAN.
In fact, without LAN, the game wouldn't have never even rooted into the Korean gaming scene. In fact, if the game had no LAN, it would turn out to be just another RTS game that nobody would give a shit about in 10 years time.
And I know I should not comment anything about warez, but let us be honest here; Starcraft became famous not through the people that bought the ori ones, but through people who play the pirated ones on LAN cybercafes and at homes and then buying the original ones. Those who didn't buy the original copies only spread the word about Starcraft to another, and another, so that more people would buy the original copies. It's viral advertisement through piracy. The same goes with Warcraft 3.
It seems that Blizzard forgot who brought them to the dance in the first place, which is understandable since Blizzard and Activision are Best Friends Forever now.
If you want issues about non-LAN, then how about this: the ability to play the game without any lag at all. Not all ISPs are fast, and all of you know how 'blazingly fast' our Streamyx connection speed is. If you're happy with playing the game at 500 ping, then it's fine for you, but not fine for a lot of us.
Actually, my first introduction to multiplayer Starcraft was through Modem to modem connections... I think I only tried it in cafes MUCH later (Because, cafes at the time were bloody expensive)In fact, without LAN, the game wouldn't have never even rooted into the Korean gaming scene. In fact, if the game had no LAN, it would turn out to be just another RTS game that nobody would give a shit about in 10 years time.
And I know I should not comment anything about warez, but let us be honest here; Starcraft became famous not through the people that bought the ori ones, but through people who play the pirated ones on LAN cybercafes and at homes and then buying the original ones. Those who didn't buy the original copies only spread the word about Starcraft to another, and another, so that more people would buy the original copies. It's viral advertisement through piracy. The same goes with Warcraft 3.
It seems that Blizzard forgot who brought them to the dance in the first place, which is understandable since Blizzard and Activision are Best Friends Forever now.
If you want issues about non-LAN, then how about this: the ability to play the game without any lag at all. Not all ISPs are fast, and all of you know how 'blazingly fast' our Streamyx connection speed is. If you're happy with playing the game at 500 ping, then it's fine for you, but not fine for a lot of us.
Actually, Korea has one of the highest Internet penetration and coverage in the entire world. So, if anything, this move is made to benefit THEM.
I don't think its valid to argue that Starcraft 2 should be lenient with piracy just because the first one was. We are no longer in that same backward situation where it was very difficult to find original copies. Previously, yes, physical word of mouth was more important as Internet penetration at the time was very low, so getting the word out on your game was difficult, subsequently though, piracy was harder as well. Now, just about everyone is connected and "viral marketing" doesn't need to rely on actual physical actions anymore.
Again, let me say that Blizzard are not idiots when it comes to implementing connections over LAN. Even now when using Battle.net for Warcraft 3, if you are connected to someone on the same LAN, you are directly connected to them on not over the Internet... Stop with the "Only internet connection" rubbish.
Jul 2 2009, 10:34 AM
Quote
0.0199sec
0.68
6 queries
GZIP Disabled