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 CoD4: MW Competitive Mod of Choice Poll., Vote and Voice your Views.

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lickwhilst
post Oct 19 2008, 03:19 AM

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QUOTE(Luftwacko @ Oct 19 2008, 01:07 AM)
Lets take for example, this upcoming WGT ruleset. What bothers me the most is the fact that hardcore hp will be changed to 60. This will render stopping power redundant. For those who have completely no idea what I'm trying to rant, plz visit www.xanga.com/DenKirson. Den (the author of that site) had summarised all the technical stuffs in the game's file into layman's terms.
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voted for the rules set by the community before SCG 2008. huh. by the way, I went to the webbie you posted. what's wrong with hardcore hp to 60. den said 42 or something like that, its definitely going to be way better than the original hardcore hp (way lower I believe).

How is stopping power redundant? With stopping power, I have a better chance to kill an enemy whose hp is 60 compared to what was it, 10 hp? For heaven's sake, at least there won't be any freak kills where the last time I scrimmed before the tbun tourney, I ended up getting killed by a stun nade that bounced right into my face. With 60 life, there's still a margin of error that you can fall back on.

Oh well, we've been through this discussion again and again but it seriously is up to the community. sit down with us, vote for whatever you want, and we shall see. why the fear that we can't compete internationally cause we are using pam4 or whatever config? *sigh

Such irrational fear, awww.

[ESP]. kitteh
lickwhilst
post Oct 19 2008, 02:02 PM

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QUOTE(Luftwacko @ Oct 19 2008, 04:02 AM)
Er.... you didn't read properly did ya?

Stopping power: increases dmg by 1.4x
That means if...
20 dmg, + sp = 28 dmg
30 dmg, + sp = 42 dmg
40 dmg, + sp = 56 dmg
50 dmg, + sp = 70 dmg

Stopping power is designed is such a way that you'll need to take 1 LESS bullet to kill a target (applies to hp = 100 aka normal mode)

Only M14 (50-40), Skorpion (50-20), Deagle (50-30) and M60 (50-40) will benefit from hp = 60 in CQC if coupled with sp (1 hit kill).

Other weapons like:
M16 (40-30)
AK-47 (40-30)
G3 (40-30)
MP44 (40-30)
M249 (30)
RPD (40)
Will need 2 bullets to kill regardless whether you have sp or not.

M4 (30-20)
G36c (30-20)
MP5 (40-20)
Uzi (30-20)
AK-74u (40-20)
P90 (30-20)
M9 (40-20)
USP (40-20)
M1911 (40-20)
Will need 3 bullets to kill at long range regardless whether you have sp or not.
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the point that you kinda missed is that 1 bullet difference is enough for a slight margin of error. if not, snd games would just end up with me with bando, sp, di, and 1 ak47 spamming walls just to get that 1 bullet into the enemy. trust me, that would screw up life for most ppl. a single bullet to kill, is that what you're asking for? 42 hp ftl.
lickwhilst
post Oct 19 2008, 09:30 PM

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QUOTE(lickwhilst @ Oct 19 2008, 02:02 PM)
the point that you kinda missed is that 1 bullet difference is enough for a slight margin of error. if not, snd games would just end up with me with bando, sp, di,  and 1 ak47 spamming walls just to get that 1 bullet into the enemy. trust me, that would screw up life for most ppl. a single bullet to kill, is that what you're asking for? 42 hp ftl.
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QUOTE(Luftwacko @ Oct 19 2008, 02:53 PM)
I don't get what you're trying to tell me. I think you've forgot to take into consideration that:

1. It's quite impossible to kill a target through a brick wall in 1 shot when hc hp = 42 even IF you have sp + di as your perks (unless if you use a sniper rifle + sp + di + damage multiplier)
2. There's no hit blip through walls for the tourney so you'll never know if you hit the target or not.
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note the use of the word spamming, I rely on sound/team reports to tell me an enemy is there, 1 bullet from my ak is enough to kill with hp = 42. my clip is 30. how much chance do you think I have when I can second-guess his location approximately?

This post has been edited by lickwhilst: Oct 19 2008, 09:31 PM

 

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