Popularity should be based on the original game, not the mod. Much like how Dota ended up becoming a hit. But you will notice that before dota, it was Warcraft III itself that had the attention of the public. I like the game, competitively and non-competively. But for those who jumped straight into competitive play before actually enjoying the game will not understand where most of us stand. Experience in other competitive games dont buy you rights to set rules, despite how close the game resembles your own.
Promod is also the name of the replacement for Counter-Strike: Source and Counter-Strike 1.6. Look it up, it will show up somewhere.
SnD may be a competitive mode, but its not the ONLY competitive mode. What i want to know is, are the CS players that COD4:Promod have attracted stay with the community when CS:Promod comes out? I highly doubt that. A majority will move, leaving their "Rulesets" behind and the COD4 community to rot.
Reasons i don't like PROMOD :
Too CS-like.
It's like CS without the economics which makes it worse than CS. Veteran CS players will remember the "eco" rounds they need to do to save up for their weapons, or do a glock vest 1st round.
No Gun Sway?
Too easy. Why? Its to easy to spot. Perception is something that each person has at different degrees. The amount of focus needed is lessened with no sway. It also takes away one thing that made the COD seriously unique, the Hold Breathe action. Play America's Army, which is based on the American recruitment software used to test soldiers in virtual simulations. They addapted the hold breath system from there. These are real soldiers we're talking about.
No Ambience, Smoke, Exploding Cars.
The more disturbances you have, the more it tests your skill. These are imbedded features in the game that make it competitive and real. If you lack foresight or hearing, you ended being blown up by a car. Face it, if you were on the battlefield, you'd probably stay away from a burning car wouldn't you?
Bandolier, Stopping Power.
If you're going to limit the entire game to 2 perks, why not just embed the system into the guns? Giving them unlimited ammo to fire and a +35 damage increment, then totally remove the perk system? COD4:MW lives on the perk system, dont get the right perks, you're basically screwed.
No Air Support.
What? No helicopter? Nuff said.
Reasons i like promod :
Stolen UI.
Yes, i like the stolen UI from PAM4.01
Reasons i like PAM4.01 over Promod :
PAM4 Interface
For any gamemode, the PAM4 mod shows the players who are alive on both teams, which is useful particularly in SnD modes.
Easy Setup
PAM4 is easy to set up, cfg files are also explained well. PAM4 also has the timeout option and EU/NA rulesets inbuilt to the mod. There is also the possibility of editing these cfg files to anyones liking, much like how our Malaysian rulesets are.
PAM4 Retains COD4:MW
Despite many restrictions, PAM4 retains the most parts of COD4:MW in tournament play, having certain perks still allowed in tournaments.
Im not saying that we have balance or our system is perfect, in fact, we're far from it. But i for one do not want to automatically assume some other country should decide what we should play, when in reality, even the publisher isnt interested in the community. What the majority of COD4 players in Malaysia have become are mature gamers, highly adaptive players who not only support the local community but communities abroad, which like singapore use other mods. There is also the bond between the teams in Malaysia and organizers, such as In2 and New Era, which will bring possible partnerships in the future. Take this opportunity to see how it all works, to understand why gaming is what it is today. They are the ones that made it happen in Malaysia and before you look overseas, you should overcome the barriers locally first.
When you say the REST of the world uses PROMOD, i believe you mistook the world for some other world because
If you read the below.. EU STILL USES PAM4.01 for their competitive play, with their OWN TWL league rules.
http://www.teamwarfare.com/forums/showthre...threadid=417909AND
zomg they have knife matches! weee...
http://www.teamwarfare.com/forums/showthre...threadid=420856With the merger between Blizzard, Activision and Vivendi, there is new hope that Activion as publishers of Call of Duty 4 be more pro-active in community development. Their lack of foresight by releasing COD5:WoW so early, using the same but enhanced engine will hopefully lead them back to the COD4 community. With so many team based games coming out next year, it will be extremely hard to compete.
Professional gamers are not defined by who they are but rather what they achieve. Many of the "PROs" are self defined, why? They don't see what gaming really is. In order for you to be a "professional", you need it to be your profession, something you give your heart and soul into, something that will one day feed your family. Will it feed your family? If its not a profession, then you cannot be labeled a professional. It's how it is, if you don't see it that way, you're never becoming a pro. Well... at least thats how i see it.
So why the pro talk? What am i trying to achieve? I'm not trying to go pro. I'm trying to make gaming in Malaysia a profession. So YOU can go pro.
In order to make a clear, concise and unbiased decision, you need to see how the world is going about its business. The world around us are losing teams, while Malaysia has more teams in SELANGOR than, Thailand, Indonesia, Japan, Singapore, Australia and Philiphines COMBINED.
Why? We're building the community and growing before we go "pro". They think "pro" even before there's a community and their organizers are having a hard time doing things. Many join for the thousands of dollar prizes, we join for the sake of keeping the community going, even if its 800 bucks. If there is no community, there wont BE competitions. Look around us.
This post has been edited by crashtec: Oct 19 2008, 01:59 PM