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QUOTE(t3quila @ Oct 19 2008, 10:49 AM)
Please play the mod first in a few scrims people. SMG's still can't shoot effectively as far as Assault Rifles can without the iron sight bouncing all over the place. Even with no-sway the recoil is still there. SMG rounds also see a reduction in damage over range more in promod than in normal so distance shooting with any smg will be impossible if the person your shooting at has an AK or M16. Sniper with no sway is "gay" yes. But theres only one sniper per team and the sniper will have to unscope to fire the next round.
Other stuff I might like to add is the presence of the ready-up and timeout features in Promod. To ready up for a match press f the timeout issue can be bound to a key as well. Promod's class limitations help balance the game to a point where a bombsite is actually assault-able now because the enemy can't spam a wall of lead with LMG. Stuns are banned for about the same reason. Only flashes and smokes are allowed. This means you can momentarily render a rush useless in a preflash but u can't totally freeze them and take your time with them.
Lastly about the perk 3 disabled, most of the perks there are unrealistic although there are a 2 that aren't. Extreme Conditioning & Steady Aim. The thing is in competition wise, noone wants to see one of their most favourite players or anyone for that matter get bumrushed by either. There must be a flow in the game. So tactics have to be countered by tactics and so on. This actually makes the game readable by team captains and ready for casting by the E-sportscasters.
The conclusion is that Promod and its basic ruleset were made for SnD tournaments. It is important that you understand that when you put search and destroy with modern guns. It is already like Counter-Strike even without the mods. What Promod did to cater to the gametype was, inject balance, convenience and flow into an otherwise crazy, unbalanced, unreadable and also un-castable gamemode.
I dun get the statement on no1 wants to see his fav playa gettin bumrushed by others..... hw izit a valid reason to support promod? ?_?
To say that without promod is crazy, unbalance, unreadable and also un-castable gamemode... i would disagree. Pam4 already limits som of the major gay perks. Wat remains actually provides much variety to one team's gameplay. Hw is it unreadable? Even if the whole team is using EC or wut... its readable in the sense that you know they reach one point faster. So its a question of your team trying to take up better positioning to take em out.
Hw is it unbalance? after all your own team has the same access to the perks to mould your own strategy to take on the other team. So isnt it balance? I dunno as a supporter of pam4. I think pam4 currently provides VERY dynamic gameplay. Failure to read means losing out.
Anyways, just to summarise reasons for voting one or the other (correct me if i'm wrong):
Promod:
~ Removes all remaining 'imbalance' perks
~ Used globally by many countries, so in order to go pro, must follow?
~ No gun sway for easier shooting (not so sure bout this)
~ Provides predictable flow to gameplay
Pam4:
~ Unique with certain accessible perks
~ Provides realism to actual warfare (gun sway etc)
~ Very unpredictable yet dynamic gameplay
~ Very similiar to original game from IW with slight mods