QUOTE(lickwhilst @ Oct 19 2008, 09:30 PM)
note the use of the word spamming, I rely on sound/team reports to tell me an enemy is there,
1 bullet from my ak is enough to kill with hp = 42. my clip is 30. how much chance do you think I have when I can second-guess his location approximately?
Wadafak?
You're not specific at the
bolded part. 1 shot from AK is NOT enough to kill WITHOUT sp if hp = 42. If what you meant was AK + sp, then forget what I've said earlier.
Penetration is a fairly complex thing in CoD4, it's damn blardy difficult for me to explain to you in layman's term...
... but I'll try anyway *deep breath*
There are several factors that'll determine the damage you'll deal on the other side of the object you're trying to penetrate:
1.
The type of weapon you're firing.There are basically 3 categories of weapons when it comes to penetration:
SMALL -- All smgs, shotguns and pistols (exception: AK-74u and Deagle)
MEDIUM -- All assualt, AK-74u and Deagle (exception: M14)
LARGE -- All LMGs, sniper rifles and M14
2.
The type of material you're penetrating» Click to show Spoiler - click again to hide... «
SMALL
bark "0.2"
brick "0.06"
carpet "0.2"
cloth "0.72"
concrete "0.06"
dirt "0"
flesh "0.24"
foliage "0.72"
glass "0.72"
grass "0"
gravel "0.32"
ice "0.72"
metal "0.12"
mud "0"
paper "0.72"
plaster "0.12"
rock "0.06"
sand "0"
snow "0.72"
water "0"
wood "0.12"
asphalt "0.06"
ceramic "0.72"
plastic "0.32"
rubber "0.72"
cushion "0.72"
fruit "0.72"
paintedmetal "0"
MEDIUM
bark "28"
brick "0.2"
carpet "0.2"
cloth "0.72"
concrete "0.12"
dirt "0"
flesh "0.34
foliage "0.72"
glass "0.72"
grass "0"
gravel "0.32"
ice "0.72"
metal "0.2"
mud "0"
paper "0.72"
plaster "0.2"
rock "0.12"
sand "0"
snow "0.72"
water "0"
wood "0.16"
asphalt "0.12"
ceramic "0.72"
plastic "0.32"
rubber "0.72"
cushion "0.72"
fruit "0.72"
paintedmetal "0"
LARGE
flesh "0.4"
(all other materials against Large are the exact same as Medium)
Obviously, materials that are zero will not penetrate at all.
anything less than "0.32" will not penetrate for Small without Deep Impact.
game rounds the numbers to the nearest whole
3.
Damage of the weaponThis one is simple: basically, the higher the damage your weapon deals, the more damage it'll deal after the damage is reduced through the material.
4.
PerksAlthough stopping power does help a bit with penetration, it's nothing compare to the benefits that deep impact will give you (DI will double the damage done through materials, so if you shoot through a brick wall with an AK-47, instead of dealing 8 damage on the other side, the damage will be doubled to 16.)
5.
Angle of penetrationThe penetration values I've given earlier only shows the damage dealt through the other side of the material if you shoot at the material STRAIGHT ON. At about a 20° angle, that value will be halved, and at 45°, 1 damage. More than 45°, the bullet will not penetrate.
there are probably more factors that I miss out. Plz do remind me if I do miss out anything.So lets say if you're using AK-47 + sp + di and you're shooting a moron through a brick wall if hp = 42, damage done at the other side of the wall will be 22 dmg (assuming that you spam at the target straight on). If the target survives the 1st shot and somehow manages to run, you'll be shooting at the target at an ever increasing angle as the target flees, so you'll be needing more and more bullets to kill him if he's not an idiot staying put in one spot.
Note: this is an extreme case where you have sp and di as your perks. You'll need to spam more lead to kill if you don't have either of those perks.